LearnMore
LearnMore is a Japanese ed-tech company founded in 2020 in Osaka, offering AI-powered kanji learning (かんじぃPT), a 2D metaverse Virtual Classroom for schools, teacher support services, and DX consulting. It serves Japanese municipal governments, public schools, and elementary students.
- Company typePrivate
- Founded2020
- HeadquartersOsaka, Japan
- Headcount—
- GTM typeB2B and B2C
- OfferingSoftware
What LearnMore does
LearnMore (株式会社LearnMore) is a privately-held Japanese education technology company headquartered in Osaka and founded in August 2020 by Sakaguchi Yuya. The company operates three business pillars — Education Relations, Productivity Improvement, and Design — with its core mission centered on supporting teachers and improving learning outcomes for students in the Japanese public education system. Its flagship products are かんじぃPT, an AI-powered kanji learning web application that generates unique original stories from user-selected kanji characters, and バーチャル教室 (Virtual Classroom), a 2D metaverse platform built on the ovice infrastructure that supports online career experiences, truancy prevention, and cross-regional educational collaboration. These are complemented by 先生のミカタ (Sensei no Mikata), a comprehensive teacher support service certified as an Osaka City Top Runner initiative, plus ancillary offerings including 3D educational video production, DX consulting, online career experiences, and the Y's CAFE community/event design service.
The company's technology stack centers on two distinct components: a generative AI text pipeline (applied to kanji story creation with grade-level difficulty adjustment and learning history tracking) and the third-party ovice 2D metaverse platform (layered with custom session management, virtual class observation, and quiz rally features for educational use cases). LearnMore generates revenue through four streams: B2C consumer subscriptions to かんじぃPT at ¥550/month with a five-use free trial, B2B/B2G annual subscriptions to the Virtual Classroom with optional implementation support add-ons, monthly retainer DX consulting engagements, and project-based commissioned video content production. Pricing for enterprise services is custom-quoted.
LearnMore's go-to-market is hybrid: product-led growth via self-serve signup for the consumer app, combined with enterprise field sales and public procurement participation for the Virtual Classroom and consulting services, and event-driven demand generation through the EXPO2025 Osaka Healthcare Pavilion and the annual Teacher Work Reform Forum co-hosted with Osaka University of Education. The company serves schools and school administrators, municipal education boards and prefectural governments (Hirakata, Kaizuka, Yao, Uwajima, Mie Prefecture, Fukuoka City), educational organizations and NPOs (JICA, Osaka University, Osaka University of Education, Takeda Academy, NPO Musubie), and individual parents and elementary school students (Grades 1-6). It received a single disclosed investment from the Osaka Startup No. 2 Investment Fund in January 2023 and was selected as a co-creation partner for EXPO2025 with five registered co-creation challenges.
LearnMore firmographics
Firmographics- Name
- LearnMore
- Legal name
- 株式会社LearnMore
- Website
- https://learn-more.co.jp
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Short description
- LearnMore is a Japanese ed-tech company founded in 2020 in Osaka, offering AI-powered kanji learning (かんじぃPT), a 2D metaverse Virtual Classroom for schools, teacher support services, and DX consulting. It serves Japanese municipal governments, public schools, and elementary students.
- Ownership category
- akta.pro rank
LearnMore industry classification
Industry- Product category
- Educational Technology Software
- NAICS
- Educational Support Services (611710), Educational Support Services (61171), Language Schools (611630), Elementary and Secondary Schools (611110)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372)
- akta.pro primary industry
- Virtual Classroom Platforms (Synchronous Teaching Environments) (EDAFABAA)
- akta.pro secondary industries
- Learning Management Systems (LMS) & Digital Classrooms (EDAJAMAA), Curriculum, Lesson Planning & Instructional Content Platforms (EDAJAMAD)
Keywords
Where LearnMore is headquartered
LocationHeadquarters
- HQ city
- Osaka
- HQ country
- Japan
- HQ region
- Asia
Offices3 records
Markets served
LearnMore business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- SaaS Subscriptions - Virtual Classroom: Monthly subscription model with annual contract requirement. The Virtual Classroom metaverse platform is sold as a recurring subscription to schools, municipalities, and educational organizations. Implementation support and onboarding are offered as add-on services billed separately.
- SaaS Subscriptions - AI Learning App (かんじぃPT): Individual consumer subscriptions at ¥550/month (tax-inclusive) with unlimited usage. The app targets elementary school students and their parents/guardians. A free trial of up to 5 uses is available before subscription commitment.
- DX Consulting Services: Monthly retainer-based DX consulting engagements with educational institutions and corporations. Service scope, terms, and pricing are defined in individual contracts.
- Video Content Production (Commissioned): Production of educational video content on a project basis, including 3D learning videos, teaching material development, and custom content for textbook publishers and educational institutions.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Individual subscription for elementary school students and parents |
| Freemium | Pay-as-you-go | Free trial for かんじぃPT |
| Subscription | Annual | Virtual Classroom subscription for schools and municipalities |
| Subscription | Monthly | DX Consulting retainer |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels8 records
LearnMore product offering
Product offeringCore offering
LearnMore develops and delivers an AI-powered kanji learning application (かんじぃPT) for elementary school students, a 2D metaverse virtual classroom (バーチャル教室) used by schools and municipalities, and teacher support services (先生のミカタ) designed to reduce educator administrative workload. The company also offers DX consulting, 3D learning video content, online career experience programs, and event/design services.
