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uuid002s6vl

Namestring
LearnMore
Legal namestring
株式会社LearnMore
Company typeenum
Private
Founded yearint
2020
Descriptiontext

LearnMore (株式会社LearnMore) is a privately-held Japanese education technology company headquartered in Osaka and founded in August 2020 by Sakaguchi Yuya. The company operates three business pillars — Education Relations, Productivity Improvement, and Design — with its core mission centered on supporting teachers and improving learning outcomes for students in the Japanese public education system. Its flagship products are かんじぃPT, an AI-powered kanji learning web application that generates unique original stories from user-selected kanji characters, and バーチャル教室 (Virtual Classroom), a 2D metaverse platform built on the ovice infrastructure that supports online career experiences, truancy prevention, and cross-regional educational collaboration. These are complemented by 先生のミカタ (Sensei no Mikata), a comprehensive teacher support service certified as an Osaka City Top Runner initiative, plus ancillary offerings including 3D educational video production, DX consulting, online career experiences, and the Y's CAFE community/event design service.

The company's technology stack centers on two distinct components: a generative AI text pipeline (applied to kanji story creation with grade-level difficulty adjustment and learning history tracking) and the third-party ovice 2D metaverse platform (layered with custom session management, virtual class observation, and quiz rally features for educational use cases). LearnMore generates revenue through four streams: B2C consumer subscriptions to かんじぃPT at ¥550/month with a five-use free trial, B2B/B2G annual subscriptions to the Virtual Classroom with optional implementation support add-ons, monthly retainer DX consulting engagements, and project-based commissioned video content production. Pricing for enterprise services is custom-quoted.

LearnMore's go-to-market is hybrid: product-led growth via self-serve signup for the consumer app, combined with enterprise field sales and public procurement participation for the Virtual Classroom and consulting services, and event-driven demand generation through the EXPO2025 Osaka Healthcare Pavilion and the annual Teacher Work Reform Forum co-hosted with Osaka University of Education. The company serves schools and school administrators, municipal education boards and prefectural governments (Hirakata, Kaizuka, Yao, Uwajima, Mie Prefecture, Fukuoka City), educational organizations and NPOs (JICA, Osaka University, Osaka University of Education, Takeda Academy, NPO Musubie), and individual parents and elementary school students (Grades 1-6). It received a single disclosed investment from the Osaka Startup No. 2 Investment Fund in January 2023 and was selected as a co-creation partner for EXPO2025 with five registered co-creation challenges.

Short descriptiontext

LearnMore is a Japanese ed-tech company founded in 2020 in Osaka, offering AI-powered kanji learning (かんじぃPT), a 2D metaverse Virtual Classroom for schools, teacher support services, and DX consulting. It serves Japanese municipal governments, public schools, and elementary students.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersOsaka, Japan
HQ citystring
Osaka
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
educational technology, AI kanji learning, virtual classroom platform, teacher support services, ed-tech software
Industry3 codes
1Virtual Classroom Platforms (Synchronous Teaching Environments)
CodeEDAFABAAPrimaryYes
2Learning Management Systems (LMS) & Digital Classrooms
CodeEDAJAMAAPrimaryNo
3Curriculum, Lesson Planning & Instructional Content Platforms
CodeEDAJAMADPrimaryNo
NAICS code4 codes
  • Educational Support Services611710
  • Educational Support Services61171
  • Language Schools611630
  • Elementary and Secondary Schools611110
SIC code2 codes
  • Services-Educational Services8200
  • Services-Prepackaged Software7372
Product category
Educational Technology Software
No data
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1SaaS Subscriptions - Virtual Classroom
TypeSubscription Recurring
Description

Monthly subscription model with annual contract requirement. The Virtual Classroom metaverse platform is sold as a recurring subscription to schools, municipalities, and educational organizations. Implementation support and onboarding are offered as add-on services billed separately.

