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GameLab Education

Full company profile

uuid0024x1y

Namestring
GameLab Education
Legal namestring
GameLab Education
Company typeenum
Private
Founded yearint
2013
Descriptiontext

GameLab Education is a privately held educational technology company founded in 2013 and headquartered in Santiago, Chile. The company develops and sells a portfolio of seven browser-based business simulation games used in higher education: Sodapop (operations, inventory, and capacity management), Winegame (supply chain and the Bullwhip Effect), Startup Journey Game (new venture creation and entrepreneurship), Warehouse Game (distribution center operations and logistics), Negotiation Game (alliance-based negotiation), Pricingame (revenue management), and the Balanced Scorecard Game (strategic management). Each simulator is designed to let students apply theoretical business concepts in a risk-free environment, paired with an instructor platform that provides tests, manuals, case studies, teaching notes, sample scenarios, and an end-of-simulation debrief visualizing each student's decisions and outcomes. The underlying technology is a web-based simulation platform with no disclosed AI/ML components and no public API or SDK.

GameLab monetizes through seat-based licensing — $15.00 per student for a 6-month unlimited access period — sold via multi-year institutional contracts that bundle instructor platform access, real-time support, and customizable scenarios. The go-to-market combines direct sales to professors and business schools (contact forms, quote requests, Calendly-led meetings) with channel distribution through The Case Centre (active) and Ivey Publishing (announced as coming soon). The company claims adoption by more than 140 business schools worldwide and reports 145 institutions, 185 instructors, and roughly 24,900 cumulative student players for its Warehouse Game alone. Named institutional customers include Georgetown University, University of Michigan, Northwestern, Columbia, NYU, Dartmouth, INSEAD, University of Toronto, and several leading Latin American universities. The company operates with 1-10 employees and has not disclosed any external funding, patents, awards, regulatory actions, or AI/ML initiatives.

Short descriptiontext

GameLab Education is a Santiago-based edtech company selling seven browser-based business simulation games (operations, supply chain, entrepreneurship, negotiation, revenue management, logistics, and strategy) on a per-seat license model to business schools worldwide, with 140+ institutional customers across 44 countries.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSantiago, Chile
HQ citystring
Santiago
HQ countrystring
Chile
HQ regionstring
Latin America
Markets served

Serves global market

Keyword5 values
business simulation software, educational technology, experiential learning platforms, business school simulators, instructor learning tools
Industry3 codes
1Simulation-Based Learning & Virtual Labs
CodeEDAGAEAGPrimaryYes
2Simulation, Scenario & Serious Games Design
CodeEDAGAKAHPrimaryNo
3Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryNo
NAICS code2 codes
  • Business Schools and Computer and Management Training6114
  • Professional and Management Development Training611430
SIC code2 codes
  • Services-Educational Services8200
  • Services-Prepackaged Software7372
Product category
Educational Technology / Business Simulation Software
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Simulator Access Licensing
TypeSubscription Recurring
Description

Per-student access to educational simulators with 6-month unlimited access period. Includes instructor platform access, real-time support, and customizable scenarios.

gamelabeducation.com
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details1 tier
1Classroom Mode - Per student access
ModelPer seatBilling cadenceMulti-year contract
Notes

$15.00 per student. Includes unlimited access for 6 months, access to Instructor Platform, real-time support, and customizable scenarios.

gamelabeducation.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

GameLab Education develops and licenses browser-based business simulation games for higher education, sold on a per-student subscription basis to business schools and universities. Its portfolio of seven simulators covers operations management, supply chain, entrepreneurship, logistics, negotiation, revenue management, and strategic management, each paired with an instructor platform, debriefing analytics, and customizable scenarios that enable experiential learning in a risk-free environment.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Trusted by 140+ business schools worldwide with 24,900+ student players
Product overview1 text field

GameLab Education is an educational technology company offering a portfolio of seven business simulation games designed for higher education and business schools. The simulations cover key business disciplines including operations management, supply chain management, entrepreneurship, negotiation, revenue management, and strategic planning. Each simulator provides a risk-free environment where students apply theoretical knowledge, with instructor platforms offering debriefing capabilities, tests, manuals, case studies, and teaching notes. The product portfolio includes Sodapop Game (operations/inventory/capacity), Winegame (supply chain/Bullwhip Effect), Startup Journey Game (entrepreneurship/new venture creation), Warehouse Game (distribution center operations), Negotiation Game (negotiation/collaborative logistics), Pricingame (revenue management/pricing), and Balanced Scorecard Game (strategic management). Trusted by more than 140 business schools worldwide.

Product and service7 records
1Sodapop Game
CategoryBusiness simulation software
Description

Operations, inventory, and capacity management simulator that puts business knowledge into practice in a realistic and controlled environment for business school students.

