Electric Funstuff
Electric Funstuff is a New York City-based B2B studio founded in 1998 that designs and develops interactive educational games and simulations for universities, publishers, and grant-funded learning initiatives, including the Mission US history series and the FIN180 financial-literacy platform for CUNY.
- Company typePrivate
- Founded1998
- HeadquartersNew York, United States
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Electric Funstuff does
Electric Funstuff is a privately-held B2B educational game design and development studio founded in 1998 by David Langendoen and headquartered at 27 West 20th Street, New York City. The firm designs and develops interactive simulations and games for educational institutions, publishers, and grant-funded learning initiatives, with a documented customer base spanning CUNY/BMCC, the Mission US consortium, University of North Dakota, Houghton Mifflin Harcourt, Scholastic, Sesame Workshop, and McGraw Hill Education. Its portfolio includes the long-running FIN180 financial-literacy platform for CUNY, the NSF-funded Project Sampson, and three installments in the Mission US history series (No Turning Back, Up From the Dust, Spirit of a Nation), with a 2024 expansion into healthcare education via GeriAct.
The studio builds on Unity and HTML5 — having migrated off Flash/AS2 — and distributes a subset of titles through Apple's App Store. Revenue mechanics are project-based professional services: fixed-scope development contracts with publishers, grant-funded builds (notably NSF Grant #1501499 for Project Sampson and NYS Higher Education Services Corporation funding for FIN180), and a small direct-to-consumer/educator tail via the App Store. The firm is founder-led with a named team of approximately seven individuals, has no disclosed external equity investment, and has not publicly reported revenue. Recognition includes 2024 Anthem Awards (Gold and Silver) and 2023 GEE! Awards (Gold and Finalist), with the studio's history reflecting a steady cadence of educational-game delivery rather than rapid scaling.
Electric Funstuff firmographics
Firmographics- Name
- Electric Funstuff
- Legal name
- Electric Funstuff
- Website
- https://electricfunstuff.com
- Company type
- Private
- Founded year
- 1998
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Electric Funstuff is a New York City-based B2B studio founded in 1998 that designs and develops interactive educational games and simulations for universities, publishers, and grant-funded learning initiatives, including the Mission US history series and the FIN180 financial-literacy platform for CUNY.
- Ownership category
- akta.pro rank
Electric Funstuff industry classification
Industry- Product category
- Educational Game Development Services
- NAICS
- Other Amusement and Recreation Industries (7139)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
- akta.pro secondary industry
- Simulation, Scenario & Serious Games Design (EDAGAKAH)
Keywords
Where Electric Funstuff is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Electric Funstuff business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D
Revenue model
- Client-Funded Game Development: Electric Funstuff designs and develops custom educational games for established institutional clients including publishers (Scholastic, Houghton Mifflin Harcourt, Sesame Workshop, McGraw Hill Education), universities (CUNY), and NGOs (Mission US). Projects are funded via institutional contracts, grants, or commissions. The company does not self-publish all games; partners host and distribute games on their own platforms.
- Grant-Funded Project Development: Several major projects are funded by government and institutional grants, including the National Science Foundation (NSF Grant #1501499 for Project Sampson) and the New York State Higher Education Services Corporation (for FIN180). These grants fund curriculum and game development for specific educational programs.
- App Store Distribution: Some games are published directly to the iOS App Store (e.g., Mission US: Up From the Dust), providing a direct-to-consumer distribution channel alongside partner platforms.
Go-to-market motion2 records
Distribution channels4 records
Marketing channels3 records
Electric Funstuff product offering
Product offeringCore offering
Electric Funstuff is an educational game design and development studio that creates custom game-enhanced learning experiences for institutional clients. The studio builds interactive simulations and learning games for educational publishers, universities, NGOs, and public media organizations, with particular specialization in healthcare and life-sciences education.
Product overview
Electric Funstuff is an educational game development studio founded in 1998 that creates game-enhanced learning experiences. The company operates across multiple product lines: (1) FIN180/My Big Year - a financial literacy course with embedded turn-based strategy game; (2) Project Sampson - a linear algebra/GIS math remediation game; (3) No Turning Back - a civil rights history game; (4) GeriAct - a healthcare training game; and (5) the broader Mission US series of history games. The company also offers instructional design, game design, storytelling, programming, and quality control services, primarily using Unity or HTML5 to build games hosted on partner platforms.
Differentiator
Problem solved
Functional benefit
Brands
- Mission US: Award-winning historical adventure game series exploring American history through interactive gameplay. Titles include No Turning Back (civil rights and voting rights history) and Spirit of a Nation (Apalachee and Indigenous history in 16th-17th century Florida).
- FIN180
- Project Sampson
- GeriAct
Products and services
- Mission US Series
- FIN180 / My Big Year
- Project Sampson
- GeriAct
- Custom Educational Game Development Services Bespoke game design, development, and production services applying the studio's Game-Enhanced Learning methodology to client learning objectives across educational publishing, higher education, healthcare, and public-media sectors.
Quantifiable outcome
- 72% of students completed the FIN180 course; 61% of completers received an A or B grade; 100% of surveyed students said FIN180 increased their financial literacy knowledge; 91% said it caused them to think about life goals, plans and careers; 88% said it helped them better manage their own finances.