learn-more.co.jp
2SaaS Subscriptions - AI Learning App (かんじぃPT)
TypeSubscription Recurring
Description

Individual consumer subscriptions at ¥550/month (tax-inclusive) with unlimited usage. The app targets elementary school students and their parents/guardians. A free trial of up to 5 uses is available before subscription commitment.

learn-more.co.jp
3DX Consulting Services
TypeManaged Services
Description

Monthly retainer-based DX consulting engagements with educational institutions and corporations. Service scope, terms, and pricing are defined in individual contracts.

learn-more.co.jp
4Video Content Production (Commissioned)
TypeProfessional Services
Description

Production of educational video content on a project basis, including 3D learning videos, teaching material development, and custom content for textbook publishers and educational institutions.

learn-more.co.jp
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details4 tiers
1Individual subscription for elementary school students and parents
ModelSubscriptionBilling cadenceMonthly
Notes

¥550/month (tax-inclusive) with unlimited usage across all grade levels and all kanji learning stories. No usage limits apply.

kangpt.learn-more.co.jp
2Free trial for かんじぃPT
ModelFreemiumBilling cadencePay-as-you-go
Notes

Up to 5 free uses available for new users before subscription commitment. Registration required via dedicated landing page.

learn-more.co.jp
3Virtual Classroom subscription for schools and municipalities
ModelSubscriptionBilling cadenceAnnual
Notes

Monthly billing with annual contract requirement. Implementation support offered as separate add-on service with separate invoicing.

learn-more.co.jp
4DX Consulting retainer
ModelSubscriptionBilling cadenceMonthly
Notes

Monthly retainer contract with terms defined in individual service agreements. Specific pricing not publicly disclosed.

learn-more.co.jp
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 4 records shown
1かんじぃPT
Description

AI-powered Japanese kanji learning app that generates original stories based on user's selected kanji characters. Targets elementary school students with monthly subscription of ¥550.

learn-more.co.jp
+3 more records
Core offering1 text field

LearnMore develops and delivers an AI-powered kanji learning application (かんじぃPT) for elementary school students, a 2D metaverse virtual classroom (バーチャル教室) used by schools and municipalities, and teacher support services (先生のミカタ) designed to reduce educator administrative workload. The company also offers DX consulting, 3D learning video content, online career experience programs, and event/design services.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • 84% high satisfaction rate at Teacher Work Reform Forum 2022
+4 more records
Product overview1 text field

LearnMore operates as an education technology company offering a portfolio of AI-powered and metaverse-based educational products and services. The core offerings include かんじぃPT (AI kanji learning app generating personalized stories) and バーチャル教室 (2D metaverse virtual classroom), both exhibited at EXPO2025. These are complemented by the 先生的ミカタ comprehensive teacher support services, 3D learning video content, and online career experience programs. The company serves elementary through high school students, teachers, municipalities, and educational institutions across Japan, focusing on making learning enjoyable for children while reducing teacher workload.

Product and service8 records
1かんじぃPT (KanjiPT)
2バーチャル教室 (Virtual Classroom)
3先生のミカタ (Sensei no Mikata / Teacher's Helper)
43D Learning Video Content (3D学習動画教材)
5Online Career Experience Programs (オンライン職業体験)
6School Education DX Support
7Business Productivity Improvement Services
8Y's CAFE / 夢cafe project
Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-08-01
Description

Osaka University of Education co-hosts the annual 'Teacher's Helper Work Reform Forum' with LearnMore. The university provides the 'Mirai Education Co-Creation Hall (みらい教育共創館)' at the Tennoji Campus as the in-person venue. This partnership positions LearnMore as an academic partner in educational research.

