Media5
- Company typePrivate
- Founded1992
- HeadquartersSaitama-shi, Japan
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
Media5 firmographics
Firmographics- Name
- Media5
- Legal name
- 株式会社メディア・ファイブ
- Website
- https://media-5.co.jp
- Company type
- Private
- Founded year
- 1992
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Ownership category
- akta.pro rank
Media5 industry classification
Industry- Product category
- Educational Software
- NAICS
- Software Publishers (5132), Professional and Management Development Training (611430), Educational Support Services (611710)
- SIC
- Services-Prepackaged Software (7372), Services-Educational Services (8200), Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons) (EDAFACAG)
- akta.pro secondary industries
- Multimedia Learning Production (Video, Animation, Interactive) (EDAGAKAG), Corporate Learning & Training Content Development (EDAGAKAC), Online Learning Content & Course Publishing Platforms (BPAMAJAL), K–12 Instructional Video & Multimedia (EDAGALAA), Language Learning Media (Audio Labs, Pronunciation, Interactive) (EDAGALAE)
Keywords
Where Media5 is headquartered
LocationHeadquarters
- HQ city
- Saitama-shi
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Media5 business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Software Sales: One-time purchase software products sold as DVD-ROM packages or downloads for PC and gaming consoles, covering certification exam preparation, language learning, and academic subjects for students
- e-Learning and Correspondence Courses: Online learning platforms (NexStudy/ネクスタ) and distance learning courses for certification exam preparation
- Nintendo Switch Games: Game-based learning software sold as downloadable titles through Nintendo eShop, including Math Power King series and Gureko calculation games
- Digital Gift Cards: Prepaid digital gift cards (media5 デジタルギフトカード) in denominations of ¥7,000, ¥15,000, and ¥32,000 for purchasing downloadable content
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Nintendo Switch downloadable games - per title pricing |
| Unit Pricing | Pay-as-you-go | Digital gift cards for downloadable content |
| Subscription | Monthly | 則天AI enterprise HR groupware - per user monthly subscription |
| Unit Pricing | Pay-as-you-go | NEW教えてナナミ series - per title PC software |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels4 records
Media5 product offering
Product offeringCore offering
Media5 develops and sells educational software for certification exam preparation, language learning, K-12 academic subjects, and corporate training, delivered as PC software, Nintendo Switch games, e-learning platforms, and enterprise groupware. Its proprietary AI platforms (Learning Skeleton AI and Sokuten AI) power adaptive learning for schools and HR productivity for SMEs, while a 30+ certification content library and patented Edu-cartridge technology anchor its consumer-facing product line.
Differentiator
Problem solved
Functional benefit
Brands
- media5 Premier: flagship learning software series featuring multiple learning modes including speed reading, vocabulary training, and mock exams
- Learning Skeleton AI (ラーニングスケルトンAI)
- Learning Skeleton (ラーニングスケルトン)
- Learning Skeleton Personal (ラーニングスケルトンパーソナル)
- 則天AI (Sokuten AI)
- スクステ Sukusute (School Station)
- Miracle Seminar (ミラクルゼミナール)
- Greco Challenge (グレコからの挑戦状)
- Math Power King (数学力王)
- Nexsta (ネクスタ)
- Daily 10-Minute Dojo (毎日10分道場)
- New Teach Nanami (NEW教えて773)
- Hirashima Method (平島式)
Products and services
- Learning Skeleton AI (ラーニングスケルトンAI) AI-powered comprehensive education portal for elementary, middle, and high schools covering K-12 subjects. Features curriculum management, student progress tracking, personalized learning paths, special needs education support, career education, ICT-based school operations (Sukusute), and GIGA School Initiative compatibility. Sold to schools, municipalities, and educational institutions.
- Sokuten AI (則天AI)
Quantifiable outcome
- Learning Skeleton AI selected for METI's 'Exploration/School Operations Reform Subsidy 2025' program
- +1 more outcomes
Companies that use Media5
Customer profileNamed customers6 records
Segments3 records
Ideal customer profiles3 records
Media5 technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability7 records
Feature3 records
Media5 partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered core, major and minor.
