GameLab Education
GameLab Education is a Santiago-based edtech company selling seven browser-based business simulation games (operations, supply chain, entrepreneurship, negotiation, revenue management, logistics, and strategy) on a per-seat license model to business schools worldwide, with 140+ institutional customers across 44 countries.
- Company typePrivate
- Founded2013
- HeadquartersSantiago, Chile
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What GameLab Education does
GameLab Education is a privately held educational technology company founded in 2013 and headquartered in Santiago, Chile. The company develops and sells a portfolio of seven browser-based business simulation games used in higher education: Sodapop (operations, inventory, and capacity management), Winegame (supply chain and the Bullwhip Effect), Startup Journey Game (new venture creation and entrepreneurship), Warehouse Game (distribution center operations and logistics), Negotiation Game (alliance-based negotiation), Pricingame (revenue management), and the Balanced Scorecard Game (strategic management). Each simulator is designed to let students apply theoretical business concepts in a risk-free environment, paired with an instructor platform that provides tests, manuals, case studies, teaching notes, sample scenarios, and an end-of-simulation debrief visualizing each student's decisions and outcomes. The underlying technology is a web-based simulation platform with no disclosed AI/ML components and no public API or SDK.
GameLab monetizes through seat-based licensing — $15.00 per student for a 6-month unlimited access period — sold via multi-year institutional contracts that bundle instructor platform access, real-time support, and customizable scenarios. The go-to-market combines direct sales to professors and business schools (contact forms, quote requests, Calendly-led meetings) with channel distribution through The Case Centre (active) and Ivey Publishing (announced as coming soon). The company claims adoption by more than 140 business schools worldwide and reports 145 institutions, 185 instructors, and roughly 24,900 cumulative student players for its Warehouse Game alone. Named institutional customers include Georgetown University, University of Michigan, Northwestern, Columbia, NYU, Dartmouth, INSEAD, University of Toronto, and several leading Latin American universities. The company operates with 1-10 employees and has not disclosed any external funding, patents, awards, regulatory actions, or AI/ML initiatives.
GameLab Education firmographics
Firmographics- Name
- GameLab Education
- Legal name
- GameLab Education
- Website
- https://gamelabeducation.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- GameLab Education is a Santiago-based edtech company selling seven browser-based business simulation games (operations, supply chain, entrepreneurship, negotiation, revenue management, logistics, and strategy) on a per-seat license model to business schools worldwide, with 140+ institutional customers across 44 countries.
- Ownership category
- akta.pro rank
GameLab Education industry classification
Industry- Product category
- Educational Technology / Business Simulation Software
- NAICS
- Business Schools and Computer and Management Training (6114), Professional and Management Development Training (611430)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372)
- akta.pro primary industry
- Simulation-Based Learning & Virtual Labs (EDAGAEAG)
- akta.pro secondary industries
- Simulation, Scenario & Serious Games Design (EDAGAKAH), Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
Keywords
Where GameLab Education is headquartered
LocationHeadquarters
- HQ city
- Santiago
- HQ country
- Chile
- HQ region
- Latin America
Markets served
GameLab Education business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Simulator Access Licensing: Per-student access to educational simulators with 6-month unlimited access period. Includes instructor platform access, real-time support, and customizable scenarios.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Per seat | Multi-year contract | Classroom Mode - Per student access |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels3 records
GameLab Education product offering
Product offeringCore offering
GameLab Education develops and licenses browser-based business simulation games for higher education, sold on a per-student subscription basis to business schools and universities. Its portfolio of seven simulators covers operations management, supply chain, entrepreneurship, logistics, negotiation, revenue management, and strategic management, each paired with an instructor platform, debriefing analytics, and customizable scenarios that enable experiential learning in a risk-free environment.
Product overview
GameLab Education is an educational technology company offering a portfolio of seven business simulation games designed for higher education and business schools. The simulations cover key business disciplines including operations management, supply chain management, entrepreneurship, negotiation, revenue management, and strategic planning. Each simulator provides a risk-free environment where students apply theoretical knowledge, with instructor platforms offering debriefing capabilities, tests, manuals, case studies, and teaching notes. The product portfolio includes Sodapop Game (operations/inventory/capacity), Winegame (supply chain/Bullwhip Effect), Startup Journey Game (entrepreneurship/new venture creation), Warehouse Game (distribution center operations), Negotiation Game (negotiation/collaborative logistics), Pricingame (revenue management/pricing), and Balanced Scorecard Game (strategic management). Trusted by more than 140 business schools worldwide.
Differentiator
Problem solved
Functional benefit
Products and services
- Sodapop Game Operations, inventory, and capacity management simulator that puts business knowledge into practice in a realistic and controlled environment for business school students.
- Winegame Supply chain simulator that visualizes problems occurring when supply chain members fail to communicate, demonstrating delays in the delivery of final products.
- Startup Journey Game Entrepreneurship and new venture creation simulator in which students experience different strategies and decisions and observe how these affect the success of their company.
- Warehouse Game Operations and logistics simulator in which each team manages a distribution center for one week, defining workers, task assignments, and task prioritization.