2Winegame
CategoryBusiness simulation software
Description

Supply chain simulator that visualizes problems occurring when supply chain members fail to communicate, demonstrating delays in the delivery of final products.

3Startup Journey Game
CategoryBusiness simulation software
Description

Entrepreneurship and new venture creation simulator in which students experience different strategies and decisions and observe how these affect the success of their company.

4Warehouse Game
CategoryBusiness simulation software
Description

Operations and logistics simulator in which each team manages a distribution center for one week, defining workers, task assignments, and task prioritization.

5Negotiation Game
CategoryBusiness simulation software
Description

Negotiation simulator in which players must obtain the best savings by forming alliances and reaching agreement before time runs out.

6Pricingame
CategoryBusiness simulation software
Description

Revenue management simulator in which each team assumes the role of Revenue Manager, setting prices to maximize company profits across four different stages.

7Balanced Scorecard Game
CategoryBusiness simulation software
Description

Strategic management and business administration simulator built on the neXstore convenience-store case study, in which students plan and execute a new strategy following the Balanced Scorecard methodology.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

The Case Centre is the independent home of the case method, inspiring and transforming business education worldwide. It is a not-for-profit organization. GameLab simulators are distributed through The Case Centre to their global network of business school clients.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Ivey Publishing is the leader in providing business case studies with a global perspective. It has over 39,000 products in the Ivey collection. Distribution partnership is listed as coming soon.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Marketplace Simulations develops business simulations used in undergraduate and graduate business programs, covering topics like marketing, strategy, and entrepreneurship. It directly competes with GameLab's per-seat classroom licensing model and is a like-for-like comparison in business school procurement.

TypeBroad incumbent
Description

Pearson is a global education publisher with textbooks, digital tools, and learning platforms across higher education. It is a broad incumbent that competes with GameLab for higher-ed teaching and learning budgets, though it does not focus exclusively on business simulations.

TypeDirect peer
Description

Capsim is a long-established provider of business simulations (Capstone, Foundation, etc.) used in business schools for strategy, operations, and marketing courses. It is the most direct competitor to GameLab in the higher-ed business simulation category, offering a similar portfolio across multiple business disciplines.

TypeBroad incumbent
Description

Ivey Publishing distributes business cases and learning materials (39,000+ products) to business schools worldwide. It is both a GameLab channel partner and a broad incumbent whose content catalogue competes with GameLab for the same instructor budgets.

TypeBroad incumbent
Description

The Case Centre is a not-for-profit distributor of business cases and teaching materials to business schools globally. It is a GameLab distribution partner and a broad incumbent aggregator in the same B2B procurement channel.

TypeBroad incumbent
Description

Harvard Business Publishing Education distributes cases, simulations, and course materials to business schools globally. While broader than GameLab (cases, articles, simulations), it is the dominant incumbent in the same procurement category and competes for the same faculty budget.

TypeDirect peer
Description

Smartsims builds business simulations tailored for university business courses, including operations, marketing, and strategy. It is a direct, like-sized peer to GameLab focused on classroom licensing for higher education institutions.

TypeDirect peer
Description

Interpretive Simulations produces business simulations (StratSim, etc.) used widely in business schools for strategy and operations courses. It is a direct competitor to GameLab in classroom-based business simulation licensing, with a comparable product catalogue and instructor-support tooling.

TypeBroad incumbent
Description

Cengage is a major higher-education publisher offering textbooks, digital courseware, and learning platforms used in business courses. It competes with GameLab indirectly as a broad incumbent serving the same faculty procurement category.

TypeDirect peer
Description

Forio provides a platform for building and deploying interactive simulations and games, frequently used for business education and training. It overlaps with GameLab's browser-based simulation delivery model for business school and corporate training use cases.

Market position
Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers20 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

GameLab Education

Educational Technology / Business Simulation Softwaregamelabeducation.com

GameLab Education is a Santiago-based edtech company selling seven browser-based business simulation games (operations, supply chain, entrepreneurship, negotiation, revenue management, logistics, and strategy) on a per-seat license model to business schools worldwide, with 140+ institutional customers across 44 countries.

What GameLab Education does

GameLab Education is a privately held educational technology company founded in 2013 and headquartered in Santiago, Chile. The company develops and sells a portfolio of seven browser-based business simulation games used in higher education: Sodapop (operations, inventory, and capacity management), Winegame (supply chain and the Bullwhip Effect), Startup Journey Game (new venture creation and entrepreneurship), Warehouse Game (distribution center operations and logistics), Negotiation Game (alliance-based negotiation), Pricingame (revenue management), and the Balanced Scorecard Game (strategic management). Each simulator is designed to let students apply theoretical business concepts in a risk-free environment, paired with an instructor platform that provides tests, manuals, case studies, teaching notes, sample scenarios, and an end-of-simulation debrief visualizing each student's decisions and outcomes. The underlying technology is a web-based simulation platform with no disclosed AI/ML components and no public API or SDK.

