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Ballistic Moon

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uuid0024h5n

Namestring
Ballistic Moon
Legal namestring
Ballistic Moon Ltd.
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Ballistic Moon Ltd. was a UK-based independent game development studio headquartered in Woking, Surrey, founded around 2019–2020 by three former Supermassive Games employees — Duncan Kershaw (Production & Business Director), Neil McEwan (Creative Director), and Chris Lamb (Technology Director) — with Chris Lamb credited as lead engineer on the original BAFTA-winning Until Dawn at Supermassive. The studio's sole commercial product was a rebuilt and enhanced remake of Until Dawn for PlayStation 5 and PC, developed on Unreal Engine 5 and released on October 4, 2024.

Until Dawn (Rebuilt and Enhanced) was distributed directly to consumers through Sony's PlayStation Store for PS5 and through PC digital storefronts, monetized via a one-time purchase license with no live-service or post-launch DLC model disclosed. Marketing relied on the studio's own website, blog content, and Instagram presence. The remake received a Metacritic score of 70, nine points below the original's 79, indicating weaker-than-expected critical reception.

Operationally, Ballistic Moon was a small, privately held studio with 11–50 employees, no disclosed venture or institutional funding, and no parent company. Following the October 2024 launch, the studio laid off 40 employees in September 2024 and an additional 20 developers in subsequent months; remaining staff were made redundant by December 2024. An application to strike the company from Companies House was filed in November 2025, and a final closure notice was published on February 3, 2026, formally dissolving the entity.

Short descriptiontext

Ballistic Moon was a Woking-based UK game studio that developed the rebuilt and enhanced Until Dawn remake for PlayStation 5 and PC using Unreal Engine 5 before laying off its staff in late 2024 and formally dissolving in February 2026.

Operating statusenum
Closed
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersFarnborough, United Kingdom
HQ citystring
Farnborough
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game development, horror game studio, console game development, game remake development, cinematic game production
Product category
Video Game Development
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Game Sales
TypeOne Time License
Description

One-time purchase revenue from Until Dawn remake sold as a console and PC game. Traditional video game retail model through PlayStation Store and PC digital distribution platforms.

ballisticmoon.com
Marketing channels2 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Ballistic Moon is a UK-based game development studio that built and released Until Dawn (Rebuilt and Enhanced), a rebuilt and enhanced version of the classic 2015 horror game for PlayStation 5 and PC. The studio developed the title using Unreal Engine 5, focusing on improved graphics, modernized gameplay mechanics, and cinematic horror entertainment for console and PC gamers. Its sole commercial product was this single-player narrative horror remake.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Until Dawn remake received Metacritic score of 70 compared to original's 79
Product overview1 text field

Ballistic Moon was a single-product game studio that developed Until Dawn (Rebuilt and Enhanced), a remake of the original 2015 horror game, exclusively for PlayStation 5 and PC. The studio's only product was this enhanced version, which launched in October 2024.

Product and service1 record
1Until Dawn (Rebuilt and Enhanced)
CategoryVideo Game
Description

A rebuilt and enhanced version of the original 2015 Until Dawn horror game, developed for PlayStation 5 and PC with improved graphics, modernized gameplay mechanics, and a cinematic interactive horror experience for PlayStation 5 and PC gamers.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight1 record

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Studio specializing in high-profile remasters and remakes (Shadow of the Colossus, Demon's Souls). Closest analog to Ballistic Moon's single-product remake business model and console-native engineering approach.

TypeDirect peer
Description

UK-based (Cambridge) developer of cinematic, narrative action games (Hellblade: Senua's Sacrifice). Comparable in size, UK origin, and cinematic narrative game focus; now part of Microsoft/Xbox Game Studios.

TypeDirect peer
Description

Developer with strong pedigree in ports and remasters (The Witcher 3 next-gen, Crysis Remastered, Halo: The Master Chief Collection). Comparable business model anchored around high-profile console/PC remakes and rebuilds.

TypeDirect peer
Description

Finnish developer of narrative-driven cinematic games (Alan Wake, Control, Max Payne). Comparable in its emphasis on cinematic, story-led experiences and console-native development.

TypeRegional player
Description

UK-based studio (Sheffield) known for co-development work and ports/remasters. Comparable as a UK studio working on third-party and remake-style projects for global publishers.

TypeRegional player
Description

UK-based (Horsham, West Sussex) developer of Total War and Alien: Isolation. Comparable as a UK-headquartered premium console/PC developer, but much larger and owned by Sega.

TypeDirect peer
Description

UK-based narrative horror studio that created the original Until Dawn (BAFTA-winning) and continues to lead the genre with The Dark Pictures Anthology. Direct lineage — Ballistic Moon's three co-founders all came from Supermassive and led engineering on the original title the new studio was remaking.

