Esports Awards
Esports Awards, founded in 2016 and headquartered in London, produces the flagship annual esports awards ceremony across 24 categories alongside peer-voted, podcast, newsletter, and collegiate recognition products, monetizing primarily through sponsorships and broadcast partnerships with brands like Oakley and the Saudi PIF-backed Esports World Cup Foundation.
- Company typePrivate
- Founded2016
- HeadquartersLondon, United Kingdom
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Esports Awards does
Esports Awards, operated by Esports Awards Limited (part of MEGA ADVANCED LTD), is a London-headquartered private media and events company that produces the annual Esports Awards ceremony and adjacent recognition products. Founded in 2016 and celebrating its 10th anniversary in 2025, the organization runs 24 award categories spanning professional players, teams, publishers, content creators and broadcast talent, and has expanded into peer-voted awards, monthly "Play of the Month" recognition, the Origins Podcast, the Esports Awards Digest newsletter, and the collegiate "Scholars" program. Its primary economic engine is event sponsorship, broadcast monetization, and partner activations tied to its flagship ceremony (held in 2025 at the HyperX Arena in Las Vegas) and co-presented events with the Esports World Cup Foundation.
The company's go-to-market is event- and community-driven: the flagship ceremony reaches 60 million combined viewers globally, public voting is open to registered users across most categories, and the EWC Players' Choice Award is voted on exclusively by professional esports players, creating a peer-validated recognition layer. Distribution centers on a global live broadcast plus owned digital channels (website, X, Instagram, Facebook, Twitch, YouTube, podcast, newsletter). Key partners include the Esports World Cup Foundation (core strategic partner), Oakley (title-tier sponsor), Hitmarker (media partner), and publisher partners Chess.com, Moonton and SNK via the Esports Nations Cup.
Revenue mechanics are sponsorship-led rather than transaction-based; there is no public pricing or subscription product, and financial figures are undisclosed. The company maintains offices in London (registered headquarters under Mega Advanced Ltd) and Riyadh (operations supporting EWC partnership activities), serves a global audience with explicit North American, European, and Middle Eastern geographic footprints, and employs 11-50 people. It is GDPR- and EU Cookie Law-compliant, with publicly disclosed marquee winners including Lee "Faker" Sang-hyeok, Riot Games, iShowSpeed, Mathieu "ZywOo" Herbaut, and Team Vitality.
Esports Awards firmographics
Firmographics- Name
- Esports Awards
- Legal name
- Esports Awards Limited
- Website
- https://esportsawards.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Esports Awards, founded in 2016 and headquartered in London, produces the flagship annual esports awards ceremony across 24 categories alongside peer-voted, podcast, newsletter, and collegiate recognition products, monetizing primarily through sponsorships and broadcast partnerships with brands like Oakley and the Saudi PIF-backed Esports World Cup Foundation.
- Ownership category
- akta.pro rank
Esports Awards industry classification
Industry- Product category
- Esports Industry Awards & Events
- NAICS
- Promoters of Performing Arts, Sports, and Similar Events (7113)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Esports Festival & Multi-Title Events (MPAKANAJ)
- akta.pro secondary industry
- Esports Sponsorship, Sales & Brand Activation Agencies (MPAFADAJ)
Keywords
Where Esports Awards is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices2 records
Markets served
Esports Awards business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Event Sponsorship: The awards ceremony generates revenue through sponsorship deals with major brands. Partners include Oakley, Esports World Cup Foundation, and Hitmarker. The organization also hosts sponsored events like the Esports Awards Golf Invitational.
Go-to-market motion2 records
Distribution channels1 record
Marketing channels9 records
Esports Awards product offering
Product offeringCore offering
Esports Awards operates an annual awards ceremony recognizing excellence across 24 categories in the esports industry, including players, teams, publishers, content creators, and industry contributors. The organization complements the flagship annual event with year-round programming such as monthly recognition awards, a collegiate program, a podcast, and a newsletter, while monetizing primarily through brand sponsorships and event partnerships.
Product overview
Esports Awards operates as a unified awards ceremony product, centered on its annual flagship event recognizing excellence across the esports industry. The portfolio includes the core awards ceremony with 24+ categories (players, teams, publishers, content creators), the EWC Players' Choice Award for peer-validated excellence, Play of the Month highlighting standout moments, The Scholars collegiate program, the Origins Podcast featuring industry interviews, and the Esports Awards Digest newsletter for industry news coverage.
Differentiator
Problem solved
Functional benefit
Products and services
- Esports Awards (Annual Ceremony) Annual flagship awards ceremony for the esports industry, recognizing players, teams, publishers, content creators, and industry contributors across 24 categories. Audience: esports professionals, brand sponsors, and the global esports community.
- EWC Players' Choice Award Peer-voted award category presented in partnership with the Esports World Cup Foundation, recognizing top esports players as voted by industry professionals.
- Play of the Month Monthly recognition program that highlights standout competitive plays across the esports calendar, sustaining year-round engagement with the audience.
- The Scholars Collegiate program associated with Esports Awards that recognizes and supports university-level esports programs and student competitors.
- Origins Podcast Esports Awards' podcast covering the competitive gaming industry, distributed via YouTube and audio platforms, extending brand reach beyond the annual ceremony.
- Esports Awards Digest Regular newsletter from Esports Awards delivering industry updates, award announcements, and editorial coverage to esports professionals and fans.
