Hatsumi
Hatsumi is a Brighton-based multidisciplinary agency developing immersive XR and VR experiences at the intersection of art, scientific research, and healthcare, serving NHS-affiliated providers, policy bodies, and cultural institutions through its flagship Soul Paint VR experience and consultation services.
- Company typePrivate
- Founded2018
- HeadquartersBrighton, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Hatsumi does
Hatsumi is a Brighton-based multidisciplinary agency founded in 2018 that develops and curates immersive experiences at the intersection of arts, health, and extended reality (XR) technology. The company's work integrates immersive art, scientific research, and healthcare methodologies into XR/VR products, with its core product being Soul Paint — a virtual reality experience that combines 3D drawing, embodied interaction, and introspection. Soul Paint, co-created by founder Sarah Ticho and Niki Smit and narrated by Rosario Dawson, lets users create expressive 3D artwork representing their emotions and embodied sensations; it has won multiple industry awards including SXSW XR Special Jury Awards and Games for Change: Best Health and Wellness. Hatsumi also curates immersive installations such as Dreamy Place's Embodied Realities and authors policy-influencing research, most notably 'The Growing Value of XR in Healthcare in the United Kingdom' (2020), which contributed to a £20m Innovate UK Mindset investment in XR and mental health innovation.
The company operates a community-led, project-based business model with three primary revenue streams: (1) consultation and design services for healthcare and innovation projects, (2) XR project development with elements of licensing and deployment to festivals and institutions, and (3) policy-facing research and publication work. Customer segments span the healthcare sector (NHS trusts, hospitals, public health providers), public health and wellbeing consumers, research and policy institutions, and the arts and culture sector. Go-to-market is direct, with project collaboration through institutional partnerships, festival exhibitions, and founder-led thought leadership; marketing relies on case studies, awards, and speaking engagements at venues including MIT, the European Space Agency, 10 Downing Street, Stanford, the United Nations, and SXSW. Pricing is not publicly disclosed.
Hatsumi is a private, founder-controlled company with 1–10 employees operating from Brighton, United Kingdom. In 2020 it spun out the XR Health Alliance as a separate advisory entity that co-advises the UKRI Mindset programme, positioning Hatsumi at the nexus of immersive XR research, clinical-grade deployment, and UK health-policy influence. Financial backing is limited to a 2018 FFWD accelerator placement with zero disclosed funding value; no institutional investors, named paying customers, or revenue figures are publicly disclosed.
Hatsumi firmographics
Firmographics- Name
- Hatsumi
- Legal name
- Hatsumi
- Website
- https://hatsumi.co.uk
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Hatsumi is a Brighton-based multidisciplinary agency developing immersive XR and VR experiences at the intersection of art, scientific research, and healthcare, serving NHS-affiliated providers, policy bodies, and cultural institutions through its flagship Soul Paint VR experience and consultation services.
- Ownership category
- akta.pro rank
Hatsumi industry classification
Industry- Product category
- Immersive XR Experiences & Healthcare Design Services
- NAICS
- Graphic Design Services (541430)
- SIC
- Services-Mailing, Reproduction, Commercial Art & Photography (7330)
- akta.pro primary industry
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
Keywords
Where Hatsumi is headquartered
LocationHeadquarters
- HQ city
- Brighton
- HQ country
- United Kingdom
- HQ region
- Europe
Markets served
Hatsumi business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Consultation & Design Services: Supporting and consulting on development of innovation projects, products and experiences including strategies within hospitals and embedding psychological research into design and development of games and products.
- XR Project Development: Developing immersive XR experiences such as Soul Paint, potentially licensing or deploying experiences to healthcare facilities, festivals, and institutions.
- Research & Policy Reports: Collaborating on research reports that influence policy and funding, such as The Growing Value of XR in Healthcare report that led to £20m investment.
Go-to-market motion1 record
Distribution channels2 records
Marketing channels3 records
Hatsumi product offering
Product offeringCore offering
Hatsumi is a multidisciplinary agency that develops and curates immersive experiences at the intersection of immersive art, scientific research, and healthcare. Its core commercial output is the award-winning Soul Paint VR experience (3D drawing, embodied interaction, narrated by Rosario Dawson), supplemented by consultation and design services for healthcare and innovation projects, immersive curation such as Dreamy Place Embodied Realities, and policy-grade research including The Growing Value of XR in Healthcare report.
Product overview
Hatsumi is a multidisciplinary agency offering a portfolio of immersive experiences, research publications, and consulting services. Its core product is Soul Paint, an XR/VR experience for emotional expression and wellbeing. The company also produces research reports such as "The Growing Value of XR in Healthcare in the United Kingdom," curates immersive installations like Dreamy Place Embodied Realities, and provides consultation and design services for innovation projects in healthcare and wellbeing sectors.
Differentiator
Problem solved
Functional benefit
Brands
- Soul Paint: Multi-award winning virtual reality experience co-created by Sarah Ticho and Niki Smit, combining 3D drawing, playful embodied interaction and introspection. Narrated by Rosario Dawson, users create expressive 3D artwork about their own emotions and embodied sensations.
Products and services
- Soul Paint Multi-award winning virtual reality experience that combines 3D drawing, playful embodied interaction and introspection, allowing users to create expressive 3D artwork about their own emotions and embodied sensations; narrated by Rosario Dawson. Licensed/deployed to festivals, healthcare settings and cultural venues.
