historia
- Company typePrivate
- Founded2013
- HeadquartersTokyo, Japan
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
historia firmographics
Firmographics- Name
- historia
- Legal name
- 株式会社ヒストリア
- Website
- https://historia.co.jp
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Ownership category
- akta.pro rank
historia industry classification
Industry- Product category
- Game Development and Real-Time 3D Software
- NAICS
- Software Publishers (51321)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
- akta.pro secondary industries
- Simulation, Scenario & Serious Games Design (EDAGAKAH), Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO) (MPAFAKAM)
Keywords
Where historia is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
historia business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Development and Sales: Original game title development and sales (self-published and co-published). Titles published on Steam, PlayStation, Nintendo Switch, Xbox. Cross-play and free-to-play models. REAL MOON offered free on Steam; Faaast Penguin operates as a free-to-play title.
- Contracted Development: UE-based contracted development for enterprise clients. Enterprise (non-game) content development. 45 enterprise projects completed in 2025 across automotive, film/broadcasting, and simulation industries. 35 enterprise projects in 2023.
- UE Technical Support: Technical support services for UE development projects. Chat support, project design advice, UE onboarding. Offered to game and non-game companies. Pricing based on individual inquiry and plan combination.
- Unreal Subscription Sales: Sales of Unreal Engine enterprise licenses (Unreal Subscription) with special pricing for support plan customers. Payments accepted in Japanese yen via invoice.
- Software Tool Sales: Sale of proprietary UE tools including historia UE Annotation Tool for annotation output from UE scenes.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | REAL MOON - Free lunar exploration simulation |
| Other | Multi-year contract | UE Technical Support - Custom plans based on project requirements |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels9 records
historia product offering
Product offeringCore offering
historia is an Unreal Engine specialist operating two divisions: a game development division that plans, develops, and publishes original and licensed game titles (Faaast Penguin, JoJo's Bizarre Adventure: Last Survivor, REAL MOON, UN:Me) across PC, console, and UEFN platforms; and an Enterprise division that delivers UE-based contracted development, technical support, and enterprise licensing to automotive, film/broadcasting, construction, and simulation industries. The company also distributes Unreal Engine enterprise licenses (Unreal Subscription) in Japan and develops proprietary tools and simulation systems such as the JAXA-collaborated REAL MOON lunar environment.
Product overview
株式会社ヒストリア is an Unreal Engine specialist operating two divisions: (1) Game Development (ゲーム事業) — producing original and licensed game titles including Faaast Penguin (cross-platform multiplayer action), JoJo's Bizarre Adventure: Last Survivor (arcade), REAL MOON (JAXA-collaborated lunar simulation), UN:Me (adventure with Shueisha Games), and UEFN titles under the SLASHH brand; and (2) Enterprise (エンタープライズ) — providing non-game UE solutions including HMI visualization (historia HMI Realize), interactive automotive demos (Cutting-Edge Test Drive), virtual model rooms (Solid Vision), spatial audio experiences (Sound xR Core), Earth data visualization (Earth Visualization System), scene annotation tools (historia UE Annotation Tool), and automotive R&D systems (Procedural City Generator, Custom Path Driving System). The company also operates community programs including the UE5ぷちコン learning contest and UE Technical Support services.
Differentiator
Problem solved
Functional benefit
Brands
- historia Enterprise: エンタープライズ事業部門。ゲーム・エンタープライズ(ノンゲーム)問わず様々な企業様にUE技术支持やコンテンツ制作を提供。
- SLASHH
- ゲームメーカーズ
Products and services
- Faaast Penguin Free-to-play, cross-platform multiplayer action race game developed and self-published by historia, supporting up to 40 players with cross-play across PlayStation 5, Nintendo Switch, Xbox Series X|S, Steam, and Epic Games Store.
- JoJo's Bizarre Adventure: Last Survivor (ジョジョの奇妙な冒険 ラストサバイバー) Arcade multiplayer survival action game based on the JoJo's Bizarre Adventure IP, developed by historia and published by Bandai Namco for arcade platforms.
- REAL MOON Free lunar exploration simulator released on Steam, developed in collaboration with JAXA, using observational data (DEM terrain, crater/rock distribution, celestial positioning) to recreate a realistic lunar surface for exploration on foot or by rover.
