Developer docs
API playgroundTry for free, no card

Search company profiles

VRWERX

Full company profile

uuid00278sk

Namestring
VRWERX
Legal namestring
VRWERX
Websiteurl
vrwerx.com
Company typeenum
Private
Founded yearint
2015
Descriptiontext

VRWERX is a privately held VR/AR entertainment development company founded in 2015 and headquartered in Universal City, California. The company develops and publishes virtual reality games and 360-degree immersive film content, anchored by two flagship productions: Paranormal Activity: The Lost Soul VR, a licensed-IP horror title built under a partnership with Paramount Pictures; and Jesus VR: The Story of Christ, a 90-minute VR film described as the world's first feature-length VR movie. A third title, Mission Impossible VR, is in development under a separate Paramount Pictures licensed-IP partnership. The company's underlying technology centers on proprietary VR/AR interactive storytelling tooling layered across multiple hardware ecosystems.

VRWERX distributes games through the three dominant VR platform marketplaces — PlayStation Store, Meta Quest Store, and Steam — reaching consumer gamers globally, and also develops and manages Location Based Entertainment (LBE) activations for mixed-reality promotions at physical venues. A complementary Development Support Services offering provides engineering, animation, 3D modeling, QA, art, and creative consultation to external games and immersive projects.

The business model blends one-time game license sales on storefronts, professional services revenue from LBE activations and external development support, and licensing/royalties on 360 film content. Pricing is set by the platform storefronts rather than VRWERX directly, and the company does not disclose proprietary pricing tiers or subscription models. Customer segments span individual consumer gamers, LBE venue operators globally, and educational entertainment buyers, with the consumer gaming and LBE operator segments identified as primary.

Short descriptiontext

VRWERX is a privately held VR/AR entertainment studio that develops and publishes VR games and 360-degree immersive film content for consumer gamers and location-based entertainment operators across PlayStation, Meta Quest, Steam, and mobile VR platforms.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersUniversal City, United States
HQ citystring
Universal City
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
VR game development, immersive entertainment, location-based entertainment, 360 film production, mixed reality experiences
Industry3 codes
1VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryYes
2Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryNo
3VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)
CodeMPAFALAEPrimaryNo
NAICS code2 codes
  • Software Publishers5132
  • Amusement Arcades713120
SIC code2 codes
  • Services-Motion Picture & Video Tape Production7812
  • Services-Computer Programming Services7371
Product category
Immersive VR Entertainment
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Game Sales and Publishing
TypeOne Time License
Description

Developing and publishing VR games for PC and Console platforms including PlayStationVR, Oculus Quest, and HTC Vive. Revenue generated from direct consumer purchases through platform marketplaces.

vrwerx.com
2Location Based Entertainment (LBE) Activations
TypeProfessional Services
Description

Developing and managing global LBE activations for mixed reality promotions and entertainment experiences.

vrwerx.com
3360 Film Production
TypeLicensing Royalties
Description

Producing feature-length VR experiences such as Jesus VR, available across major VR platforms.

vrwerx.com
4Development Support Services
TypeProfessional Services
Description

Full-service team providing development support including engineering, animation, 3D modeling, QA, art, and creative consultation for external game and immersive projects.

vrwerx.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

VRWERX develops and self-publishes virtual reality games (e.g., Paranormal Activity: The Lost Soul VR Game) for major VR platforms including PlayStationVR, Oculus Quest/Meta Quest, and HTC Vive. The company also produces feature-length 360-degree VR films (Jesus VR: The Story of Christ), designs and operates global Location Based Entertainment (LBE) activations for mixed-reality promotions, and offers full-service VR/AR development support including engineering, animation, 3D modeling, QA, art, and creative consultation.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Paranormal Activity: The Lost Soul VR has been recognized as 'the scariest VR game ever' by major gaming publications
Product overview1 text field

VRWERX delivers revolutionary interactive immersive entertainment content elevated by proprietary technology. The company operates across four main product lines: VR game development and publishing (Paranormal Activity: The Lost Soul VR Game, Mission Impossible VR Game in development), 360-degree film production (Jesus VR: The Story of Christ - the world's first feature length VR movie), Location Based Entertainment (LBE) activations for global Mixed Reality promotions, and full-service development support including Engineering, Animation, 3D Modeling, QA, and Creative Consultation. All offerings are designed for cross-platform availability across major VR headsets including PlayStationVR, Oculus Quest, HTC Vive, and mobile VR platforms.