- Consultation & Design Services Professional consulting and design services supporting the development of innovation projects, products and experiences — from strategies within hospitals to embedding psychological research into the design and development of new games and products.
Quantifiable outcome
- Led to £20m investment into XR and mental health innovation via Innovate UK's Mindset program
Companies that use Hatsumi
Customer profileSegments4 records
Ideal customer profiles3 records
Hatsumi technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
Hatsumi partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core and minor.
- XR Health AlliancecoreHatsumi's spin-out organization co-directed by Sarah Ticho. The XR Health Alliance advises on Innovate UK's £20m Mindset program for XR and mental health innovation. This is a core strategic partnership for advancing immersive technology in healthcare.
- Sarah Ticho & Niki SmitcoreCo-creators of Soul Paint VR experience, backed by behavioural scientists and researchers. This partnership combines artistic vision with scientific validation for health and wellbeing applications.
- Fiona Kilkelley and Ross O'BriencoreCollaborators on The Growing Value of XR in Healthcare report. They worked with Hatsumi to fundraise, develop, write and manage the first UK report exploring XR use in healthcare.
- XR Health UKcorePublisher of The Growing Value of XR in Healthcare report, the first report to explore extended reality technologies including VR and AR in the UK healthcare sector, enabling government and public health services to make informed decisions.
- Dreamy PlaceminorFestival where Hatsumi curated Embodied Realities exhibition, exploring human existence through immersive experiences that foster empathy and understanding.
Scale indicators2 records
Recent moves6 records
Expansion highlights4 records
Hatsumi competitors and assessment
Company assessmentBroad incumbents
- Magic Leap: Magic Leap is an XR hardware and platform incumbent operating in enterprise and healthcare, overlapping with Hatsumi's XR-for-healthcare positioning at a much larger scale.
- Meta Reality Labs: Meta's Reality Labs is a broad incumbent that controls much of the consumer XR hardware and platform layer on which Soul Paint-type experiences are distributed, making it both a partner and a competitive risk.
Direct peers
- Baobab Studios: Baobab Studios is an Emmy-winning immersive animation and VR storytelling studio, a direct creative peer to Hatsumi in narrative XR experiences targeting emotional engagement.
- Psious: Psious is a VR platform for mental health professionals offering immersive scenarios for anxiety, phobias, and PTSD treatment, competing in the same clinical XR-for-mental-health category.
- AppliedVR: AppliedVR develops FDA-cleared VR therapeutics for chronic pain and mental health, directly overlapping with Hatsumi's XR-for-healthcare and wellbeing focus but at a much more commercialised, clinically validated scale.
- Atlas V: Atlas V is an immersive XR studio producing award-winning narrative and interactive VR experiences, including social impact titles — closely aligned with Hatsumi's art-and-empathy positioning.
- XRHealth: XRHealth runs clinician-supervised VR therapy clinics and is one of the most well-capitalised players in the VR-for-healthcare space, competing for the same NHS and institutional budgets that Hatsumi helps unlock.
- BehaVR: BehaVR builds immersive VR experiences for mental wellness, chronic pain, and behavioural health — a direct functional competitor to Soul Paint's wellbeing positioning.
- Within (VR studio): Within is an award-winning immersive VR storytelling studio producing narrative XR experiences, directly comparable to Hatsumi's Soul Paint and Embodied Realities as creative XR content.
Emerging players
- Limbic: Limbic is a digital mental health company combining AI and therapeutic tools; while not primarily XR, it competes for the same NHS mental-health innovation budget that Hatsumi helps shape.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights5 records
Customer concentration
Hatsumi social profiles
Digital presenceHatsumi financial estimates
Financial estimateRevenue estimate
Valuation estimate
Hatsumi leadership team
Management profileNumber of profiles
Profiles1 record
Hatsumi funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Hatsumi M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Hatsumi
What does Hatsumi do?
Hatsumi is a multidisciplinary agency that develops and curates immersive experiences at the intersection of immersive art, scientific research, and healthcare. Its core commercial output is the award-winning Soul Paint VR experience (3D drawing, embodied interaction, narrated by Rosario Dawson), supplemented by consultation and design services for healthcare and innovation projects, immersive curation such as Dreamy Place Embodied Realities, and policy-grade research including The Growing Value of XR in Healthcare report.
Is Hatsumi a public or private company?
Hatsumi is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Hatsumi founded?
Hatsumi was founded in 2018. It employs 1 to 10 people.
Where is Hatsumi based?
Hatsumi is headquartered in Brighton, United Kingdom, in the Europe region.
How does Hatsumi make money?
Three revenue lines are on record. Consultation & Design Services are the primary driver. The others are XR Project Development and research & Policy Reports.
Who are Hatsumi's main competitors?
Broad incumbents on record are Magic Leap and Meta Reality Labs. Direct peers are Baobab Studios, Psious, AppliedVR, Atlas V, XRHealth, BehaVR and Within (VR studio). Limbic is listed as an emerging player.
Does Hatsumi have an API?
No public API is recorded for Hatsumi.
What industry is Hatsumi in?
Hatsumi's product category is Immersive XR Experiences & Healthcare Design Services. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains. Its NAICS code is 541430 and its SIC code is 7330.