Dreamhack
DreamHack operates the world's largest gaming lifestyle festival, hosting multi-day events that combine esports tournaments, cosplay championships, creator showcases, and indie game expos. It serves gaming enthusiasts, competitive players, content creators, and brand sponsors across Stockholm, Atlanta, and Birmingham, operating as a subsidiary of ESL FACEIT Group.
- Company typePrivate
- Founded1994
- HeadquartersHägersten, Sweden
- Headcount1–10
- GTM typeB2C
- OfferingServices
What Dreamhack does
DreamHack, founded in 1994 in Malung, Sweden, and now headquartered in Hägersten (Stockholm), operates the world's largest gaming lifestyle festival under the legal entity DreamHack AB (Reg. No 556845-8763). The company organizes multi-day physical festivals that combine professional esports tournaments, cosplay championships, creator showcases, indie game expos, music performances, and community activities into a single integrated live-event platform. Recent flagship events — Stockholm 2025 (60,000+ attendees from 70 countries), Dallas 2025 (62,000+ attendees across 1 million square feet), and Atlanta 2026 (53,000+ attendees from 60 countries) — anchor an annual event portfolio that will expand to Birmingham (UK) in 2027 after the company sunset its Dallas edition. The company also operates the DreamHack App, which supports a cyberpunk-themed Quest gamification system with faction-based competition, and runs the formal Creator Program with a 10-tier reward system, Creator Hub with dedicated Stream Studio, and tiered cosplay, tabletop, and indie developer programming.
The technology stack is event-management-oriented rather than software- or AI-native: it includes the proprietary DreamHack App for attendee engagement, the Quest gamification layer, and integration with FACEIT for competitive online tournament infrastructure. DreamHack does not disclose any proprietary AI/ML capabilities, APIs, or SDKs. Revenue is generated through three primary streams: ticket sales (tiered GA, Premium, Family, Single Day, plus dedicated esports seating packages for CDL, IEM, and THE FINALS tournaments priced $59-$559 per ticket), exhibitor and sponsor fees (Flagship deals with Lamborghini through 2028, Elgiganten for Stockholm, plus Major deals with Red Bull, Logitech, DHL, and others), and merchandise sales via the ESL store. The customer base is structurally B2C, segmented into Gaming Enthusiasts, Competitive Gamers, Content Creators, Brands/Sponsors, and Families, with no disclosed enterprise SaaS contracts. DreamHack is a privately held subsidiary of ESL FACEIT Group (EFG), which is itself owned by Savvy Gaming Group; the company employs 51-100 people and operates across EMEA (Sweden, UK) and North America (US).
Dreamhack firmographics
Firmographics- Name
- Dreamhack
- Legal name
- DreamHack AB
- Website
- https://dreamhack.com
- Company type
- Private
- Founded year
- 1994
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- DreamHack operates the world's largest gaming lifestyle festival, hosting multi-day events that combine esports tournaments, cosplay championships, creator showcases, and indie game expos. It serves gaming enthusiasts, competitive players, content creators, and brand sponsors across Stockholm, Atlanta, and Birmingham, operating as a subsidiary of ESL FACEIT Group.
- Ownership category
- akta.pro rank
Where Dreamhack is headquartered
LocationHeadquarters
- HQ city
- Hägersten
- HQ country
- Sweden
- HQ region
- Europe
Offices4 records
Markets served
Dreamhack business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Operations, Personnel, Marketing or Sales, Technology or R&D, Supply Chain, Infrastructure
Revenue model
- Ticket Sales: Primary revenue from festival ticket sales across multiple tiers including general admission, premium, family packages, and single-day options. Additional revenue from esports tournament seating (CDL Major, IEM) and add-ons.
- Exhibitor and Sponsor Fees: Revenue from brand activations, expo floor space, custom brand integrations, and sponsorship of signature areas like Freeplay, Mainstage, Creator Hub.
- Merchandise Sales: Sale of branded merchandise including hoodies, t-shirts, mousepads, pins, badges, and laminated bags through ESL store.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | 3-Day General Admission |
| One time/ perpetual license | Pay-as-you-go | 3-Day Premium |
| One time/ perpetual license | Pay-as-you-go | Family Ticket (3-Day) |
| One time/ perpetual license | Pay-as-you-go | Single Day Tickets |
| One time/ perpetual license | Pay-as-you-go | CDL Major III Seating |
| One time/ perpetual license | Pay-as-you-go | IEM Atlanta Tickets |
| One time/ perpetual license | Pay-as-you-go | Stockholm 3-Day Ticket |
| One time/ perpetual license | Pay-as-you-go | Stockholm Family and Kids |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels8 records
Dreamhack product offering
Product offeringCore offering
DreamHack produces and operates large-scale, multi-day gaming lifestyle festivals held across Stockholm (Sweden), Atlanta (USA), and Birmingham (UK), combining professional esports tournaments, cosplay championships, creator showcases, indie game expos, and community programming into a single integrated live-event experience. Attendees purchase tiered tickets (general admission, premium bundles, family packages, single-day, and reserved esports seating), and the company monetizes additionally through brand sponsorships, exhibitor fees, and merchandise. Supporting the physical festival is the DreamHack mobile app and the DreamHack Quest gamified cyberpunk-themed experience that drives on-site engagement.
