34BigThings
34BigThings is a Turin-based independent Italian video game studio developing and publishing premium PC and console titles, anchored by its award-winning Redout anti-gravity racing franchise, Carmageddon: Rogue Shift, and a portfolio of indie games distributed via Steam, Epic, GOG, PlayStation, Xbox, Nintendo Switch and Apple Arcade.
- Company typePrivate
- Founded2013
- HeadquartersTurin, Italy
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What 34BigThings does
34BigThings S.R.L. is an Italian video game development and publishing studio headquartered in Turin (Via Cassini 39, 10129 Torino) that develops premium PC and console games with occasional mobile distribution through Apple Arcade. Founded in 2013 by Valerio Di Donato alongside co-founders including Giuseppe Enrico Franchi, the studio built its reputation on the Redout anti-gravity racing franchise — a physics-driven successor to dormant classics such as F-Zero and WipeOut — and expanded into licensed IP development with Carmageddon: Rogue Shift (released February 2026). The studio also operates a long tail of original indie titles (Hyperdrive Massacre, Mars or Die!, Goat of Duty, Conglomerate 451: Overloaded, Otto, Super Inefficient Golf, Parallel) and functions as a publisher for third-party developers (Helheim by Not A Number). Core technology is built on Unreal Engine 4, supplemented by proprietary engineering such as an offline dynamic resolution scaler (90%–50% of native 4K on Xbox One X) and a physics-based floating/driving system. Distribution is direct-to-consumer across Steam, Epic, GOG, PlayStation, Xbox, Nintendo Switch and Apple Arcade; pricing is one-time perpetual licenses at AA indie tiers (e.g., $14.99–$29.99 for Redout: Solar Challenge Edition). The company was acquired by Sweden's Embracer Group in November 2020 and integrated under Saber Interactive; co-founder Valerio Di Donato reacquired 100% of shares on April 17, 2026, returning it to privately held, founder-owned status. As of June 2026 it employs 70+ staff — making it Italy's second-largest independent studio — under Head of Studio Giuseppe Enrico Franchi with CFO Daniel Giagnorio on a streamlined board.
34BigThings firmographics
Firmographics- Name
- 34BigThings
- Legal name
- 34BigThings S.R.L.
- Website
- https://34bigthings.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- 34BigThings is a Turin-based independent Italian video game studio developing and publishing premium PC and console titles, anchored by its award-winning Redout anti-gravity racing franchise, Carmageddon: Rogue Shift, and a portfolio of indie games distributed via Steam, Epic, GOG, PlayStation, Xbox, Nintendo Switch and Apple Arcade.
- Ownership category
- akta.pro rank
Where 34BigThings is headquartered
LocationHeadquarters
- HQ city
- Turin
- HQ country
- Italy
- HQ region
- Europe
Offices1 record
Markets served
34BigThings business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Game Sales: Direct sales of premium video games through digital storefronts (Steam, Epic, GOG) and console platforms (PlayStation, Xbox, Nintendo Switch)
- Apple Arcade Subscription: Redout: Space Assault available on Apple Arcade as a timed exclusive, optimized for Apple devices
- Publishing Third-Party Games: 34BigThings publishes third-party developed games (e.g., Helheim by Not A Number) on Steam
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Redout: Solar Challenge Edition one-time purchase |
Go-to-market motion1 record
Distribution channels7 records
Marketing channels7 records
34BigThings product offering
Product offeringCore offering
34BigThings is an independent video game development and publishing studio that creates premium games for PC, console, and mobile platforms. Its core catalog centers on the Redout anti-gravity racing franchise and Carmageddon: Rogue Shift, alongside a broader portfolio of indie titles such as Hyperdrive Massacre, Goat of Duty, Mars or Die!, and Conglomerate 451: Overloaded. The studio also publishes select third-party developed games and distributes its catalog globally through major digital storefronts.
Product overview
34BigThings is an award-winning Italian video game studio based in Torino, Italy, that develops and publishes premium games across multiple platforms (PC, console, and mobile). The company operates a portfolio of distinct games rather than a unified platform architecture. The core products include the Redout franchise (Redout and Redout 2), which are anti-gravity racing games; Carmageddon: Rogue Shift, a post-apocalyptic vehicular combat roguelite; Redout: Space Assault, a space shooter spin-off; and various indie titles including Hyperdrive Massacre, Mars or Die!, Goat of Duty, Conglomerate 451: Overloaded, Otto, Super Inefficient Golf, Parallel, and Helheim. The studio also publishes third-party developed games and manages world-class IPs. The company regained full independence from Embracer Group in April 2026 and is now the second-largest independent video game studio in Italy with over 70 employees.
Differentiator
Problem solved
Functional benefit
Products and services
- Redout 2 Premium anti-gravity racing game and sequel to Redout, with high-speed racing (over 1,000 km/h), 36 unique racetracks in 10 locations, career mode, and competitive multiplayer for up to 12 players, targeted at PC and console racing game fans.
- Redout First internal IP from 34BigThings, a premium anti-gravity racing game with physics-based ship controls, 60 tracks across 12 environments, available in multiple editions (Enhanced, Lightspeed, Solar Challenge, Nintendo Switch) on PC, PlayStation, Xbox, Nintendo Switch, and GOG.
- Redout: Space Assault Single-player space shooter prequel to Redout, featuring starfighter combat, deep exploration, and roguelike elements, available on Apple Arcade (timed exclusive) and on PC and console platforms.
- Carmageddon: Rogue Shift Post-apocalyptic roguelite vehicular combat game and spin-off of the classic Carmageddon franchise, where players race to earn parts and upgrades while fighting rival gangs and zombie hordes, with NVIDIA DLSS 4 support. Available on Steam, Epic Games Store, PlayStation, Xbox, and Nintendo Switch.
