Can I Play That
Can I Play That is a Chicago-based editorial publication, operated by the non-profit AbilityPoints, that provides accessibility-focused game reviews, news, and reference guides for disabled gamers and game developers. The site is free to readers and funded by donations and Patreon support.
- Company typePrivate
- Founded2018
- HeadquartersChicago, United States
- Headcount1–10
- GTM typeB2C
- OfferingDigital Commerce or Content
What Can I Play That does
Can I Play That is a Chicago-based editorial media publication founded in 2018, operating under the 501(c)(3) non-profit AbilityPoints, that covers accessibility in video games and tabletop games for disabled players and the developers who serve them. The platform delivers accessibility-focused game reviews, previews, news, developer interviews, commentary, and reference guides through a WordPress-based website organized into sections including Reviews, News, Codex, Lexicon, and Features. Its proprietary editorial assets include the DAGERSystem, an accessibility rating and review framework that documents disability-specific game features; the Games Codex, a searchable database of game accessibility metadata; and the Lexicon, a glossary of accessibility terminology.
The publication's value proposition is positioned as first-person coverage "by disabled gamers, for disabled gamers," supported by editorial staff with lived disability experience. It serves two primary segments: disabled gamers seeking information about which titles are accessible to them, and game developers seeking guidance on inclusive design. Secondary audiences include accessibility advocates, consultants, and industry professionals. Distribution is entirely free to readers via the website, with a presence on Bluesky and Twitter/X, a Patreon community, and event participation such as the Access-Ability Summer Showcase.
The business model is donation-based rather than commercial: revenue is sourced through AbilityPoints (where donations via PayPal may be tax-deductible) and Patreon support. No paid subscriptions, advertising, or product sales are disclosed. Operational scale is small, with 1-10 employees, and revenue figures are not disclosed. Strategic activity centers on expanding editorial coverage into adjacent verticals (tabletop games, hardware/peripherals), launching an annual awards program (Diamond, Barrier Breaker, Editor's Choice), and building partnerships with advocacy organizations such as RNIB and publishers such as Rebellion Unplugged.
Can I Play That firmographics
Firmographics- Name
- Can I Play That
- Legal name
- Can I Play That?
- Website
- https://caniplaythat.com
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Can I Play That is a Chicago-based editorial publication, operated by the non-profit AbilityPoints, that provides accessibility-focused game reviews, news, and reference guides for disabled gamers and game developers. The site is free to readers and funded by donations and Patreon support.
- Ownership category
- akta.pro rank
Can I Play That industry classification
Industry- Product category
- Gaming Accessibility Media
- NAICS
- Broadcasting and Content Providers (516)
- SIC
- Miscellaneous Publishing (2741), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory) (MPAFAKAO)
- akta.pro secondary industry
- Special Education & Accessibility-Optimized Media (UDL, AAC, Captioning) (EDAGALAH)
Keywords
Where Can I Play That is headquartered
LocationHeadquarters
- HQ city
- Chicago
- HQ country
- United States
- HQ region
- North America
Markets served
Can I Play That business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Donations and Support: Can I Play That accepts donations through AbilityPoints, its parent 501(c)(3) non-profit organization. Donations through AbilityPoints with PayPal may be tax deductible. The organization also operates a Patreon page for ongoing community support.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels5 records
Can I Play That product offering
Product offeringCore offering
Can I Play That is an editorial media publication that publishes accessibility-focused game reviews, news, developer interviews, and reference guides for disabled gamers and game developers. The site operates the DAGERSystem accessibility rating framework, the Games Codex database cataloging accessibility information for games, the Lexicon accessibility terminology glossary, and offers educational workshops on accessibility in gaming. All content is freely accessible to readers and the publication is operated by AbilityPoints, a 501(c)(3) non-profit.
Product overview
Can I Play That is a unified editorial platform run by AbilityPoints (a 501(c)(3) non-profit), providing accessibility-focused game reviews, news, commentary, and educational resources for disabled gamers and game developers. The platform centers on its main website, which delivers content through distinct sections including the Games Codex (a comprehensive game database), Lexicon (an integrated terminology glossary), DAGERSystem (an accessibility review framework), Accessibility Reference Guides, and Workshops. Content is organized across categories including News, Reviews, Features, and Resources. The platform does not offer a modular or tiered product architecture—it operates as a single content publication and community resource.
Differentiator
Problem solved
Functional benefit
Products and services
- Can I Play That Website The primary editorial platform providing accessibility game reviews, commentary, news, accessibility reference guides, and the Games Codex database for disabled gamers and game developers.
- Workshops Educational workshops and training programs offered by Can I Play That on accessibility in gaming, intended for game developers, studios, and accessibility advocates seeking guidance on inclusive game design.