- +1 more outcomes
Companies that use Electric Funstuff
Customer profileNamed customers8 records
Segments4 records
Ideal customer profiles3 records
Electric Funstuff technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Electric Funstuff partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- Dakota GeriatricscoreElectric Funstuff collaborated with Dakota Geriatrics to design 'GeriAct,' a game helping health professionals learn best practices for older adult care — a critical issue for the nation's health. Medical students at the University of North Dakota piloted the game.
- University of North DakotaminorMedical students at the University of North Dakota served as the first pilot testers for GeriAct, providing feedback on the game's effectiveness for teaching best practices in older adult care.
- Borough of Manhattan Community College (BMCC/CUNY)coreBMCC partnered with Electric Funstuff to develop Project Sampson — a game connecting linear algebra with GIS for community college math remediation. BMCC's Office of Institutional Research is also involved in tracking student outcomes.
- CUNY School of Professional StudiescoreElectric Funstuff worked with a CUNY professor to design the FIN180 financial literacy course around four avatars representing a range of personality types and financial circumstances. CUNY School of Professional Studies co-developed and has offered the course every semester since Spring 2014.
- CUNY College NowcoreCUNY College Now delivers the FIN180 course to high school juniors and seniors, providing a direct institutional channel for distributing the course and game to students in the CUNY system.
- CUNY Office of Research, Evaluation & Program SupportminorServes as the evaluation partner for FIN180, providing independent assessment of student outcomes and learning effectiveness.
- Mission UScoreMission US is a series of middle school history games hosted at mission-us.org. Electric Funstuff acts as designer and developer for multiple games in the series, including 'No Turning Back' and 'Up From the Dust.' Mission US handles platform hosting and distribution.
Scale indicators1 record
Recent moves5 records
Expansion highlights4 records
Electric Funstuff competitors and assessment
Company assessmentDirect peers
- Filament Games: Madison, WI-based educational game development studio that designs and develops custom learning games for publishers, educational institutions, and nonprofits—closely matching Electric Funstuff's B2B custom serious-games model and client base.
- Schell Games: Pittsburgh-based studio with a substantial Education and Training division that creates immersive learning experiences, simulations, and serious games for clients like Disney, Yale, and National Geographic—directly comparable in custom serious-games delivery.
- Dig-iT! Games: Bethesda-based studio building interactive history and archaeology games (e.g., Excavate!, TimeMine) for K-12 classrooms—directly comparable in subject matter (history, civics) and grade-band to Mission US.
- E-Line Media: Game studio whose mission-driven projects (e.g., Never Alone, Endling) often incorporate educational and cultural themes; overlaps with Electric Funstuff in mission-led, learning-oriented game development.
- Triseum: Educational game studio (now part of ACC) focused on college-level serious games, particularly in STEM and business—comparable to Electric Funstuff's higher-ed engagement (FIN180, Project Sampson).
- Muzzy Lane Software: Developer of collaborative serious games and simulations for higher education and corporate training; comparable in deploying game-enhanced learning into credit-bearing college courses, similar to FIN180.
- iCivics: Non-profit producing civics education games for middle and high school students; the Mission US series that Electric Funstuff develops for is a near-twin offering in subject matter and target audience.
- GlassLab Games: Originally spun out of the MacArthur Foundation to develop educational games and assessment tools; comparable in targeting institutional and educational deployment of game-based learning products.
Broad incumbents
- BrainPOP: Established K-12 educational content platform with game-based learning products; overlaps as a channel/buyer of educational games from studio developers and competes for institutional budgets that fund EFS-type work.
- Pearson Education: Major educational publisher that internally develops and acquires game-based learning content (including through GlassLab); comparable as both a potential channel partner and a broad incumbent competing for the same institutional edtech spend.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Electric Funstuff social profiles
Digital presenceElectric Funstuff financial estimates
Financial estimateRevenue estimate
Valuation estimate
Electric Funstuff leadership team
Management profileNumber of profiles
Profiles1 record
Electric Funstuff funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Electric Funstuff M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Electric Funstuff
What does Electric Funstuff do?
Electric Funstuff is an educational game design and development studio that creates custom game-enhanced learning experiences for institutional clients. The studio builds interactive simulations and learning games for educational publishers, universities, NGOs, and public media organizations, with particular specialization in healthcare and life-sciences education.
Is Electric Funstuff a public or private company?
Electric Funstuff is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Electric Funstuff founded?
Electric Funstuff was founded in 1998. It employs 1 to 10 people.
Where is Electric Funstuff based?
Electric Funstuff is headquartered in New York, United States, in the North America region.
How does Electric Funstuff make money?
Three revenue lines are on record. Client-Funded Game Development is the primary driver. The others are grant-Funded Project Development and app Store Distribution.
Who are Electric Funstuff's main competitors?
Direct peers on record are Filament Games, Schell Games, Dig-iT! Games, E-Line Media, Triseum, Muzzy Lane Software, iCivics and GlassLab Games. Broad incumbents are BrainPOP and Pearson Education.
Does Electric Funstuff have an API?
No public API is recorded for Electric Funstuff.
What industry is Electric Funstuff in?
Electric Funstuff's product category is Educational Game Development Services. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 7139 and its SIC code is 7990.