2株式会社りそな銀行「Resona Mirai Color」
Strategic tierCoreTypeGTM or Marketing PartnerAnnounced on2024-03-01
Description

The Virtual Classroom's EXPO2025 exhibition was sponsored under the 'Resona Mirai Color ~Autumn~ Japanese Traditional Industries, Food Culture, and Design-Art' program by Resona Bank. This provides exhibition venue access and promotional support for the Virtual Classroom at the Osaka Healthcare Pavilion.

learn-more.co.jp
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-11-01
Description

Mie Prefecture's Board of Education partnered with LearnMore to use the Virtual Classroom for truancy support. In March 2024, they co-hosted the 'Future Transmission Mie Festival Archive' metaverse event. The partnership enables cross-regional education initiatives and provides real-world implementation case studies.

4公益財団法人 大阪産業局「みんなで考える未来の街プロジェクト」
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-06-01
Description

Through the 'Everyone's Future City Project' managed by the Osaka Foundation for Trade and Industry, かんじぃPT was selected for the Sakishima Tech Lab Program and conducted demonstration experiments at ATC, Tennoji Zoo, and AEON MALL. This led directly to EXPO2025 exhibition participation.

learn-more.co.jp
5大阪大学
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Osaka University collaborates with LearnMore on educational programs using the Virtual Classroom platform. The partnership focuses on research and practice of metaverse-based education and cross-institutional learning initiatives.

learn-more.co.jp
Strategic tierCoreTypeStrategic or Co-development Partner
Description

JICA collaborates with LearnMore on international education programs that utilize the Virtual Classroom for cross-border learning experiences. This partnership enables international exchange programs between Japanese schools and overseas institutions.

7枚方市
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Hirakata City has adopted the Virtual Classroom for municipal education programs, including truancy support and online learning opportunities. The city serves as a reference customer and collaborative partner for product development.

learn-more.co.jp
8貝塚市
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Kaizuka City has implemented the Virtual Classroom for local education initiatives. The city is listed as a municipal reference customer and collaborator in EXPO2025 promotional materials.

learn-more.co.jp
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Yao City partnered with LearnMore for international education programs through JICA and sister-city exchanges using the Virtual Classroom platform. The city collaborated on the 'Future for Tomorrow' initiative showcasing regional-corporate-school co-creation.

10NPO법인むすびえ
Strategic tierMinorTypeStrategic or Co-development Partner
Description

NPO Musubie is listed as an educational organization using the Virtual Classroom platform for community-based learning initiatives.

learn-more.co.jp
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Takeda Academy (a major Japanese supplementary education institution) has adopted the Virtual Classroom for its test preparation and supplementary education programs.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeOthers
Description

ovice provides the 2D metaverse infrastructure that powers LearnMore's Virtual Classroom. It is an enabling infrastructure vendor and platform partner rather than a direct competitor, but represents a key platform dependency for LearnMore's core B2B product.

TypeBroad incumbent
Description

Google Classroom is a free virtual classroom platform widely adopted in Japan's GIGA School Program. It is a broad-incumbent substitute for LearnMore's paid Virtual Classroom offering and is often the default choice for Japanese municipal schools.

3COMPASS
TypeDirect peer
Description

COMPASS developed Qubena, an AI-powered adaptive learning platform used in Japanese K-12 schools. It shares LearnMore's core motion of selling AI-driven learning tools to municipal schools and education boards in Japan.

TypeDirect peer
Description

Studyplus is a Japanese consumer learning app that combines study tracking with social motivation. It is comparable to かんじぃPT as a consumer-facing Japanese learning app targeting students and parents via subscription.

TypeBroad incumbent
Description

Benesse is Japan's largest K-12 educational publisher and operates the popular 'Shin-chugaku' study-support service. It is a broad incumbent that competes for parent wallet share in supplementary learning and is a potential acquirer or partner for LearnMore's consumer product.

6Classi
TypeDirect peer
Description

Classi is a Japanese K-12 EdTech platform that sells learning management and communication tools directly to high schools and education boards. Like LearnMore, it pursues B2B/B2G sales into Japanese public schools and competes for similar school-DX budgets.

