SoundGym
- Company typePrivate
- Founded2016
- HeadquartersLarnaca, Cyprus
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
SoundGym firmographics
Firmographics- Name
- SoundGym
- Legal name
- SoundGym Ltd.
- Website
- https://soundgym.co
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
SoundGym industry classification
Industry- Product category
- Audio Ear Training Software
- NAICS
- Business Schools and Computer and Management Training (6114)
- SIC
- Services-Prepackaged Software (7372), Services-Educational Services (8200)
- akta.pro primary industry
- Music Education & Practice Software (Ear training, tutors, metronome tools) (MPAIAIAJ)
Keywords
Where SoundGym is headquartered
LocationHeadquarters
- HQ city
- Larnaca
- HQ country
- Cyprus
- HQ region
- Europe
Offices1 record
Markets served
SoundGym business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Revenue model
- Pro Membership Subscriptions: Subscription-based revenue from Pro memberships sold as monthly, yearly, or lifetime plans. Monthly subscriptions auto-renew unless canceled. Yearly subscriptions are paid upfront with auto-renewal. Lifetime subscriptions are one-time payments.
- Freemium Model: Free basic membership provides limited access to training and learning tools. Users can experience the platform before upgrading to paid Pro membership for full feature access.
- SoundCoins Virtual Currency: Internal virtual currency that users earn through workouts, awards, and contests. Can be used to purchase artist sounds, sample packs, drum machines, virtual studio items, and discounts in the SoundCoins Store.
- Affiliate Program Commission: Affiliates earn 30% commission for each new Pro member they refer. Commission is a one-time payment per referred member's paid membership activation.
- Educational Institution Licenses: Bulk license purchases for schools and educational institutions. Licenses are sold per seat and are valid for one year. Provides tools for managing classes, tracking student performance, and assigning training programs.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Monthly | Free Basic Membership |
| Subscription | Monthly | Pro Monthly Subscription |
| Subscription | Annual | Pro Annual Subscription |
| One time/ perpetual license | Multi-year contract | Pro Lifetime Subscription |
| Subscription | Annual | Educational Discount (30%) |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels9 records
SoundGym product offering
Product offeringCore offering
SoundGym is a gamified, browser-based audio ear training platform that delivers short daily workout games across frequency detection, compression hearing, panning, and spatial audio perception for music producers, sound engineers, and musicians. The platform layers social community features (Spaces, weekly contests, SPI rankings, badges) and a SoundCoins virtual economy around a personalized SMART Training system, with sister sub-brands ToneGym and GuitarGym extending the learning portfolio. A separate SoundGym for Schools program provides classroom licensing, dashboards, and student progress tracking for educational institutions.
Product overview
SoundGym is a gamified, educational audio ear training platform and social network. The core product (SoundGym) provides personalized audio ear training through daily workout games covering frequency, compression, panning, and spatial audio skills. It operates alongside sister sub-brands ToneGym (ear training for musicians) and GuitarGym (guitar learning). The platform includes integrated modules for EQ training, BeatRace beat-making, social community Spaces, Charts for music promotion, and a School learning center. Users can purchase additional content through the SoundCoins virtual currency store, and institutions can access dedicated School licensing with class management tools. Pro Membership unlocks full feature access across all modules.
Differentiator
Problem solved
Functional benefit
Products and services
- SoundGym Browser-based, gamified audio ear training platform for music producers and sound engineers, featuring daily audio workouts with games on frequency, compression, panning, and space, SPI rankings, badges, and social community features.
- ToneGym Ear training platform for musicians, a sister product to SoundGym targeting a broader musician audience rather than specifically producers and engineers.
- GuitarGym Guitar learning platform, a related product for learning to play guitar, marketed alongside the SoundGym audio ear training products.
- SoundGym for Schools Educational licensing program providing interactive audio learning tools, personalized training programs, student performance monitoring, online classes, and in-app communication for classrooms at schools, colleges, and music academies.
Quantifiable outcome
- Users can track their SPI (Sound Performance Index) ranking which reflects their ear training progress across frequency, compression, panning, and space categories.
- +1 more outcomes
Companies that use SoundGym
Customer profileSegments5 records
Ideal customer profiles3 records
SoundGym technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability1 record
Feature7 records
SoundGym partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- PayPalcorePayPal serves as the primary payment processor for SoundGym subscriptions, particularly for Lifetime memberships which can only be purchased via PayPal. The partnership enables secure payment processing for Pro membership subscriptions.