Product and service5 records
1Paranormal Activity: The Lost Soul VR Game
CategoryVR Games
Description

Horror VR game developed and self-published by VRWERX based on the Paranormal Activity franchise, available on PlayStationVR, Oculus Quest, and HTC Vive. Designed for VR headset owners seeking narrative-driven horror experiences.

2Jesus VR: The Story of Christ
CategoryVR Film / 360 Content
Description

World's first feature-length VR movie — a 90-minute immersive 360-degree film covering the story of Jesus Christ, produced by VRWERX and available across all major VR platforms including Google Cardboard, Samsung Gear VR, Oculus Rift, Oculus Go, PlayStation VR, and HTC Vive.

3Location Based Entertainment (LBE) Activations
CategoryImmersive Entertainment Services
Description

Global Location Based Entertainment activations for mixed reality promotions and entertainment experiences, developed and managed for entertainment venue operators worldwide.

4Development Support Services
CategoryVR/AR Development Services
Description

Full-service development support for external game and immersive projects, including Engineering, Animation, 3D Modeling, QA, Art, and Creative Consultation.

5Mission Impossible VR Game
CategoryVR Games
Description

Upcoming VR game production based on the Mission Impossible film franchise, developed under licensed IP partnership with Paramount Pictures.

Partnership5 partners
Strategic tierCoreTypeTechnology or Integration
Description

Platform partnership for PlayStationVR distribution of Paranormal Activity: The Lost Soul VR game. VRWERX serves as developer and publisher on the PlayStationVR platform.

Strategic tierCoreTypeTechnology or Integration
Description

Platform partnership for Oculus Quest distribution of Paranormal Activity: The Lost Soul VR game. Content available on the Meta Quest platform.

Strategic tierCoreTypeTechnology or Integration
Description

Platform partnership for Steam distribution compatible with HTC Vive. Paranormal Activity: The Lost Soul VR available on Steam platform.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Licensed IP partnership for Mission Impossible VR game in development. VRWERX is developing the VR game based on the blockbuster film franchise.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Licensed IP partnership for Paranormal Activity: The Lost Soul VR game. VRWERX developed and published the acclaimed horror VR experience based on the Paranormal Activity franchise.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

UK-based VR-first game studio publishing titles across Meta Quest, PlayStation VR2, and Steam — closely mirrors VRWERX's premium, multi-platform VR development and publishing strategy.

TypeDirect peer
Description

Sweden-based VR-first publisher and developer (Wraith: The Oblivion, Cities VR) — comparable as a smaller, VR-native multi-platform publisher competing for the same storefront slots as VRWERX.

TypeDirect peer
Description

Independent game studio with a deep VR portfolio (I Expect You To Die, Until You Fall) shipping across Meta Quest, PSVR, and Steam — directly comparable product-led VR studio with services work for major IP holders.

TypeDirect peer
Description

VR/AR-native studio behind titles like Virtual Virtual Reality and The Under Presents — closely comparable as a small creative VR studio pushing both interactive entertainment and location-based VR formats.

TypeDirect peer
Description

VR-focused studio (Demeo, Angry Birds VR) publishing cross-platform VR games — a comparable premium independent VR studio leveraging licensed IP (Angry Birds) and broad storefront distribution.

TypeBroad incumbent
Description

Owner of PlayStation VR / PSVR2 and the PlayStation Store — a broad incumbent and platform partner for VRWERX whose hardware adoption and store policies directly determine VRWERX's revenue opportunity on the console side.

