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Kumobius

Full company profile

uuid000vk5d

Namestring
Kumobius
Legal namestring
Kumobius Pty. Ltd.
Websiteurl
kumobius.com
Company typeenum
Private
Founded yearint
2011
Descriptiontext

Kumobius is a 3-person independent game studio founded in June 2011 in Melbourne, Australia by brothers Tom and James Greenaway alongside Ivan Neeson. The studio develops and self-publishes mobile and PC games across multiple genres, including arcade action (Duet, High Risers), platformers (Bean's Quest, Bean Dreams, Wall Kickers), puzzle (Piece Out), and physics-based gameplay (Time Surfer, Basket Fall), with a portfolio of 8 distinct titles released between 2011 and 2018. Their technology centers on touch-optimized precision controls (notably Duet's two-touch orbital navigation), retro-inspired chiptune audio, and creative mechanics such as time-rewind and physics-based slingshot gameplay, with notable engineering effort invested in backwards compatibility (Bean Dreams runs at 60fps on legacy iPad 1 and iPhone 3GS hardware). The business model combines premium one-time purchases ($0.99–$4.99 on mobile and Steam) with freemium + in-app purchases introduced from 2015 onward. Distribution is entirely digital, routed through the Apple App Store, Google Play, Steam, Mac App Store, Humble Bundle, and Desura, reaching a global audience of mobile and indie-PC gamers. The studio is founder-controlled with no disclosed external institutional investment beyond limited Australian public-sector production funding (Screen Australia, Film Victoria) for Bean Dreams in 2014.

Short descriptiontext

Kumobius is a 3-person Melbourne-based indie game studio founded in 2011 by brothers Tom and James Greenaway with Ivan Neeson, developing and self-publishing mobile and PC games such as Duet, Bean's Quest, and Time Surfer for global app-store distribution.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersMelbourne, Australia
HQ citystring
Melbourne
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile game development, indie game studio, arcade games, mobile platformer games, touch-based gaming
Industry1 code
1Indie Game Studios
CodeMPAFAAACPrimaryYes
NAICS code3 codes
  • Software Publishers51321
  • Software Publishers5132
  • Doll, Toy, and Game Manufacturing33993
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Mobile Game Development
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Premium game sales
TypeOne Time License
Description

One-time purchase model for games like Duet and Bean's Quest sold at fixed prices ($2.99-$4.99) across multiple platforms

kumobius.com
2Free-to-play with in-app purchases
TypeFreemium
Description

Games like High Risers and Basket Fall are free to download with optional in-app purchases for additional content, characters, and themes

kumobius.com
3Humble Bundle placement
TypeTransaction Fee
Description

Time Surfer appeared in Humble Mobile Bundle 2, generating revenue through bundle sales

kumobius.com
4Steam distribution
TypeOne Time License
Description

PC/Mac/Linux distribution through Steam platform for premium titles like Duet

kumobius.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details6 tiers
1Duet premium pricing - Steam
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$4.99 USD for Steam version

kumobius.com
2Duet premium pricing - Mobile
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$3.99 USD for Apple App Store

kumobius.com
3Time Surfer pricing
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$0.99 USD, €0.89 EUR, £0.69 GBP, $0.99 CAD/AUD

kumobius.com
4Bean Dreams pricing
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$2.99 USD, €2.69 EUR, $2.99 CAD, £1.99 GBP, $3.79 AUD

kumobius.com
5High Risers - Free with IAPs
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free download with in-app purchases for additional content

kumobius.com
6Basket Fall - Free with IAPs
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free download with in-app purchases for themes and content

kumobius.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 8 records shown
1Duet
Description

Hypnotic arcade action game with a minimalist design featuring two orbiting spheres navigating through obstacles. Released October 2013.

kumobius.com
+7 more records
Core offering1 text field

Kumobius is a 3-person independent game studio that develops and publishes mobile (iOS/Android) and PC (Steam) games across platformer, arcade, puzzle, and physics-based genres. The studio sells its games directly to consumers through app stores and digital distribution platforms using both premium one-time purchase and freemium-with-in-app-purchase models.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Duet reached 7-figure revenue as the studio's most successful title
+2 more records
Product overview1 text field

