Virtual Competition Organisation
- Company typePrivate
- Founded2020
- HeadquartersMunich, Germany
- Headcount11–50
- GTM typeB2C
- OfferingServices
Virtual Competition Organisation firmographics
Firmographics- Name
- Virtual Competition Organisation
- Legal name
- Virtual Competition Organisation GmbH
- Website
- https://archive.vco-esports.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Ownership category
- akta.pro rank
Virtual Competition Organisation industry classification
Industry- Product category
- Esports Racing Events
- NAICS
- Other Spectator Sports (711219), Spectator Sports (71121)
- SIC
- Services-Racing, Including Track Operation (7948)
- akta.pro primary industry
- Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing) (MPAGAOAH)
- akta.pro secondary industries
- Motorsports Series & Championships (Sanctioned Racing Calendars) (MPAKAGAA), Virtual Awards Ceremonies & Competitions (Judging, Voting) (MPAGAOAN)
Keywords
Where Virtual Competition Organisation is headquartered
LocationHeadquarters
- HQ city
- Munich
- HQ country
- Germany
- HQ region
- Europe
Markets served
Virtual Competition Organisation business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Operations, Marketing or Sales, Personnel, Technology or R&D
Revenue model
- Prize Pools and Cash Awards: VCO awards cash prizes to top finishers in races. Each heat awards cash prizes to top three finishers. The Bonus Race offers considerably higher cash prizes for top 15 finishers. Season champions receive additional bonuses ($1,500 each for VCO ProSIM SERIES champions).
Go-to-market motion2 records
Distribution channels4 records
Marketing channels8 records
Virtual Competition Organisation product offering
Product offeringCore offering
Virtual Competition Organisation GmbH operates competitive virtual motorsport events built on the iRacing simulation platform. Its flagship offering is the VCO ProSIM SERIES, a multi-round championship pairing esports racers with real-world professional drivers in identical virtual prototypes (Dallara LMP2 in Season 2). Supporting products include VCO ProSIM INFINITY, a 24-hour endurance race, and the VCO Simmy Awards, an annual community-voted recognition programme across 11 categories.
Product overview
Virtual Competition Organisation (VCO) operates as an esports and sim racing competition organiser. Its portfolio comprises two flagship event series — the VCO ProSIM SERIES, a multi-round championship pairing esports racers with real-world professionals in Dallara LMP2 virtual prototypes, and VCO ProSIM INFINITY, a 24-hour endurance racing event. Supporting the events is the annual VCO Simmy Awards programme, which recognizes outstanding achievements in esports racing across eleven categories, and the VCO Media Office, which handles press relations and distributes content through a media asset database.
Differentiator
Problem solved
Functional benefit
Brands
- VCO ProSIM SERIES: Championship racing series featuring esports racers and real-world professional drivers competing in virtual Dallara LMP2 prototypes.
- VCO Simmy Awards
- VCO ProSIM INFINITY
Products and services
- VCO ProSIM SERIES A multi-round virtual racing championship series pairing esports racers with real-world professional drivers. Features two 20-minute heats with 31 duos per heat, a 30-minute Bonus Race for top 15 qualifiers, mandatory driver changes, dual Esports Racer and Real-World Pro classifications, and cash prizes. Season 2 used Dallara LMP2 prototypes. Races are broadcast in collaboration with RaceSpot TV.
- VCO ProSIM INFINITY A 24-hour endurance racing event in the virtual environment organised by VCO. The second edition set new standards in virtual racing competition with the debut of the BMW M Hybrid V8 virtual vehicle and a professional broadcast.
- VCO Simmy Awards An annual awards programme recognising outstanding achievements in esports racing, awarding the 'SIMMY' across eleven categories including Best Driver, Best Team, Best Car, Best Event, Best Social Media, Best Livery, Best Commentary, Best Photography, Best Streamer, and Best Oval Racer. Winners are determined 50% by community vote and 50% by a 20-member SIMMY jury.
Quantifiable outcome
- 31 duos competing per heat across 4 championship rounds
- +2 more outcomes
Companies that use Virtual Competition Organisation
Customer profileNamed customers4 records
Segments3 records
Ideal customer profiles3 records
Virtual Competition Organisation technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Virtual Competition Organisation partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered flagship and core.
- BMWflagshipBMW M Hybrid V8 made its debut appearance in VCO ProSIM INFINITY 24-hour event. This partnership brings real-world motorsport vehicles to virtual racing, bridging the gap between actual and simulated racing.
- Team RedlineflagshipWinner of VCO ProSIM INFINITY 24-hour endurance event. Team Redline represents the pinnacle of esports racing competition within the VCO ecosystem.
- RaceSpot TVcoreBroadcast production partnership for VCO ProSIM SERIES events. RaceSpot TV produces pacey, gripping live entertainment with four commentators and esports/motorsport experts analyzing races and presenting contender interviews.
- iRacingcoreSimulation platform hosting VCO racing events. Participants compete in identical Dallara LMP2 prototypes within the iRacing environment, with media accreditations available for spectators creating photographic and video content.
