Museum in a Box
Museum in a Box is a London-based CIC that builds NFC-enabled hardware devices and curated object Collections, enabling museums and cultural institutions to deliver tactile, audio-guided learning experiences to schools, care homes, and community audiences worldwide.
- Company typePrivate
- Founded2015
- HeadquartersLondon, United Kingdom
- Headcount1–10
- GTM typeB2B and B2C
- OfferingHardware or Manufacturing
What Museum in a Box does
Museum in a Box is a London-based Community Interest Company (CIC) founded in 2015 by George Oates that builds tactile, NFC-enabled hardware devices and curated object Collections to bring museum content into classrooms, care homes, and community settings. Its core product, "the Box," is a Raspberry Pi-based unit with speakers and an RFID reader that plays audio stories when physical objects bearing NFC stickers are placed on it. Content is authored, managed, and distributed via "Heart," a members-only web platform, and is delivered as bespoke Collections pairing 3D prints, postcards, and replica artifacts with corresponding audio. The Box Software runs on custom miab-brain NodeJS code with WiFi-based update and usage-logging ("Boop Log") capabilities.
The company serves museums and cultural institutions (Smithsonian Libraries, British Museum, Royal Mint Museum, V&A, Historic Royal Palaces, International Slavery Museum, Jewish Museum London, Fitzwilliam Museum, Iziko Museums, National Museum of Iraq, Monroe County History Center, Bata Heritage Centre, Scout Association), as well as downstream end-users in schools, care homes, and heritage programs. Its revenue mix combines three streams: direct hardware sales of "Make Your Own Kits" through an online shop, recurring annual or lifetime memberships to the Heart content platform, and bespoke commissioning services where Museum in a Box designs custom Collections for institutional clients. It operates with 1-10 employees across a London headquarters and a registered office in Littlehampton, and reports no external venture or private equity funding.
Museum in a Box firmographics
Firmographics- Name
- Museum in a Box
- Legal name
- Museum in a Box CIC
- Website
- https://museuminabox.org
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Museum in a Box is a London-based CIC that builds NFC-enabled hardware devices and curated object Collections, enabling museums and cultural institutions to deliver tactile, audio-guided learning experiences to schools, care homes, and community audiences worldwide.
- Ownership category
- akta.pro rank
Museum in a Box industry classification
Industry- Product category
- Interactive Museum Hardware and Educational Technology
- NAICS
- Hobby, Toy, and Game Retailers (45912), Hobby, Toy, and Game Retailers (459120)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- DIY Kits, STEM Electronics & Maker Bundles Retail (CRACAKAN)
- akta.pro secondary industries
- Educational/Children’s Learning Games & Puzzles Retail (CRALALAN), Toy Rentals & Subscription Boxes (CRALAFAK)
Keywords
Where Museum in a Box is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices2 records
Markets served
Museum in a Box business model
Business model- GTM type
- B2B and B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Personnel, Supply Chain, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Hardware Sales - Make Your Own Kits: Sale of physical Box hardware kits that include the device, NFC stickers, and starter cards. Customers can purchase Little Kits or Big Kits (3 boxes per) for organizations.
- Membership Subscriptions: Annual membership (12 months) included with kit purchase provides access to the Heart web platform for creating and managing Collections. Lifetime memberships available for one-off purchase. When subscription expires, Collections become read-only.
- Custom Commission Development: Museums and institutions commission Museum in a Box to develop custom Collections with specific themes, 3D prints, postcards, and audio content. Includes custom containers and Box hardware.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Annual membership included with kit purchase, with option for lifetime membership |
Go-to-market motion2 records
Distribution channels2 records
Marketing channels6 records
Museum in a Box product offering
Product offeringCore offering
Museum in a Box designs, manufactures, and sells a small Raspberry Pi-based electronic device (the Box) equipped with an RFID reader and speakers. When museum objects tagged with NFC stickers are placed on the Box, it plays corresponding audio stories. The company sells Make Your Own Kits and Little/Big Kits through an online shop, and develops custom Collections for museums and cultural institutions on a commission basis. Content management is handled through the Heart members-only web platform.
Product overview
Museum in a Box is an educational technology company that creates physical-digital experiences for museums and cultural education. The core offering consists of 'The Box' - a Raspberry Pi-based electronic device with speakers and RFID reader - paired with 'Collections' of NFC-tagged objects that trigger audio stories when placed on the device. Content is managed through the 'Heart' web platform, where users create, edit, and distribute Collections. The company sells 'Make Your Own Kits' for DIY customers and offers commission services to create custom Collections for institutional clients. A membership model (annual or lifetime) provides access to the Heart platform for content management.