TypeDirect peer
Description

Atama Plus operates an AI-driven adaptive tutoring platform serving Japanese K-12 students and cram schools. It is a direct competitor in the AI-learning-for-students category and overlaps with かんじぃPT's AI personalization approach.

TypeBroad incumbent
Description

Z-kai is one of Japan's largest correspondence education and cram-school operators, serving elementary through high school students. It is a broad incumbent in the supplementary education market that overlaps with かんじぃPT's parent-purchase motion.

TypeBroad incumbent
Description

Microsoft Teams for Education provides virtual classroom, video conferencing, and assignment tools widely deployed in Japanese schools. It competes head-to-head with LearnMore's Virtual Classroom at the lower end of the market while offering broader collaboration functionality.

10Sulara (Surala Net)
TypeDirect peer
Description

Surala Net provides adaptive e-learning content for Japanese elementary and junior-high students. It is comparable to かんじぃPT as a consumer/student-facing digital learning product in the Japanese kanji and math markets.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

LearnMore

Educational Technology Softwarelearn-more.co.jp

LearnMore is a Japanese ed-tech company founded in 2020 in Osaka, offering AI-powered kanji learning (かんじぃPT), a 2D metaverse Virtual Classroom for schools, teacher support services, and DX consulting. It serves Japanese municipal governments, public schools, and elementary students.

What LearnMore does

LearnMore (株式会社LearnMore) is a privately-held Japanese education technology company headquartered in Osaka and founded in August 2020 by Sakaguchi Yuya. The company operates three business pillars — Education Relations, Productivity Improvement, and Design — with its core mission centered on supporting teachers and improving learning outcomes for students in the Japanese public education system. Its flagship products are かんじぃPT, an AI-powered kanji learning web application that generates unique original stories from user-selected kanji characters, and バーチャル教室 (Virtual Classroom), a 2D metaverse platform built on the ovice infrastructure that supports online career experiences, truancy prevention, and cross-regional educational collaboration. These are complemented by 先生のミカタ (Sensei no Mikata), a comprehensive teacher support service certified as an Osaka City Top Runner initiative, plus ancillary offerings including 3D educational video production, DX consulting, online career experiences, and the Y's CAFE community/event design service.

The company's technology stack centers on two distinct components: a generative AI text pipeline (applied to kanji story creation with grade-level difficulty adjustment and learning history tracking) and the third-party ovice 2D metaverse platform (layered with custom session management, virtual class observation, and quiz rally features for educational use cases). LearnMore generates revenue through four streams: B2C consumer subscriptions to かんじぃPT at ¥550/month with a five-use free trial, B2B/B2G annual subscriptions to the Virtual Classroom with optional implementation support add-ons, monthly retainer DX consulting engagements, and project-based commissioned video content production. Pricing for enterprise services is custom-quoted.

LearnMore's go-to-market is hybrid: product-led growth via self-serve signup for the consumer app, combined with enterprise field sales and public procurement participation for the Virtual Classroom and consulting services, and event-driven demand generation through the EXPO2025 Osaka Healthcare Pavilion and the annual Teacher Work Reform Forum co-hosted with Osaka University of Education. The company serves schools and school administrators, municipal education boards and prefectural governments (Hirakata, Kaizuka, Yao, Uwajima, Mie Prefecture, Fukuoka City), educational organizations and NPOs (JICA, Osaka University, Osaka University of Education, Takeda Academy, NPO Musubie), and individual parents and elementary school students (Grades 1-6). It received a single disclosed investment from the Osaka Startup No. 2 Investment Fund in January 2023 and was selected as a co-creation partner for EXPO2025 with five registered co-creation challenges.

