KEC Miriz
KEC Miriz is a Japanese EdTech subsidiary of KEC Group that develops and distributes the Procla Minecraft-based programming franchise for learning centers and the CHATTY online English conversation service for schools, targeting educational institutions across Japan.
- Company typePrivate
- Founded2020
- HeadquartersOsaka, Japan
- Headcount—
- GTM typeB2B
- OfferingServices
What KEC Miriz does
KEC Miriz is a Japanese EdTech subsidiary of KEC Group (KEC Co., Ltd.), founded in January 2020 and headquartered in Osaka. The company develops and distributes proprietary educational content under two core brands: Procla (プロクラ / Programming Cloud), a Minecraft Education Edition and Microsoft MakeCode-based visual programming franchise package sold primarily to private learning centers, tutoring schools, sports clubs, and educational businesses; and CHATTY, a Zoom-based one-on-one online English conversation service sold exclusively to schools and educational institutions, featuring curriculum aligned with Japanese school textbooks and customizable lesson plans. A third sub-product, Procla Information I, packages a high-school programming curriculum with a proprietary LMS for the mandatory Information I subject introduced ahead of the 2025 common university entrance exam.
KEC Miriz firmographics
Firmographics- Name
- KEC Miriz
- Legal name
- 株式会社KEC Miriz
- Website
- https://kec-miriz.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Short description
- KEC Miriz is a Japanese EdTech subsidiary of KEC Group that develops and distributes the Procla Minecraft-based programming franchise for learning centers and the CHATTY online English conversation service for schools, targeting educational institutions across Japan.
- Ownership category
- akta.pro rank
KEC Miriz industry classification
Industry- Product category
- EdTech Content & Franchise
- NAICS
- Educational Support Services (61171), Language Schools (611630)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- K–12 Core Curriculum Small-Group Tutoring Centers (Math/ELA/Science/Social Studies) (EDANAHAA)
Keywords
Where KEC Miriz is headquartered
LocationHeadquarters
- HQ city
- Osaka
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
KEC Miriz business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Others
Revenue model
- プロクラ FCフランチャイズ加盟料・継続料: KEC Miriz licenses its proprietary Minecraft-based programming curriculum (プロクラ) to learning centers, tutoring schools, sports clubs, and other educational businesses through a franchise package. Franchisees receive curriculum materials, teacher training, marketing support, a dedicated SV supervisor, and access to a franchisee portal. Revenue is generated through initial franchise fees and ongoing royalties/support fees.
- CHATTY 教育機関向けオンライン 英会话教材販売・レッスン提供: KEC Miriz sells its online English conversation service CHATTY to schools, tutoring centers, and educational institutions. CHATTY provides 1-on-1 or small-group online lessons via Zoom with native English instructors, using proprietary curriculum that can be fully customized (フルオーダー), semi-customized (セミオーダー), or using CHATTY's original materials. Pricing is based on the number of students and lesson frequency.
- 情報Ⅰ 教材・LMS提供: Sale of high school programming curriculum (情報Ⅰ) materials including LMS access, input materials (flashcards, videos, quizzes), and output programming exercises (VBA/Python) to high schools. Revenue generated through school licensing and subscription fees.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | プロクラ FCフランチャイズ - 定例ミーティング・SVサポート付き |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels7 records
KEC Miriz product offering
Product offeringCore offering
KEC Miriz is a Japanese EdTech venture that develops and sells proprietary educational content to learning centers and schools. Its two core products are Prokura (a Minecraft/MakeCode-based programming education franchise package) and CHATTY (a Zoom-based online English conversation service for educational institutions), delivered with curriculum, teacher training, and dedicated supervisor support.
Product overview
KEC Miriz operates as an EdTech venture offering two core educational content products: Prokura (プロクラ / Programming Cloud) — a Minecraft/MakeCode-based visual programming franchise package targeting children aged roughly 6–15, delivered to learning centers and school corporations via a FC model with curriculum, teaching materials, instructor training, and dedicated supervisor support; and CHATTY — an educational-institution-only online English conversation platform using Zoom video sessions with original textbook-aligned curriculum, 1-on-1 or group formats, and native-speaker instruction. Prokura has multiple variants: the core FC package for private operators, a school法人 version for classroom use, and a high-school Information I (情報Ⅰ) curriculum module with an LMS. All products are developed in-house and supported by a dedicated SV (supervisor) system.
