International Social Games Association
The International Social Games Association (ISGA) is a London-based not-for-profit trade association representing the global mobile social games industry. It sets Best Practice Principles, advocates for proportionate regulation across Europe, the US, Asia, and Australia, and educates consumers via Smart Mobile Gamers.
- Company typePrivate
- Founded2013
- HeadquartersLondon, United Kingdom
- Headcount—
- GTM typeB2B
- OfferingServices
What International Social Games Association does
The International Social Games Association (ISGA) is a London-headquartered, not-for-profit global trade association established in September 2013 from the merger of the Social Gaming Association and the International Social Games Coalition. It represents the mobile social games industry — ranging from leading international operators to start-ups — and operates across Europe, the United States, Asia, and Australia. Its primary members include Pixel United, Playstudios, SciPlay, and Playtika, whose senior legal and operational executives also serve on the ISGA Board of Directors, with Rohan Paramesh (General Counsel, Pixel United) as Chairman and Luc Delany as CEO.
ISGA's portfolio consists of three interconnected offerings rather than a single technology platform. First, the Best Practice Principles — a framework of industry standards covering consumer protection, accountability, and transparency across game design, advertising, purchases, loot boxes, privacy, content ratings, and user safety, currently at Version 7.0 (2024). Second, the Smart Mobile Gamers consumer education initiative (smartmobilegamers.org), developed in partnership with Family Online Safety Institute, Childnet International, Project Rockit, and clinical advisors. Third, research reports such as the 2018 Global Demographics Report and the 2024 Australia's Video Games Success Story report. ISGA also produces formal policy consultation submissions to regulators in the EU and Australia.
The business model is subscription/membership-based: ISGA generates revenue through annual membership fees paid by social games operators and developers who receive regulatory expertise, market intelligence, and access to a global network of policy leaders in return. Membership pricing is not publicly disclosed, with prospective members required to request a prospectus. The association does not sell technology products, holds no patents or proprietary AI assets, and operates a small secretariat with a single disclosed Australia-based consultant (Hamish Arthur, MCM Strategic Communications). Its strategic value is concentrated in regulatory influence and member representation rather than commercial scale.
International Social Games Association firmographics
Firmographics- Name
- International Social Games Association
- Legal name
- International Social Games Association
- Website
- https://i-sga.org
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Short description
- The International Social Games Association (ISGA) is a London-based not-for-profit trade association representing the global mobile social games industry. It sets Best Practice Principles, advocates for proportionate regulation across Europe, the US, Asia, and Australia, and educates consumers via Smart Mobile Gamers.
- Ownership category
- akta.pro rank
International Social Games Association industry classification
Industry- Product category
- Industry Trade Association
- NAICS
- Gambling Industries (7132)
- SIC
- Services-Membership Organizations (8600)
- akta.pro primary industry
- Community Safety, Moderation & Trust Tools (UGC moderation, anti-toxicity) (MPAFAIAJ)
- akta.pro secondary industry
- Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud) (MPAFADAI)
Keywords
Where International Social Games Association is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
International Social Games Association business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Others
Revenue model
- Membership Fees: ISGA operates as a not-for-profit trade organization. The association generates revenue through membership fees paid by social games operators and developers. Membership benefits include regulatory expertise, market insight, and access to a global network of industry leaders and policy experts.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Annual | Membership tiers are not publicly disclosed |
Go-to-market motion2 records
Distribution channels2 records
Marketing channels5 records
International Social Games Association product offering
Product offeringCore offering
ISGA is a not-for-profit global trade association that represents mobile social games operators and developers through membership services, industry self-regulation standards (Best Practice Principles), policy advocacy, independent research, and a consumer education initiative (Smart Mobile Gamers). It recruits members via direct engagement and engages with policymakers and regulators globally to support evidence-based policy making and proportionate regulation.
Product overview
The International Social Games Association (ISGA) is a not-for-profit global trade association established in September 2013 representing companies within the mobile social games sector. Rather than a unified product platform, ISGA's portfolio consists of three interconnected offerings: (1) the Best Practice Principles framework of industry standards covering 14 subject areas from game design to user safety; (2) the Smart Mobile Gamers consumer education website providing practical guidance for players and parents; and (3) research reports including the Global Demographics Report and Australia's Video Games Success Story. Membership services provide access to regulatory expertise and a global industry network. ISGA also produces policy consultation submissions to government bodies on classification, loot boxes, and digital fairness.
Differentiator
Problem solved
Functional benefit
Products and services
- Best Practice Principles Comprehensive industry standards framework developed by ISGA to promote consumer protection, accountability, and transparency in social gaming. The Principles cover multiple key target areas including respect, adherence to applicable laws, design fairness and functionality, purchases/payments/transparency, virtual items and skins betting, ratings and parental controls, advertising, privacy, complaints, and safeguarding players. Version 7.0 is the current iteration.
- Smart Mobile Gamers Global ISGA consumer education initiative providing practical guidance, expert tips, and comprehensive resources to help players, parents, carers, and teachers navigate mobile gaming safely. Covers managing in-game purchases, parental controls, age ratings, dealing with negative player behaviour, and balancing gaming time. Delivered in collaboration with the Family Online Safety Institute, Childnet International, Project Rockit, and clinical expert Dr Richard Graham.
- ISGA Membership Services Trade association membership offering knowledge and market insight, regulatory expertise and advice, and access to a global network of social games industry leaders and policy experts. Membership supports evidence-based policy making, helps secure proportionate regulation, and positively promotes the social games industry. Prospective members request a full membership prospectus via the enquiry form on the website; pricing is not publicly disclosed and is billed annually.