LearnMore firmographics

Firmographics
Name
LearnMore
Legal name
株式会社LearnMore
Website
https://learn-more.co.jp
Company type
Private
Founded year
2020
Operating status
Operating
Short description
LearnMore is a Japanese ed-tech company founded in 2020 in Osaka, offering AI-powered kanji learning (かんじぃPT), a 2D metaverse Virtual Classroom for schools, teacher support services, and DX consulting. It serves Japanese municipal governments, public schools, and elementary students.
Ownership category
akta.pro rank

LearnMore industry classification

Industry
Product category
Educational Technology Software
NAICS
Educational Support Services (611710), Educational Support Services (61171), Language Schools (611630), Elementary and Secondary Schools (611110)
SIC
Services-Educational Services (8200), Services-Prepackaged Software (7372)
akta.pro primary industry
Virtual Classroom Platforms (Synchronous Teaching Environments) (EDAFABAA)
akta.pro secondary industries
Learning Management Systems (LMS) & Digital Classrooms (EDAJAMAA), Curriculum, Lesson Planning & Instructional Content Platforms (EDAJAMAD)

Keywords

  • Educational technology
  • AI kanji learning
  • Virtual classroom platform
  • Teacher support services
  • Ed-tech software

Where LearnMore is headquartered

Location

Headquarters

HQ city
Osaka
HQ country
Japan
HQ region
Asia

Offices3 records

Markets served

LearnMore business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. SaaS Subscriptions - Virtual Classroom: Monthly subscription model with annual contract requirement. The Virtual Classroom metaverse platform is sold as a recurring subscription to schools, municipalities, and educational organizations. Implementation support and onboarding are offered as add-on services billed separately.
  2. SaaS Subscriptions - AI Learning App (かんじぃPT): Individual consumer subscriptions at ¥550/month (tax-inclusive) with unlimited usage. The app targets elementary school students and their parents/guardians. A free trial of up to 5 uses is available before subscription commitment.
  3. DX Consulting Services: Monthly retainer-based DX consulting engagements with educational institutions and corporations. Service scope, terms, and pricing are defined in individual contracts.
  4. Video Content Production (Commissioned): Production of educational video content on a project basis, including 3D learning videos, teaching material development, and custom content for textbook publishers and educational institutions.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyIndividual subscription for elementary school students and parents
FreemiumPay-as-you-goFree trial for かんじぃPT
SubscriptionAnnualVirtual Classroom subscription for schools and municipalities
SubscriptionMonthlyDX Consulting retainer

Go-to-market motion3 records

Distribution channels4 records

Marketing channels8 records

LearnMore product offering

Product offering

Core offering

LearnMore develops and delivers an AI-powered kanji learning application (かんじぃPT) for elementary school students, a 2D metaverse virtual classroom (バーチャル教室) used by schools and municipalities, and teacher support services (先生のミカタ) designed to reduce educator administrative workload. The company also offers DX consulting, 3D learning video content, online career experience programs, and event/design services.

Product overview

LearnMore operates as an education technology company offering a portfolio of AI-powered and metaverse-based educational products and services. The core offerings include かんじぃPT (AI kanji learning app generating personalized stories) and バーチャル教室 (2D metaverse virtual classroom), both exhibited at EXPO2025. These are complemented by the 先生的ミカタ comprehensive teacher support services, 3D learning video content, and online career experience programs. The company serves elementary through high school students, teachers, municipalities, and educational institutions across Japan, focusing on making learning enjoyable for children while reducing teacher workload.

Differentiator

Problem solved

Functional benefit

Brands

  • かんじぃPT: AI-powered Japanese kanji learning app that generates original stories based on user's selected kanji characters. Targets elementary school students with monthly subscription of ¥550.
  • バーチャル教室
  • 先生のミカタ
  • Y's CAFE

Products and services

  • かんじぃPT (KanjiPT)
  • バーチャル教室 (Virtual Classroom)
  • 先生のミカタ (Sensei no Mikata / Teacher's Helper)
  • 3D Learning Video Content (3D学習動画教材)
  • Online Career Experience Programs (オンライン職業体験)
  • School Education DX Support
  • Business Productivity Improvement Services
  • Y's CAFE / 夢cafe project

Quantifiable outcome

  • 84% high satisfaction rate at Teacher Work Reform Forum 2022
  • +4 more outcomes

Companies that use LearnMore

Customer profile

Named customers10 records

Segments4 records

Ideal customer profiles3 records

LearnMore technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

AI capability2 records

Feature6 records

LearnMore partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered core and minor.