TypeDirect peer
Description

Independent VR game studio that has developed and self-published multiple premium VR titles across PlayStation, Meta Quest, and Steam — the most direct comparable to VRWERX in terms of cross-platform VR publishing and LBE activations.

TypeBroad incumbent
Description

Owns the Meta Quest platform on which VRWERX distributes — a broad incumbent that sets VR hardware direction, store economics, and feature priorities that materially shape VRWERX's distribution and product roadmap.

TypeDirect peer
Description

Immersive 360/VR film and interactive experience studio — directly comparable to VRWERX's 360 film (Jesus VR) and immersive entertainment capability set, especially around premium VR content for headsets.

TypeEmerging player
Description

VR content platform and production studio working with major filmmakers on immersive storytelling — overlaps with VRWERX's 360 film ambitions and premium VR media positioning, though more platform- than game-focused.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

VRWERX

Immersive VR Entertainmentvrwerx.com

VRWERX is a privately held VR/AR entertainment studio that develops and publishes VR games and 360-degree immersive film content for consumer gamers and location-based entertainment operators across PlayStation, Meta Quest, Steam, and mobile VR platforms.

What VRWERX does

VRWERX is a privately held VR/AR entertainment development company founded in 2015 and headquartered in Universal City, California. The company develops and publishes virtual reality games and 360-degree immersive film content, anchored by two flagship productions: Paranormal Activity: The Lost Soul VR, a licensed-IP horror title built under a partnership with Paramount Pictures; and Jesus VR: The Story of Christ, a 90-minute VR film described as the world's first feature-length VR movie. A third title, Mission Impossible VR, is in development under a separate Paramount Pictures licensed-IP partnership. The company's underlying technology centers on proprietary VR/AR interactive storytelling tooling layered across multiple hardware ecosystems.

VRWERX distributes games through the three dominant VR platform marketplaces — PlayStation Store, Meta Quest Store, and Steam — reaching consumer gamers globally, and also develops and manages Location Based Entertainment (LBE) activations for mixed-reality promotions at physical venues. A complementary Development Support Services offering provides engineering, animation, 3D modeling, QA, art, and creative consultation to external games and immersive projects.

The business model blends one-time game license sales on storefronts, professional services revenue from LBE activations and external development support, and licensing/royalties on 360 film content. Pricing is set by the platform storefronts rather than VRWERX directly, and the company does not disclose proprietary pricing tiers or subscription models. Customer segments span individual consumer gamers, LBE venue operators globally, and educational entertainment buyers, with the consumer gaming and LBE operator segments identified as primary.

VRWERX firmographics

Firmographics
Name
VRWERX
Legal name
VRWERX
Website
https://vrwerx.com
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
1–10 employees
Short description
VRWERX is a privately held VR/AR entertainment studio that develops and publishes VR games and 360-degree immersive film content for consumer gamers and location-based entertainment operators across PlayStation, Meta Quest, Steam, and mobile VR platforms.
Ownership category
akta.pro rank

VRWERX industry classification

Industry
Product category
Immersive VR Entertainment
NAICS
Software Publishers (5132), Amusement Arcades (713120)
SIC
Services-Motion Picture & Video Tape Production (7812), Services-Computer Programming Services (7371)
akta.pro primary industry
VR/AR/XR Game Studios (MPAFAAAE)
akta.pro secondary industries
Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)

Keywords

  • VR game development
  • Immersive entertainment
  • Location-based entertainment
  • 360 film production
  • Mixed reality experiences

Where VRWERX is headquartered

Location

Headquarters

HQ city
Universal City
HQ country
United States
HQ region
North America

Markets served

VRWERX business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Game Sales and Publishing: Developing and publishing VR games for PC and Console platforms including PlayStationVR, Oculus Quest, and HTC Vive. Revenue generated from direct consumer purchases through platform marketplaces.
  2. Location Based Entertainment (LBE) Activations: Developing and managing global LBE activations for mixed reality promotions and entertainment experiences.
  3. 360 Film Production: Producing feature-length VR experiences such as Jesus VR, available across major VR platforms.
  4. Development Support Services: Full-service team providing development support including engineering, animation, 3D modeling, QA, art, and creative consultation for external game and immersive projects.

