VRWERX
VRWERX is a privately held VR/AR entertainment studio that develops and publishes VR games and 360-degree immersive film content for consumer gamers and location-based entertainment operators across PlayStation, Meta Quest, Steam, and mobile VR platforms.
- Company typePrivate
- Founded2015
- HeadquartersUniversal City, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What VRWERX does
VRWERX is a privately held VR/AR entertainment development company founded in 2015 and headquartered in Universal City, California. The company develops and publishes virtual reality games and 360-degree immersive film content, anchored by two flagship productions: Paranormal Activity: The Lost Soul VR, a licensed-IP horror title built under a partnership with Paramount Pictures; and Jesus VR: The Story of Christ, a 90-minute VR film described as the world's first feature-length VR movie. A third title, Mission Impossible VR, is in development under a separate Paramount Pictures licensed-IP partnership. The company's underlying technology centers on proprietary VR/AR interactive storytelling tooling layered across multiple hardware ecosystems.
VRWERX distributes games through the three dominant VR platform marketplaces — PlayStation Store, Meta Quest Store, and Steam — reaching consumer gamers globally, and also develops and manages Location Based Entertainment (LBE) activations for mixed-reality promotions at physical venues. A complementary Development Support Services offering provides engineering, animation, 3D modeling, QA, art, and creative consultation to external games and immersive projects.
The business model blends one-time game license sales on storefronts, professional services revenue from LBE activations and external development support, and licensing/royalties on 360 film content. Pricing is set by the platform storefronts rather than VRWERX directly, and the company does not disclose proprietary pricing tiers or subscription models. Customer segments span individual consumer gamers, LBE venue operators globally, and educational entertainment buyers, with the consumer gaming and LBE operator segments identified as primary.
VRWERX firmographics
Firmographics- Name
- VRWERX
- Legal name
- VRWERX
- Website
- https://vrwerx.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- VRWERX is a privately held VR/AR entertainment studio that develops and publishes VR games and 360-degree immersive film content for consumer gamers and location-based entertainment operators across PlayStation, Meta Quest, Steam, and mobile VR platforms.
- Ownership category
- akta.pro rank
VRWERX industry classification
Industry- Product category
- Immersive VR Entertainment
- NAICS
- Software Publishers (5132), Amusement Arcades (713120)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Computer Programming Services (7371)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
Keywords
Where VRWERX is headquartered
LocationHeadquarters
- HQ city
- Universal City
- HQ country
- United States
- HQ region
- North America
Markets served
VRWERX business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Game Sales and Publishing: Developing and publishing VR games for PC and Console platforms including PlayStationVR, Oculus Quest, and HTC Vive. Revenue generated from direct consumer purchases through platform marketplaces.
- Location Based Entertainment (LBE) Activations: Developing and managing global LBE activations for mixed reality promotions and entertainment experiences.
- 360 Film Production: Producing feature-length VR experiences such as Jesus VR, available across major VR platforms.
- Development Support Services: Full-service team providing development support including engineering, animation, 3D modeling, QA, art, and creative consultation for external game and immersive projects.
Go-to-market motion1 record
Distribution channels5 records
Marketing channels4 records
VRWERX product offering
Product offeringCore offering
VRWERX develops and self-publishes virtual reality games (e.g., Paranormal Activity: The Lost Soul VR Game) for major VR platforms including PlayStationVR, Oculus Quest/Meta Quest, and HTC Vive. The company also produces feature-length 360-degree VR films (Jesus VR: The Story of Christ), designs and operates global Location Based Entertainment (LBE) activations for mixed-reality promotions, and offers full-service VR/AR development support including engineering, animation, 3D modeling, QA, art, and creative consultation.
Product overview
VRWERX delivers revolutionary interactive immersive entertainment content elevated by proprietary technology. The company operates across four main product lines: VR game development and publishing (Paranormal Activity: The Lost Soul VR Game, Mission Impossible VR Game in development), 360-degree film production (Jesus VR: The Story of Christ - the world's first feature length VR movie), Location Based Entertainment (LBE) activations for global Mixed Reality promotions, and full-service development support including Engineering, Animation, 3D Modeling, QA, and Creative Consultation. All offerings are designed for cross-platform availability across major VR headsets including PlayStationVR, Oculus Quest, HTC Vive, and mobile VR platforms.
Differentiator
Problem solved
Functional benefit
Products and services
- Paranormal Activity: The Lost Soul VR Game Horror VR game developed and self-published by VRWERX based on the Paranormal Activity franchise, available on PlayStationVR, Oculus Quest, and HTC Vive. Designed for VR headset owners seeking narrative-driven horror experiences.
- Jesus VR: The Story of Christ World's first feature-length VR movie — a 90-minute immersive 360-degree film covering the story of Jesus Christ, produced by VRWERX and available across all major VR platforms including Google Cardboard, Samsung Gear VR, Oculus Rift, Oculus Go, PlayStation VR, and HTC Vive.
- Location Based Entertainment (LBE) Activations Global Location Based Entertainment activations for mixed reality promotions and entertainment experiences, developed and managed for entertainment venue operators worldwide.
- Development Support Services Full-service development support for external game and immersive projects, including Engineering, Animation, 3D Modeling, QA, Art, and Creative Consultation.