  • 大阪教育大学coreStrategic or Co-development Partner · 1 August 2024Osaka University of Education co-hosts the annual 'Teacher's Helper Work Reform Forum' with LearnMore. The university provides the 'Mirai Education Co-Creation Hall (みらい教育共創館)' at the Tennoji Campus as the in-person venue. This partnership positions LearnMore as an academic partner in educational research.
  • 株式会社りそな銀行「Resona Mirai Color」coreGTM or Marketing Partner · 1 March 2024The Virtual Classroom's EXPO2025 exhibition was sponsored under the 'Resona Mirai Color ~Autumn~ Japanese Traditional Industries, Food Culture, and Design-Art' program by Resona Bank. This provides exhibition venue access and promotional support for the Virtual Classroom at the Osaka Healthcare Pavilion.
  • 三重県 глаза教育委員会coreStrategic or Co-development Partner · 1 November 2023Mie Prefecture's Board of Education partnered with LearnMore to use the Virtual Classroom for truancy support. In March 2024, they co-hosted the 'Future Transmission Mie Festival Archive' metaverse event. The partnership enables cross-regional education initiatives and provides real-world implementation case studies.
  • 公益財団法人 大阪産業局「みんなで考える未来の街プロジェクト」coreStrategic or Co-development Partner · 1 June 2023Through the 'Everyone's Future City Project' managed by the Osaka Foundation for Trade and Industry, かんじぃPT was selected for the Sakishima Tech Lab Program and conducted demonstration experiments at ATC, Tennoji Zoo, and AEON MALL. This led directly to EXPO2025 exhibition participation.
  • 大阪大学coreStrategic or Co-development PartnerOsaka University collaborates with LearnMore on educational programs using the Virtual Classroom platform. The partnership focuses on research and practice of metaverse-based education and cross-institutional learning initiatives.
  • JICA (Japan International Cooperation Agency)coreStrategic or Co-development PartnerJICA collaborates with LearnMore on international education programs that utilize the Virtual Classroom for cross-border learning experiences. This partnership enables international exchange programs between Japanese schools and overseas institutions.
  • 枚方市coreStrategic or Co-development PartnerHirakata City has adopted the Virtual Classroom for municipal education programs, including truancy support and online learning opportunities. The city serves as a reference customer and collaborative partner for product development.
  • 貝塚市coreStrategic or Co-development PartnerKaizuka City has implemented the Virtual Classroom for local education initiatives. The city is listed as a municipal reference customer and collaborator in EXPO2025 promotional materials.
  • 八尾市coreStrategic or Co-development PartnerYao City partnered with LearnMore for international education programs through JICA and sister-city exchanges using the Virtual Classroom platform. The city collaborated on the 'Future for Tomorrow' initiative showcasing regional-corporate-school co-creation.
  • NPO법인むすびえminorStrategic or Co-development PartnerNPO Musubie is listed as an educational organization using the Virtual Classroom platform for community-based learning initiatives.
  • 武田塾minorStrategic or Co-development PartnerTakeda Academy (a major Japanese supplementary education institution) has adopted the Virtual Classroom for its test preparation and supplementary education programs.

Scale indicators7 records

Recent moves7 records

Expansion highlights5 records

LearnMore competitors and assessment

Company assessment

Others

  • ovice: ovice provides the 2D metaverse infrastructure that powers LearnMore's Virtual Classroom. It is an enabling infrastructure vendor and platform partner rather than a direct competitor, but represents a key platform dependency for LearnMore's core B2B product.