Kumobius is a 3-person Australian mobile game studio founded in 2011 by brothers Tom and James Greenaway with Ivan Neeson. The company operates as a single-studio developer with a portfolio of 8 distinct mobile and desktop games rather than a unified platform. The game lineup includes platformers (Bean's Quest, Bean Dreams, Wall Kickers), arcade games (Duet, High Risers), puzzle games (Piece Out), physics games (Time Surfer, Basket Fall). The games are distributed across iOS App Store, Google Play, Steam, and Mac App Store, with varying business models from premium ($0.99-$4.99) to free-to-play with in-app purchases. Their most successful title, Duet, has achieved 7-figure revenue. The studio specializes in touch-optimized gameplay with retro-inspired aesthetics and chiptune soundtracks.

Product and service8 records
1Duet
CategoryArcade Game
Description

Hypnotic arcade action game with a two-touch control system where players navigate two orbiting spheres past falling obstacles. Features over 140 stages with an original soundtrack by Tim Shiel.

2Piece Out
CategoryPuzzle Game
Description

Puzzle game where players flip, slide and spin blocks to untangle over 700 puzzles. Features daily new puzzles, hint system, and no time pressure gameplay.

3Basket Fall
CategoryArcade Game
Description

Basketball simulation game with rope-swinging mechanics. Players tap to release the ball and aim for hoops, featuring 30+ unlockable themes and various obstacles.

4Wall Kickers
CategoryPlatformer Game
Description

Wall-jumping platformer featuring tap-to-jump and mid-air backflip mechanics. Includes 20+ characters and 8+ environments.

5Bean's Quest
CategoryPlatformer Game
Description

Retro-style precision platformer for mobile with no on-screen controls. Features 50 stages across 5 worlds with speed-run focused gameplay and over 10 original music pieces.

6Time Surfer
CategoryPhysics Game
Description

Physics-based time-rewind game combining slingshot gameplay with time reversal mechanics. Players rewind time to fix mistakes and cheat death while surfing through the galaxy.

7High Risers
CategoryArcade Game
Description

Wall-bouncing arcade game where players tap to jump and bounce off walls to ascend. Features 30+ characters, 10+ environments, and free-to-play model with in-app purchases.

8Bean Dreams
CategoryPlatformer Game
Description

Deceptively simple platformer sequel to Bean's Quest with 78 stages across 13 worlds. Introduces Ninja Boots for wall jumping and chili power-up for mid-air attacks.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2014-12-04
Description

Screen Australia provided production support for Bean Dreams, contributing to the game's development and marketing

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2014-12-04
Description

Film Victoria provided marketing support for Bean Dreams

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2014-12-04
Description

Rubber House created the intro video for Bean Dreams

4Tim Shiel
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2013-10-10
Description

Melbourne composer and Gotye multi-instrumentalist Tim Shiel created the soundtrack and in-game sound design for Duet. His orchestral performance of Duet sold out completely in Australia.

kumobius.com
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2013-10-10
Description

Duet distributed through Steam platform for PC, Mac, and Linux

Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2013-09-01
Description

Time Surfer included in Humble Mobile Bundle 2 for distribution

7Derris Kharlan
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2013-01-10
Description

Derris Kharlan created the original soundtrack for Time Surfer

kumobius.com
8Flashygoodness
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2011-07-01
Description

Flashygoodness created music and SFX for Bean's Quest, Bean Dreams, and Time Surfer games

kumobius.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Dutch indie game studio co-founded by Rami Ismail (who built the presskit() framework Kumobius uses). Directly comparable small-team indie model with critically acclaimed arcade-style titles like Nuclear Throne and Ridiculous Fishing.

TypeRegional player
Description

Australian indie game studio best known for Fruit Ninja, Jetpack Joyride, and Dan the Man. Comparable as an Australian mobile-focused indie that scaled from small team to global hit-driven mobile publishing.

TypeDirect peer
Description

Indie mobile game publisher and developer known for Alto's Adventure collaboration and premium mobile curation. Comparable as a mobile-focused indie studio publishing quality premium titles across iOS and Android.

TypeDirect peer
Description

Swedish indie studio behind Year Walk, Device 6, and Sayonara Wild Hearts. Comparable as a small critically acclaimed indie studio with distinctive artistic direction and touch-optimized mobile gameplay.