- Mission Impossible VR Game Upcoming VR game production based on the Mission Impossible film franchise, developed under licensed IP partnership with Paramount Pictures.
Quantifiable outcome
- Paranormal Activity: The Lost Soul VR has been recognized as 'the scariest VR game ever' by major gaming publications
Companies that use VRWERX
Customer profileSegments3 records
Ideal customer profiles3 records
VRWERX technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
VRWERX partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core and flagship.
- Sony Interactive Entertainment (PlayStation)corePlatform partnership for PlayStationVR distribution of Paranormal Activity: The Lost Soul VR game. VRWERX serves as developer and publisher on the PlayStationVR platform.
- Meta (Oculus)corePlatform partnership for Oculus Quest distribution of Paranormal Activity: The Lost Soul VR game. Content available on the Meta Quest platform.
- Valve (Steam/HTV Vive)corePlatform partnership for Steam distribution compatible with HTC Vive. Paranormal Activity: The Lost Soul VR available on Steam platform.
- Paramount Pictures (Mission Impossible)flagshipLicensed IP partnership for Mission Impossible VR game in development. VRWERX is developing the VR game based on the blockbuster film franchise.
- Paramount Pictures (Paranormal Activity)flagshipLicensed IP partnership for Paranormal Activity: The Lost Soul VR game. VRWERX developed and published the acclaimed horror VR experience based on the Paranormal Activity franchise.
Recent moves6 records
Expansion highlights5 records
VRWERX competitors and assessment
Company assessmentDirect peers
- nDreams: UK-based VR-first game studio publishing titles across Meta Quest, PlayStation VR2, and Steam — closely mirrors VRWERX's premium, multi-platform VR development and publishing strategy.
- Fast Travel Games: Sweden-based VR-first publisher and developer (Wraith: The Oblivion, Cities VR) — comparable as a smaller, VR-native multi-platform publisher competing for the same storefront slots as VRWERX.
- Schell Games: Independent game studio with a deep VR portfolio (I Expect You To Die, Until You Fall) shipping across Meta Quest, PSVR, and Steam — directly comparable product-led VR studio with services work for major IP holders.
- Tender Claws: VR/AR-native studio behind titles like Virtual Virtual Reality and The Under Presents — closely comparable as a small creative VR studio pushing both interactive entertainment and location-based VR formats.
- Resolution Games: VR-focused studio (Demeo, Angry Birds VR) publishing cross-platform VR games — a comparable premium independent VR studio leveraging licensed IP (Angry Birds) and broad storefront distribution.
- Survios: Independent VR game studio that has developed and self-published multiple premium VR titles across PlayStation, Meta Quest, and Steam — the most direct comparable to VRWERX in terms of cross-platform VR publishing and LBE activations.
- Felix & Paul Studios: Immersive 360/VR film and interactive experience studio — directly comparable to VRWERX's 360 film (Jesus VR) and immersive entertainment capability set, especially around premium VR content for headsets.
Broad incumbents
- Sony Interactive Entertainment: Owner of PlayStation VR / PSVR2 and the PlayStation Store — a broad incumbent and platform partner for VRWERX whose hardware adoption and store policies directly determine VRWERX's revenue opportunity on the console side.
- Meta (Reality Labs / Quest Store): Owns the Meta Quest platform on which VRWERX distributes — a broad incumbent that sets VR hardware direction, store economics, and feature priorities that materially shape VRWERX's distribution and product roadmap.
Emerging players
- Within (formerly VRSE): VR content platform and production studio working with major filmmakers on immersive storytelling — overlaps with VRWERX's 360 film ambitions and premium VR media positioning, though more platform- than game-focused.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
VRWERX social profiles
Digital presenceVRWERX financial estimates
Financial estimateRevenue estimate
Valuation estimate
VRWERX leadership team
Management profileNumber of profiles
VRWERX funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
VRWERX M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about VRWERX
What does VRWERX do?
VRWERX develops and self-publishes virtual reality games (e.g., Paranormal Activity: The Lost Soul VR Game) for major VR platforms including PlayStationVR, Oculus Quest/Meta Quest, and HTC Vive. The company also produces feature-length 360-degree VR films (Jesus VR: The Story of Christ), designs and operates global Location Based Entertainment (LBE) activations for mixed-reality promotions, and offers full-service VR/AR development support including engineering, animation, 3D modeling, QA, art, and creative consultation.
Is VRWERX a public or private company?
VRWERX is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was VRWERX founded?
VRWERX was founded in 2015. It employs 1 to 10 people.
Where is VRWERX based?
VRWERX is headquartered in Universal City, United States, in the North America region.
How does VRWERX make money?
Four revenue lines are on record. Game Sales and Publishing is the primary driver. The others are location Based Entertainment (LBE) Activations, 360 Film Production and development Support Services.
Who are VRWERX's main competitors?
Direct peers on record are nDreams, Fast Travel Games, Schell Games, Tender Claws, Resolution Games, Survios and Felix & Paul Studios. Broad incumbents are Sony Interactive Entertainment and Meta (Reality Labs / Quest Store). Within (formerly VRSE) is listed as an emerging player.
Does VRWERX have an API?
No public API is recorded for VRWERX.
What industry is VRWERX in?
VRWERX's product category is Immersive VR Entertainment. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 5132 and its SIC code is 7812.