GameLab monetizes through seat-based licensing — $15.00 per student for a 6-month unlimited access period — sold via multi-year institutional contracts that bundle instructor platform access, real-time support, and customizable scenarios. The go-to-market combines direct sales to professors and business schools (contact forms, quote requests, Calendly-led meetings) with channel distribution through The Case Centre (active) and Ivey Publishing (announced as coming soon). The company claims adoption by more than 140 business schools worldwide and reports 145 institutions, 185 instructors, and roughly 24,900 cumulative student players for its Warehouse Game alone. Named institutional customers include Georgetown University, University of Michigan, Northwestern, Columbia, NYU, Dartmouth, INSEAD, University of Toronto, and several leading Latin American universities. The company operates with 1-10 employees and has not disclosed any external funding, patents, awards, regulatory actions, or AI/ML initiatives.

GameLab Education firmographics

Firmographics
Name
GameLab Education
Legal name
GameLab Education
Website
https://gamelabeducation.com
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
1–10 employees
Short description
GameLab Education is a Santiago-based edtech company selling seven browser-based business simulation games (operations, supply chain, entrepreneurship, negotiation, revenue management, logistics, and strategy) on a per-seat license model to business schools worldwide, with 140+ institutional customers across 44 countries.
Ownership category
akta.pro rank

GameLab Education industry classification

Industry
Product category
Educational Technology / Business Simulation Software
NAICS
Business Schools and Computer and Management Training (6114), Professional and Management Development Training (611430)
SIC
Services-Educational Services (8200), Services-Prepackaged Software (7372)
akta.pro primary industry
Simulation-Based Learning & Virtual Labs (EDAGAEAG)
akta.pro secondary industries
Simulation, Scenario & Serious Games Design (EDAGAKAH), Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)

Keywords

  • Business simulation software
  • Educational technology
  • Experiential learning platforms
  • Business school simulators
  • Instructor learning tools

Where GameLab Education is headquartered

Location

Headquarters

HQ city
Santiago
HQ country
Chile
HQ region
Latin America

Markets served

GameLab Education business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Simulator Access Licensing: Per-student access to educational simulators with 6-month unlimited access period. Includes instructor platform access, real-time support, and customizable scenarios.

Pricing tiers

ModelBillingPrice
Per seatMulti-year contractClassroom Mode - Per student access

Go-to-market motion2 records

Distribution channels3 records

Marketing channels3 records

GameLab Education product offering

Product offering

Core offering

GameLab Education develops and licenses browser-based business simulation games for higher education, sold on a per-student subscription basis to business schools and universities. Its portfolio of seven simulators covers operations management, supply chain, entrepreneurship, logistics, negotiation, revenue management, and strategic management, each paired with an instructor platform, debriefing analytics, and customizable scenarios that enable experiential learning in a risk-free environment.

Product overview

GameLab Education is an educational technology company offering a portfolio of seven business simulation games designed for higher education and business schools. The simulations cover key business disciplines including operations management, supply chain management, entrepreneurship, negotiation, revenue management, and strategic planning. Each simulator provides a risk-free environment where students apply theoretical knowledge, with instructor platforms offering debriefing capabilities, tests, manuals, case studies, and teaching notes. The product portfolio includes Sodapop Game (operations/inventory/capacity), Winegame (supply chain/Bullwhip Effect), Startup Journey Game (entrepreneurship/new venture creation), Warehouse Game (distribution center operations), Negotiation Game (negotiation/collaborative logistics), Pricingame (revenue management/pricing), and Balanced Scorecard Game (strategic management). Trusted by more than 140 business schools worldwide.

Differentiator

Problem solved

Functional benefit

Products and services

  • Sodapop Game Operations, inventory, and capacity management simulator that puts business knowledge into practice in a realistic and controlled environment for business school students.
  • Winegame Supply chain simulator that visualizes problems occurring when supply chain members fail to communicate, demonstrating delays in the delivery of final products.
  • Startup Journey Game Entrepreneurship and new venture creation simulator in which students experience different strategies and decisions and observe how these affect the success of their company.
  • Warehouse Game Operations and logistics simulator in which each team manages a distribution center for one week, defining workers, task assignments, and task prioritization.
  • Negotiation Game Negotiation simulator in which players must obtain the best savings by forming alliances and reaching agreement before time runs out.
  • Pricingame Revenue management simulator in which each team assumes the role of Revenue Manager, setting prices to maximize company profits across four different stages.
  • Balanced Scorecard Game Strategic management and business administration simulator built on the neXstore convenience-store case study, in which students plan and execute a new strategy following the Balanced Scorecard methodology.