Differentiator
Problem solved
Functional benefit
Brands
- Heart: The members-only web platform where users create and manage their collections, accessible at heart.museuminabox.org
- Make Your Own Kit
- The Box
Products and services
- The Box A small, portable electronic device built on a Raspberry Pi microcomputer with two speakers and an RFID reader. When museum objects with NFC stickers are placed on it, the Box plays corresponding audio stories. It connects to WiFi for content updates and tracks usage via a Boop Log.
- Collections Groups of objects (3D prints, postcards, or replica artifacts) that tell specific stories. Each object has an NFC sticker and is associated with audio content. Collections are managed through the Heart web platform and can run on any Box.
- Heart Web Platform Members-only web platform where users create, manage, and publish Collections. Tracks Boops (object interactions), manages Box inventory, and handles content distribution to Boxes via WiFi.
- Make Your Own Kit A do-it-yourself kit available in the online shop that allows customers to build their own Museum in a Box and create custom Collections. Includes 12-month membership to the Heart platform.
- Annual Membership (12-month) Annual subscription providing access to the Heart platform for creating and managing Collections. After expiration, Collections become read-only but remain installed on Boxes.
- Lifetime Membership One-time purchase membership option designed for institutional customers (e.g., universities) with project-based funding who prefer not to pay recurring fees. Attachable to a single user account.
- Custom Commissions Custom Collection development services where Museum in a Box partners with museums and cultural institutions to create bespoke object collections with audio content, 3D prints, and custom packaging.
Quantifiable outcome
- Royal Mint Museum achieved ~25,000 interactions with Boxes over 4 years
- +2 more outcomes
Companies that use Museum in a Box
Customer profileNamed customers10 records
Segments4 records
Ideal customer profiles4 records
Museum in a Box technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Museum in a Box partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core, major and minor.
- Smithsonian Institution LibrariescoreAnchor partner relationship. Smithsonian Libraries commissioned 11 Boxes with 2 Collections each for their UNSTACKED program across 7 schools and 2 discovery spaces in the USA. Funded by Asian Pacific American Initiatives Pool and Gates Foundation Youth Access Grant. Formal evaluation being conducted.
- British MuseumcoreMultiple commissions including Big Stuff from the British Museum collection. Partnership for National Museum of Iraq digitisation training program where British Museum staff trained Iraqi museum workers.
- Royal Mint MuseumcoreLargest single deployment of 75 Boxes for reminiscence therapy program celebrating 50th anniversary of decimal currency. Custom 'What's that in new money?' collection with 9 objects and character Linda Thomas.
- International Slavery MuseummajorCommission for Transatlantic Slavery and Its Contemporary Significance collection with 2 3D models and 7 postcards. Audio from education demonstrators, curators, volunteers, and youth ambassadors.
- Historic Royal PalacesmajorTower of London commission for community engagement outreach. Collection explores fortress, palace, and prison themes with 18 postcards and custom head-shaped container.
- The Scout AssociationmajorNational Lottery Heritage Fund supported project 'Moving Connections: Scouting and Displaced People'. Two collections: Home Front and Moving Connections. Includes 3D prints and replica Point It Out book.
- Fitzwilliam Museum (University of Cambridge)minorAHRC Creative Economy Engagement fellowship research partnership with Dr. Abi Glen and Dr. Jennifer Wexler exploring how Museum in a Box can attract and develop new museum audiences.
- V&A MuseummajorMajor museum partner listed alongside British Museum and Historic Royal Palaces for museum collections.
- Jewish Museum LondonmajorFirst Box upgrade customer. WWI/WWII remembrance Box upgraded with new hardware, shortened audio tracks, and WiFi capability.
- Bata Heritage CentreminorLife & Work at the British Bata Shoe Company collection with writer Samuel Bailey and actors, bringing East Tilbury Bata factory estate to life.
- Monroe County History CenterminorReminiscence therapy pilot collection for dementia sufferers and carers in USA, combining original objects with 1960s photography.
- Iziko Museums (South Africa)minorAmagugu Ethu (Our Treasures) project with Zulu community experts, funded by Wenner Gren Foundation and University of Leicester GCRF. Workshop in Cape Town with box returned to KwaZulu-Natal.
Scale indicators5 records
Recent moves6 records
Expansion highlights6 records
Museum in a Box competitors and assessment
Company assessmentEmerging players
- Smartify: Smartify offers a mobile app that uses image recognition to identify artworks and trigger audio stories. It addresses the same museum engagement problem as Museum in a Box but via smartphone rather than dedicated hardware, making it a key substitute especially for consumer-facing deployments.