Companies that use Can I Play That
Customer profileSegments3 records
Ideal customer profiles2 records
Can I Play That technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Can I Play That partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- AbilityPointscoreCan I Play That is operated by AbilityPoints, a 501(c)(3) non-profit organization. AbilityPoints is dedicated to employing disabled people and providing resources for disabled gamers and game developers. Donations to Can I Play That are processed through AbilityPoints and may be tax deductible.
- Pixel ManiacsminorPixel Maniacs, the developer of ChromaGun 2: Dye Hard, partnered with Can I Play That for a developer interview discussing accessibility features in the game, including colorblind accessibility mode with symbol-based alternatives.
- RNIB (Royal National Institute of Blind People)coreAbilityPoints/Can I Play That collaborates with RNIB for lived experience feedback on accessibility. RNIB provided consultation on board game accessibility resources for Adventure Presents and Joyride, helping ensure high contrast and tactile accessibility features meet blind and low vision player needs.
- Rebellion UnpluggedminorRebellion Unplugged partnered with Can I Play That/AbilityPoints to develop and share accessibility resources for board games Adventure Presents and Joyride, including high contrast stickers, tactile dice with Braille, and accessibility guidance.
Scale indicators1 record
Recent moves6 records
Expansion highlights5 records
Can I Play That competitors and assessment
Company assessmentBroad incumbents
- Polygon: Major games and entertainment publication producing reviews, news, and long-form features. Comparable as broad games media competitor increasingly publishing accessibility-focused content.
- IGN: Major gaming media outlet producing reviews, previews, news, and features at scale. Comparable as competing gaming media destination with growing accessibility coverage that overlaps CIPT's territory.
- Kotaku: Large games and pop culture outlet covering industry news and reviews. Comparable as broad incumbent gaming media with overlapping audience that covers accessibility topics intermittently.
- Game Informer: Long-running broad gaming publication covering reviews, news, and features across all platforms. Comparable as a games media outlet with overlapping review coverage, though without CIPT's dedicated accessibility specialization.
Others
- RNIB (Royal National Institute of Blind People): UK charity providing lived-experience accessibility consultation; explicitly partners with AbilityPoints/CIPT. Comparable as a strategic partner and adjacent disability-services organization rather than direct media competitor.
Direct peers
- Gaming and Disability Network: Community resource hub for disabled gamers covering accessibility news, guides, and developer resources. Comparable in target audience and editorial mission within the gaming accessibility niche.
- SpecialEffect: UK-based charity helping people with disabilities enjoy video games through customized equipment and developer consultation. Comparable in disability-gaming intersection and developer-facing accessibility advisory work, though regional UK focus.
- AbleGamers Foundation: Non-profit organization dedicated to improving accessibility in gaming through advocacy, grants, and developer resources. Directly comparable to CIPT in mission, audience (disabled gamers), and B2B developer education focus.
- The Able Review: Accessibility-focused games media outlet covering reviews and features from a disability perspective. Overlaps directly with CIPT's editorial positioning as a dedicated accessibility review publication.
- Games for Blind Gamers: Community organization running accessible game jams and showcasing games playable without sight. Directly comparable niche accessibility focus and game jam programming (referenced in CIPT's own coverage).
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Can I Play That social profiles
Digital presenceCan I Play That financial estimates
Financial estimateRevenue estimate
Valuation estimate
Can I Play That leadership team
Management profileNumber of profiles
Profiles2 records
Can I Play That funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Can I Play That M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Can I Play That
What does Can I Play That do?
Can I Play That is an editorial media publication that publishes accessibility-focused game reviews, news, developer interviews, and reference guides for disabled gamers and game developers. The site operates the DAGERSystem accessibility rating framework, the Games Codex database cataloging accessibility information for games, the Lexicon accessibility terminology glossary, and offers educational workshops on accessibility in gaming. All content is freely accessible to readers and the publication is operated by AbilityPoints, a 501(c)(3) non-profit.
Is Can I Play That a public or private company?
Can I Play That is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Can I Play That founded?
Can I Play That was founded in 2018. It employs 1 to 10 people.
Where is Can I Play That based?
Can I Play That is headquartered in Chicago, United States, in the North America region.
How does Can I Play That make money?
One revenue line is on record: donations and Support.
Who are Can I Play That's main competitors?
Broad incumbents on record are Polygon, IGN, Kotaku and Game Informer. RNIB (Royal National Institute of Blind People) is listed as an others. Direct peers are Gaming and Disability Network, SpecialEffect, AbleGamers Foundation, The Able Review and Games for Blind Gamers.
Does Can I Play That have an API?
No public API is recorded for Can I Play That.
What industry is Can I Play That in?
Can I Play That's product category is Gaming Accessibility Media. Its primary akta.pro industry code is MPAFAKAO, Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory), with a secondary code of EDAGALAH, Special Education & Accessibility-Optimized Media (UDL, AAC, Captioning). Its NAICS code is 516 and its SIC code is 2741.