TypeRegional player
Description

Australian indie studio behind Hollow Knight — a multi-award-winning indie hit. Comparable as an Australian indie that achieved breakout commercial and critical success with a precision-platformer/action title.

TypeRegional player
Description

Melbourne-based indie studio behind Crossy Road. Directly comparable as a small Melbourne indie team that shipped a globally successful mobile game with distinctive arcade aesthetic.

TypeDirect peer
Description

Dutch indie studio behind Awesomenauts and Blaze Rush. Comparable as a small independent studio developing multiple premium-quality games across genres with strong design identity.

TypeRegional player
Description

Melbourne-based indie studio behind Armello. Comparable as a small Australian studio developing games with distinctive artistic direction and design awards.

TypeRegional player
Description

Australian indie studio known for Unpacking and Assault Android Cactus. Comparable as a small Australian team with award-winning indie titles spanning different genres.

10Sublime Games
TypeEmerging player
Description

Small indie studio focused on mobile arcade titles. Comparable as a small-scale mobile game developer operating in the same touch-optimized arcade/precision-platformer space as Kumobius.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat2 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Kumobius

Mobile Game Developmentkumobius.com

Kumobius is a 3-person Melbourne-based indie game studio founded in 2011 by brothers Tom and James Greenaway with Ivan Neeson, developing and self-publishing mobile and PC games such as Duet, Bean's Quest, and Time Surfer for global app-store distribution.

What Kumobius does

Kumobius is a 3-person independent game studio founded in June 2011 in Melbourne, Australia by brothers Tom and James Greenaway alongside Ivan Neeson. The studio develops and self-publishes mobile and PC games across multiple genres, including arcade action (Duet, High Risers), platformers (Bean's Quest, Bean Dreams, Wall Kickers), puzzle (Piece Out), and physics-based gameplay (Time Surfer, Basket Fall), with a portfolio of 8 distinct titles released between 2011 and 2018. Their technology centers on touch-optimized precision controls (notably Duet's two-touch orbital navigation), retro-inspired chiptune audio, and creative mechanics such as time-rewind and physics-based slingshot gameplay, with notable engineering effort invested in backwards compatibility (Bean Dreams runs at 60fps on legacy iPad 1 and iPhone 3GS hardware). The business model combines premium one-time purchases ($0.99–$4.99 on mobile and Steam) with freemium + in-app purchases introduced from 2015 onward. Distribution is entirely digital, routed through the Apple App Store, Google Play, Steam, Mac App Store, Humble Bundle, and Desura, reaching a global audience of mobile and indie-PC gamers. The studio is founder-controlled with no disclosed external institutional investment beyond limited Australian public-sector production funding (Screen Australia, Film Victoria) for Bean Dreams in 2014.

Kumobius firmographics

Firmographics
Name
Kumobius
Legal name
Kumobius Pty. Ltd.
Website
https://kumobius.com
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
1–10 employees
Short description
Kumobius is a 3-person Melbourne-based indie game studio founded in 2011 by brothers Tom and James Greenaway with Ivan Neeson, developing and self-publishing mobile and PC games such as Duet, Bean's Quest, and Time Surfer for global app-store distribution.
Ownership category
akta.pro rank

Kumobius industry classification

Industry
Product category
Mobile Game Development
NAICS
Software Publishers (51321), Software Publishers (5132), Doll, Toy, and Game Manufacturing (33993)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)

Keywords

  • Mobile game development
  • Indie game studio
  • Arcade games
  • Mobile platformer games
  • Touch-based gaming

Where Kumobius is headquartered

Location

Headquarters

HQ city
Melbourne
HQ country
Australia
HQ region
Oceania

Offices1 record

Markets served

Kumobius business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Premium game sales: One-time purchase model for games like Duet and Bean's Quest sold at fixed prices ($2.99-$4.99) across multiple platforms
  2. Free-to-play with in-app purchases: Games like High Risers and Basket Fall are free to download with optional in-app purchases for additional content, characters, and themes
  3. Humble Bundle placement: Time Surfer appeared in Humble Mobile Bundle 2, generating revenue through bundle sales
  4. Steam distribution: PC/Mac/Linux distribution through Steam platform for premium titles like Duet

