Kumobius
Kumobius is a 3-person Melbourne-based indie game studio founded in 2011 by brothers Tom and James Greenaway with Ivan Neeson, developing and self-publishing mobile and PC games such as Duet, Bean's Quest, and Time Surfer for global app-store distribution.
- Company typePrivate
- Founded2011
- HeadquartersMelbourne, Australia
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Kumobius does
Kumobius is a 3-person independent game studio founded in June 2011 in Melbourne, Australia by brothers Tom and James Greenaway alongside Ivan Neeson. The studio develops and self-publishes mobile and PC games across multiple genres, including arcade action (Duet, High Risers), platformers (Bean's Quest, Bean Dreams, Wall Kickers), puzzle (Piece Out), and physics-based gameplay (Time Surfer, Basket Fall), with a portfolio of 8 distinct titles released between 2011 and 2018. Their technology centers on touch-optimized precision controls (notably Duet's two-touch orbital navigation), retro-inspired chiptune audio, and creative mechanics such as time-rewind and physics-based slingshot gameplay, with notable engineering effort invested in backwards compatibility (Bean Dreams runs at 60fps on legacy iPad 1 and iPhone 3GS hardware). The business model combines premium one-time purchases ($0.99–$4.99 on mobile and Steam) with freemium + in-app purchases introduced from 2015 onward. Distribution is entirely digital, routed through the Apple App Store, Google Play, Steam, Mac App Store, Humble Bundle, and Desura, reaching a global audience of mobile and indie-PC gamers. The studio is founder-controlled with no disclosed external institutional investment beyond limited Australian public-sector production funding (Screen Australia, Film Victoria) for Bean Dreams in 2014.
Kumobius firmographics
Firmographics- Name
- Kumobius
- Legal name
- Kumobius Pty. Ltd.
- Website
- https://kumobius.com
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Kumobius is a 3-person Melbourne-based indie game studio founded in 2011 by brothers Tom and James Greenaway with Ivan Neeson, developing and self-publishing mobile and PC games such as Duet, Bean's Quest, and Time Surfer for global app-store distribution.
- Ownership category
- akta.pro rank
Kumobius industry classification
Industry- Product category
- Mobile Game Development
- NAICS
- Software Publishers (51321), Software Publishers (5132), Doll, Toy, and Game Manufacturing (33993)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- Indie Game Studios (MPAFAAAC)
Keywords
Where Kumobius is headquartered
LocationHeadquarters
- HQ city
- Melbourne
- HQ country
- Australia
- HQ region
- Oceania
Offices1 record
Markets served
Kumobius business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Premium game sales: One-time purchase model for games like Duet and Bean's Quest sold at fixed prices ($2.99-$4.99) across multiple platforms
- Free-to-play with in-app purchases: Games like High Risers and Basket Fall are free to download with optional in-app purchases for additional content, characters, and themes
- Humble Bundle placement: Time Surfer appeared in Humble Mobile Bundle 2, generating revenue through bundle sales
- Steam distribution: PC/Mac/Linux distribution through Steam platform for premium titles like Duet
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Duet premium pricing - Steam |
| One time/ perpetual license | Pay-as-you-go | Duet premium pricing - Mobile |
| One time/ perpetual license | Pay-as-you-go | Time Surfer pricing |
| One time/ perpetual license | Pay-as-you-go | Bean Dreams pricing |
| Freemium | Pay-as-you-go | High Risers - Free with IAPs |
| Freemium | Pay-as-you-go | Basket Fall - Free with IAPs |
Go-to-market motion2 records
Distribution channels6 records
Marketing channels4 records
Kumobius product offering
Product offeringCore offering
Kumobius is a 3-person independent game studio that develops and publishes mobile (iOS/Android) and PC (Steam) games across platformer, arcade, puzzle, and physics-based genres. The studio sells its games directly to consumers through app stores and digital distribution platforms using both premium one-time purchase and freemium-with-in-app-purchase models.
Product overview
Kumobius is a 3-person Australian mobile game studio founded in 2011 by brothers Tom and James Greenaway with Ivan Neeson. The company operates as a single-studio developer with a portfolio of 8 distinct mobile and desktop games rather than a unified platform. The game lineup includes platformers (Bean's Quest, Bean Dreams, Wall Kickers), arcade games (Duet, High Risers), puzzle games (Piece Out), physics games (Time Surfer, Basket Fall). The games are distributed across iOS App Store, Google Play, Steam, and Mac App Store, with varying business models from premium ($0.99-$4.99) to free-to-play with in-app purchases. Their most successful title, Duet, has achieved 7-figure revenue. The studio specializes in touch-optimized gameplay with retro-inspired aesthetics and chiptune soundtracks.
Differentiator
Problem solved
Functional benefit
Brands
- Duet: Hypnotic arcade action game with a minimalist design featuring two orbiting spheres navigating through obstacles. Released October 2013.
- Piece Out
- Basket Fall
- Wall Kickers
- Bean's Quest
- Time Surfer
- High Risers
- Bean Dreams
Products and services
- Duet Hypnotic arcade action game with a two-touch control system where players navigate two orbiting spheres past falling obstacles. Features over 140 stages with an original soundtrack by Tim Shiel.
- Piece Out Puzzle game where players flip, slide and spin blocks to untangle over 700 puzzles. Features daily new puzzles, hint system, and no time pressure gameplay.
- Basket Fall Basketball simulation game with rope-swinging mechanics. Players tap to release the ball and aim for hoops, featuring 30+ unlockable themes and various obstacles.