Go-to-market motion1 record

Distribution channels5 records

Marketing channels4 records

VRWERX product offering

Product offering

Core offering

VRWERX develops and self-publishes virtual reality games (e.g., Paranormal Activity: The Lost Soul VR Game) for major VR platforms including PlayStationVR, Oculus Quest/Meta Quest, and HTC Vive. The company also produces feature-length 360-degree VR films (Jesus VR: The Story of Christ), designs and operates global Location Based Entertainment (LBE) activations for mixed-reality promotions, and offers full-service VR/AR development support including engineering, animation, 3D modeling, QA, art, and creative consultation.

Product overview

VRWERX delivers revolutionary interactive immersive entertainment content elevated by proprietary technology. The company operates across four main product lines: VR game development and publishing (Paranormal Activity: The Lost Soul VR Game, Mission Impossible VR Game in development), 360-degree film production (Jesus VR: The Story of Christ - the world's first feature length VR movie), Location Based Entertainment (LBE) activations for global Mixed Reality promotions, and full-service development support including Engineering, Animation, 3D Modeling, QA, and Creative Consultation. All offerings are designed for cross-platform availability across major VR headsets including PlayStationVR, Oculus Quest, HTC Vive, and mobile VR platforms.

Differentiator

Problem solved

Functional benefit

Products and services

  • Paranormal Activity: The Lost Soul VR Game Horror VR game developed and self-published by VRWERX based on the Paranormal Activity franchise, available on PlayStationVR, Oculus Quest, and HTC Vive. Designed for VR headset owners seeking narrative-driven horror experiences.
  • Jesus VR: The Story of Christ World's first feature-length VR movie — a 90-minute immersive 360-degree film covering the story of Jesus Christ, produced by VRWERX and available across all major VR platforms including Google Cardboard, Samsung Gear VR, Oculus Rift, Oculus Go, PlayStation VR, and HTC Vive.
  • Location Based Entertainment (LBE) Activations Global Location Based Entertainment activations for mixed reality promotions and entertainment experiences, developed and managed for entertainment venue operators worldwide.
  • Development Support Services Full-service development support for external game and immersive projects, including Engineering, Animation, 3D Modeling, QA, Art, and Creative Consultation.
  • Mission Impossible VR Game Upcoming VR game production based on the Mission Impossible film franchise, developed under licensed IP partnership with Paramount Pictures.

Quantifiable outcome

  • Paranormal Activity: The Lost Soul VR has been recognized as 'the scariest VR game ever' by major gaming publications

Companies that use VRWERX

Customer profile

Segments3 records

Ideal customer profiles3 records

VRWERX technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

VRWERX partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and flagship.

  • Sony Interactive Entertainment (PlayStation)coreTechnology or IntegrationPlatform partnership for PlayStationVR distribution of Paranormal Activity: The Lost Soul VR game. VRWERX serves as developer and publisher on the PlayStationVR platform.
  • Meta (Oculus)coreTechnology or IntegrationPlatform partnership for Oculus Quest distribution of Paranormal Activity: The Lost Soul VR game. Content available on the Meta Quest platform.
  • Valve (Steam/HTV Vive)coreTechnology or IntegrationPlatform partnership for Steam distribution compatible with HTC Vive. Paranormal Activity: The Lost Soul VR available on Steam platform.
  • Paramount Pictures (Mission Impossible)flagshipStrategic or Co-development PartnerLicensed IP partnership for Mission Impossible VR game in development. VRWERX is developing the VR game based on the blockbuster film franchise.
  • Paramount Pictures (Paranormal Activity)flagshipStrategic or Co-development PartnerLicensed IP partnership for Paranormal Activity: The Lost Soul VR game. VRWERX developed and published the acclaimed horror VR experience based on the Paranormal Activity franchise.

