MATABOO
MATABOO is a Warsaw-based B2B game development studio providing co-development, multi-platform porting, optimization, remaster/migration, and technical services to game publishers and developers using Unity, Unreal Engine 5, and proprietary engines across PC, PlayStation, Xbox, Nintendo Switch, and Amazon Luna.
- Company typePrivate
- Founded2019
- HeadquartersWarsaw, Poland
- Headcount51–100
- GTM typeB2B
- OfferingServices
What MATABOO does
MATABOO is a privately held B2B game development studio headquartered in Warsaw, Poland (Władysława Szpilmana 6, 02-634 Warsaw), founded in 2019 by co-founders Sławomir Bubel (CEO) and Cyryl Matuszewski (CTO). The studio provides end-to-end co-development and technical services to game publishers and developers, including game co-development, multi-platform porting, engine migration and remaster work, performance optimization, tool development, technical audits, compliance QA, and ongoing maintenance. Service delivery spans PC, PlayStation 4/5, Xbox One/Series S/X, Nintendo Switch, and Amazon Luna, using Unity, Unreal Engine (including UE5 features such as Lumen and Nanite), and proprietary engines. The company has co-developed or ported 40 titles and has grown to over 70 employees with a reported 30% year-over-year headcount increase.
The business model is project-based B2B professional services, pricing is quote-driven and not publicly disclosed, and go-to-market relies on direct outreach, industry reputation, referrals, and a portfolio-led website (mataboo.com) rather than a content or channel-marketing program. The client base is concentrated in mid-tier European and international game publishers and developers; named customers include Warner Bros. Games (co-development on Gotham Knights and Suicide Squad: Kill the Justice League), GSC Game World (S.T.A.L.K.E.R.: Legends of the Zone Trilogy porting), Bloober Team (Medium), Frogwares (Sinking City Remastered, Sherlock Holmes titles), Kepler Interactive/Awaceb (Tchia on Switch), Untold Tales Games, All in! Games, The Farm 51 (Chernobylite), Illusion Ray, TATE Multimedia, CreepyJar, Team17, and Varsav Game Studios.
The studio has selectively extended its offering beyond traditional game development into R&D projects and virtual production/XR work, including a virtual stage design project for a Polish TV show ('Kto to wie?'), and demonstrates technical depth in procedural asset generation (Houdini + Nanite) and low-level platform optimization. No external investors, parent company, or funding rounds are disclosed; ownership appears founder-controlled with no public listing or institutional capital documented in available sources.
MATABOO firmographics
Firmographics- Name
- MATABOO
- Legal name
- MATABOO
- Website
- https://mataboo.com
- Company type
- Private
- Founded year
- 2019
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- MATABOO is a Warsaw-based B2B game development studio providing co-development, multi-platform porting, optimization, remaster/migration, and technical services to game publishers and developers using Unity, Unreal Engine 5, and proprietary engines across PC, PlayStation, Xbox, Nintendo Switch, and Amazon Luna.
- Ownership category
- akta.pro rank
Where MATABOO is headquartered
LocationHeadquarters
- HQ city
- Warsaw
- HQ country
- Poland
- HQ region
- Europe
Offices1 record
Markets served
MATABOO business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Co-development Services: MATABOO co-develops games with publishers and other studios, contributing to design, content creation, gameplay programming, and full project delivery.
- Game Porting Services: Porting games to new platforms (PC, PlayStation, Xbox, Nintendo Switch, cloud platforms), generating revenue through project-based service contracts.
- Game Optimization & Technical Services: Performance optimization, bug fixing, technical audits, and game maintenance services for existing titles.
- R&D and Virtual Production Projects: Research and development projects and virtual production work for undisclosed clients and broadcast partners.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Monthly | B2B contractor rates for game development roles (C++ developer) |
Go-to-market motion1 record
Distribution channels1 record
Marketing channels4 records
MATABOO product offering
Product offeringCore offering
MATABOO is a B2B game development studio providing co-development, porting, optimization, design, tool development, maintenance, and compliance QA services to game publishers and developers. The company works across PC, PlayStation 4/5, Xbox One/Series S/X, Nintendo Switch, and Amazon Luna platforms using Unity, Unreal Engine (including UE5), and proprietary engines. Engagements are project-based, contributing to design, content creation, gameplay programming, bug fixing, and full project delivery alongside primary developers.