Quantifiable outcome

  • Trusted by 140+ business schools worldwide with 24,900+ student players

Companies that use GameLab Education

Customer profile

Named customers20 records

Segments1 record

Ideal customer profiles1 record

GameLab Education technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

GameLab Education partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core.

  • The Case CentrecoreChannel Partner/ Reseller/ DistributorThe Case Centre is the independent home of the case method, inspiring and transforming business education worldwide. It is a not-for-profit organization. GameLab simulators are distributed through The Case Centre to their global network of business school clients.
  • Ivey PublishingcoreChannel Partner/ Reseller/ DistributorIvey Publishing is the leader in providing business case studies with a global perspective. It has over 39,000 products in the Ivey collection. Distribution partnership is listed as coming soon.

Scale indicators3 records

Recent moves6 records

Expansion highlights4 records

GameLab Education competitors and assessment

Company assessment

Direct peers

  • Marketplace Simulations: Marketplace Simulations develops business simulations used in undergraduate and graduate business programs, covering topics like marketing, strategy, and entrepreneurship. It directly competes with GameLab's per-seat classroom licensing model and is a like-for-like comparison in business school procurement.
  • Capsim: Capsim is a long-established provider of business simulations (Capstone, Foundation, etc.) used in business schools for strategy, operations, and marketing courses. It is the most direct competitor to GameLab in the higher-ed business simulation category, offering a similar portfolio across multiple business disciplines.
  • Smartsims: Smartsims builds business simulations tailored for university business courses, including operations, marketing, and strategy. It is a direct, like-sized peer to GameLab focused on classroom licensing for higher education institutions.
  • Interpretive Simulations: Interpretive Simulations produces business simulations (StratSim, etc.) used widely in business schools for strategy and operations courses. It is a direct competitor to GameLab in classroom-based business simulation licensing, with a comparable product catalogue and instructor-support tooling.
  • Forio (now part of SugarCRM / simulation platform): Forio provides a platform for building and deploying interactive simulations and games, frequently used for business education and training. It overlaps with GameLab's browser-based simulation delivery model for business school and corporate training use cases.

Broad incumbents

  • Pearson Education: Pearson is a global education publisher with textbooks, digital tools, and learning platforms across higher education. It is a broad incumbent that competes with GameLab for higher-ed teaching and learning budgets, though it does not focus exclusively on business simulations.
  • Ivey Publishing: Ivey Publishing distributes business cases and learning materials (39,000+ products) to business schools worldwide. It is both a GameLab channel partner and a broad incumbent whose content catalogue competes with GameLab for the same instructor budgets.
  • The Case Centre: The Case Centre is a not-for-profit distributor of business cases and teaching materials to business schools globally. It is a GameLab distribution partner and a broad incumbent aggregator in the same B2B procurement channel.
  • Harvard Business Publishing Education: Harvard Business Publishing Education distributes cases, simulations, and course materials to business schools globally. While broader than GameLab (cases, articles, simulations), it is the dominant incumbent in the same procurement category and competes for the same faculty budget.
  • Cengage / South-Western Educational Publishing: Cengage is a major higher-education publisher offering textbooks, digital courseware, and learning platforms used in business courses. It competes with GameLab indirectly as a broad incumbent serving the same faculty procurement category.

Market position

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

GameLab Education social profiles

Digital presence

GameLab Education financial estimates

Financial estimate

Revenue estimate

Valuation estimate

GameLab Education leadership team

Management profile

Number of profiles

GameLab Education funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

GameLab Education M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about GameLab Education

What does GameLab Education do?

GameLab Education develops and licenses browser-based business simulation games for higher education, sold on a per-student subscription basis to business schools and universities. Its portfolio of seven simulators covers operations management, supply chain, entrepreneurship, logistics, negotiation, revenue management, and strategic management, each paired with an instructor platform, debriefing analytics, and customizable scenarios that enable experiential learning in a risk-free environment.

Is GameLab Education a public or private company?

GameLab Education is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was GameLab Education founded?

GameLab Education was founded in 2013. It employs 1 to 10 people.

Where is GameLab Education based?

GameLab Education is headquartered in Santiago, Chile, in the Latin America region.

How does GameLab Education make money?

One revenue line is on record: simulator Access Licensing.

Who are GameLab Education's main competitors?

Direct peers on record are Marketplace Simulations, Capsim, Smartsims, Interpretive Simulations and Forio (now part of SugarCRM / simulation platform). Broad incumbents are Pearson Education, Ivey Publishing, The Case Centre, Harvard Business Publishing Education and Cengage / South-Western Educational Publishing.

Does GameLab Education have an API?

No public API is recorded for GameLab Education.

What industry is GameLab Education in?

GameLab Education's product category is Educational Technology / Business Simulation Software. Its primary akta.pro industry code is EDAGAEAG, Simulation-Based Learning & Virtual Labs, with a secondary code of EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 6114 and its SIC code is 8200.

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