Fictiorama Studios
Fictiorama Studios is an independent Madrid-based indie game studio founded in 2012 by three Oliván brothers that develops and self-publishes narrative-driven video games for PC, console and mobile platforms, with a portfolio of four titles spanning dystopian, voyeurism and strategy themes.
- Company typePrivate
- Founded2012
- HeadquartersMadrid, Spain
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Fictiorama Studios does
Fictiorama Studios SL is an independent Spanish video game development studio headquartered in Madrid that designs and self-publishes narrative-driven games for PC, console and mobile platforms. The company was founded in 2012 by three brothers — Mario, Alberto and Luis Oliván — and operates with a micro-studio headcount of 1–10 employees. Its portfolio comprises four titles released over more than a decade: "Dead Synchronicity: Tomorrow Comes Today" (2015), the cult-hit "Do Not Feed the Monkeys" (2018), its sequel "Do Not Feed the Monkeys 2099" (2023) and "The Fabulous Fear Machine" (2023). Two of the founding brothers are members of the alternative rock band Ultrazul, whose original music is integrated into the studio's games, notably the Dead Synchronicity soundtrack.
The studio's games are built around unconventional narrative themes — digital voyeurism, surveillance dystopia, urban-legend-driven strategy — and rely on hand-crafted storytelling, branching decisions, and distinctive visual styles such as pulp horror. Technically, the products are distributed as standard client-side games across Steam, GOG, Humble, Nintendo Switch, PlayStation, Xbox, iOS and Google Play, with no live-service, subscription, or online multiplayer components identified.
Commercially, Fictiorama operates on a one-time-purchase consumer model with no subscription, freemium, or advertising-based monetization. Distribution is exclusively self-serve via digital storefronts; no external publisher or platform-exclusivity arrangement is identified. The company has received minor public-sector support through ENISA and European Union co-financing programs tied to youth employment, but no venture capital, private equity or strategic investor participation has been disclosed. Ownership remains founder-controlled.
Fictiorama Studios firmographics
Firmographics- Name
- Fictiorama Studios
- Legal name
- Fictiorama Studios SL
- Website
- https://fictiorama.com
- Company type
- Private
- Founded year
- 2012
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Fictiorama Studios is an independent Madrid-based indie game studio founded in 2012 by three Oliván brothers that develops and self-publishes narrative-driven video games for PC, console and mobile platforms, with a portfolio of four titles spanning dystopian, voyeurism and strategy themes.
- Ownership category
- akta.pro rank
Fictiorama Studios industry classification
Industry- Product category
- Indie Video Games
- NAICS
- Software Publishers (5132)
- akta.pro primary industry
- Mobile & F2P Game Studios (MPAFAAAB)
- akta.pro secondary industry
- Strategy/4X/Management Game Studios (MPAFAAAK)
Keywords
Where Fictiorama Studios is headquartered
LocationHeadquarters
- HQ city
- Madrid
- HQ country
- Spain
- HQ region
- Europe
Offices1 record
Markets served
Fictiorama Studios business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Digital Game Sales: Sale of narrative-driven video games across multiple digital distribution platforms including Steam, GOG, Humble for PC, and console/mobile storefronts
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Individual game purchases |
Go-to-market motion1 record
Distribution channels8 records
Marketing channels7 records
Fictiorama Studios product offering
Product offeringCore offering
Fictiorama Studios is an independent Spanish video game studio that develops and publishes narrative-driven indie games for PC, console, and mobile platforms. Its catalog includes four titles: Dead Synchronicity: Tomorrow Comes Today (2015), Do Not Feed the Monkeys (2018), Do Not Feed the Monkeys 2099 (2023), and The Fabulous Fear Machine (2023), each sold as one-time digital purchases through major gaming storefronts.
Product overview
Fictiorama Studios is an independent Spanish video game studio that creates narrative-driven games. Their portfolio consists of four distinct titles: Dead Synchronicity: Tomorrow Comes Today (2015) is a point-and-click adventure about preventing temporal collapse; Do Not Feed the Monkeys (2018) is a voyeurism simulator where players spy on strangers via hacked cameras; Do Not Feed the Monkeys 2099 (2023) is a sci-fi sequel set in a future with aliens and androids; and The Fabulous Fear Machine (2023) is a strategy game about spreading fear and conspiracy theories. All games are published on PC platforms (Steam, GOG, Humble) and some are available on consoles (Nintendo Switch, PlayStation, Xbox) and mobile devices (iOS, Android).
Differentiator
Problem solved
Functional benefit
Products and services
- Dead Synchronicity: Tomorrow Comes Today Narrative point-and-click adventure set in a decaying world where temporal order has collapsed; players investigate and attempt to prevent the imminent moment of 'dead synchronicity' before time dissolves. Targeted at indie gamers seeking story-rich, atmospheric adventure experiences.
- Do Not Feed the Monkeys Digital voyeur simulator in which players spy on strangers through hacked surveillance cameras and witness their private moments while being forbidden from interacting with the 'monkeys'. Targeted at indie gamers interested in privacy/surveillance-themed narrative experiences.
- Do Not Feed the Monkeys 2099 Sci-fi sequel to Do Not Feed the Monkeys, set in a futuristic world populated with aliens, spaceships, and androids; players join the Primate Observation Club to spy on strangers through surveillance cameras. Includes two released DLC expansions. Targeted at fans of the original title and indie gamers interested in voyeurism-themed sci-fi narratives.