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goDuet premium pricing - Steam
One time/ perpetual licensePay-as-you-goDuet premium pricing - Mobile
One time/ perpetual licensePay-as-you-goTime Surfer pricing
One time/ perpetual licensePay-as-you-goBean Dreams pricing
FreemiumPay-as-you-goHigh Risers - Free with IAPs
FreemiumPay-as-you-goBasket Fall - Free with IAPs

Go-to-market motion2 records

Distribution channels6 records

Marketing channels4 records

Kumobius product offering

Product offering

Core offering

Kumobius is a 3-person independent game studio that develops and publishes mobile (iOS/Android) and PC (Steam) games across platformer, arcade, puzzle, and physics-based genres. The studio sells its games directly to consumers through app stores and digital distribution platforms using both premium one-time purchase and freemium-with-in-app-purchase models.

Product overview

Kumobius is a 3-person Australian mobile game studio founded in 2011 by brothers Tom and James Greenaway with Ivan Neeson. The company operates as a single-studio developer with a portfolio of 8 distinct mobile and desktop games rather than a unified platform. The game lineup includes platformers (Bean's Quest, Bean Dreams, Wall Kickers), arcade games (Duet, High Risers), puzzle games (Piece Out), physics games (Time Surfer, Basket Fall). The games are distributed across iOS App Store, Google Play, Steam, and Mac App Store, with varying business models from premium ($0.99-$4.99) to free-to-play with in-app purchases. Their most successful title, Duet, has achieved 7-figure revenue. The studio specializes in touch-optimized gameplay with retro-inspired aesthetics and chiptune soundtracks.

Differentiator

Problem solved

Functional benefit

Brands

  • Duet: Hypnotic arcade action game with a minimalist design featuring two orbiting spheres navigating through obstacles. Released October 2013.
  • Piece Out
  • Basket Fall
  • Wall Kickers
  • Bean's Quest
  • Time Surfer
  • High Risers
  • Bean Dreams

Products and services

  • Duet Hypnotic arcade action game with a two-touch control system where players navigate two orbiting spheres past falling obstacles. Features over 140 stages with an original soundtrack by Tim Shiel.
  • Piece Out Puzzle game where players flip, slide and spin blocks to untangle over 700 puzzles. Features daily new puzzles, hint system, and no time pressure gameplay.
  • Basket Fall Basketball simulation game with rope-swinging mechanics. Players tap to release the ball and aim for hoops, featuring 30+ unlockable themes and various obstacles.
  • Wall Kickers Wall-jumping platformer featuring tap-to-jump and mid-air backflip mechanics. Includes 20+ characters and 8+ environments.
  • Bean's Quest Retro-style precision platformer for mobile with no on-screen controls. Features 50 stages across 5 worlds with speed-run focused gameplay and over 10 original music pieces.
  • Time Surfer Physics-based time-rewind game combining slingshot gameplay with time reversal mechanics. Players rewind time to fix mistakes and cheat death while surfing through the galaxy.
  • High Risers Wall-bouncing arcade game where players tap to jump and bounce off walls to ascend. Features 30+ characters, 10+ environments, and free-to-play model with in-app purchases.
  • Bean Dreams Deceptively simple platformer sequel to Bean's Quest with 78 stages across 13 worlds. Introduces Ninja Boots for wall jumping and chili power-up for mid-air attacks.

Quantifiable outcome

  • Duet reached 7-figure revenue as the studio's most successful title
  • +2 more outcomes

Companies that use Kumobius

Customer profile

Named customers4 records

Segments3 records

Ideal customer profiles3 records

Kumobius technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature6 records

Kumobius partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered minor and core.

  • Screen AustraliaminorStrategic or Co-development Partner · 4 December 2014Screen Australia provided production support for Bean Dreams, contributing to the game's development and marketing
  • Film VictoriaminorStrategic or Co-development Partner · 4 December 2014Film Victoria provided marketing support for Bean Dreams
  • Rubber HouseminorStrategic or Co-development Partner · 4 December 2014Rubber House created the intro video for Bean Dreams
  • Tim ShielcoreStrategic or Co-development Partner · 10 October 2013Melbourne composer and Gotye multi-instrumentalist Tim Shiel created the soundtrack and in-game sound design for Duet. His orchestral performance of Duet sold out completely in Australia.
  • Steam (Valve)coreChannel Partner/ Reseller/ Distributor · 10 October 2013Duet distributed through Steam platform for PC, Mac, and Linux
  • Humble BundleminorChannel Partner/ Reseller/ Distributor · 1 September 2013Time Surfer included in Humble Mobile Bundle 2 for distribution
  • Derris KharlancoreStrategic or Co-development Partner · 10 January 2013Derris Kharlan created the original soundtrack for Time Surfer
  • FlashygoodnesscoreStrategic or Co-development Partner · 1 July 2011Flashygoodness created music and SFX for Bean's Quest, Bean Dreams, and Time Surfer games

