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Surreal Entertainment

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uuid002mbir

Namestring
Surreal Entertainment
Company typeenum
Private
Founded yearint
2014
Descriptiontext

Surreal Entertainment is a privately held, for-profit consumer products company founded in 2014 and headquartered in Wooster, Ohio. Per its own firmographic description, the company creates licensed merchandise, spanning collectibles, toys, and apparel — a category of business whose economic foundation is the acquisition and exploitation of intellectual property licenses from third-party rights holders (such as film studios, game publishers, or other brand owners) and the subsequent design, production, and distribution of branded physical goods.

The company operates at a small scale, with a stated headcount band of 11–50 employees, and remains founder-led, with Sarvish Arora identified as Founder & Principal Owner. No further detail on the management team, product portfolio, distribution channels, licensing counterparties, technology infrastructure, or financial profile is available in the supplied data. The company's public web presence (surreal-entertainment.com) currently displays only a verification/loading page, providing no additional operational or commercial information. There is no evidence of institutional funding, M&A activity, or material corporate actions in the input.

Because virtually no first-party operational data — revenue, customers, pricing, headcount growth, product roadmap, or partnerships — has been disclosed or otherwise surfaced, any assessment of the company's business model mechanics, go-to-market, or revenue drivers must rely on inference from its category (licensed consumer merchandise) and scale. A diligence reader should treat the description above as a category-level summary rather than a verified company-specific profile.

Short descriptiontext

Surreal Entertainment is a privately held, founder-owned licensed merchandise company founded in 2014 in Wooster, Ohio, producing collectibles, toys, and apparel at a small (11–50 employee) scale for consumer retail channels.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersWooster, United States
HQ citystring
Wooster
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
licensed merchandise, collectibles manufacturing, consumer toys, licensed apparel, branded collectibles
Industry2 codes
1Miniatures & Figurines (Display/Collectible)
CodeCRALAKABPrimaryYes
2Entertainment Memorabilia Retail (Film/TV/Music)
CodeCRALAGAJPrimaryNo
NAICS code2 codes
  • Hobby, Toy, and Game Retailers45912
  • Doll, Toy, and Game Manufacturing339930
SIC code2 codes
  • Dolls & Stuffed Toys3942
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Licensed Merchandise
Cost components4 values
Supply Chain, Personnel, Operations, Marketing or Sales
GTM typeB2C
B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Core offering1 text field

Surreal Entertainment designs, produces, and distributes licensed merchandise, including collectibles, toys, and apparel. The company operates as a creator and supplier of branded consumer products tied to licensed intellectual property.

Differentiator
Functional benefit
Problem solved
Recent move1 record

Each record includes

Date, Type, Title, Description, Source

Peers10 records
1NECA
TypeDirect peer
Description

NECA manufactures licensed collectibles, action figures, and related merchandise across horror, gaming, and film IP, making it a comparable small/mid-sized licensed collectibles manufacturer.

TypeBroad incumbent
Description

Spin Master is a diversified toy and entertainment company with multiple licensed lines, illustrating the broader incumbent category in which Surreal's collectibles/toys/apparel business competes.

TypeBroad incumbent
Description

Hasbro operates a broad licensed consumer products portfolio across toys, games, and apparel, reflecting the dominant incumbent model against which smaller licensed merchandise firms differentiate.

TypeDirect peer
Description

Jakks Pacific is a publicly traded toy company with a deep licensed merchandise portfolio spanning collectibles, action figures, and role-play — a comparably positioned mid-market licensed goods maker.

TypeDirect peer
Description

Kidrobot designs and retails designer toys and collectible figures, frequently under entertainment and brand licenses, making it a closely aligned peer in collectibles-focused merchandise.

TypeDirect peer
Description

Super7 produces licensed and original reaction figures, vinyl collectibles, and apparel aimed at collector and pop-culture audiences, overlapping closely with Surreal's collectibles-and-merch model.

TypeDirect peer
Description

Funko is the category-defining producer of licensed pop-culture collectibles, mini-figures and related merchandise across film, TV, gaming, and music IP — the most direct comparison to Surreal's collectibles focus.

TypeDirect peer
Description

Mezco Toyz specializes in licensed collectible action figures and designer toys, directly comparable to Surreal's collectibles and licensed toy focus.

TypeDirect peer
Description

McFarlane Toys designs and sells highly detailed collectible action figures and statues tied to major entertainment franchises, directly competing in the licensed collectibles niche Surreal operates in.

TypeBroad incumbent
Description

Mattel is a global toy and consumer products incumbent with extensive licensed merchandise programs (Disney, WWE, etc.), representing the scaled incumbent landscape Surreal competes against for licenses and shelf space.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat1 record

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights4 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Surreal Entertainment

Licensed Merchandisesurreal-entertainment.com

Surreal Entertainment is a privately held, founder-owned licensed merchandise company founded in 2014 in Wooster, Ohio, producing collectibles, toys, and apparel at a small (11–50 employee) scale for consumer retail channels.

What Surreal Entertainment does

Surreal Entertainment is a privately held, for-profit consumer products company founded in 2014 and headquartered in Wooster, Ohio. Per its own firmographic description, the company creates licensed merchandise, spanning collectibles, toys, and apparel — a category of business whose economic foundation is the acquisition and exploitation of intellectual property licenses from third-party rights holders (such as film studios, game publishers, or other brand owners) and the subsequent design, production, and distribution of branded physical goods.

The company operates at a small scale, with a stated headcount band of 11–50 employees, and remains founder-led, with Sarvish Arora identified as Founder & Principal Owner. No further detail on the management team, product portfolio, distribution channels, licensing counterparties, technology infrastructure, or financial profile is available in the supplied data. The company's public web presence (surreal-entertainment.com) currently displays only a verification/loading page, providing no additional operational or commercial information. There is no evidence of institutional funding, M&A activity, or material corporate actions in the input.