- Helheim Hack n' slash action game set in Norse mythology, published by 34BigThings and developed by Not A Number (NAN), a studio incubated in the 34BigThings building in Turin.
- Hyperdrive Massacre 80s-inspired local multiplayer arcade space combat game featuring 8 arenas, 16 space muscle cars, 9 power-up weapons, and 6 game modes for 1-4 players.
- Mars or Die! Strategic tower defense and roguelite combination game set on Mars, where players build bases, scout with explorers, and defend against increasingly aggressive alien hordes.
- Goat of Duty Fast-paced multiplayer first-person shooter where players control armed goats in 2-10 player deathmatch battles across quirky arena maps and game modes.
- Conglomerate 451: Overloaded Grid-based first-person cyberpunk RPG with roguelike elements, where players manage human clone agents with cyber implants and explore procedural dungeons across Story and Endless modes.
- Otto Balance-based platformer in which players guide Otto the hamster through 90+ levels across three worlds by manipulating side pulleys with Joy-Con or touch controls.
- Super Inefficient Golf Physics-based golf game where players attach and detonate mines to propel the ball into the hole across 18 levels with slow-motion mechanics.
- Parallel Stylish neon puzzle platformer in which players simultaneously control two characters in separate universes, with both single-player and cooperative co-op modes.
Quantifiable outcome
- 14 national and international awards for Redout franchise
- +1 more outcomes
Companies that use 34BigThings
Customer profileNamed customers2 records
Segments1 record
Ideal customer profiles2 records
34BigThings technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
34BigThings partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered former and core.
- Embracer GroupformerSwedish conglomerate that acquired 34BigThings in November 2020. The studio was subsequently placed under Saber Interactive's guidance. In April 2026, co-founder Valerio Di Donato reacquired 100% of the company's shares, ending the partnership.
- Not A Numbercore34BigThings published Helheim, the debut title of Not A Number (NAN), a newborn game development studio incubated in the 34BigThings building and originated from former Event Horizon School in Turin.
Scale indicators5 records
Recent moves7 records
Expansion highlights5 records
34BigThings competitors and assessment
Company assessmentDirect peers
- Saber Interactive: Multi-genre premium AA studio (formerly Embracer-owned, returned to founders in 2024) that operated 34BigThings under Saber Interactive's guidance from 2020–2026. Comparable size, premium pricing, and cross-platform release cadence.
- Codemasters: Specialist racing game publisher (DiRT, F1, GRID) acquired by EA. Directly comparable as a racing-focused premium studio shipping multi-platform titles with strong physics-based driving models, overlapping directly with Redout's positioning.
- Three Fields Entertainment: Small UK studio founded by ex-Criterion developers behind Dangerous Driving and Dangerous Golf. Closely comparable in size, racing/vehicular-combat focus, and premium indie pricing strategy.
- Coffee Stain Studios: Swedish premium indie/AA studio behind Deep Rock Galactic, Satisfactory, and Goat Simulator (published by 34BigThings-adjacent label). Comparable team size (~80 employees) and premium cross-platform positioning.
- Yacht Club Games: US indie studio behind Shovel Knight, shipping premium titles across PC and consoles. Directly comparable as a small, founder-led premium indie publisher with multi-platform distribution and a recognizable franchise IP.
- Sumo Digital: UK-based AA studio shipping premium multi-genre titles (Sackboy, Team Sonic Racing, Crackdown 3) for global publishers. Comparable multi-genre premium strategy and AA team scale.
- Housemarque: Finnish AA studio (Returnal, Resogun) now owned by Sony. Comparable premium AA positioning, console-first pedigree, and physics-driven gameplay expertise.
- Supergiant Games: US indie studio behind Hades, Bastion, and Transistor. Closely comparable as a small (~40 people) founder-led premium indie with a strong cross-platform release cadence and award-winning franchise.
- Playdead: Danish indie studio behind Limbo and Inside. Comparable premium single-IP-leaning indie with multi-platform distribution (PC, console, Apple Arcade) and founder-driven creative direction.
Broad incumbents
- Criterion Games: EA-owned Need for Speed and Burnout developer — the benchmark racing/physics studio that defines the genre 34BigThings targets. Overlaps technically and thematically but operates at AAA scale inside a major publisher portfolio.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
34BigThings social profiles
Digital presence34BigThings financial estimates
Financial estimateRevenue estimate
Valuation estimate
34BigThings leadership team
Management profileNumber of profiles
Profiles6 records
34BigThings funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
34BigThings M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about 34BigThings
What does 34BigThings do?
34BigThings is an independent video game development and publishing studio that creates premium games for PC, console, and mobile platforms. Its core catalog centers on the Redout anti-gravity racing franchise and Carmageddon: Rogue Shift, alongside a broader portfolio of indie titles such as Hyperdrive Massacre, Goat of Duty, Mars or Die!, and Conglomerate 451: Overloaded. The studio also publishes select third-party developed games and distributes its catalog globally through major digital storefronts.
Is 34BigThings a public or private company?
34BigThings is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was 34BigThings founded?
34BigThings was founded in 2013. It employs 11 to 50 people.
Where is 34BigThings based?
34BigThings is headquartered in Turin, Italy, in the Europe region.
How does 34BigThings make money?
Three revenue lines are on record. Game Sales are the primary driver. The others are apple Arcade Subscription and publishing Third-Party Games.
Who are 34BigThings's main competitors?
Direct peers on record are Saber Interactive, Codemasters, Three Fields Entertainment, Coffee Stain Studios, Yacht Club Games, Sumo Digital, Housemarque, Supergiant Games and Playdead. Criterion Games is listed as a broad incumbent.
Does 34BigThings have an API?
No public API is recorded for 34BigThings.