Quantifiable outcome
- Global Demographics Report 2018: 0.22% of players are under 18; 0.008% of all players are under 18 and spend money in games; Gender split 50.79% male and 49.21% female
Companies that use International Social Games Association
Customer profileNamed customers4 records
Segments4 records
Ideal customer profiles2 records
International Social Games Association technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
International Social Games Association partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core and minor.
- Family Online Safety InstitutecoreSmart Mobile Gamers collaborates with the Family Online Safety Institute, a leading digital safety organization, to deliver reliable and up-to-date guidance on mobile gaming safety. The partnership supports ISGA's consumer education initiative providing guidance on parental controls, managing in-game spending, and online safety.
- Childnet InternationalcoreSmart Mobile Gamers collaborates with Childnet International, a renowned digital safety organization, to provide expert guidance and resources for safer mobile gaming experiences. The partnership contributes to ISGA's mission of consumer education and protection.
- Project RockitcoreProject Rockit, Australia's leading youth-driven cyber safety organization, partners with Smart Mobile Gamers to deliver guidance on mobile gaming safety. The partnership supports ISGA's consumer education efforts in the Australian market.
- Dr. Richard GrahamcoreDr. Richard Graham, a leading consultant and adolescent psychiatrist, collaborates with Smart Mobile Gamers to provide expert clinical perspective on gaming safety and youth well-being. The partnership delivers guidance on topics such as balancing gaming time and managing gameplay habits.
- Dr. Rachel KowertcoreDr. Rachel Kowert, an accredited video games researcher and expert in the US, collaborated with Smart Mobile Gamers to create consumer education content. She also led the ISGA Global Demographics Report 2018 research project based on over one million data points from member games.
- MCM Strategic CommunicationsminorMCM Strategic Communications provides consulting services to ISGA in Australia. Hamish Arthur, Director of MCM Strategic Communications, serves as ISGA's Australia-based Consultant.
Scale indicators4 records
Recent moves7 records
Expansion highlights6 records
International Social Games Association competitors and assessment
Company assessmentBroad incumbents
- Entertainment Software Association (ESA): The US trade association representing video game publishers and the broader interactive entertainment industry. Comparable in function (advocacy, ratings via ESRB, research, policy) but operating at much larger scale and with a broader remit than ISGA's social-games focus.
Direct peers
- UK Interactive Entertainment Association (UKIE): UK's national trade association for the interactive entertainment industry, including games publishers, developers, and distributors. Closely comparable to ISGA in mission (industry voice, policy advocacy, best practice, consumer education) though broader in scope across the full UK games sector rather than social games specifically.
- European Games Developer Federation (EGDF): Federation of national trade associations representing game developers across Europe, including engaging with EU institutions on digital policy. Functions as a regional peer to ISGA's policy engagement in Europe (DSA, Digital Fairness Act) though focused on studios/developers rather than operators.
- Interactive Games & Entertainment Association (IGEA): Australia's peak industry body for the interactive games and entertainment sector. Closely comparable structurally and geographically relevant given ISGA's active Australian policy work and Australian board representation; serves as a domestic counterpart to ISGA's regional advocacy.
Others
- European Gaming and Betting Association (EGBA): Brussels-based trade association representing leading online gaming and betting operators in Europe. Comparable in policy-advocacy role at the EU level on issues (consumer protection, advertising) that increasingly intersect with ISGA's social games agenda.
- American Gaming Association (AGA): US trade body for the commercial casino gaming industry — not a direct competitor, but architecturally analogous as a single, unified industry voice representing member operators in regulatory and policy debates relevant to ISGA's social casino membership base.
Regional players
- Canadian Game Developers Alliance: Industry alliance representing Canadian game studios and developers. While smaller, it functions as a regional trade association analog with similar policy/advocacy responsibilities, though its geographic focus does not overlap ISGA's core markets.
- Digital Content Association of Korea (DCAK): Korean industry body representing digital content companies including games developers and publishers. Useful regional analog for ISGA's push into Asian markets and engagement with Korean mobile/social game publishers operating internationally.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
International Social Games Association social profiles
Digital presenceInternational Social Games Association compliance and trust
Trust signalCompliance1 record
International Social Games Association financial estimates
Financial estimateRevenue estimate
Valuation estimate
International Social Games Association leadership team
Management profileNumber of profiles
Profiles6 records
International Social Games Association funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
International Social Games Association M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about International Social Games Association
What does International Social Games Association do?
ISGA is a not-for-profit global trade association that represents mobile social games operators and developers through membership services, industry self-regulation standards (Best Practice Principles), policy advocacy, independent research, and a consumer education initiative (Smart Mobile Gamers). It recruits members via direct engagement and engages with policymakers and regulators globally to support evidence-based policy making and proportionate regulation.
Is International Social Games Association a public or private company?
International Social Games Association is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was International Social Games Association founded?
International Social Games Association was founded in 2013.
Where is International Social Games Association based?
International Social Games Association is headquartered in London, United Kingdom, in the Europe region.
How does International Social Games Association make money?
One revenue line is on record: membership Fees.
Who are International Social Games Association's main competitors?
Entertainment Software Association (ESA) is listed as a broad incumbent. Direct peers are UK Interactive Entertainment Association (UKIE), European Games Developer Federation (EGDF) and Interactive Games & Entertainment Association (IGEA). Others are European Gaming and Betting Association (EGBA) and American Gaming Association (AGA). Regional players are Canadian Game Developers Alliance and Digital Content Association of Korea (DCAK).
Does International Social Games Association have an API?
No public API is recorded for International Social Games Association.
What industry is International Social Games Association in?
International Social Games Association's product category is Industry Trade Association. Its primary akta.pro industry code is MPAFAIAJ, Community Safety, Moderation & Trust Tools (UGC moderation, anti-toxicity), with a secondary code of MPAFADAI, Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud). Its NAICS code is 7132 and its SIC code is 8600.