Ballistic Moon
Ballistic Moon was a Woking-based UK game studio that developed the rebuilt and enhanced Until Dawn remake for PlayStation 5 and PC using Unreal Engine 5 before laying off its staff in late 2024 and formally dissolving in February 2026.
- Company typePrivate
- Founded2020
- HeadquartersFarnborough, United Kingdom
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What Ballistic Moon does
Ballistic Moon Ltd. was a UK-based independent game development studio headquartered in Woking, Surrey, founded around 2019–2020 by three former Supermassive Games employees — Duncan Kershaw (Production & Business Director), Neil McEwan (Creative Director), and Chris Lamb (Technology Director) — with Chris Lamb credited as lead engineer on the original BAFTA-winning Until Dawn at Supermassive. The studio's sole commercial product was a rebuilt and enhanced remake of Until Dawn for PlayStation 5 and PC, developed on Unreal Engine 5 and released on October 4, 2024.
Until Dawn (Rebuilt and Enhanced) was distributed directly to consumers through Sony's PlayStation Store for PS5 and through PC digital storefronts, monetized via a one-time purchase license with no live-service or post-launch DLC model disclosed. Marketing relied on the studio's own website, blog content, and Instagram presence. The remake received a Metacritic score of 70, nine points below the original's 79, indicating weaker-than-expected critical reception.
Operationally, Ballistic Moon was a small, privately held studio with 11–50 employees, no disclosed venture or institutional funding, and no parent company. Following the October 2024 launch, the studio laid off 40 employees in September 2024 and an additional 20 developers in subsequent months; remaining staff were made redundant by December 2024. An application to strike the company from Companies House was filed in November 2025, and a final closure notice was published on February 3, 2026, formally dissolving the entity.
Ballistic Moon firmographics
Firmographics- Name
- Ballistic Moon
- Legal name
- Ballistic Moon Ltd.
- Website
- https://ballisticmoon.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Closed
- Headcount range
- 11–50 employees
- Short description
- Ballistic Moon was a Woking-based UK game studio that developed the rebuilt and enhanced Until Dawn remake for PlayStation 5 and PC using Unreal Engine 5 before laying off its staff in late 2024 and formally dissolving in February 2026.
- Ownership category
- akta.pro rank
Where Ballistic Moon is headquartered
LocationHeadquarters
- HQ city
- Farnborough
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Ballistic Moon business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Game Sales: One-time purchase revenue from Until Dawn remake sold as a console and PC game. Traditional video game retail model through PlayStation Store and PC digital distribution platforms.
Go-to-market motion1 record
Distribution channels2 records
Marketing channels2 records
Ballistic Moon product offering
Product offeringCore offering
Ballistic Moon is a UK-based game development studio that built and released Until Dawn (Rebuilt and Enhanced), a rebuilt and enhanced version of the classic 2015 horror game for PlayStation 5 and PC. The studio developed the title using Unreal Engine 5, focusing on improved graphics, modernized gameplay mechanics, and cinematic horror entertainment for console and PC gamers. Its sole commercial product was this single-player narrative horror remake.
Product overview
Ballistic Moon was a single-product game studio that developed Until Dawn (Rebuilt and Enhanced), a remake of the original 2015 horror game, exclusively for PlayStation 5 and PC. The studio's only product was this enhanced version, which launched in October 2024.
Differentiator
Problem solved
Functional benefit
Products and services
- Until Dawn (Rebuilt and Enhanced) A rebuilt and enhanced version of the original 2015 Until Dawn horror game, developed for PlayStation 5 and PC with improved graphics, modernized gameplay mechanics, and a cinematic interactive horror experience for PlayStation 5 and PC gamers.
