Artillery
Artillery, founded in 2011 and headquartered in Palo Alto, builds HTML5 technology that turns modern web browsers into gaming consoles, serving the browser-based and casual gaming market.
- Company typePrivate
- Founded2011
- HeadquartersPalo Alto, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Artillery does
Artillery is a Palo Alto, California-based private company founded in 2011 that develops HTML5 technology to turn the modern web browser into a gaming console. The company's core offering enables games to run directly within a web browser, eliminating the need for dedicated hardware, downloads, or proprietary client software, and targeting the casual and mobile-web gaming segments where instant-play accessibility is a primary distribution advantage. Its product surface is built on standard web technologies (HTML5), with the company's differentiation likely concentrated in browser-side rendering, game runtime, and distribution mechanics suited to the in-browser delivery model.
The company operates with a small team of 11-50 employees and has secured venture backing to support product development and scaling. In August 2012, Artillery closed a $2,500,000 funding round from a syndicate of high-profile venture investors including Andreessen Horowitz, First Round Capital, General Catalyst, Lowercase Capital, Signia Venture Partners, Tuesday Capital, and Founder Friendly Labs. In October 2015, the company received a follow-on investment from Tencent, a major Asian internet and gaming conglomerate whose participation typically signals strategic interest in regional distribution and publisher relationships.
The business model is consistent with a small-studio gaming company monetizing through gameplay (advertising, in-game purchases, or publisher/whitelabel deals), though the input data does not disclose specific pricing, customer logos, or revenue mechanics. Limited post-2015 disclosure on funding, headcount, or product updates means the company's current operating intensity cannot be confirmed from the available evidence.
Artillery firmographics
Firmographics- Name
- Artillery
- Legal name
- Atom.com
- Website
- https://artillery.com
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Artillery, founded in 2011 and headquartered in Palo Alto, builds HTML5 technology that turns modern web browsers into gaming consoles, serving the browser-based and casual gaming market.
- Ownership category
- akta.pro rank
Where Artillery is headquartered
LocationHeadquarters
- HQ city
- Palo Alto
- HQ country
- United States
- HQ region
- North America
Markets served
Artillery business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure
Artillery product offering
Product offeringCore offering
Artillery developed HTML5-based technology that turned modern web browsers into gaming consoles, enabling cross-platform game experiences without the need for plugins or downloads. The company received venture capital backing from firms including Andreessen Horowitz, First Round Capital, General Catalyst, and Tencent. The current Artillery.com website is listed for sale as a premium one-word .com domain on the Atom.com marketplace at $460,000.
Product overview
Artillery.com is a premium one-word domain asset listed for sale on the Atom.com marketplace. It is not an operating company with products or services — rather, it is a digital real estate asset presented as a potential brand name for startups or businesses in fields including art, design, technology, military defense technology, and entertainment. The domain is sold with purchase protection and optional lease-to-own financing.
Differentiator
Problem solved
Functional benefit
Products and services
- Artillery.com Premium Domain A premium one-word .com domain asset listed for sale on the Atom.com domain marketplace, positioned as a brandable digital asset for startups and businesses in technology, design, military defense technology, and entertainment sectors. Available for one-time purchase at $460,000 or via lease-to-own financing.
Companies that use Artillery
Customer profileSegments1 record
Ideal customer profiles1 record
Artillery technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Artillery partnerships and signals
Strategic signalRecent moves3 records
Expansion highlights2 records
Artillery competitors and assessment
Company assessmentDirect peers
- Defold: Defold is a cross-platform game engine with strong HTML5/web export support, positioning it as a peer in the lightweight, web-deployable game engine category.
- Phaser: Phaser is a popular open-source HTML5 game framework for building 2D browser games, directly comparable to Artillery's HTML5 game development platform thesis.
- PlayCanvas: PlayCanvas is a web-based game engine and collaborative development platform for building HTML5/WebGL games and interactive 3D content in the browser — the same core category Artillery targeted when it set out to turn the browser into a gaming console.
- GDevelop: GDevelop is an open-source, cross-platform game engine that publishes to HTML5/web among other targets, directly comparable as a web-native game creation platform.
- Construct: Construct is a browser-based, no-install HTML5 game maker that competes in the same 'browser as game development environment' category Artillery occupied.
Broad incumbents
- Cocos: Cocos is an established, broadly-used game engine with HTML5/web runtime support, serving as a larger incumbent in the cross-platform game engine space that overlaps with Artillery's web-gaming focus.
- Unity Technologies: Unity is the dominant general-purpose game engine with web/HTML5 build targets, representing a broad incumbent whose web-export capabilities define the competitive ceiling for any HTML5-first platform like Artillery.
- Roblox: Roblox is a scaled platform for user-generated games played in a browser/embedded runtime — a model adjacent to Artillery's vision of the browser as a gaming surface, but operating at vastly larger scale.
Emerging players
- GameSalad: GameSalad is a no-code game creation tool with web/HTML5 publishing, comparable to Artillery as a platform targeting accessible browser-based game development.
- PixiJS: PixiJS is a fast, lightweight 2D rendering engine for the web, providing underlying technology that HTML5 game frameworks (including those like Artillery) build on — a partial-overlap peer at the rendering layer.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat2 records
Key risks4 records
Key highlights4 records
Customer concentration
Artillery social profiles
Digital presenceArtillery financial estimates
Financial estimateRevenue estimate
Valuation estimate
Artillery leadership team
Management profileNumber of profiles
Artillery funding detail
Funding detailFunding overview
Funding rounds2 records
Investors8 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Artillery M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Artillery
What does Artillery do?
Artillery developed HTML5-based technology that turned modern web browsers into gaming consoles, enabling cross-platform game experiences without the need for plugins or downloads. The company received venture capital backing from firms including Andreessen Horowitz, First Round Capital, General Catalyst, and Tencent. The current Artillery.com website is listed for sale as a premium one-word .com domain on the Atom.com marketplace at $460,000.
Is Artillery a public or private company?
Artillery is a private company. It is classified as venture growth investor backed and is currently operating.
When was Artillery founded?
Artillery was founded in 2011. It employs 11 to 50 people.
Where is Artillery based?
Artillery is headquartered in Palo Alto, United States, in the North America region.
Who are Artillery's main competitors?
Direct peers on record are Defold, Phaser, PlayCanvas, GDevelop and Construct. Broad incumbents are Cocos, Unity Technologies and Roblox. Emerging players are GameSalad and PixiJS.
Does Artillery have an API?
No public API is recorded for Artillery.