Because virtually no first-party operational data — revenue, customers, pricing, headcount growth, product roadmap, or partnerships — has been disclosed or otherwise surfaced, any assessment of the company's business model mechanics, go-to-market, or revenue drivers must rely on inference from its category (licensed consumer merchandise) and scale. A diligence reader should treat the description above as a category-level summary rather than a verified company-specific profile.

Surreal Entertainment firmographics

Firmographics
Name
Surreal Entertainment
Website
https://surreal-entertainment.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
11–50 employees
Short description
Surreal Entertainment is a privately held, founder-owned licensed merchandise company founded in 2014 in Wooster, Ohio, producing collectibles, toys, and apparel at a small (11–50 employee) scale for consumer retail channels.
Ownership category
akta.pro rank

Surreal Entertainment industry classification

Industry
Product category
Licensed Merchandise
NAICS
Hobby, Toy, and Game Retailers (45912), Doll, Toy, and Game Manufacturing (339930)
SIC
Dolls & Stuffed Toys (3942), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Miniatures & Figurines (Display/Collectible) (CRALAKAB)
akta.pro secondary industry
Entertainment Memorabilia Retail (Film/TV/Music) (CRALAGAJ)

Keywords

  • Licensed merchandise
  • Collectibles manufacturing
  • Consumer toys
  • Licensed apparel
  • Branded collectibles

Where Surreal Entertainment is headquartered

Location

Headquarters

HQ city
Wooster
HQ country
United States
HQ region
North America

Markets served

Surreal Entertainment business model

Business model
GTM type
B2C
Offering type
Hardware or Manufacturing
Cost components
Supply Chain, Personnel, Operations, Marketing or Sales

Surreal Entertainment product offering

Product offering

Core offering

Surreal Entertainment designs, produces, and distributes licensed merchandise, including collectibles, toys, and apparel. The company operates as a creator and supplier of branded consumer products tied to licensed intellectual property.

Differentiator

Problem solved

Functional benefit

Companies that use Surreal Entertainment

Customer profile

Ideal customer profiles2 records

Surreal Entertainment technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Surreal Entertainment partnerships and signals

Strategic signal

Recent moves1 record

Surreal Entertainment competitors and assessment

Company assessment

Direct peers

  • NECA: NECA manufactures licensed collectibles, action figures, and related merchandise across horror, gaming, and film IP, making it a comparable small/mid-sized licensed collectibles manufacturer.
  • Jakks Pacific: Jakks Pacific is a publicly traded toy company with a deep licensed merchandise portfolio spanning collectibles, action figures, and role-play — a comparably positioned mid-market licensed goods maker.
  • Kidrobot: Kidrobot designs and retails designer toys and collectible figures, frequently under entertainment and brand licenses, making it a closely aligned peer in collectibles-focused merchandise.
  • Super7: Super7 produces licensed and original reaction figures, vinyl collectibles, and apparel aimed at collector and pop-culture audiences, overlapping closely with Surreal's collectibles-and-merch model.
  • Funko: Funko is the category-defining producer of licensed pop-culture collectibles, mini-figures and related merchandise across film, TV, gaming, and music IP — the most direct comparison to Surreal's collectibles focus.
  • Mezco Toyz: Mezco Toyz specializes in licensed collectible action figures and designer toys, directly comparable to Surreal's collectibles and licensed toy focus.
  • McFarlane Toys: McFarlane Toys designs and sells highly detailed collectible action figures and statues tied to major entertainment franchises, directly competing in the licensed collectibles niche Surreal operates in.

Broad incumbents

  • Spin Master: Spin Master is a diversified toy and entertainment company with multiple licensed lines, illustrating the broader incumbent category in which Surreal's collectibles/toys/apparel business competes.
  • Hasbro: Hasbro operates a broad licensed consumer products portfolio across toys, games, and apparel, reflecting the dominant incumbent model against which smaller licensed merchandise firms differentiate.
  • Mattel: Mattel is a global toy and consumer products incumbent with extensive licensed merchandise programs (Disney, WWE, etc.), representing the scaled incumbent landscape Surreal competes against for licenses and shelf space.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat1 record

Key risks5 records

Key highlights4 records

Customer concentration

Surreal Entertainment social profiles

Digital presence

Surreal Entertainment financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Surreal Entertainment leadership team

Management profile

Number of profiles

Profiles1 record

Surreal Entertainment funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Surreal Entertainment M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Surreal Entertainment

What does Surreal Entertainment do?

Surreal Entertainment designs, produces, and distributes licensed merchandise, including collectibles, toys, and apparel. The company operates as a creator and supplier of branded consumer products tied to licensed intellectual property.

Is Surreal Entertainment a public or private company?

Surreal Entertainment is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Surreal Entertainment founded?

Surreal Entertainment was founded in 2014. It employs 11 to 50 people.

Where is Surreal Entertainment based?

Surreal Entertainment is headquartered in Wooster, United States, in the North America region.

Who are Surreal Entertainment's main competitors?

Direct peers on record are NECA, Jakks Pacific, Kidrobot, Super7, Funko, Mezco Toyz and McFarlane Toys. Broad incumbents are Spin Master, Hasbro and Mattel.

Does Surreal Entertainment have an API?

No public API is recorded for Surreal Entertainment.

What industry is Surreal Entertainment in?

Surreal Entertainment's product category is Licensed Merchandise. Its primary akta.pro industry code is CRALAKAB, Miniatures & Figurines (Display/Collectible), with a secondary code of CRALAGAJ, Entertainment Memorabilia Retail (Film/TV/Music). Its NAICS code is 45912 and its SIC code is 3942.

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