Product overview
DreamHack is a gaming lifestyle festival that combines esports tournaments, cosplay championships, gaming expo, creator showcases, music, and community activities. The offering is structured as a unified live-event platform with multiple integrated components including: the core Festival experience, DreamHack App (mobile engagement and Quest gamification), Creator Hub/Program, Cosplay Championship, Artist Alley, Indie Playground, TCG & Tabletop, PC Freeplay, Arcade, Community Hall (with Chill Zone, Community Stage, Community Row), and major Esports Tournaments (THE FINALS Grand Major, IEM, CDL, HCS). The festival operates across multiple global locations annually (Stockholm, Atlanta, Birmingham) as the world's largest gaming festival, part of ESL FACEIT Group.
Differentiator
Problem solved
Functional benefit
Products and services
- DreamHack Festival Multi-day gaming lifestyle festival combining esports tournaments, cosplay championships, music, creator showcases, gaming expo, and community activities held across multiple global cities (Stockholm, Atlanta, Birmingham) for individual gaming enthusiasts, esports fans, and families.
- DreamHack Mobile App
- DreamHack Quest Interactive cyberpunk-themed gamified festival experience that transforms the festival into a playable adventure. Attendees complete quests, collect XP, unlock rewards, choose factions (Red Dragons, Scrappers, Shadow Hackers), and compete on leaderboards.
- Creator Program Application-based program for streamers, YouTubers, VTubers, and influencers offering all-access 3-day festival passes, Creator Lounge access, 10-level reward program with prizes ranging from welcome packages to hotel stays, and marketing exposure on DreamHack website and social channels.
- Cosplay Championship Multi-tier cosplay competition (Youth, Novice, Artisan, Expert) with a $6,000 prize pool, complemented by Cosplay Lounge, Meetups, Community Booths, Repair Station, and Photographer Program, targeting cosplayers and pop-culture fans.
- THE FINALS Grand Major Esports Tournament Major esports tournament for the game THE FINALS featuring 16 teams competing across 3 days, with a $200,000 total prize pool across Online Series and Grand Major finals, structured as a Cashout Tournament format culminating in a Bo3 Final Round.
- DreamHack Knockout Open in-person Counter-Strike 2 competition with a $10,000 prize pool at each festival, open to BYOC ticket holders, providing a competitive pathway that qualifies the winner for ESL Pro League.
- Professional Esports Tournaments (IEM, CDL, HCS) Professional esports tournament hosting at DreamHack festivals for licensed third-party game titles including Counter-Strike 2 (IEM, ESL Pro League), Call of Duty League, Halo Championship Series, VALORANT, Brawl Stars, Chess, StarCraft 2, and GeoGuessr, with cumulative prize pools over $2M.
- DreamHack Branded Merchandise Branded merchandise including hoodies, t-shirts, mousepads, pins, badges, and laminated bags sold online through the ESL store and bundled with premium festival tickets for individual consumers and fans.
Quantifiable outcome
- Over 60,000 attendees at single events from 70+ countries
- +4 more outcomes
Companies that use Dreamhack
Customer profileNamed customers10 records
Segments5 records
Ideal customer profiles4 records
Dreamhack technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Dreamhack partnerships and signals
Strategic signalPartnerships
14 partnerships are on record, tiered flagship, core, major and minor.
- Automobili LamborghiniflagshipLong-term partnership through 2028 making Lamborghini the Official Automotive Partner for DreamHack festivals in US and EU. Includes high-visibility brand integration across festival floors, premium physical car displays, sim racing challenges, and custom gaming-inspired activations (Temerario Play Louder Livery, Fortnite livery). Partnership builds on successful debut appearances at DreamHack Dallas and Stockholm 2025.
- ESL FACEIT Group (EFG)coreParent company and operating entity for DreamHack. ESL FACEIT Group is the leading esports and gaming entertainment company providing global infrastructure, brands, and ecosystems for DreamHack festivals worldwide.
- Red BullmajorBrand partner with activations including real F1 car displays at festivals and content sponsorship.
- LogitechmajorTechnology and gaming peripheral brand partner supporting DreamHack events.
- ElgigantenflagshipPresenting Partner for DreamHack Stockholm, Scandinavia's leading electronics retailer.
- DHLmajorOfficial logistics and shipping partner for esports, providing global freight and logistics solutions for event operations.
- Stockholm Business RegionmajorHost city partner supporting DreamHack Stockholm as part of Stockholm's positioning as Europe's most innovative region and gaming hub.
- Embark StudiosflagshipSwedish game developer behind THE FINALS. Partnership hosts THE FINALS Grand Major esports tournament at DreamHack Stockholm with $200,000 total prize pool across online series and live finals. DreamHack serves as global showcase for Swedish gaming culture.