- Apple (App Store)minorApple processes mobile in-app purchases for iOS applications. Transactions are subject to Apple's privacy policies and terms.
- Google (Play Store)minorGoogle processes mobile in-app purchases for Android applications. Transactions are subject to Google's privacy policies and terms.
- Orian SimonminorOrian Simon holds the rights to her songs and compositions that are used within SoundGym for audio training exercises.
Scale indicators7 records
Recent moves6 records
Expansion highlights5 records
SoundGym competitors and assessment
Company assessmentBroad incumbents
- Skillshare: Subscription learning marketplace with extensive music production and audio engineering courses; overlaps with SoundGym's content-led self-serve subscription model and producer/musician learner base.
- Ableton: Maker of Ableton Live DAW and learning resources for music producers; not a direct ear-training tool but shares the music-producer target persona and bundles learning/ear-training content that competes for the same producer attention.
- Yousician: Large-scale gamified music learning platform for guitar, piano, bass, ukulele, and singing with millions of subscribers; broader than SoundGym but overlaps materially in gamified ear/instrument training and subscription monetization.
- MasterClass: Premium subscription content platform with music production and audio courses taught by industry figures; competes at the high-end of the music-education subscription market rather than on ear-training specificity.
- Berklee Online: Online extension of Berklee College of Music offering accredited music production and audio engineering courses; competes for the same music-student and educational-institution budget that SoundGym for Schools targets.
- Fender Play: Subscription-based video-led instrument learning service (guitar, bass, ukulele) from Fender; comparable on subscription model, music-student persona, and educational-tier offerings despite less focus on production ear training.
Direct peers
- EarMaster: Long-established ear training software for musicians, music students, and audio engineers with interval/chord/scale recognition exercises — directly comparable to SoundGym's core ear-training gameplay across producers and students.
- ToneGym: SoundGym's sister sub-brand offering ear training for musicians, run on a separate domain; it is the closest functional peer because it shares the same gamified ear-training DNA but targets a slightly different persona.
Emerging players
- Flat.io: Music notation and education platform with a schools/EDU tier similar to SoundGym for Schools; relevant peer because it competes for institutional music-ed budgets and brings engagement metrics across student practice.
- Soundtrap (Spotify): Cloud-based DAW and music education tools aimed at producers and schools; overlaps with SoundGym's educational-institution channel and producer persona, with growing emphasis on classroom deployment.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights6 records
Customer concentration
SoundGym social profiles
Digital presenceSoundGym financial estimates
Financial estimateRevenue estimate
Valuation estimate
SoundGym leadership team
Management profileNumber of profiles
Profiles1 record
SoundGym funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
SoundGym M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about SoundGym
What does SoundGym do?
SoundGym is a gamified, browser-based audio ear training platform that delivers short daily workout games across frequency detection, compression hearing, panning, and spatial audio perception for music producers, sound engineers, and musicians. The platform layers social community features (Spaces, weekly contests, SPI rankings, badges) and a SoundCoins virtual economy around a personalized SMART Training system, with sister sub-brands ToneGym and GuitarGym extending the learning portfolio. A separate SoundGym for Schools program provides classroom licensing, dashboards, and student progress tracking for educational institutions.
Is SoundGym a public or private company?
SoundGym is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was SoundGym founded?
SoundGym was founded in 2016. It employs 1 to 10 people.
Where is SoundGym based?
SoundGym is headquartered in Larnaca, Cyprus, in the Europe region.
How does SoundGym make money?
Five revenue lines are on record. Pro Membership Subscriptions are the primary driver. The others are freemium Model, soundCoins Virtual Currency, affiliate Program Commission and educational Institution Licenses.
Who are SoundGym's main competitors?
Broad incumbents on record are Skillshare, Ableton, Yousician, MasterClass, Berklee Online and Fender Play. Direct peers are EarMaster and ToneGym. Emerging players are Flat.io and Soundtrap (Spotify).
Does SoundGym have an API?
No public API is recorded for SoundGym.
What industry is SoundGym in?
SoundGym's product category is Audio Ear Training Software. Its primary akta.pro industry code is MPAIAIAJ, Music Education & Practice Software (Ear training, tutors, metronome tools). Its NAICS code is 6114 and its SIC code is 7372.