- アイ・オー・データ機器 (I-O DATA)coreI-O DATA equipment booth at EDIX 2026 education trade show in Tokyo where Media5 conducted seminars and presentations on learning solutions
- 富士電機ITソリューション株式会社majorListed as a major business partner/distribution channel for Media5 products
- 任天堂株式会社corePublisher of Media5's Nintendo Switch learning games (Math Power King, Greco calculation series, Gurutan English vocabulary) through Nintendo eShop
- 株式会社コナミデジタルエンタテインメントmajorListed as a key distribution partner for Media5's gaming and educational content
- SB C&S株式会社 (旧ソフトバンク コマース&サービス)majorDistribution partner for Media5 software products
- 株式会社ソニーの互授エンタテインメントmajorListed as distribution partner for PlayStation-related educational content
- 富士通株式会社majorTechnology and distribution partner listed among major business partners
- 中央法規出版minorPublishing partner for educational content
Scale indicators2 records
Recent moves6 records
Expansion highlights6 records
Media5 competitors and assessment
Company assessmentRegional players
- Dretec (ドリテック): SMEs and corporate HR/training software vendors in Japan; thematically comparable to Media5's Sokuten AI enterprise HR groupware serving analogous Japanese SME customer segments.
Emerging players
- Studyplus: Japan's leading study-tracking app with study content and exam prep partnerships; partial overlap with Media5's certification exam preparation and self-study learner segments.
- Kyocera Communication System (KCS) — SOLANET: Provides K-12 learning platforms and digital curriculum solutions to Japanese schools; competes with Media5's Learning Skeleton AI in the school segment, particularly for ICT-based instruction.
- Will Smart: Provides school ICT and learning platforms for Japanese schools; competes with Media5's Sukusute and Learning Skeleton AI offerings in the school administration and ICT integration space.
Direct peers
- KIYO Learning (キヨ): Operates 'Kizuna Tablet' and similar AI-driven adaptive learning for Japanese K-12 schools; competes head-to-head with Media5's Learning Skeleton AI in the GIGA School device-and-software market.
- Surala Net (すららネット): Japan-listed EdTech company offering adaptive learning for K-12 students, directly competing with Learning Skeleton AI in schools and cram schools for the same GIGA School Initiative procurement budgets.
- Recruit (Study Sapuri): Major Japanese online learning platform (中学講座, 高校講座, 受験対策) targeting similar consumer and individual learner segments; competes with media5 Premier and NexStudy in the certification and exam prep market.
Broad incumbents
- Gakken Holdings: Long-standing educational publisher with K-12 workbooks, learning magazines, and digital learning platforms; overlaps with Media5's elementary-to-high school content range at much greater scale.
- NHK Educational Corporation: Educational media publisher producing TV, video, and digital learning content for K-12; comparable to Media5's multimedia educational content products, with far broader reach via broadcasting.
- Benesse Corporation: Japan's largest educational publisher (進研ゼミ, Classi) and a broad incumbent in K-12 EdTech, with substantially larger scale and brand recognition than Media5, particularly in school and correspondence education.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Media5 social profiles
Digital presenceMedia5 financial estimates
Financial estimateRevenue estimate
Valuation estimate
Media5 leadership team
Management profileNumber of profiles
Profiles1 record
Media5 funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Media5 M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Media5
What does Media5 do?
Media5 develops and sells educational software for certification exam preparation, language learning, K-12 academic subjects, and corporate training, delivered as PC software, Nintendo Switch games, e-learning platforms, and enterprise groupware. Its proprietary AI platforms (Learning Skeleton AI and Sokuten AI) power adaptive learning for schools and HR productivity for SMEs, while a 30+ certification content library and patented Edu-cartridge technology anchor its consumer-facing product line.
Is Media5 a public or private company?
Media5 is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Media5 founded?
Media5 was founded in 1992. It employs 11 to 50 people.
Where is Media5 based?
Media5 is headquartered in Saitama-shi, Japan, in the Asia region.
How does Media5 make money?
Four revenue lines are on record. Software Sales are the primary driver. The others are e-Learning and Correspondence Courses, nintendo Switch Games and digital Gift Cards.
Who are Media5's main competitors?
Dretec (ドリテック) is listed as a regional player. Emerging players are Studyplus, Kyocera Communication System (KCS) — SOLANET and Will Smart. Direct peers are KIYO Learning (キヨ), Surala Net (すららネット) and Recruit (Study Sapuri). Broad incumbents are Gakken Holdings, NHK Educational Corporation and Benesse Corporation.
Does Media5 have an API?
No public API is recorded for Media5.
What industry is Media5 in?
Media5's product category is Educational Software. Its primary akta.pro industry code is EDAFACAG, Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons), with a secondary code of EDAGAKAG, Multimedia Learning Production (Video, Animation, Interactive). Its NAICS code is 5132 and its SIC code is 7372.