- UN:Me Soul-Triage Adventure game developed by historia in collaboration with Shueisha Games, in which a girl awakens in a mysterious labyrinth and four 'souls' try to possess her body; planned for Steam, Nintendo Switch 2, and PlayStation 5.
- UE Technical Support (UE技術サポート) Paid technical support service for Unreal Engine projects, provided by historia's own UE development staff; includes chat support, project design advice, and UE onboarding assistance for game and non-game companies. Historically supported 40+ companies.
- Unreal Subscription Enterprise License Distribution Distribution of Epic Games' Unreal Engine enterprise subscription licenses (Unreal Subscription) by historia in Japan, with Japanese yen invoicing and special pricing tied to the company's UE Technical Support plans.
- historia UE Annotation Tool Standalone UE plugin tool that enables annotation output directly from Unreal Engine scenes; sold as a standalone product for content creators and enterprise workflows.
- Earth Visualization System Enterprise visualization software that renders Earth's atmospheric, oceanic, and internal measurement data using Unreal Engine 4, supporting 4K/8K video output and interactive content for TV, museums, exhibitions, and research; used by NHK BS Premium for documentary series.
- historia HMI Realize HMI (Human-Machine Interface) demonstration solution for the automotive industry, showcasing UE-based in-vehicle interface design and visualization.
- Solid Vision Virtual model room solution using Unreal Engine that enables automotive and real estate clients to showcase 3D vehicle or property interiors in immersive digital environments.
- Procedural City Generator UE5-based system that automatically generates 3D city maps from OpenStreetMap data using Houdini for building shape modeling and UE5 for asset placement; produces IP-free virtual urban environments with configurable architectural styles via preset modules.
- Custom Path Driving System UE5-based vehicle auto-driving system that follows user-defined spline paths with realistic physics (tire direction from curves, body roll/sink), with animation data export via Take Recorder for Sequencer integration.
Quantifiable outcome
- 45 enterprise projects completed in 2025 (18 in automotive alone)
- +3 more outcomes
Companies that use historia
Customer profileNamed customers4 records
Ideal customer profiles5 records
historia technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration9 records
AI capability5 records
Feature11 records
historia partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and secondary.
- Shueisha Games (集英社ゲームズ)coreCo-development partnership for new adventure game 'UN:Me'. Historia handles planning and development; Shueisha Games handles publishing. UN:Me announced at Day of the Devs: The Game Awards Digital Showcase, targeting Steam, Nintendo Switch 2, and PlayStation 5.
- JAXA (宇宙航空研究開発機構)coreJoint research with JAXA since 2024 to build a lunar simulation environment using Unreal Engine 5. The simulation reproduces the lunar south pole region at high precision using observational data (DEM terrain data, crater/rock distribution, celestial positioning). Aims to support future lunar exploration missions including rover simulation. REAL MOON and REAL MOON Studio are products of this collaboration.
- Epic GamescoreUnreal Engine Service Partner with Gold Status for 2024, 2025, and 2026. Only company in Japan to achieve 3 consecutive Gold Status awards. Co-organizer of UE5 Petit Con and Unreal Quest events. Histria represents Epic Games' UE ecosystem in Japan.
- Yamaha (ヤマハ)secondaryCollaboration on Sound xR Core demo content. Histria developed the spatial audio demo content featured on Yamaha's cloud-solutions platform.
- Metaverse Production (メタバース プロダクション)secondaryCollaboration with Metaverse Production (Tohoku Shinsha, Dentsu Creative X, Hibino, Dentsu Creative Cube, Omnibus Japan) to provide background asset templates for PX SERVICE-Virtual House Studio in-camera VFX service. Six UE-based background asset templates provided including urban, wilderness, showrooms, and UE5 scenes.
- Sony Group CorporationsecondaryContracted app development for Sony Group's 'FavoriteSpace' sports fan community service. Development scope included UE5 platform functionality implementation, IP content production, and 3D model production to help activate the sports fan community.
- Nissan (日产)secondarySLASHH (Histria's UEFN brand) collaborated with Nissan on original Fortnite map 'Electrify the World', demonstrated at JAPAN MOBILITY SHOW 2023.
