IKINA GAMES
IKINA GAMES is a Seoul-based independent game studio founded in 2011 that develops multi-platform games spanning mobile RPGs, console action titles, VR experiences, and visual novels for global consumers, leveraging publisher partnerships with NIS America, Sankei Digital, and Smilegate Stove Indie for international distribution.
- Company typePrivate
- Founded2011
- HeadquartersMapo, South Korea
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What IKINA GAMES does
IKINA GAMES (주식회사 이키나게임즈) is a Seoul-based independent game development studio founded in 2011 that develops and publishes multi-platform games for mobile, VR, console, and PC. The studio employs approximately 27 people (as of 2018 disclosure) and operates from its headquarters in Mapo-gu, Seoul, under founder and CEO Bae Jun-ho (배준호). Its portfolio spans mobile collection RPGs based on licensed Japanese manga IPs (Saint Seiya: Party Battle, Fairy Tail: Extreme Magic, Muscle Man Goku Mahoranbu), platformer action games (Galaxy Tales, The Ramsey, Telebbit), visual novels (All of Us Are Dead, The Shadows of Fallen City), VR titles (Cubians VR), and original IPs such as the upcoming mecha JRPG Starbites.
The company's core technology is a multi-platform game development engine enabling releases across iOS, Android, PS4/PS5, Nintendo Switch, Xbox, PS4 VR, and Steam with consistent product output of approximately 2-3 titles per year. Custom creative assets include the Ramche retro pixel font developed for The Ramsey and novel gameplay mechanics like Galaxy Tales' hair-based action system. Its revenue model combines direct-to-consumer sales through app stores and digital storefronts (one-time premium purchases and in-app purchases in mobile RPGs) with IP licensing and co-development revenue from major Japanese IPs and publisher partnerships. Distribution leverages both self-distribution on global digital platforms and regional publisher partnerships with NIS America (North America/Europe for Starbites), Sankei Digital's HYPER REAL label (Japan/global for Telebbit), Smilegate Stove Indie (Korea for All of Us Are Dead), Naver Webtoon (webtoon IP partnerships), and formerly Game Freak (Little Town Hero co-development).
The company serves two primary customer bases: (1) end-consumer gamers across mobile, console, PC, and VR platforms globally, with particular resonance in Japan for manga-licensed titles; and (2) B2B partners including Japanese IP holders, Korean webtoon platforms, and Western/Japanese publishers that engage IKINA GAMES for co-development and publishing services. Marketing is driven primarily through social media (Twitter/X, TikTok, YouTube, Facebook), gaming conventions (G-STAR, BIC Festival, Taipei Game Show, Tokyo Game Dungeon, PlayX4), and earned media coverage in outlets such as GameFocus, GameMeca, and Invenglobal.
IKINA GAMES firmographics
Firmographics- Name
- IKINA GAMES
- Legal name
- 주식회사 이키나게임즈
- Website
- https://ikinagames.com
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- IKINA GAMES is a Seoul-based independent game studio founded in 2011 that develops multi-platform games spanning mobile RPGs, console action titles, VR experiences, and visual novels for global consumers, leveraging publisher partnerships with NIS America, Sankei Digital, and Smilegate Stove Indie for international distribution.
- Ownership category
- akta.pro rank
IKINA GAMES industry classification
Industry- Product category
- Independent Video Games
- NAICS
- Software Publishers (5132)
- SIC
- Services-Computer Programming, Data Processing, Etc. (7370)
- akta.pro primary industry
- Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console) (MPAFABAB)
- akta.pro secondary industry
- VR/AR Game Publishing & Distribution (MPAFABAK)
Keywords
Where IKINA GAMES is headquartered
LocationHeadquarters
- HQ city
- Mapo
- HQ country
- South Korea
- HQ region
- Asia
Offices1 record
Markets served
IKINA GAMES business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Mobile Game Sales: Revenue from mobile games through app store purchases including in-app purchases, character collection RPG monetization, and premium game sales
- Console/PC Game Sales: Direct sales of console and PC games through digital storefronts (Steam, Nintendo eShop, PlayStation Store, Xbox Store) with one-time purchase model
- IP Licensing and Co-development: Revenue from developing games based on licensed IP (Japanese manga IPs like Saint Seiya, Fairy Tail) and co-development partnerships
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | 지금 우리 학교는 (All of Us Are Dead) Nintendo Switch |
Go-to-market motion2 records
Distribution channels8 records
Marketing channels4 records
IKINA GAMES product offering
Product offeringCore offering
IKINA GAMES is an independent game development studio that designs and develops its own multi-platform video games across mobile (iOS/Android), VR (PS4 VR), console (Nintendo Switch, PlayStation 4/5, Xbox), and PC (Steam). Its catalog spans mobile RPGs, action platformers, visual novels, defense games, and console JRPGs, including titles based on licensed Japanese manga IPs and Korean webtoon IPs. The studio retains IP ownership of original titles such as Telebbit, The Ramsey, Galaxy Tales, and Starbites, and distributes them globally through digital storefronts and publisher partners.