Broad incumbents

  • Google Classroom: Google Classroom is a free virtual classroom platform widely adopted in Japan's GIGA School Program. It is a broad-incumbent substitute for LearnMore's paid Virtual Classroom offering and is often the default choice for Japanese municipal schools.
  • Benesse: Benesse is Japan's largest K-12 educational publisher and operates the popular 'Shin-chugaku' study-support service. It is a broad incumbent that competes for parent wallet share in supplementary learning and is a potential acquirer or partner for LearnMore's consumer product.
  • Z-kai: Z-kai is one of Japan's largest correspondence education and cram-school operators, serving elementary through high school students. It is a broad incumbent in the supplementary education market that overlaps with かんじぃPT's parent-purchase motion.
  • Microsoft Teams for Education: Microsoft Teams for Education provides virtual classroom, video conferencing, and assignment tools widely deployed in Japanese schools. It competes head-to-head with LearnMore's Virtual Classroom at the lower end of the market while offering broader collaboration functionality.

Direct peers

  • COMPASS: COMPASS developed Qubena, an AI-powered adaptive learning platform used in Japanese K-12 schools. It shares LearnMore's core motion of selling AI-driven learning tools to municipal schools and education boards in Japan.
  • Studyplus: Studyplus is a Japanese consumer learning app that combines study tracking with social motivation. It is comparable to かんじぃPT as a consumer-facing Japanese learning app targeting students and parents via subscription.
  • Classi: Classi is a Japanese K-12 EdTech platform that sells learning management and communication tools directly to high schools and education boards. Like LearnMore, it pursues B2B/B2G sales into Japanese public schools and competes for similar school-DX budgets.
  • Atama Plus: Atama Plus operates an AI-driven adaptive tutoring platform serving Japanese K-12 students and cram schools. It is a direct competitor in the AI-learning-for-students category and overlaps with かんじぃPT's AI personalization approach.
  • Sulara (Surala Net): Surala Net provides adaptive e-learning content for Japanese elementary and junior-high students. It is comparable to かんじぃPT as a consumer/student-facing digital learning product in the Japanese kanji and math markets.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

LearnMore financial estimates

Financial estimate

Revenue estimate

Valuation estimate

LearnMore leadership team

Management profile

Number of profiles

Profiles1 record

LearnMore funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

LearnMore M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about LearnMore

What does LearnMore do?

LearnMore develops and delivers an AI-powered kanji learning application (かんじぃPT) for elementary school students, a 2D metaverse virtual classroom (バーチャル教室) used by schools and municipalities, and teacher support services (先生のミカタ) designed to reduce educator administrative workload. The company also offers DX consulting, 3D learning video content, online career experience programs, and event/design services.

Is LearnMore a public or private company?

LearnMore is a private company. It is classified as venture growth investor backed and is currently operating.

When was LearnMore founded?

LearnMore was founded in 2020.

Where is LearnMore based?

LearnMore is headquartered in Osaka, Japan, in the Asia region.

How does LearnMore make money?

Four revenue lines are on record. SaaS Subscriptions - Virtual Classroom is the primary driver. The others are saaS Subscriptions - AI Learning App (かんじぃPT), DX Consulting Services and video Content Production (Commissioned).

Who are LearnMore's main competitors?

ovice is listed as an others. Broad incumbents are Google Classroom, Benesse, Z-kai and Microsoft Teams for Education. Direct peers are COMPASS, Studyplus, Classi, Atama Plus and Sulara (Surala Net).

Does LearnMore have an API?

No public API is recorded for LearnMore.

What industry is LearnMore in?

LearnMore's product category is Educational Technology Software. Its primary akta.pro industry code is EDAFABAA, Virtual Classroom Platforms (Synchronous Teaching Environments), with a secondary code of EDAJAMAA, Learning Management Systems (LMS) & Digital Classrooms. Its NAICS code is 611710 and its SIC code is 8200.

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