TypeDirect peer
Description

Polish horror studio behind Layers of Fear, Observer, and the Silent Hill 2 remake. Direct peer in narrative psychological horror and high-profile horror IP remakes on console/PC.

TypeDirect peer
Description

Montreal-based independent studio behind the Outlast series. Comparable independent horror developer targeting console and PC with cinematic, narrative-driven horror.

TypeDirect peer
Description

Swedish independent horror studio behind Amnesia: The Dark Descent and SOMA. Closely comparable in scale and model — a small, focused team building narrative horror experiences for PC and console.

Market position
Strengths1 record

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights4 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Ballistic Moon

Video Game Developmentballisticmoon.com

Ballistic Moon was a Woking-based UK game studio that developed the rebuilt and enhanced Until Dawn remake for PlayStation 5 and PC using Unreal Engine 5 before laying off its staff in late 2024 and formally dissolving in February 2026.

What Ballistic Moon does

Ballistic Moon Ltd. was a UK-based independent game development studio headquartered in Woking, Surrey, founded around 2019–2020 by three former Supermassive Games employees — Duncan Kershaw (Production & Business Director), Neil McEwan (Creative Director), and Chris Lamb (Technology Director) — with Chris Lamb credited as lead engineer on the original BAFTA-winning Until Dawn at Supermassive. The studio's sole commercial product was a rebuilt and enhanced remake of Until Dawn for PlayStation 5 and PC, developed on Unreal Engine 5 and released on October 4, 2024.

Until Dawn (Rebuilt and Enhanced) was distributed directly to consumers through Sony's PlayStation Store for PS5 and through PC digital storefronts, monetized via a one-time purchase license with no live-service or post-launch DLC model disclosed. Marketing relied on the studio's own website, blog content, and Instagram presence. The remake received a Metacritic score of 70, nine points below the original's 79, indicating weaker-than-expected critical reception.

Operationally, Ballistic Moon was a small, privately held studio with 11–50 employees, no disclosed venture or institutional funding, and no parent company. Following the October 2024 launch, the studio laid off 40 employees in September 2024 and an additional 20 developers in subsequent months; remaining staff were made redundant by December 2024. An application to strike the company from Companies House was filed in November 2025, and a final closure notice was published on February 3, 2026, formally dissolving the entity.

Ballistic Moon firmographics

Firmographics
Name
Ballistic Moon
Legal name
Ballistic Moon Ltd.
Website
https://ballisticmoon.com
Company type
Private
Founded year
2020
Operating status
Closed
Headcount range
11–50 employees
Short description
Ballistic Moon was a Woking-based UK game studio that developed the rebuilt and enhanced Until Dawn remake for PlayStation 5 and PC using Unreal Engine 5 before laying off its staff in late 2024 and formally dissolving in February 2026.
Ownership category
akta.pro rank

Where Ballistic Moon is headquartered

Location

Headquarters

HQ city
Farnborough
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

Ballistic Moon business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Game Sales: One-time purchase revenue from Until Dawn remake sold as a console and PC game. Traditional video game retail model through PlayStation Store and PC digital distribution platforms.

Go-to-market motion1 record

Distribution channels2 records

Marketing channels2 records

Ballistic Moon product offering

Product offering

Core offering

Ballistic Moon is a UK-based game development studio that built and released Until Dawn (Rebuilt and Enhanced), a rebuilt and enhanced version of the classic 2015 horror game for PlayStation 5 and PC. The studio developed the title using Unreal Engine 5, focusing on improved graphics, modernized gameplay mechanics, and cinematic horror entertainment for console and PC gamers. Its sole commercial product was this single-player narrative horror remake.

Product overview

Ballistic Moon was a single-product game studio that developed Until Dawn (Rebuilt and Enhanced), a remake of the original 2015 horror game, exclusively for PlayStation 5 and PC. The studio's only product was this enhanced version, which launched in October 2024.

Differentiator

Problem solved

Functional benefit

Products and services

  • Until Dawn (Rebuilt and Enhanced) A rebuilt and enhanced version of the original 2015 Until Dawn horror game, developed for PlayStation 5 and PC with improved graphics, modernized gameplay mechanics, and a cinematic interactive horror experience for PlayStation 5 and PC gamers.