Quantifiable outcome
- Until Dawn remake received Metacritic score of 70 compared to original's 79
Companies that use Ballistic Moon
Customer profileSegments1 record
Ideal customer profiles1 record
Ballistic Moon technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
Ballistic Moon partnerships and signals
Strategic signalScale indicators2 records
Recent moves6 records
Expansion highlights1 record
Ballistic Moon competitors and assessment
Company assessmentDirect peers
- Bluepoint Games: Studio specializing in high-profile remasters and remakes (Shadow of the Colossus, Demon's Souls). Closest analog to Ballistic Moon's single-product remake business model and console-native engineering approach.
- Ninja Theory: UK-based (Cambridge) developer of cinematic, narrative action games (Hellblade: Senua's Sacrifice). Comparable in size, UK origin, and cinematic narrative game focus; now part of Microsoft/Xbox Game Studios.
- Saber Interactive: Developer with strong pedigree in ports and remasters (The Witcher 3 next-gen, Crysis Remastered, Halo: The Master Chief Collection). Comparable business model anchored around high-profile console/PC remakes and rebuilds.
- Remedy Entertainment: Finnish developer of narrative-driven cinematic games (Alan Wake, Control, Max Payne). Comparable in its emphasis on cinematic, story-led experiences and console-native development.
- Supermassive Games: UK-based narrative horror studio that created the original Until Dawn (BAFTA-winning) and continues to lead the genre with The Dark Pictures Anthology. Direct lineage — Ballistic Moon's three co-founders all came from Supermassive and led engineering on the original title the new studio was remaking.
- Bloober Team: Polish horror studio behind Layers of Fear, Observer, and the Silent Hill 2 remake. Direct peer in narrative psychological horror and high-profile horror IP remakes on console/PC.
- Red Barrels: Montreal-based independent studio behind the Outlast series. Comparable independent horror developer targeting console and PC with cinematic, narrative-driven horror.
- Frictional Games: Swedish independent horror studio behind Amnesia: The Dark Descent and SOMA. Closely comparable in scale and model — a small, focused team building narrative horror experiences for PC and console.
Regional players
- Sumo Digital: UK-based studio (Sheffield) known for co-development work and ports/remasters. Comparable as a UK studio working on third-party and remake-style projects for global publishers.
- Creative Assembly: UK-based (Horsham, West Sussex) developer of Total War and Alien: Isolation. Comparable as a UK-headquartered premium console/PC developer, but much larger and owned by Sega.
Market position
Strengths1 record
Weaknesses4 records
Competitive moat3 records
Key risks5 records
Key highlights4 records
Customer concentration
Ballistic Moon social profiles
Digital presenceBallistic Moon financial estimates
Financial estimateRevenue estimate
Valuation estimate
Ballistic Moon leadership team
Management profileNumber of profiles
Ballistic Moon funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Ballistic Moon M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Ballistic Moon
What does Ballistic Moon do?
Ballistic Moon is a UK-based game development studio that built and released Until Dawn (Rebuilt and Enhanced), a rebuilt and enhanced version of the classic 2015 horror game for PlayStation 5 and PC. The studio developed the title using Unreal Engine 5, focusing on improved graphics, modernized gameplay mechanics, and cinematic horror entertainment for console and PC gamers. Its sole commercial product was this single-player narrative horror remake.
Is Ballistic Moon a public or private company?
Ballistic Moon is a private company. It is classified as founder individual operated bootstrapped and is currently closed.
When was Ballistic Moon founded?
Ballistic Moon was founded in 2020. It employs 11 to 50 people.
Where is Ballistic Moon based?
Ballistic Moon is headquartered in Farnborough, United Kingdom, in the Europe region.
How does Ballistic Moon make money?
One revenue line is on record: game Sales.
Who are Ballistic Moon's main competitors?
Direct peers on record are Bluepoint Games, Ninja Theory, Saber Interactive, Remedy Entertainment, Supermassive Games, Bloober Team, Red Barrels and Frictional Games. Regional players are Sumo Digital and Creative Assembly.
Does Ballistic Moon have an API?
No public API is recorded for Ballistic Moon.