- Quality Hotel GlobemajorOfficial hospitality partner with 527 rooms including Nordics' first dedicated gaming rooms. Located adjacent to Stockholmsmässan venue with gaming-focused amenities.
- VerizonmajorExhibitor and partner at DreamHack Atlanta with booth presence at the festival expo.
- ZenniminorEyewear brand exhibitor at DreamHack Atlanta festival.
- DignitasmajorEsports organization with booth presence at DreamHack Atlanta expo.
- SJ (Swedish Railway)minorOfficial travel partner offering 20% discount on train travel to/from Stockholm during DreamHack event dates.
- FACEITflagshipPlatform partner hosting THE FINALS esports online qualifiers and competitive circuit management for Grand Major tournament pathway.
Scale indicators12 records
Recent moves6 records
Expansion highlights5 records
Dreamhack competitors and assessment
Company assessmentBroad incumbents
- MCM Comic Con: Multi-city pop culture convention with significant gaming, esports, and cosplay programming across the UK and US. Broader incumbent operating in adjacent pop culture/entertainment festival space with overlapping Gen Z attendee base.
- Summer Game Fest: Annual multi-city gaming showcase event featuring publisher announcements, demos, and fan events. Adjacent incumbent in the large-scale gaming event space with a publisher-focused rather than consumer-festival orientation.
Regional players
- Tokyo Game Show: Asia's largest gaming event combining B2B and B2C expo with esports tournaments and consumer programming. Regional peer in the large-scale gaming festival category, comparable in scale and format but operating in a distinct geography.
Direct peers
- Gamescom: World's largest gaming event (Koelnmesse, Germany) combining esports tournaments, publisher expos, and consumer festival programming. Direct competitor to DreamHack in the large-scale gaming lifestyle festival category with a similar event-driven ticketing and sponsorship model.
- PAX (Penny Arcade Expo): Multi-city gaming convention series (PAX East, West, South, Unplugged) combining esports, tabletop, cosplay, indie showcases, and creator programming. Direct peer with overlapping attendee base and similar festival-meets-expo positioning.
- TwitchCon: Annual creator and streaming-focused convention combining meet-and-greets, esports, cosplay, and community programming. Direct peer in the gaming creator-festival segment, particularly comparable to DreamHack's Creator Hub and Creator Program.
- BLAST: Global esports tournament organizer hosting major CS2, Dota 2, and Valorant events with festival-style production. Direct peer in tier-1 esports event hosting with comparable prize pools and venue-scale live audience experiences.
- PGL: Major esports tournament organizer producing CS2, Dota 2, and other tier-1 events with live audience production. Direct peer to DreamHack's IEM/CDL hosting operations within the ESL FACEIT ecosystem.
- EVO (Evolution Championship Series): Largest fighting game tournament and community festival globally, combining esports competition with community programming. Direct peer in the gaming lifestyle festival format with comparable attendee demographics and content mix.
- Insomnia Gaming Festival: UK-based multi-day gaming festival combining LAN gaming, esports, cosplay, and creator programming. Direct peer in the gaming lifestyle festival category, particularly comparable to DreamHack's UK market entry with Birmingham.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights6 records
Customer concentration
Dreamhack social profiles
Digital presenceDreamhack financial estimates
Financial estimateRevenue estimate
Valuation estimate
Dreamhack leadership team
Management profileNumber of profiles
Profiles4 records
Dreamhack funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Dreamhack M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Dreamhack
What does Dreamhack do?
DreamHack produces and operates large-scale, multi-day gaming lifestyle festivals held across Stockholm (Sweden), Atlanta (USA), and Birmingham (UK), combining professional esports tournaments, cosplay championships, creator showcases, indie game expos, and community programming into a single integrated live-event experience. Attendees purchase tiered tickets (general admission, premium bundles, family packages, single-day, and reserved esports seating), and the company monetizes additionally through brand sponsorships, exhibitor fees, and merchandise. Supporting the physical festival is the DreamHack mobile app and the DreamHack Quest gamified cyberpunk-themed experience that drives on-site engagement.
Is Dreamhack a public or private company?
Dreamhack is a private company. It is classified as corporate owned and is currently operating.
When was Dreamhack founded?
Dreamhack was founded in 1994. It employs 1 to 10 people.
Where is Dreamhack based?
Dreamhack is headquartered in Hägersten, Sweden, in the Europe region.
How does Dreamhack make money?
Three revenue lines are on record. Ticket Sales are the primary driver. The others are exhibitor and Sponsor Fees and merchandise Sales.
Who are Dreamhack's main competitors?
Broad incumbents on record are MCM Comic Con and Summer Game Fest. Tokyo Game Show is listed as a regional player. Direct peers are Gamescom, PAX (Penny Arcade Expo), TwitchCon, BLAST, PGL, EVO (Evolution Championship Series) and Insomnia Gaming Festival.
Does Dreamhack have an API?
No public API is recorded for Dreamhack.