- Wall Kickers Wall-jumping platformer featuring tap-to-jump and mid-air backflip mechanics. Includes 20+ characters and 8+ environments.
- Bean's Quest Retro-style precision platformer for mobile with no on-screen controls. Features 50 stages across 5 worlds with speed-run focused gameplay and over 10 original music pieces.
- Time Surfer Physics-based time-rewind game combining slingshot gameplay with time reversal mechanics. Players rewind time to fix mistakes and cheat death while surfing through the galaxy.
- High Risers Wall-bouncing arcade game where players tap to jump and bounce off walls to ascend. Features 30+ characters, 10+ environments, and free-to-play model with in-app purchases.
- Bean Dreams Deceptively simple platformer sequel to Bean's Quest with 78 stages across 13 worlds. Introduces Ninja Boots for wall jumping and chili power-up for mid-air attacks.
Quantifiable outcome
- Duet reached 7-figure revenue as the studio's most successful title
- +2 more outcomes
Companies that use Kumobius
Customer profileNamed customers4 records
Segments3 records
Ideal customer profiles3 records
Kumobius technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature6 records
Kumobius partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered minor and core.
- Screen AustraliaminorScreen Australia provided production support for Bean Dreams, contributing to the game's development and marketing
- Film VictoriaminorFilm Victoria provided marketing support for Bean Dreams
- Rubber HouseminorRubber House created the intro video for Bean Dreams
- Tim ShielcoreMelbourne composer and Gotye multi-instrumentalist Tim Shiel created the soundtrack and in-game sound design for Duet. His orchestral performance of Duet sold out completely in Australia.
- Steam (Valve)coreDuet distributed through Steam platform for PC, Mac, and Linux
- Humble BundleminorTime Surfer included in Humble Mobile Bundle 2 for distribution
- Derris KharlancoreDerris Kharlan created the original soundtrack for Time Surfer
- FlashygoodnesscoreFlashygoodness created music and SFX for Bean's Quest, Bean Dreams, and Time Surfer games
Scale indicators5 records
Recent moves6 records
Expansion highlights4 records
Kumobius competitors and assessment
Company assessmentDirect peers
- Vlambeer: Dutch indie game studio co-founded by Rami Ismail (who built the presskit() framework Kumobius uses). Directly comparable small-team indie model with critically acclaimed arcade-style titles like Nuclear Throne and Ridiculous Fishing.
- Noodlecake Studios: Indie mobile game publisher and developer known for Alto's Adventure collaboration and premium mobile curation. Comparable as a mobile-focused indie studio publishing quality premium titles across iOS and Android.
- Simogo: Swedish indie studio behind Year Walk, Device 6, and Sayonara Wild Hearts. Comparable as a small critically acclaimed indie studio with distinctive artistic direction and touch-optimized mobile gameplay.
- Ronimo Games: Dutch indie studio behind Awesomenauts and Blaze Rush. Comparable as a small independent studio developing multiple premium-quality games across genres with strong design identity.
Regional players
- Halfbrick Studios: Australian indie game studio best known for Fruit Ninja, Jetpack Joyride, and Dan the Man. Comparable as an Australian mobile-focused indie that scaled from small team to global hit-driven mobile publishing.
- Team Cherry: Australian indie studio behind Hollow Knight — a multi-award-winning indie hit. Comparable as an Australian indie that achieved breakout commercial and critical success with a precision-platformer/action title.
- Hipster Whale: Melbourne-based indie studio behind Crossy Road. Directly comparable as a small Melbourne indie team that shipped a globally successful mobile game with distinctive arcade aesthetic.
- League of Geeks: Melbourne-based indie studio behind Armello. Comparable as a small Australian studio developing games with distinctive artistic direction and design awards.
- Witch Beam: Australian indie studio known for Unpacking and Assault Android Cactus. Comparable as a small Australian team with award-winning indie titles spanning different genres.
Emerging players
- Sublime Games: Small indie studio focused on mobile arcade titles. Comparable as a small-scale mobile game developer operating in the same touch-optimized arcade/precision-platformer space as Kumobius.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat2 records
Key risks6 records
Key highlights6 records
Customer concentration
Kumobius social profiles
Digital presenceKumobius financial estimates
Financial estimateRevenue estimate
Valuation estimate
Kumobius leadership team
Management profileNumber of profiles
Profiles3 records
Kumobius funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Kumobius M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Kumobius
What does Kumobius do?
Kumobius is a 3-person independent game studio that develops and publishes mobile (iOS/Android) and PC (Steam) games across platformer, arcade, puzzle, and physics-based genres. The studio sells its games directly to consumers through app stores and digital distribution platforms using both premium one-time purchase and freemium-with-in-app-purchase models.
Is Kumobius a public or private company?
Kumobius is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Kumobius founded?
Kumobius was founded in 2011. It employs 1 to 10 people.
Where is Kumobius based?
Kumobius is headquartered in Melbourne, Australia, in the Oceania region.
How does Kumobius make money?
Four revenue lines are on record. Premium game sales are the primary driver. The others are free-to-play with in-app purchases, humble Bundle placement and steam distribution.
Who are Kumobius's main competitors?
Direct peers on record are Vlambeer, Noodlecake Studios, Simogo and Ronimo Games. Regional players are Halfbrick Studios, Team Cherry, Hipster Whale, League of Geeks and Witch Beam. Sublime Games is listed as an emerging player.
Does Kumobius have an API?
No public API is recorded for Kumobius.
What industry is Kumobius in?
Kumobius's product category is Mobile Game Development. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios. Its NAICS code is 51321 and its SIC code is 3944.