Quantifiable outcome
- 60 million combined viewers in 2024
- +2 more outcomes
Companies that use Esports Awards
Customer profileNamed customers7 records
Segments5 records
Ideal customer profiles2 records
Esports Awards technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Esports Awards partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered key, core and minor.
- HitmarkerkeyHitmarker, a UK-based gaming and esports job platform, was named an official media partner for the Esports Awards 10th anniversary ceremony. The partnership positions Hitmarker alongside Oakley and the Esports World Cup as key partners for the event.
- OakleykeyOakley is a key partner for the Esports Awards, appearing as a sponsor alongside the Esports World Cup at the 10th anniversary ceremony.
- Esports World Cup FoundationcoreThe Esports Awards has an existing partnership with the Esports World Cup Foundation, which is funded by Saudi Arabia's Public Investment Fund. This includes hosting the Decade Awards during the Esports World Cup and the EWC Players' Choice Award.
- Esports World CupcoreEsports World Cup is a key partner for the Esports Awards, with joint initiatives including the EWC Players' Choice Award and co-hosting the Decade Awards during their event.
- Chess.comminorChess.com became a partner for the Esports Nations Cup, suggesting Chess will be included in the event lineup.
- MoontonminorMoonton (developer of Mobile Legends: Bang Bang) became a partner for the Esports Nations Cup.
- SNKminorSNK became a partner for the Esports Nations Cup, suggesting an SNK fighting game will be included in the event.
- IMGminorThe Esports World Cup partnered with IMG to deliver 'EWC Spotlight,' a two-hour show airing during the event covering highlights, behind the scenes footage, and celebrity appearances.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Esports Awards competitors and assessment
Company assessmentDirect peers
- The Game Awards: Annual, broadcast-driven gaming awards ceremony founded by Geoff Keighley; the closest direct comparable to Esports Awards as a gaming/esports recognition event with global livestream audience and major brand sponsorships.
- Esports Industry Awards: UK-based annual awards program celebrating esports business and creative contributions; comparable as a peer, regional awards ceremony targeting the same esports ecosystem with sponsorship-driven economics.
- EVO (Evolution Championship Series): Premier fighting-game esports tournament and festival operator owned by Sony; comparable as a multi-title esports event operator with global broadcast, sponsor ecosystem, and festival-style production.
- DreamHack: Operator of large-scale LAN gaming festivals and esports events (merged with ESL); comparable as a multi-title esports festival producer with sponsorship-led economics and live + broadcast distribution model.
Broad incumbents
- Golden Joystick Awards: Long-running, public-voted gaming awards operated by Future plc; comparable as a broader gaming recognition platform that occasionally features esports categories and competes for the same brand-partner attention.
- ESL Gaming: Large, established esports tournament organizer (ESL Pro League, IEM); comparable as a long-running operator of multi-title esports events with deep sponsor relationships and global broadcast reach.
Emerging players
- BLAST Premier: Global esports tournament operator focused on Counter-Strike and Dota 2; comparable as a sponsorship and broadcast-led esports event business targeting brand activation dollars from the same endemic and non-endemic sponsors.
- PGL: Esports tournament production company running CS:GO majors, Dota 2 and other events; comparable as a production-led esports event operator selling broadcast rights and sponsor packages to global brands.
Others
- Esports World Cup Foundation: Saudi PIF-funded organizer of the Esports World Cup mega-event and a core strategic partner of Esports Awards; comparable as a large-scale esports event venue/property owner with overlapping audience but distinct, complementary role.
- Hitmarker: UK-based gaming and esports job platform and official media partner of Esports Awards; comparable as an adjacent B2B esports services provider serving the same sponsorship and audience ecosystem.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Esports Awards social profiles
Digital presenceEsports Awards compliance and trust
Trust signalCompliance2 records
Esports Awards financial estimates
Financial estimateRevenue estimate
Valuation estimate
Esports Awards leadership team
Management profileNumber of profiles
Profiles4 records
Esports Awards funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Esports Awards M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Esports Awards
What does Esports Awards do?
Esports Awards operates an annual awards ceremony recognizing excellence across 24 categories in the esports industry, including players, teams, publishers, content creators, and industry contributors. The organization complements the flagship annual event with year-round programming such as monthly recognition awards, a collegiate program, a podcast, and a newsletter, while monetizing primarily through brand sponsorships and event partnerships.
Is Esports Awards a public or private company?
Esports Awards is a private company. It is classified as corporate owned and is currently operating.
When was Esports Awards founded?
Esports Awards was founded in 2016. It employs 11 to 50 people.
Where is Esports Awards based?
Esports Awards is headquartered in London, United Kingdom, in the Europe region.
How does Esports Awards make money?
One revenue line is on record: event Sponsorship.
Who are Esports Awards's main competitors?
Direct peers on record are The Game Awards, Esports Industry Awards, EVO (Evolution Championship Series) and DreamHack. Broad incumbents are Golden Joystick Awards and ESL Gaming. Emerging players are BLAST Premier and PGL. Others are Esports World Cup Foundation and Hitmarker.
Does Esports Awards have an API?
No public API is recorded for Esports Awards.
What industry is Esports Awards in?
Esports Awards's product category is Esports Industry Awards & Events. Its primary akta.pro industry code is MPAKANAJ, Esports Festival & Multi-Title Events, with a secondary code of MPAFADAJ, Esports Sponsorship, Sales & Brand Activation Agencies. Its NAICS code is 7113 and its SIC code is 7900.