- Negotiation Game Negotiation simulator in which players must obtain the best savings by forming alliances and reaching agreement before time runs out.
- Pricingame Revenue management simulator in which each team assumes the role of Revenue Manager, setting prices to maximize company profits across four different stages.
- Balanced Scorecard Game Strategic management and business administration simulator built on the neXstore convenience-store case study, in which students plan and execute a new strategy following the Balanced Scorecard methodology.
Quantifiable outcome
- Trusted by 140+ business schools worldwide with 24,900+ student players
Companies that use GameLab Education
Customer profileNamed customers20 records
Segments1 record
Ideal customer profiles1 record
GameLab Education technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
GameLab Education partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- The Case CentrecoreThe Case Centre is the independent home of the case method, inspiring and transforming business education worldwide. It is a not-for-profit organization. GameLab simulators are distributed through The Case Centre to their global network of business school clients.
- Ivey PublishingcoreIvey Publishing is the leader in providing business case studies with a global perspective. It has over 39,000 products in the Ivey collection. Distribution partnership is listed as coming soon.
Scale indicators3 records
Recent moves6 records
Expansion highlights4 records
GameLab Education competitors and assessment
Company assessmentDirect peers
- Marketplace Simulations: Marketplace Simulations develops business simulations used in undergraduate and graduate business programs, covering topics like marketing, strategy, and entrepreneurship. It directly competes with GameLab's per-seat classroom licensing model and is a like-for-like comparison in business school procurement.
- Capsim: Capsim is a long-established provider of business simulations (Capstone, Foundation, etc.) used in business schools for strategy, operations, and marketing courses. It is the most direct competitor to GameLab in the higher-ed business simulation category, offering a similar portfolio across multiple business disciplines.
- Smartsims: Smartsims builds business simulations tailored for university business courses, including operations, marketing, and strategy. It is a direct, like-sized peer to GameLab focused on classroom licensing for higher education institutions.
- Interpretive Simulations: Interpretive Simulations produces business simulations (StratSim, etc.) used widely in business schools for strategy and operations courses. It is a direct competitor to GameLab in classroom-based business simulation licensing, with a comparable product catalogue and instructor-support tooling.
- Forio (now part of SugarCRM / simulation platform): Forio provides a platform for building and deploying interactive simulations and games, frequently used for business education and training. It overlaps with GameLab's browser-based simulation delivery model for business school and corporate training use cases.
Broad incumbents
- Pearson Education: Pearson is a global education publisher with textbooks, digital tools, and learning platforms across higher education. It is a broad incumbent that competes with GameLab for higher-ed teaching and learning budgets, though it does not focus exclusively on business simulations.
- Ivey Publishing: Ivey Publishing distributes business cases and learning materials (39,000+ products) to business schools worldwide. It is both a GameLab channel partner and a broad incumbent whose content catalogue competes with GameLab for the same instructor budgets.
- The Case Centre: The Case Centre is a not-for-profit distributor of business cases and teaching materials to business schools globally. It is a GameLab distribution partner and a broad incumbent aggregator in the same B2B procurement channel.
- Harvard Business Publishing Education: Harvard Business Publishing Education distributes cases, simulations, and course materials to business schools globally. While broader than GameLab (cases, articles, simulations), it is the dominant incumbent in the same procurement category and competes for the same faculty budget.
- Cengage / South-Western Educational Publishing: Cengage is a major higher-education publisher offering textbooks, digital courseware, and learning platforms used in business courses. It competes with GameLab indirectly as a broad incumbent serving the same faculty procurement category.
Market position
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
GameLab Education social profiles
Digital presenceGameLab Education financial estimates
Financial estimateRevenue estimate
Valuation estimate
GameLab Education leadership team
Management profileNumber of profiles
GameLab Education funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
GameLab Education M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about GameLab Education
What does GameLab Education do?
GameLab Education develops and licenses browser-based business simulation games for higher education, sold on a per-student subscription basis to business schools and universities. Its portfolio of seven simulators covers operations management, supply chain, entrepreneurship, logistics, negotiation, revenue management, and strategic management, each paired with an instructor platform, debriefing analytics, and customizable scenarios that enable experiential learning in a risk-free environment.
Is GameLab Education a public or private company?
GameLab Education is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was GameLab Education founded?
GameLab Education was founded in 2013. It employs 1 to 10 people.
Where is GameLab Education based?
GameLab Education is headquartered in Santiago, Chile, in the Latin America region.
How does GameLab Education make money?
One revenue line is on record: simulator Access Licensing.
Who are GameLab Education's main competitors?
Direct peers on record are Marketplace Simulations, Capsim, Smartsims, Interpretive Simulations and Forio (now part of SugarCRM / simulation platform). Broad incumbents are Pearson Education, Ivey Publishing, The Case Centre, Harvard Business Publishing Education and Cengage / South-Western Educational Publishing.
Does GameLab Education have an API?
No public API is recorded for GameLab Education.
What industry is GameLab Education in?
GameLab Education's product category is Educational Technology / Business Simulation Software. Its primary akta.pro industry code is EDAGAEAG, Simulation-Based Learning & Virtual Labs, with a secondary code of EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 6114 and its SIC code is 8200.