Product overview
MATABOO is a game development studio providing complete end-to-end game development support services rather than a single unified product. The company operates a portfolio of interconnected service offerings including Game Co-Development (new game creation with development partners), Game Porting (cross-platform adaptation), Game Tool Development, Game Maintenance, Optimizations, Technical Audits, Game Design, Compliance QA, and R&D Projects. These services are delivered across multiple technology platforms (PC, PlayStation, Xbox, Nintendo Switch, Amazon Luna) using engines including Unity and Unreal Engine. The company also offers specialized Game Remaster Development services for bringing classic titles to modern platforms with enhanced features.
Differentiator
Problem solved
Functional benefit
Products and services
- Game Co-Development Services Collaborative game development partnership where MATABOO works alongside primary developers to create new video game titles, contributing expertise across design, programming, and content creation. Targeted at game publishers and studios needing additional development capacity.
- Game Porting Services Adaptation of existing video games to run on different platforms including PC, PlayStation 4/5, Xbox One/Series S/X, Nintendo Switch, and Amazon Luna, ensuring feature parity and optimized performance. Delivered to game publishers and developers for cross-platform release.
- Game Tool Development Custom software tools and utilities built to support game development processes, including development and addition of new functionalities to existing game engines. Targeted at internal studio pipelines and partner studios.
- Game Maintenance Services Ongoing support and updates for released games including bug fixing, implementation improvements, and post-launch technical support. Provided to publishers and developers on already-shipped titles.
- Game Optimization Services Performance enhancement services for video games including frame rate optimization, memory management, and support for upscaling technologies like DLSS, FSR, and TSR across platforms. Targeted at game publishers optimizing existing or in-development titles.
- Technical Audits Comprehensive technical assessment of game code, architecture, and performance to identify issues, risks, and improvement opportunities for game publishers and developers.
- Game Design Services Creative and design services for video game development including gameplay mechanics design, level design, and overall game experience shaping. Targeted at publishers and developers seeking creative support.
- Compliance QA Services Quality assurance testing to ensure games meet platform requirements, certification standards, and regulatory compliance across different markets. Provided to publishers submitting titles for console and regional release.
- R&D Projects Research and development initiatives exploring new technologies, techniques, and capabilities in game development, often involving emerging platforms, engines, and virtual production/XR workflows. Targeted at undisclosed clients and broadcast partners.
- Game Remaster Development Complete overhaul and remastering of existing game titles, including engine migration, enhanced visuals, new features, and modern upscaling technology support. Delivered for publishers such as Frogwares on titles like The Sinking City Remastered.
Quantifiable outcome
- 40 big titles co-developed and ported
- +3 more outcomes
Companies that use MATABOO
Customer profileNamed customers13 records
Segments1 record
Ideal customer profiles1 record
MATABOO technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
MATABOO partnerships and signals
Strategic signalPartnerships
13 partnerships are on record, tiered core, flagship and minor.
- Untold Tales GamescoreMATABOO has worked with Untold Tales Games on multiple projects, serving as their go-to partner for porting and optimization projects requiring tight delivery schedules. Notable project: Golf Club: Wasteland (Compliance QA). CEO Maciej Łączny describes MATABOO as experienced, professional, with a 'can do' attitude.
- All in! GamescoreMATABOO worked with All in! Games on several projects, serving as their preferred partner for porting and optimization projects on tight schedules. COO Marcin Kawa highlights professionalism, timeliness, and high quality.
- Bloober TeamcoreBloober Team is a long-standing partner for MATABOO. They collaborated on development, optimization, and porting of the horror game Medium. Lead Producer Szymon Erdmański cites professionalism, timeliness, and high quality alongside a positive working relationship.
- Illusion Ray SAcoreMATABOO collaborated with Illusion Ray SA on The Beast Inside, a psychological horror game. CEO Łukasz Smaga reports all deadlines were met, issues approached professionally, and the atmosphere was friendly.
- FrogwarescoreFrogwares is a key client partner for MATABOO, having collaborated on multiple games. Services include technical guidance and porting across a variety of platforms. Projects include The Sinking City Remastered (rebuilt on UE5) and Sherlock Holmes titles. Head of Publishing Sergiy Oganesyan describes the team as awesome and supportive.
- GSC Game WorldflagshipGSC Game World partnered with MATABOO for the S.T.A.L.K.E.R.: Legends of the Zone Trilogy, bringing the original S.T.A.L.K.E.R. trilogy to PlayStation 4, Xbox One, and Nintendo Switch for the first time with new interface, refined visuals, and adapted shooting systems.
- Warner Bros. GamesflagshipMATABOO served as a co-development partner on Gotham Knights (with WB Games Montreal) and Suicide Squad: Kill the Justice League. These are high-profile AAA-adjacent titles with major international publishers.