Recent moves6 records

Expansion highlights5 records

VRWERX competitors and assessment

Company assessment

Direct peers

  • nDreams: UK-based VR-first game studio publishing titles across Meta Quest, PlayStation VR2, and Steam — closely mirrors VRWERX's premium, multi-platform VR development and publishing strategy.
  • Fast Travel Games: Sweden-based VR-first publisher and developer (Wraith: The Oblivion, Cities VR) — comparable as a smaller, VR-native multi-platform publisher competing for the same storefront slots as VRWERX.
  • Schell Games: Independent game studio with a deep VR portfolio (I Expect You To Die, Until You Fall) shipping across Meta Quest, PSVR, and Steam — directly comparable product-led VR studio with services work for major IP holders.
  • Tender Claws: VR/AR-native studio behind titles like Virtual Virtual Reality and The Under Presents — closely comparable as a small creative VR studio pushing both interactive entertainment and location-based VR formats.
  • Resolution Games: VR-focused studio (Demeo, Angry Birds VR) publishing cross-platform VR games — a comparable premium independent VR studio leveraging licensed IP (Angry Birds) and broad storefront distribution.
  • Survios: Independent VR game studio that has developed and self-published multiple premium VR titles across PlayStation, Meta Quest, and Steam — the most direct comparable to VRWERX in terms of cross-platform VR publishing and LBE activations.
  • Felix & Paul Studios: Immersive 360/VR film and interactive experience studio — directly comparable to VRWERX's 360 film (Jesus VR) and immersive entertainment capability set, especially around premium VR content for headsets.

Broad incumbents

  • Sony Interactive Entertainment: Owner of PlayStation VR / PSVR2 and the PlayStation Store — a broad incumbent and platform partner for VRWERX whose hardware adoption and store policies directly determine VRWERX's revenue opportunity on the console side.
  • Meta (Reality Labs / Quest Store): Owns the Meta Quest platform on which VRWERX distributes — a broad incumbent that sets VR hardware direction, store economics, and feature priorities that materially shape VRWERX's distribution and product roadmap.

Emerging players

  • Within (formerly VRSE): VR content platform and production studio working with major filmmakers on immersive storytelling — overlaps with VRWERX's 360 film ambitions and premium VR media positioning, though more platform- than game-focused.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

VRWERX social profiles

Digital presence

VRWERX financial estimates

Financial estimate

Revenue estimate

Valuation estimate

VRWERX leadership team

Management profile

Number of profiles

VRWERX funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

VRWERX M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about VRWERX

What does VRWERX do?

VRWERX develops and self-publishes virtual reality games (e.g., Paranormal Activity: The Lost Soul VR Game) for major VR platforms including PlayStationVR, Oculus Quest/Meta Quest, and HTC Vive. The company also produces feature-length 360-degree VR films (Jesus VR: The Story of Christ), designs and operates global Location Based Entertainment (LBE) activations for mixed-reality promotions, and offers full-service VR/AR development support including engineering, animation, 3D modeling, QA, art, and creative consultation.

Is VRWERX a public or private company?

VRWERX is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was VRWERX founded?

VRWERX was founded in 2015. It employs 1 to 10 people.

Where is VRWERX based?

VRWERX is headquartered in Universal City, United States, in the North America region.

How does VRWERX make money?

Four revenue lines are on record. Game Sales and Publishing is the primary driver. The others are location Based Entertainment (LBE) Activations, 360 Film Production and development Support Services.

Who are VRWERX's main competitors?

Direct peers on record are nDreams, Fast Travel Games, Schell Games, Tender Claws, Resolution Games, Survios and Felix & Paul Studios. Broad incumbents are Sony Interactive Entertainment and Meta (Reality Labs / Quest Store). Within (formerly VRSE) is listed as an emerging player.

Does VRWERX have an API?

No public API is recorded for VRWERX.

What industry is VRWERX in?

VRWERX's product category is Immersive VR Entertainment. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 5132 and its SIC code is 7812.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals