Maker Faire
Maker Faire is a global event platform and brand, founded in 2006, that produces family-friendly festivals celebrating the maker movement. It serves families, makers, K-12 schools, and corporate sponsors through flagship events, a licensed-producer network spanning 27 countries, and supporting media and community products.
- Company typePrivate
- Founded2006
- HeadquartersSan Mateo, United States
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What Maker Faire does
Maker Faire is the global flagship brand of the maker movement, operating as Make Community LLC from the San Francisco Bay Area since its founding in 2006 by Dale Dougherty. The company produces a portfolio of in-person festival-style events that celebrate invention, creativity, and hands-on making, anchored by the original Maker Faire Bay Area event and extending to a network of 232 licensed Maker Faires across 27 countries on five continents as of 2025. Beyond events, Maker Faire supports a connected ecosystem including Make: Magazine, Maker Shed retail, the Makerspace Directory, the annual Yearbook archive, the Global Faire Map, and licensing programs for community and school organizers.
The underlying platform is an event management and community system comprising online ticketing with tiered pricing (early bird, advanced, door, VIP All Access), a Call for Makers application portal, a Global Faire Map for event discovery, and a Yearbook digital archive—standard web-based event infrastructure rather than proprietary technology. The flagship Bay Area event attracts 1,000+ participating makers and 100,000+ attendees worldwide, with the 20th anniversary edition scheduled for September 25-27, 2026 at the Historic Mare Island Naval Shipyard in Vallejo, CA.
Maker Faire generates revenue through five primary streams: direct ticket sales to consumer attendees ($45-$105 per pass), licensing fees from community and school organizers ($99.99 annually for schools), commercial maker and startup exhibit fees ($500-$1,500), corporate sponsorships from technology and tool companies (including xTool, Microchip Technology, Snapmaker, iFixit, Mimaki, and others), and specialized school group bookings for Field Trip Day at $10 per student. The licensed-producer model allows the company to scale its global footprint with minimal capital expenditure by enabling third parties—museums, libraries, schools, and community organizations—to operate regional events under the Maker Faire brand. The go-to-market is a hybrid of community-led growth, event-driven flagship marketing, and channel-partner licensing across consumer, education, and enterprise customer segments.
Maker Faire firmographics
Firmographics- Name
- Maker Faire
- Legal name
- Make Community LLC
- Website
- https://makerfaire.com
- Company type
- Private
- Founded year
- 2006
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Maker Faire is a global event platform and brand, founded in 2006, that produces family-friendly festivals celebrating the maker movement. It serves families, makers, K-12 schools, and corporate sponsors through flagship events, a licensed-producer network spanning 27 countries, and supporting media and community products.
- Ownership category
- akta.pro rank
Maker Faire industry classification
Industry- Product category
- Community Maker Festivals & Event Licensing
- NAICS
- Convention and Trade Show Organizers (56192)
- akta.pro primary industry
- Local Community & Multi-Category Fairs (MPAGAFAO)
- akta.pro secondary industry
- Family, Kids & Education Fairs (MPAGAFAH)
Keywords
Where Maker Faire is headquartered
LocationHeadquarters
- HQ city
- San Mateo
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Maker Faire business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Operations, Personnel, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Event Ticket Sales: Direct ticket sales for flagship Maker Faire Bay Area and other major regional events. Tickets sold through online platform with tiered pricing including early bird, advanced, and door rates. Also includes VIP/All Access passes with premium benefits.
- Exhibitor and Maker Booth Fees: Commercial makers and companies pay exhibit fees to showcase products and services. Commercial maker fee is $500, startup sponsorship packages start at $1,500 for qualifying startups.
- Licensing Fees: Community organizations, schools, and businesses pay licensing fees to organize and brand their own Maker Faires. School Maker Faire license is $99.99 annually. License fees vary for community faires based on size and type.
- Sponsorship and Corporate Partnerships: Technology companies, tool manufacturers, and brands sponsor flagship Maker Faires. Sponsors receive visibility at events, booth space, and brand association with the maker community. Current sponsors include xTool, Microchip Technology, HotoTools, CrunchLabs, Weller, Yeeps, Mimaki, iFixit, and Snapmaker.
- Field Trip Day School Group Bookings: Specialized school group ticket sales for Friday Field Trip Day at Bay Area, offering discounted rates of $10 per student and $15 per chaperone for groups of 10 or more.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Pay-as-you-go | Early Bird Single Day Pass - Adult |
| Subscription | Pay-as-you-go | Weekend Pass - Adult |
| Subscription | Pay-as-you-go | All Access VIP Pass |
| Unit Pricing | Pay-as-you-go | School Field Trip Day |
| One time/ perpetual license | Pay-as-you-go | Commercial Maker Exhibit Fee |
| One time/ perpetual license | Pay-as-you-go | Startup Sponsorship Package |
| Subscription | Annual | School Maker Faire License |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels7 records
Maker Faire product offering
Product offeringCore offering
Maker Faire organizes and produces a global portfolio of family-friendly festivals celebrating invention, creativity, and the Maker Movement, anchored by the flagship Bay Area event launched in 2006. The company licenses the Maker Faire brand to local producers worldwide, enabling Community Faires, School Maker Faires, and regional Featured/Global Faires, while monetizing through ticket sales, exhibitor booth fees, licensing royalties, and corporate sponsorships.
Product overview
Maker Faire is a global event platform and brand celebrating the Maker Movement through a portfolio of annual festivals and supporting services. The core offerings include the flagship Bay Area event, Global Faires (Paris, Hannover, Rome, Tokyo, Shenzhen), Featured Faires in major cities, Community Faires organized by local producers, and School Maker Faires for K-12 education. Supporting products include Field Trip Day educational programs, ticket sales platforms with tiered pricing, the Global Faire Map for event discovery, the Yearbook archive, Maker Spotlight editorial features, Call for Makers application system, and licensing programs for Community and School Maker Faires. The ecosystem is completed by the Make: Magazine subscription service and Maker Shed merchandise store.
Differentiator
Problem solved
Functional benefit
Products and services
- Maker Faire Bay Area The flagship annual Maker Faire event and the original celebration of the Maker Movement, a family-friendly showcase of invention and creativity featuring tech enthusiasts, crafters, educators, and makers of all ages. Open to the public with tiered ticket pricing.
- Global Faires Major international Maker Faire events held in key global cities (Paris, Hannover, Rome, Tokyo, Shenzhen), featuring thousands of exhibitors and performers as the largest and boldest maker meetups in the network.
- Featured Faires Regional flagship Maker Faire events featuring hundreds of exhibitors, interactive zones, live talks, and expert makers across major cities.
- Community Faires Local Maker Faire events organized by licensed community producers, bringing together neighborhood makers, crafters, and gadget-builders for a day of showcasing and sharing skills.
- School Maker Faires Hands-on events designed for K-12 students, produced by and for school communities, where students exhibit projects they have designed, built, and coded across science, technology, art, and craft.
- Field Trip Day A specialized Friday educational event at Maker Faire Bay Area for K-12 school groups featuring hands-on STEAM activities, maker demonstrations, and curriculum-connected experiences, with discounted student tickets of $10 per student and $15 per chaperone for groups of 10 or more.
- Community Maker Faire Licensing Licensing program allowing community organizations, museums, libraries, and businesses to organize and brand their own Maker Faires, with access to brand assets, ticketing platform, marketing materials, playbooks, and the global producer community. License fees vary based on faire size and type.
- School Maker Faire Registration Annual registration program for K-12 schools to host their own Maker Faire events at $99.99 per year, including a customizable logo, a spot on the Maker Faire map, the School Maker Faire Playbook, a digital Make: magazine subscription, and access to the project curriculum and video library.
Quantifiable outcome
- 232 Maker Faires in 27 Countries across 5 Continents in 2025
- +2 more outcomes
Companies that use Maker Faire
Customer profileNamed customers5 records
Segments5 records
Ideal customer profiles5 records
Maker Faire technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Maker Faire partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core.
- xToolcoreWorkshop, Coal Shed, and Activity Sponsor for Maker Faire Bay Area 2026. Provides laser cutters and tools showcased at the event. xTool products are featured in maker demonstrations and workshops.
- Microchip Technology InccoreSponsor for Maker Faire Bay Area 2026. Provides microcontrollers and development tools for maker projects. Products featured in electronics and embedded systems exhibits.
- MimakicoreMedia, Community, and Exhibiting Sponsor. Provides large-format printing solutions showcased at maker exhibits.
- iFixitcoreMedia, Community, and Exhibiting Sponsor. Right-to-repair advocacy and tools align with maker movement values. Featured at sustainability and repair-focused exhibits.
- SnapmakercoreMedia, Community, and Exhibiting Sponsor. 3-in-1 maker tools (3D printing, laser cutting, CNC) showcased at the event.
Scale indicators8 records
Recent moves6 records
Expansion highlights5 records
Maker Faire competitors and assessment
Company assessmentDirect peers
- VidCon: Annual conference and festival for online video creators and fans. Comparable to Maker Faire as a community event that brings together creators, fans, and sponsoring brands, with tiered ticketing and a multi-track program.
- Instructables (Autodesk): Online DIY/maker community platform owned by Autodesk. Direct competitor in the maker community space; together with Maker Faire's Yearbook and Call for Makers, these platforms serve overlapping audiences of hobbyists and creators.
- South by Southwest (SXSW): Annual multi-track festival combining technology, music, film, and education in Austin. Comparable to Maker Faire in its multi-category format, large corporate sponsor roster, and emphasis on emerging tech and creative community.
- PAX (Penny Arcade Expo): Multi-city consumer gaming convention operated by ReedPop. Closely comparable to Maker Faire's regional Featured Faires structure with tiered tickets, exhibitor floors, and corporate sponsorships serving a passionate enthusiast community.
- SparkFun Electronics: Electronics education and maker tools retailer with a strong community focus. Comparable to Maker Faire's maker ecosystem participants and frequently exhibits at faires; overlapping target audience of electronics hobbyists and educators.
- Burning Man Project: Operates the large-scale participatory Burning Man event in Nevada. Comparable to Maker Faire as a community-driven, participatory cultural event with global regional reach and a strong DIY ethos.
- Adafruit Industries: Open-source hardware company and major maker community organizer. Overlapping audience with Maker Faire attendees; Adafruit regularly exhibits and is a longstanding presence in the maker ecosystem.
- Comic-Con International: Operator of the largest consumer pop culture convention in the US (San Diego Comic-Con). Closely comparable to Maker Faire as a flagship consumer convention/expo with tiered ticketing, exhibitor fees, corporate sponsorships, and a global community of passionate attendees.
Broad incumbents
- TED Conferences: Large-scale ideas conference with a global community and significant sponsorship/book/media ecosystem. Broader incumbent in the curated event space; comparable premium pricing, sponsor packaging, and brand-led event model, though focused on intellectual rather than hands-on content.
Emerging players
- FIRST Robotics: Operates K-12 robotics competitions with a comparable STEAM education mission and youth/family audience. Adjacent event-based STEAM organization that competes for school budgets and student engagement that Maker Faire also targets through School Maker Faires and Field Trip Day.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Maker Faire social profiles
Digital presenceMaker Faire financial estimates
Financial estimateRevenue estimate
Valuation estimate
Maker Faire leadership team
Management profileNumber of profiles
Profiles1 record
Maker Faire funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Maker Faire M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Maker Faire
What does Maker Faire do?
Maker Faire organizes and produces a global portfolio of family-friendly festivals celebrating invention, creativity, and the Maker Movement, anchored by the flagship Bay Area event launched in 2006. The company licenses the Maker Faire brand to local producers worldwide, enabling Community Faires, School Maker Faires, and regional Featured/Global Faires, while monetizing through ticket sales, exhibitor booth fees, licensing royalties, and corporate sponsorships.
Is Maker Faire a public or private company?
Maker Faire is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Maker Faire founded?
Maker Faire was founded in 2006. It employs 11 to 50 people.
Where is Maker Faire based?
Maker Faire is headquartered in San Mateo, United States, in the North America region.
How does Maker Faire make money?
Five revenue lines are on record. Event Ticket Sales are the primary driver. The others are exhibitor and Maker Booth Fees, licensing Fees, sponsorship and Corporate Partnerships and field Trip Day School Group Bookings.
Who are Maker Faire's main competitors?
Direct peers on record are VidCon, Instructables (Autodesk), South by Southwest (SXSW), PAX (Penny Arcade Expo), SparkFun Electronics, Burning Man Project, Adafruit Industries and Comic-Con International. TED Conferences is listed as a broad incumbent. FIRST Robotics is listed as an emerging player.
Does Maker Faire have an API?
No public API is recorded for Maker Faire.
What industry is Maker Faire in?
Maker Faire's product category is Community Maker Festivals & Event Licensing. Its primary akta.pro industry code is MPAGAFAO, Local Community & Multi-Category Fairs, with a secondary code of MPAGAFAH, Family, Kids & Education Fairs. Its NAICS code is 56192.