Scale indicators5 records

Recent moves6 records

Expansion highlights4 records

Kumobius competitors and assessment

Company assessment

Direct peers

  • Vlambeer: Dutch indie game studio co-founded by Rami Ismail (who built the presskit() framework Kumobius uses). Directly comparable small-team indie model with critically acclaimed arcade-style titles like Nuclear Throne and Ridiculous Fishing.
  • Noodlecake Studios: Indie mobile game publisher and developer known for Alto's Adventure collaboration and premium mobile curation. Comparable as a mobile-focused indie studio publishing quality premium titles across iOS and Android.
  • Simogo: Swedish indie studio behind Year Walk, Device 6, and Sayonara Wild Hearts. Comparable as a small critically acclaimed indie studio with distinctive artistic direction and touch-optimized mobile gameplay.
  • Ronimo Games: Dutch indie studio behind Awesomenauts and Blaze Rush. Comparable as a small independent studio developing multiple premium-quality games across genres with strong design identity.

Regional players

  • Halfbrick Studios: Australian indie game studio best known for Fruit Ninja, Jetpack Joyride, and Dan the Man. Comparable as an Australian mobile-focused indie that scaled from small team to global hit-driven mobile publishing.
  • Team Cherry: Australian indie studio behind Hollow Knight — a multi-award-winning indie hit. Comparable as an Australian indie that achieved breakout commercial and critical success with a precision-platformer/action title.
  • Hipster Whale: Melbourne-based indie studio behind Crossy Road. Directly comparable as a small Melbourne indie team that shipped a globally successful mobile game with distinctive arcade aesthetic.
  • League of Geeks: Melbourne-based indie studio behind Armello. Comparable as a small Australian studio developing games with distinctive artistic direction and design awards.
  • Witch Beam: Australian indie studio known for Unpacking and Assault Android Cactus. Comparable as a small Australian team with award-winning indie titles spanning different genres.

Emerging players

  • Sublime Games: Small indie studio focused on mobile arcade titles. Comparable as a small-scale mobile game developer operating in the same touch-optimized arcade/precision-platformer space as Kumobius.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat2 records

Key risks6 records

Key highlights6 records

Customer concentration

Kumobius social profiles

Digital presence

Kumobius financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Kumobius leadership team

Management profile

Number of profiles

Profiles3 records

Kumobius funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Kumobius M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Kumobius

What does Kumobius do?

Kumobius is a 3-person independent game studio that develops and publishes mobile (iOS/Android) and PC (Steam) games across platformer, arcade, puzzle, and physics-based genres. The studio sells its games directly to consumers through app stores and digital distribution platforms using both premium one-time purchase and freemium-with-in-app-purchase models.

Is Kumobius a public or private company?

Kumobius is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Kumobius founded?

Kumobius was founded in 2011. It employs 1 to 10 people.

Where is Kumobius based?

Kumobius is headquartered in Melbourne, Australia, in the Oceania region.

How does Kumobius make money?

Four revenue lines are on record. Premium game sales are the primary driver. The others are free-to-play with in-app purchases, humble Bundle placement and steam distribution.

Who are Kumobius's main competitors?

Direct peers on record are Vlambeer, Noodlecake Studios, Simogo and Ronimo Games. Regional players are Halfbrick Studios, Team Cherry, Hipster Whale, League of Geeks and Witch Beam. Sublime Games is listed as an emerging player.

Does Kumobius have an API?

No public API is recorded for Kumobius.

What industry is Kumobius in?

Kumobius's product category is Mobile Game Development. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios. Its NAICS code is 51321 and its SIC code is 3944.

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