- Stqry: Stqry provides mobile app and web platforms for museums to build self-guided audio tours with NFC/QR triggers and rich media. It targets the same museum digital teams and offers a more software-only path to the same end-user experience.
- Tales of Things: Tales of Things was a research project (University of Dundee) that pioneered NFC-tagged objects triggering multimedia stories, conceptually very close to Museum in a Box's NFC sticker model. It represents a prior art / parallel research lineage in this object-triggered storytelling space.
- ThingLink: ThingLink allows creators to make interactive images and 360° media with embedded audio, video, and links, and is widely used by museums and educators for object-based learning. It competes for the same object-triggered storytelling use cases via web/tablet rather than NFC boxes.
- Cuseum: Cuseum provides digital engagement tools including mobile apps, AR experiences, and beacon-triggered content for museums and cultural institutions. It targets similar buyer personas (museum digital teams) with software-first solutions rather than dedicated hardware.
- Pixie (formerly HP Reveal/Aurasma): Pixie (with roots in HP's Aurasma AR platform) enables location/object-triggered multimedia experiences via mobile devices. Museums use it for AR overlays on exhibits, addressing similar tactile/object-based engagement goals as Museum in a Box but without dedicated hardware.
Broad incumbents
- Bloomberg Connects: Bloomberg Connects is a free app offering multimedia guides to 1,000+ cultural institutions globally, backed by Bloomberg Philanthropies. It competes with Museum in a Box's accessibility/outreach value proposition via smartphone, and benefits from essentially unlimited funding and scale.
Direct peers
- GuideID: GuideID offers smartphone-based audio tour platforms for museums, galleries, and heritage sites with NFC, QR, and beacon triggers. It overlaps directly with Museum in a Box's NFC-triggered audio storytelling model but uses visitors' own devices instead of dedicated boxes.
- Antenna International (acquired by Bayer): Antenna designs and produces multimedia audio guides and interactive experiences for museums and cultural sites worldwide. Like Museum in a Box it builds bespoke content + delivery hardware combinations for institutions such as Smithsonian, V&A and major US/UK museums.
Regional players
- Living Paintings: UK charity producing tactile and audio books for blind/partially sighted people. Shares the tactile-plus-audio learning mission with Museum in a Box (especially its care home and accessibility use cases) but focuses on publishing rather than object collections.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks5 records
Key highlights6 records
Customer concentration
Museum in a Box social profiles
Digital presenceMuseum in a Box financial estimates
Financial estimateRevenue estimate
Valuation estimate
Museum in a Box leadership team
Management profileNumber of profiles
Profiles2 records
Museum in a Box funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Museum in a Box M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Museum in a Box
What does Museum in a Box do?
Museum in a Box designs, manufactures, and sells a small Raspberry Pi-based electronic device (the Box) equipped with an RFID reader and speakers. When museum objects tagged with NFC stickers are placed on the Box, it plays corresponding audio stories. The company sells Make Your Own Kits and Little/Big Kits through an online shop, and develops custom Collections for museums and cultural institutions on a commission basis. Content management is handled through the Heart members-only web platform.
Is Museum in a Box a public or private company?
Museum in a Box is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Museum in a Box founded?
Museum in a Box was founded in 2015. It employs 1 to 10 people.
Where is Museum in a Box based?
Museum in a Box is headquartered in London, United Kingdom, in the Europe region.
How does Museum in a Box make money?
Three revenue lines are on record. Hardware Sales - Make Your Own Kits are the primary driver. The others are membership Subscriptions and custom Commission Development.
Who are Museum in a Box's main competitors?
Emerging players on record are Smartify, Stqry, Tales of Things, ThingLink, Cuseum and Pixie (formerly HP Reveal/Aurasma). Bloomberg Connects is listed as a broad incumbent. Direct peers are GuideID and Antenna International (acquired by Bayer). Living Paintings is listed as a regional player.
Does Museum in a Box have an API?
No public API is recorded for Museum in a Box.
What industry is Museum in a Box in?
Museum in a Box's product category is Interactive Museum Hardware and Educational Technology. Its primary akta.pro industry code is CRACAKAN, DIY Kits, STEM Electronics & Maker Bundles Retail, with a secondary code of CRALALAN, Educational/Children’s Learning Games & Puzzles Retail. Its NAICS code is 45912 and its SIC code is 3944.