- The Fabulous Fear Machine Narrative-driven strategy game in which players assume the role of the Master of the Machine and conquer the world by weaponizing urban legends and conspiracy theories. Features pulp horror visual style and strategy mechanics. Targeted at indie gamers drawn to unconventional strategy and horror-themed storytelling.
Quantifiable outcome
- Over 10 years of game development since 2012
Companies that use Fictiorama Studios
Customer profileSegments2 records
Ideal customer profiles1 record
Fictiorama Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Fictiorama Studios partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- UltrazulcoreAlternative rock band (formerly Kovalski) featuring two of the founding Oliván brothers. Responsible for soundtrack of Dead Synchronicity: Tomorrow Comes Today. Integrated creative partnership with the founding team.
Scale indicators2 records
Recent moves6 records
Expansion highlights5 records
Fictiorama Studios competitors and assessment
Company assessmentDirect peers
- Inkle Studios: Inkle is an independent game studio whose catalog is built around narrative-driven, choice-based games (e.g., 80 Days, Heaven's Vault, Overboard), directly mirroring Fictiorama's emphasis on unconventional narrative mechanics and indie distribution. Both studios are founder-led, self-published, and target the same 'narrative indie enthusiast' segment.
- Daedalic Entertainment: Daedalic is a long-standing adventure/narrative game developer and publisher — notably the original publisher of Fictiorama's Dead Synchronicity: Tomorrow Comes Today. It produces point-and-click and choice-driven stories across PC and console, making it the closest publisher-developer analog to Fictiorama's craft and genre.
- Frictional Games: Frictional Games (Amnesia: The Dark Descent, SOMA) is an independent studio specializing in atmospheric, narrative-led horror experiences with unconventional themes, very similar to Fictiorama's pulp-horror and dystopian storytelling. Both target the same cult-following niche through Steam-led distribution.
- Amanita Design: Amanita Design (Machinarium, Samorost, Creaks) is a small, founder-led Czech indie studio known for distinctive artistic, narrative-light adventure games released on PC and console. Comparable to Fictiorama in team size, aesthetic differentiation, and self-publishing model across Steam and console storefronts.
- Wadjet Eye Games: Wadjet Eye is a small indie studio/publisher focused on 2D point-and-click and narrative adventure games (e.g., The Blackwell series, Gemini Rue), strongly overlapping with Fictiorama's narrative-adventure heritage and Steam-first indie distribution.
- Half Mermaid Productions: Half Mermaid (Sam Barlow's studio) created Her Story and Telling Lies — narrative games built around surveillance/screen-based observation mechanics. The voyeuristic, privacy-themed mechanic that anchors Do Not Feed the Monkeys makes this the closest direct mechanic analog in the indie narrative space.
- Cardboard Computer: Cardboard Computer (Kentucky Route Zero) is a small indie studio producing literary, surreal narrative adventure games across episodic releases. Its pacing, niche themes, and reliance on artistic differentiation parallel Fictiorama's narrative-driven, unconventional approach.
Broad incumbents
- Dontnod Entertainment: Dontnod (Life is Strange, Tell Me Why, Banishers) is a much larger French narrative-adventure studio operating across PC, console, and now live-service. Relevant as a broad incumbent showing the upside of building narrative-IP franchises over time, sharing Fictiorama's core narrative-adventure DNA at greater scale.
- Devolver Digital: Devolver is a publicly listed indie publisher whose portfolio includes many narrative/unconventional indie titles. Comparable as a 'what success looks like' benchmark for indie narrative games at scale; also serves as a potential publishing/distribution partner route for Fictiorama.
- Raw Fury: Raw Fury is an indie publisher focused on narrative, artistic, and unconventional games (e.g., Norco, Sable). Comparable distribution partner analog to Devolver, with a thematic focus that closely matches Fictiorama's cult, narrative-first positioning.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
Fictiorama Studios social profiles
Digital presenceFictiorama Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Fictiorama Studios leadership team
Management profileNumber of profiles
Profiles3 records
Fictiorama Studios funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Fictiorama Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Fictiorama Studios
What does Fictiorama Studios do?
Fictiorama Studios is an independent Spanish video game studio that develops and publishes narrative-driven indie games for PC, console, and mobile platforms. Its catalog includes four titles: Dead Synchronicity: Tomorrow Comes Today (2015), Do Not Feed the Monkeys (2018), Do Not Feed the Monkeys 2099 (2023), and The Fabulous Fear Machine (2023), each sold as one-time digital purchases through major gaming storefronts.
Is Fictiorama Studios a public or private company?
Fictiorama Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Fictiorama Studios founded?
Fictiorama Studios was founded in 2012. It employs 1 to 10 people.
Where is Fictiorama Studios based?
Fictiorama Studios is headquartered in Madrid, Spain, in the Europe region.
How does Fictiorama Studios make money?
One revenue line is on record: digital Game Sales.
Who are Fictiorama Studios's main competitors?
Direct peers on record are Inkle Studios, Daedalic Entertainment, Frictional Games, Amanita Design, Wadjet Eye Games, Half Mermaid Productions and Cardboard Computer. Broad incumbents are Dontnod Entertainment, Devolver Digital and Raw Fury.
Does Fictiorama Studios have an API?
No public API is recorded for Fictiorama Studios.
What industry is Fictiorama Studios in?
Fictiorama Studios's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of MPAFAAAK, Strategy/4X/Management Game Studios. Its NAICS code is 5132.