Differentiator
Problem solved
Functional benefit
Brands
- プロクラ (Procla): Minecraft-based visual programming education franchise and school curriculum package for children, using Microsoft MakeCode. Targets learning centers (FC franchise) and educational institutions (schools).
- CHATTY
Products and services
- Prokura (プロクラ / Programming Cloud) A Minecraft-based visual programming course franchise package for children (roughly ages 6-15). Uses Microsoft MakeCode to teach sequential processing, loops, and conditionals through themed Minecraft worlds designed by professional Minecraft creators. Delivered as a franchise (FC) model to learning centers, sports clubs, and corporations, with bundled curriculum, teaching materials, instructor training, and dedicated supervisor (SV) support.
- CHATTY An educational-institution-only online English conversation platform offering 1-on-1 or small-group video lessons via Zoom. Features original curriculum aligned with Japanese school textbooks, customizable lesson plans (full-order, semi-order, original), native-speaking instructors with dual Filipino/Japanese support, 25-minute sessions, and learning management integration with Studyplus for School.
- Prokura Information I (情報I) A high-school-level programming and information studies curriculum aligned with Japan's mandatory 'Information I' subject and the 2025 common university entrance exam. Delivered via a proprietary LMS with flashcard/quiz tools, instructional videos (MakeCode and text programming in VBA/Python), an original test bank, and teacher support SV services.
- Prokura for Schools (学校法人様向けプロクラ) A school-corporation-targeted variant of the Prokura programming curriculum adapted for elementary and junior high school classroom use (grades 3-9). Features team-based Minecraft/MakeCode projects, analysis and reflection sheets, and presentation components, with dedicated teacher training and implementation support from KEC Miriz.
Quantifiable outcome
- Learning centers achieve 100+ inquiry contacts per month per location after introducing プロクラ
- +5 more outcomes
Companies that use KEC Miriz
Customer profileNamed customers11 records
Segments4 records
Ideal customer profiles2 records
KEC Miriz technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
Feature5 records
KEC Miriz partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core and minor.
- KDDI株式会社 (KDDI Corporation)coreKEC Miriz and KDDI entered a business partnership to install プロクラ (Programming Cloud) as official content in approximately 60 au Style locations nationwide (Phase 1: March–June 2026), expanding to au Shop locations from August 2026. This positions mobile phone retail shops as new learning venues, leveraging the high foot traffic and community presence of KDDI's retail network to make programming education accessible in daily-life settings.
- 東京大学 大学院情報学環 (Tokyo University, Interfaculty Initiative in Information Studies)coreKEC Group (including KEC Miriz) and Tokyo University (Fujimoto Laboratory, led by Prof. Toru Fujimoto) entered a joint research agreement focused on 'Gamification-based Educational Environment Creation.' The research aims to develop psychological measurement scales for play-based learning, create EdTech content that enables learners to study in a playful manner, verify the educational effectiveness of the プロクラ program, and build a medium-to-long-term R&D structure. Fujimoto Laboratory brings expertise in serious games and game-based learning.
- 大阪大谷大学 (Osaka Otani University)minorKEC Miriz was invited to present at the Osaka Otani University Programming Education Symposium, discussing the educational value of Minecraft and presenting case studies of プロクラ's adoption in schools. The symposium was co-hosted with JSPS Grant-in-Aid research and included presentations from elementary school teachers and university researchers.
- 安藤昇 (Noboru Ando) — 学校法人青山学院中等部core安藤昇, a leading ICT education expert and Microsoft Innovative Educator Fellow, serves as the chief advisor and curriculum supervisor for プロクラ. He reviewed and approved the entire プロクラ curriculum and provides ongoing thought leadership for the program, appearing at KEC Miriz's school seminars and contributing to educational content development.
- タツナミシュウイチ (Shuichi Tatsunami) — プロマインクラフターcoreタツナミシュウイチ, Japan's first professional Minecraft creator, serves as the exclusive Minecraft world designer for プロクラ. He creates all proprietary Minecraft environments used exclusively in the プロクラ program and has appeared on multiple national TV programs (情熱大陸, マツコの知らない世界, Nスタ) to promote the educational use of Minecraft. He is also a Tokyo University Graduate School of Interdisciplinary Information Studies Visiting Researcher.
- スタディプラス株式会社 (Studyplus Inc.)coreKEC Miriz and Studyplus entered a business partnership to integrate CHATTY's online English learning data with the Studyplus for School learning management platform. The SYNC API automatically records CHATTY lesson histories and scores into the Studyplus for School dashboard, enabling teachers to track student progress across digital and paper learning materials in one unified platform.