- DallaracoreManufacturer of LMP2 prototypes used in VCO ProSIM SERIES Season 2. Vehicles feature variants with high, medium, and low downforce options, normally competing in IMSA series and FIA WEC in the real world.
- Coanda SimsportcoreHome team of defending champions Josh Rogers and Ayhancan Güven. Racing in car number 1, they serve as the benchmark competitors in the VCO ProSIM SERIES.
Scale indicators3 records
Recent moves6 records
Expansion highlights4 records
Virtual Competition Organisation competitors and assessment
Company assessmentDirect peers
- SRO E-Sport GT Series: GT-category esports series run by SRO Motorsports Group. Directly comparable as a motorsport-governing-body-backed virtual GT championship that pairs esports racers with real-world GT series branding.
- Team Redline: Top-tier sim racing team and VCO ProSIM INFINITY winner. Comparable because Team Redline competes across the same iRacing championships and shares the elite sim racing talent pool VCO draws from.
- eNASCAR Coca-Cola iRacing Series: Premier esports racing league built on iRacing with professional broadcast production. Directly comparable to VCO: same simulation platform, professional broadcast, real-world motorsport brand tie-in, and community-driven competition.
- Porsche Coanda (Coanda Simsport): Sim racing team fielding Porsche juniors (including VCO's defending champion Ayhancan Güven). Comparable as a competing/partner team in the same iRacing-based sim racing ecosystem that VCO organises events within.
Broad incumbents
- ESL FACEIT Group: Large-scale esports organiser and tournament operator. Comparable as an adjacent event organiser with the operational infrastructure to run professionally produced, broadcast-rich esports competitions, though broader than sim racing.
- Polyphony Digital (Gran Turismo / GT World Series): Developer of Gran Turismo and organiser of the FIA-certified GT World Series. Comparable as a simulation platform + championship organiser pairing esports racers with real-world motorsport (FIA certification) — the same bridge model VCO pursues.
- Motorsport Games (now Movie Games): Previously a motorsport-focused game and esports publisher (rFactor, Le Mans game, F1 licensing). Comparable as a broader motorsport/esports incumbent that has historically organised virtual racing competitions alongside game publishing.
- Formula 1 (F1 Esports Series): Official F1 esports championship run on its own platforms and broadcast partners. Comparable because it organises a tier-1 virtual racing championship pairing esports racers with real-world-aligned formats — directly adjacent to VCO's ProSIM SERIES positioning.
Emerging players
- Traxion.gg: Dedicated sim racing media outlet covering esports racing championships. Comparable as a community/media layer in the same sim racing ecosystem, and a potential distribution or content partner for VCO events.
- Rennsport (Competition Company): Newer sim racing platform pursuing a competitive esports racing ecosystem. Comparable because it competes for sim racing league and event organisers — directly adjacent to VCO's iRacing-dependent championship.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights5 records
Customer concentration
Virtual Competition Organisation social profiles
Digital presenceVirtual Competition Organisation financial estimates
Financial estimateRevenue estimate
Valuation estimate
Virtual Competition Organisation leadership team
Management profileNumber of profiles
Profiles1 record
Virtual Competition Organisation funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Virtual Competition Organisation M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Virtual Competition Organisation
What does Virtual Competition Organisation do?
Virtual Competition Organisation GmbH operates competitive virtual motorsport events built on the iRacing simulation platform. Its flagship offering is the VCO ProSIM SERIES, a multi-round championship pairing esports racers with real-world professional drivers in identical virtual prototypes (Dallara LMP2 in Season 2). Supporting products include VCO ProSIM INFINITY, a 24-hour endurance race, and the VCO Simmy Awards, an annual community-voted recognition programme across 11 categories.
Is Virtual Competition Organisation a public or private company?
Virtual Competition Organisation is a private company. It is classified as unknown and is currently operating.
When was Virtual Competition Organisation founded?
Virtual Competition Organisation was founded in 2020. It employs 11 to 50 people.
Where is Virtual Competition Organisation based?
Virtual Competition Organisation is headquartered in Munich, Germany, in the Europe region.
How does Virtual Competition Organisation make money?
One revenue line is on record: prize Pools and Cash Awards.
Who are Virtual Competition Organisation's main competitors?
Direct peers on record are SRO E-Sport GT Series, Team Redline, eNASCAR Coca-Cola iRacing Series and Porsche Coanda (Coanda Simsport). Broad incumbents are ESL FACEIT Group, Polyphony Digital (Gran Turismo / GT World Series), Motorsport Games (now Movie Games) and Formula 1 (F1 Esports Series). Emerging players are Traxion.gg and Rennsport (Competition Company).
Does Virtual Competition Organisation have an API?
No public API is recorded for Virtual Competition Organisation.
What industry is Virtual Competition Organisation in?
Virtual Competition Organisation's product category is Esports Racing Events. Its primary akta.pro industry code is MPAGAOAH, Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing), with a secondary code of MPAKAGAA, Motorsports Series & Championships (Sanctioned Racing Calendars). Its NAICS code is 711219 and its SIC code is 7948.