Product overview
IKINA GAMES is a Korean game development studio founded in 2011 with 27 employees, operating as a multi-platform game creator that develops both mobile and console/PC games. The portfolio includes mobile collection RPGs (근육맨, 세인트 세이야 파티 배틀, Fairy Tail IP games), visual novels (지금 우리 학교는, 추락의 그림자), action platformers (텔레빗, 더 램지, 갤럭시 테일즈), VR games (CUBIANS VR), and console RPGs (스타바이츠). The company has expanded from mobile puzzle and defense games into VR and console gaming markets including PS5, Nintendo Switch, and PC/Steam platforms. Notable partnerships include publishing collaborations with Hyper Real (Sankei Digital) for Telebbit and NIS America for Starbites, as well as development contributions to Gamefreak's Little Town Hero.
Differentiator
Problem solved
Functional benefit
Products and services
- Telebbit (텔레빗) Retro pixel-art style 2D precision action platformer featuring a teleporting rabbit protagonist escaping an underground laboratory; published by Hyper Real (Sankei Digital).
- All of Us Are Dead (지금 우리 학교는) Visual novel adventure game based on the popular Korean zombie webtoon, featuring multi-ending storylines and a dramatic narrative about survival in a zombie-infested school.
- The Ramsey (더 램지) Casual 2D exploration platformer featuring a squirrel protagonist 'Ramsey' saving a planet from climate disaster, developed with metroidvania-inspired design.
- Galaxy Tales: Story of Rapunzel (갤럭시테일즈) Action platformer based on the Rapunzel fairy tale featuring hair-based action mechanics where the protagonist uses hair to swing, grab enemies, and traverse environments.
- Fairy Tail mobile collection RPG (근육맨/페어리 테일 mobile titles) Mobile collection RPG based on the popular Japanese manga 'Fairy Tail' IP featuring high-quality 3D characters and original magic and special move combat.
- Saint Seiya Party Battle (세인트 세이야 파티 배틀) Mobile character collection RPG based on the manga 'Saint Seiya' featuring 50+ 3D character models with original special moves and a constellation system.
- Cubians VR PS4 VR table defense game featuring voxel-style toy block characters battling on a tabletop, providing an immersive VR gaming experience; won a 2017 Unity Award.
- Little Town Hero (co-development with Game Freak) Nintendo Switch RPG co-developed with Game Freak (creator of Pokémon); IKINA GAMES contributed program development to the project.
Quantifiable outcome
- Fairy Tail: Ultimate Magic Battle maintained high rankings for over 2 years in Japan
- +1 more outcomes
Companies that use IKINA GAMES
Customer profileNamed customers4 records
Segments3 records
Ideal customer profiles3 records
IKINA GAMES technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
IKINA GAMES partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core, major, minor and supportive.
- NIS AmericacoreNIS America publishes Starbites, a mecha JRPG developed by IKINAGAMES. This partnership enables IKINAGAMES' console RPG title to reach Western markets through NIS America's established distribution network.
- Sankei Digital (HYPER REAL)coreSankei Digital operates the HYPER REAL game label and publishes Telebbit as a new title. IKINAGAMES developed Telebbit, and Sankei Digital handles publishing for the Japanese and global market.
- Game FreakmajorIKINAGAMES participated in program development for Little Town Hero, a Nintendo Switch RPG from Game Freak (creator of Pokemon). This was a co-development collaboration on a major Japanese game studio title.
- Smilegate Stove IndiecoreSmilegate Stove Indie published All of Us Are Dead visual novel game on the Stove Indie platform in Korea. IKINAGAMES developed the game which was distributed through this platform.
- Naver WebtoonmajorNaver Webtoon approached IKINAGAMES to develop games based on their webcomic IPs. All of Us Are Dead was one of the selected IPs for gamification, leading to the visual novel development.
- Naranaran StudiominorIKINAGAMES collaborated with Naranaran Studio (CEO Park Jae-hwan) on Galaxy Tales platformer action game, combining both studios' development expertise.
- Gameculture Foundation / Busan IT Industry Promotion AgencysupportiveBIGEM program provides funding and global promotion support for indie games. Telebbit was selected as a BIGEM 2 beneficiary, receiving support for international exhibition participation.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
IKINA GAMES competitors and assessment
Company assessmentDirect peers
- Devespresso Games: Korean indie game studio of similar size developing multi-platform narrative and action titles (e.g., The Coma series) for PC and console, sharing IKINA's profile as a small Seoul-based developer working with established IP and publishing partners.
- KEMCO: Japanese mobile and console RPG publisher/developer with a large catalog of licensed-IP and original JRPG-style titles, very comparable to IKINA's mobile RPG and licensed-IP work across multiple platforms.
- Nippon Ichi Software: Mid-tier Japanese developer and publisher of niche JRPGs and strategy titles with Western publishing arm (NIS America), directly comparable to IKINA's Starbites mecha JRPG positioning and NIS America publishing partnership.
- Inti Creates: Japanese indie developer with multi-platform action and platformer releases across Nintendo Switch, PlayStation, Xbox, and Steam, sharing IKINA's simultaneous multi-platform release strategy and 2D action focus (e.g., Telebbit, The Ramsey).
- Aksys Games: Japanese/English publisher specializing in localization and Western release of niche Japanese titles, comparable to IKINA's use of NIS America and Sankei Digital as Western distribution partners for its console titles.
- Compile Heart: Mid-tier Japanese RPG developer (sister label of Idea Factory) producing niche JRPGs across PlayStation, Nintendo Switch, and Steam, directly comparable to IKINA's upcoming Starbites mecha JRPG positioning.
- Idea Factory: Japanese developer and publisher of mid-tier RPG and visual novel titles including the Neptunia series, sharing IKINA's portfolio mix of RPGs, visual novels, and multi-platform releases.
- Marvelous Inc. Japanese mid-tier developer and publisher of niche console titles including Story of Seasons and Senran Kagura, sharing IKINA's profile as a multi-platform Japanese-market developer pursuing original IP with publisher partnerships.
Broad incumbents
- Smilegate: Major Korean game developer (CrossFire) and operator of the Stove Indie platform that publishes IKINA's All of Us Are Dead visual novel, representing a larger Korean incumbent that is both a platform partner and an adjacent competitor for talent.
- Bandai Namco Entertainment: Major Japanese game publisher and rights holder for Saint Seiya (one of IKINA's flagship IP licenses), representing both a competitive threat and a potential licensor with capacity to in-house IP game development at scale.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
IKINA GAMES social profiles
Digital presenceIKINA GAMES financial estimates
Financial estimateRevenue estimate
Valuation estimate
IKINA GAMES leadership team
Management profileNumber of profiles
Profiles1 record
IKINA GAMES funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
IKINA GAMES M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about IKINA GAMES
What does IKINA GAMES do?
IKINA GAMES is an independent game development studio that designs and develops its own multi-platform video games across mobile (iOS/Android), VR (PS4 VR), console (Nintendo Switch, PlayStation 4/5, Xbox), and PC (Steam). Its catalog spans mobile RPGs, action platformers, visual novels, defense games, and console JRPGs, including titles based on licensed Japanese manga IPs and Korean webtoon IPs. The studio retains IP ownership of original titles such as Telebbit, The Ramsey, Galaxy Tales, and Starbites, and distributes them globally through digital storefronts and publisher partners.
Is IKINA GAMES a public or private company?
IKINA GAMES is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was IKINA GAMES founded?
IKINA GAMES was founded in 2011. It employs 11 to 50 people.
Where is IKINA GAMES based?
IKINA GAMES is headquartered in Mapo, South Korea, in the Asia region.
How does IKINA GAMES make money?
Three revenue lines are on record. Mobile Game Sales are the primary driver. The others are console/PC Game Sales and IP Licensing and Co-development.
Who are IKINA GAMES's main competitors?
Direct peers on record are Devespresso Games, KEMCO, Nippon Ichi Software, Inti Creates, Aksys Games, Compile Heart, Idea Factory and Marvelous Inc.. Broad incumbents are Smilegate and Bandai Namco Entertainment.
Does IKINA GAMES have an API?
No public API is recorded for IKINA GAMES.
What industry is IKINA GAMES in?
IKINA GAMES's product category is Independent Video Games. Its primary akta.pro industry code is MPAFABAB, Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console), with a secondary code of MPAFABAK, VR/AR Game Publishing & Distribution. Its NAICS code is 5132 and its SIC code is 7370.