- Kepler Interactive / AwacebcoreMATABOO handled the Nintendo Switch port of Tchia, a tropical open-world adventure published by Kepler Interactive and developed by Awaceb. Tchia received multiple industry awards including Games for Impact at The Game Awards 2023.
- The Farm 51coreMATABOO provided optimization and porting services for Chernobylite across PC, Xbox Series X/S, Xbox One, PlayStation 4, and PlayStation 5 platforms.
- TATE MultimediacoreMATABOO partnered with TATE Multimedia for the multi-platform porting of Kao the Kangaroo across Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and Nintendo Switch.
- CreepyJarminorMATABOO handled porting of Green Hell to Xbox One and PlayStation 4 platforms.
- Team17minorMATABOO contributed development work to WORMS W.M.D., published by Team17.
- Varsav Game StudiosminorMATABOO provided development services for Bee Simulator, developed by Varsav Game Studios and published by Nacon.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
MATABOO competitors and assessment
Company assessmentBroad incumbents
- Keywords Studios: Largest publicly listed provider of game services (localization, QA, art, co-development, engineering). Overlaps with MATABOO's technical services and QA but covers a much broader services portfolio at global scale.
- Sumo Digital: UK-based co-development and porting studio (now part of Tencent), known for work on Crackdown 3, Sackboy, and many publisher collaborations. Overlaps with MATABOO's co-development services at a larger and now well-capitalized scale.
- Virtuos: One of the largest global game outsourcing studios with extensive co-development, porting, art, and engineering services. Comparable business model to MATABOO but at significantly larger scale and broader service scope.
- Saber Interactive: Major game co-development and porting studio known for Switch and multi-platform ports of AAA titles (e.g., The Witcher 3, Crysis Remastered). Closely aligned with MATABOO's porting and co-development offering but at substantially larger scale.
Direct peers
- Pingle Studio: Porting and co-development studio with strong multi-platform expertise (PC, console, mobile). Comparable to MATABOO in service mix and target customer base, with a similar Eastern European delivery footprint.
- Engine Software: Dutch game development and porting studio with a long track record of multi-platform ports (Wii, 3DS, Switch, PlayStation, Xbox). Directly comparable to MATABOO for porting-led engagements with publishers.
- Aspyr Media: Game porting and remaster specialist famous for bringing titles such as Borderlands, Civilization, and Star Wars games to new platforms. Highly comparable to MATABOO's porting and remaster development services.
- Climax Studios: UK-based game development and porting services provider with multi-platform experience including PlayStation, Xbox, and Nintendo Switch titles. Comparable in service offering and customer profile to MATABOO's co-development and porting practice.
- QLOC: Polish game porting and co-development studio specializing in PlayStation, Xbox, Nintendo Switch, and PC ports. Directly comparable to MATABOO by geography, services (porting, optimization, co-development), and customer profile (mid-to-large publishers).
Others
- Black Drakkar Games: Game studio cross-linked from MATABOO's own website ('See also: Black Drakkar Games'). Sits adjacent to MATABOO in the Warsaw ecosystem and likely shares talent or operating overlap, making it ecosystem-related rather than a direct competing vendor.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
MATABOO social profiles
Digital presenceMATABOO financial estimates
Financial estimateRevenue estimate
Valuation estimate
MATABOO leadership team
Management profileNumber of profiles
Profiles2 records
MATABOO funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
MATABOO M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about MATABOO
What does MATABOO do?
MATABOO is a B2B game development studio providing co-development, porting, optimization, design, tool development, maintenance, and compliance QA services to game publishers and developers. The company works across PC, PlayStation 4/5, Xbox One/Series S/X, Nintendo Switch, and Amazon Luna platforms using Unity, Unreal Engine (including UE5), and proprietary engines. Engagements are project-based, contributing to design, content creation, gameplay programming, bug fixing, and full project delivery alongside primary developers.
Is MATABOO a public or private company?
MATABOO is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was MATABOO founded?
MATABOO was founded in 2019. It employs 51 to 100 people.
Where is MATABOO based?
MATABOO is headquartered in Warsaw, Poland, in the Europe region.
How does MATABOO make money?
Four revenue lines are on record. Game Co-development Services are the primary driver. The others are game Porting Services, game Optimization & Technical Services and R&D and Virtual Production Projects.
Who are MATABOO's main competitors?
Broad incumbents on record are Keywords Studios, Sumo Digital, Virtuos and Saber Interactive. Direct peers are Pingle Studio, Engine Software, Aspyr Media, Climax Studios and QLOC. Black Drakkar Games is listed as an others.
Does MATABOO have an API?
No public API is recorded for MATABOO.