Scale indicators9 records
Recent moves7 records
Expansion highlights6 records
KEC Miriz competitors and assessment
Company assessmentDirect peers
- Aviva: Aviva operates children's programming schools in Japan with a franchise-like model targeting existing learning center operators looking to add programming offerings. Directly comparable to Procla in customer base, delivery format, and curriculum positioning.
- TechAcademy: TechAcademy is a leading Japanese online programming education platform serving both individual learners and corporate training buyers. While delivery is online rather than franchise classroom, it competes for the same K-12 and adult learner EdTech wallet as Procla and represents a comparable pricing tier.
- CA Tech Kids: CA Tech Kids operates one of Japan's largest children's programming education franchise networks (Tech Kids School), directly competing with Procla for learning center partners and student enrollment. Both target the same K-12 segment with multi-location classroom delivery models.
- NativeCamp: NativeCamp is Japan's largest subscription-based online English conversation service, offering unlimited 1-on-1 lessons with native instructors. It is the most direct competitor to CHATTY in the Japanese online English conversation market for both consumer and school customers.
- CodeCamp: CodeCamp provides online 1-on-1 programming lessons in Japan with a similar instructor-led subscription model to how CHATTY delivers English conversation. Comparable in subscription-based educational delivery for Japanese learners and in serving both individual and institutional customers.
- DMM Eikaiwa: DMM Eikaiwa (DMM English conversation) is a major Japanese online English conversation service operated by DMM.com. It competes with CHATTY for the same Japanese learner audience and school institutional buyers, with similar unlimited-lesson subscription models.
- Star Programming: Star Programming runs a network of children's programming schools in Japan using a franchise-like model targeting learning centers and after-school programs. Directly comparable to Procla in target customer (learning center operators), delivery format (in-person small-group classes), and curriculum positioning.
Broad incumbents
- ECC: ECC is one of Japan's largest established English education companies, operating language schools, corporate training programs, and online services. While much broader in portfolio, ECC competes with CHATTY for school and corporate English training contracts and represents a deep-pocketed incumbent.
- Berlitz Japan: Berlitz Japan is a long-established English and language education provider with physical classrooms and corporate training offerings. It competes with CHATTY in the school and corporate language training market as a global incumbent with deeper resources and brand recognition.
Others
- Microsoft Japan: Microsoft Japan is the provider of Minecraft Education Edition and MakeCode, the core technology platform on which Procla's entire programming curriculum runs. While not a direct competitor, Microsoft is the critical enabling platform partner whose pricing, roadmap, and licensing decisions directly shape KEC Miriz's economics.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks5 records
Key highlights7 records
Customer concentration
KEC Miriz financial estimates
Financial estimateRevenue estimate
Valuation estimate
KEC Miriz leadership team
Management profileNumber of profiles
Profiles2 records
KEC Miriz funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
KEC Miriz M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about KEC Miriz
What does KEC Miriz do?
KEC Miriz is a Japanese EdTech venture that develops and sells proprietary educational content to learning centers and schools. Its two core products are Prokura (a Minecraft/MakeCode-based programming education franchise package) and CHATTY (a Zoom-based online English conversation service for educational institutions), delivered with curriculum, teacher training, and dedicated supervisor support.
Is KEC Miriz a public or private company?
KEC Miriz is a private company. It is classified as corporate owned and is currently operating.
When was KEC Miriz founded?
KEC Miriz was founded in 2020.
Where is KEC Miriz based?
KEC Miriz is headquartered in Osaka, Japan, in the Asia region.
How does KEC Miriz make money?
Three revenue lines are on record. プロクラ FCフランチャイズ加盟料・継続料 is the primary driver. The others are CHATTY 教育機関向けオンライン 英会话教材販売・レッスン提供 and 情報Ⅰ 教材・LMS提供.
Who are KEC Miriz's main competitors?
Direct peers on record are Aviva, TechAcademy, CA Tech Kids, NativeCamp, CodeCamp, DMM Eikaiwa and Star Programming. Broad incumbents are ECC and Berlitz Japan. Microsoft Japan is listed as an others.
Does KEC Miriz have an API?
No public API is recorded for KEC Miriz.
What industry is KEC Miriz in?
KEC Miriz's product category is EdTech Content & Franchise. Its primary akta.pro industry code is EDANAHAA, K–12 Core Curriculum Small-Group Tutoring Centers (Math/ELA/Science/Social Studies). Its NAICS code is 61171 and its SIC code is 8200.