Scale indicators7 records
Recent moves6 records
Expansion highlights5 records
historia competitors and assessment
Company assessmentBroad incumbents
- Square Enix Holdings: Major Japanese publisher with a portfolio spanning AAA console/PC titles, mobile, and emerging MMO/Web3 initiatives. Comparable as a broad Japanese gaming incumbent whose outsourcing and co-development needs represent potential large-customer opportunities for a UE-specialized partner like historia.
- PlatinumGames: Osaka-headquartered Japanese action game studio (Bayonetta, NieR:Automata). Comparable as a Japan-based mid-size studio with strong proprietary engine expertise and licensed-IP collaborations with major publishers — analogous scaling and positioning reference for historia.
- Bandai Namco Entertainment: Major Japanese publisher/developer and historia's publishing partner for JoJo's Bizarre Adventure: Last Survivor. Comparable as a Japan-headquartered incumbent that commissions and publishes UE-developed titles, and represents the upper-bound scaling path for historia's IP co-development model.
Emerging players
- PIXOMONDO: Global visual effects and virtual production company with significant automotive and immersive experience work (in-camera VFX, LED volume stages). Comparable as an emerging specialist applying real-time 3D (including Unreal) to enterprise automotive and entertainment verticals — adjacent to historia's enterprise simulation positioning.
Regional players
- Marvelous Inc. Japanese game publisher/developer with a portfolio spanning consumer games, mobile, and anime-style IP. Comparable as a mid-size Japanese entertainment company balancing in-house development with licensed IP partnerships.
- CyberConnect2: Fukuoka-headquartered Japanese game developer (Naruto, .hack, Dragon Ball Z) using Unreal Engine for AAA console/PC titles. Comparable as a Japan-based mid-size studio with strong UE capabilities and licensed IP partnerships with major publishers.
Direct peers
- Grounding Inc. Japanese independent game studio that developed Planet of Lana using Unreal Engine 5. Highly comparable as a small, UE-specialized Japanese studio with both creative game IP and technical craftsmanship as core positioning.
- The Coalition: Vancouver-based studio within Xbox Game Studios that develops Gears of War using Unreal Engine. Comparable as a studio whose identity and competitive advantage are built on sustained, certified UE expertise at the highest tier.
- People Can Fly: Poland-based game studio (Bulletstorm, Outriders, Painkiller) with deep Unreal Engine specialization and a dual structure of self-published and co-developed titles. Comparable as a UE-native mid-size studio operating across multiple platforms.
- Q-Games Ltd. Kyoto-based indie game studio (founded by Dylan Cuthbert) known for Pixeljunk series, with deep Unreal Engine expertise and a similar dual focus on original IP and platform-distributed titles. Comparable scale and UE-native positioning.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
historia social profiles
Digital presencehistoria compliance and trust
Trust signalCompliance4 records
historia financial estimates
Financial estimateRevenue estimate
Valuation estimate
historia leadership team
Management profileNumber of profiles
Profiles4 records
historia funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
historia M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about historia
What does historia do?
historia is an Unreal Engine specialist operating two divisions: a game development division that plans, develops, and publishes original and licensed game titles (Faaast Penguin, JoJo's Bizarre Adventure: Last Survivor, REAL MOON, UN:Me) across PC, console, and UEFN platforms; and an Enterprise division that delivers UE-based contracted development, technical support, and enterprise licensing to automotive, film/broadcasting, construction, and simulation industries. The company also distributes Unreal Engine enterprise licenses (Unreal Subscription) in Japan and develops proprietary tools and simulation systems such as the JAXA-collaborated REAL MOON lunar environment.
Is historia a public or private company?
historia is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was historia founded?
historia was founded in 2013. It employs 11 to 50 people.
Where is historia based?
historia is headquartered in Tokyo, Japan, in the Asia region.
How does historia make money?
Five revenue lines are on record. Game Development and Sales are the primary driver. The others are contracted Development, UE Technical Support, unreal Subscription Sales and software Tool Sales.
Who are historia's main competitors?
Broad incumbents on record are Square Enix Holdings, PlatinumGames and Bandai Namco Entertainment. PIXOMONDO is listed as an emerging player. Regional players are Marvelous Inc. and CyberConnect2. Direct peers are Grounding Inc., The Coalition, People Can Fly and Q-Games Ltd..
Does historia have an API?
No public API is recorded for historia.
What industry is historia in?
historia's product category is Game Development and Real-Time 3D Software. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 51321 and its SIC code is 7990.