Quantifiable outcome

  • Until Dawn remake received Metacritic score of 70 compared to original's 79

Companies that use Ballistic Moon

Customer profile

Segments1 record

Ideal customer profiles1 record

Ballistic Moon technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Ballistic Moon partnerships and signals

Strategic signal

Scale indicators2 records

Recent moves6 records

Expansion highlights1 record

Ballistic Moon competitors and assessment

Company assessment

Direct peers

  • Bluepoint Games: Studio specializing in high-profile remasters and remakes (Shadow of the Colossus, Demon's Souls). Closest analog to Ballistic Moon's single-product remake business model and console-native engineering approach.
  • Ninja Theory: UK-based (Cambridge) developer of cinematic, narrative action games (Hellblade: Senua's Sacrifice). Comparable in size, UK origin, and cinematic narrative game focus; now part of Microsoft/Xbox Game Studios.
  • Saber Interactive: Developer with strong pedigree in ports and remasters (The Witcher 3 next-gen, Crysis Remastered, Halo: The Master Chief Collection). Comparable business model anchored around high-profile console/PC remakes and rebuilds.
  • Remedy Entertainment: Finnish developer of narrative-driven cinematic games (Alan Wake, Control, Max Payne). Comparable in its emphasis on cinematic, story-led experiences and console-native development.
  • Supermassive Games: UK-based narrative horror studio that created the original Until Dawn (BAFTA-winning) and continues to lead the genre with The Dark Pictures Anthology. Direct lineage — Ballistic Moon's three co-founders all came from Supermassive and led engineering on the original title the new studio was remaking.
  • Bloober Team: Polish horror studio behind Layers of Fear, Observer, and the Silent Hill 2 remake. Direct peer in narrative psychological horror and high-profile horror IP remakes on console/PC.
  • Red Barrels: Montreal-based independent studio behind the Outlast series. Comparable independent horror developer targeting console and PC with cinematic, narrative-driven horror.
  • Frictional Games: Swedish independent horror studio behind Amnesia: The Dark Descent and SOMA. Closely comparable in scale and model — a small, focused team building narrative horror experiences for PC and console.

Regional players

  • Sumo Digital: UK-based studio (Sheffield) known for co-development work and ports/remasters. Comparable as a UK studio working on third-party and remake-style projects for global publishers.
  • Creative Assembly: UK-based (Horsham, West Sussex) developer of Total War and Alien: Isolation. Comparable as a UK-headquartered premium console/PC developer, but much larger and owned by Sega.

Market position

Strengths1 record

Weaknesses4 records

Competitive moat3 records

Key risks5 records

Key highlights4 records

Customer concentration

Ballistic Moon social profiles

Digital presence

Ballistic Moon financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Ballistic Moon leadership team

Management profile

Number of profiles

Ballistic Moon funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Ballistic Moon M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Ballistic Moon

What does Ballistic Moon do?

Ballistic Moon is a UK-based game development studio that built and released Until Dawn (Rebuilt and Enhanced), a rebuilt and enhanced version of the classic 2015 horror game for PlayStation 5 and PC. The studio developed the title using Unreal Engine 5, focusing on improved graphics, modernized gameplay mechanics, and cinematic horror entertainment for console and PC gamers. Its sole commercial product was this single-player narrative horror remake.

Is Ballistic Moon a public or private company?

Ballistic Moon is a private company. It is classified as founder individual operated bootstrapped and is currently closed.

When was Ballistic Moon founded?

Ballistic Moon was founded in 2020. It employs 11 to 50 people.

Where is Ballistic Moon based?

Ballistic Moon is headquartered in Farnborough, United Kingdom, in the Europe region.

How does Ballistic Moon make money?

One revenue line is on record: game Sales.

Who are Ballistic Moon's main competitors?

Direct peers on record are Bluepoint Games, Ninja Theory, Saber Interactive, Remedy Entertainment, Supermassive Games, Bloober Team, Red Barrels and Frictional Games. Regional players are Sumo Digital and Creative Assembly.

Does Ballistic Moon have an API?

No public API is recorded for Ballistic Moon.

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Live signals
GamesIndustry.bizUntil Dawn remake dev Ballistic Moon has closedBallistic Moon, the Woking-based developer behind the 2024 Until Dawn remake, has been dissolved after an application to remove the studio from Companies House was filed in November 2025, with the final closure notice published on February 3, 2026. The studio had previously laid off 40 employees in September 2024 and reportedly cut 20 more developers in the following months, leaving only the founders and a handful of staff. Founded in 2020 by three former Supermassive Games employees—production director Duncan Kershaw, creative director Neil McEwan, and technology director Chris Lamb—the studio's lifespan spanned approximately five years.KitGuruUntil Dawn remake studio Ballistic Moon has been officially dissolvedBallistic Moon Studios, the developer behind the Until Dawn remake released in October 2024, has been officially dissolved as of February 2026. The studio, founded in 2019 by former SuperMassive Games developers, saw its only project receive middling reviews with a Metacritic score of 70 compared to the original's 79, and had already laid off remaining staff by December 2024. With the studio's closure and the franchise now without a developer, Sony's plans to expand the Until Dawn universe appear to be shelved indefinitely.GamingBoltUntil Dawn Remake Studio Has Been Officially DissolvedBallistic Moon, the studio behind the Until Dawn remake, has been officially dissolved, with paperwork filed on February 3rd. The studio had laid off 40 employees in September 2024 and 20 more in December 2024. The Until Dawn remake received a Metacritic score of 70 and a player count 28% lower than Concord's launch.