Product overview
LearnMore operates as an education technology company offering a portfolio of AI-powered and metaverse-based educational products and services. The core offerings include かんじぃPT (AI kanji learning app generating personalized stories) and バーチャル教室 (2D metaverse virtual classroom), both exhibited at EXPO2025. These are complemented by the 先生的ミカタ comprehensive teacher support services, 3D learning video content, and online career experience programs. The company serves elementary through high school students, teachers, municipalities, and educational institutions across Japan, focusing on making learning enjoyable for children while reducing teacher workload.
Differentiator
Problem solved
Functional benefit
Brands
- かんじぃPT: AI-powered Japanese kanji learning app that generates original stories based on user's selected kanji characters. Targets elementary school students with monthly subscription of ¥550.
- バーチャル教室
- 先生のミカタ
- Y's CAFE
Products and services
- かんじぃPT (KanjiPT)
- バーチャル教室 (Virtual Classroom)
- 先生のミカタ (Sensei no Mikata / Teacher's Helper)
- 3D Learning Video Content (3D学習動画教材)
- Online Career Experience Programs (オンライン職業体験)
- School Education DX Support
- Business Productivity Improvement Services
- Y's CAFE / 夢cafe project
Quantifiable outcome
- 84% high satisfaction rate at Teacher Work Reform Forum 2022
- +4 more outcomes
Companies that use LearnMore
Customer profileNamed customers10 records
Segments4 records
Ideal customer profiles3 records
LearnMore technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
AI capability2 records
Feature6 records
LearnMore partnerships and signals
Strategic signalPartnerships
Eleven partnerships are on record, tiered core and minor.
- 大阪教育大学coreOsaka University of Education co-hosts the annual 'Teacher's Helper Work Reform Forum' with LearnMore. The university provides the 'Mirai Education Co-Creation Hall (みらい教育共創館)' at the Tennoji Campus as the in-person venue. This partnership positions LearnMore as an academic partner in educational research.
- 株式会社りそな銀行「Resona Mirai Color」coreThe Virtual Classroom's EXPO2025 exhibition was sponsored under the 'Resona Mirai Color ~Autumn~ Japanese Traditional Industries, Food Culture, and Design-Art' program by Resona Bank. This provides exhibition venue access and promotional support for the Virtual Classroom at the Osaka Healthcare Pavilion.
- 三重県 глаза教育委員会coreMie Prefecture's Board of Education partnered with LearnMore to use the Virtual Classroom for truancy support. In March 2024, they co-hosted the 'Future Transmission Mie Festival Archive' metaverse event. The partnership enables cross-regional education initiatives and provides real-world implementation case studies.
- 公益財団法人 大阪産業局「みんなで考える未来の街プロジェクト」coreThrough the 'Everyone's Future City Project' managed by the Osaka Foundation for Trade and Industry, かんじぃPT was selected for the Sakishima Tech Lab Program and conducted demonstration experiments at ATC, Tennoji Zoo, and AEON MALL. This led directly to EXPO2025 exhibition participation.
- 大阪大学coreOsaka University collaborates with LearnMore on educational programs using the Virtual Classroom platform. The partnership focuses on research and practice of metaverse-based education and cross-institutional learning initiatives.
- JICA (Japan International Cooperation Agency)coreJICA collaborates with LearnMore on international education programs that utilize the Virtual Classroom for cross-border learning experiences. This partnership enables international exchange programs between Japanese schools and overseas institutions.
- 枚方市coreHirakata City has adopted the Virtual Classroom for municipal education programs, including truancy support and online learning opportunities. The city serves as a reference customer and collaborative partner for product development.
- 貝塚市coreKaizuka City has implemented the Virtual Classroom for local education initiatives. The city is listed as a municipal reference customer and collaborator in EXPO2025 promotional materials.
- 八尾市coreYao City partnered with LearnMore for international education programs through JICA and sister-city exchanges using the Virtual Classroom platform. The city collaborated on the 'Future for Tomorrow' initiative showcasing regional-corporate-school co-creation.
- NPO법인むすびえminorNPO Musubie is listed as an educational organization using the Virtual Classroom platform for community-based learning initiatives.
- 武田塾minorTakeda Academy (a major Japanese supplementary education institution) has adopted the Virtual Classroom for its test preparation and supplementary education programs.
Scale indicators7 records
Recent moves7 records
Expansion highlights5 records
LearnMore competitors and assessment
Company assessmentOthers
- ovice: ovice provides the 2D metaverse infrastructure that powers LearnMore's Virtual Classroom. It is an enabling infrastructure vendor and platform partner rather than a direct competitor, but represents a key platform dependency for LearnMore's core B2B product.
Broad incumbents
- Google Classroom: Google Classroom is a free virtual classroom platform widely adopted in Japan's GIGA School Program. It is a broad-incumbent substitute for LearnMore's paid Virtual Classroom offering and is often the default choice for Japanese municipal schools.
- Benesse: Benesse is Japan's largest K-12 educational publisher and operates the popular 'Shin-chugaku' study-support service. It is a broad incumbent that competes for parent wallet share in supplementary learning and is a potential acquirer or partner for LearnMore's consumer product.
- Z-kai: Z-kai is one of Japan's largest correspondence education and cram-school operators, serving elementary through high school students. It is a broad incumbent in the supplementary education market that overlaps with かんじぃPT's parent-purchase motion.
- Microsoft Teams for Education: Microsoft Teams for Education provides virtual classroom, video conferencing, and assignment tools widely deployed in Japanese schools. It competes head-to-head with LearnMore's Virtual Classroom at the lower end of the market while offering broader collaboration functionality.
Direct peers
- COMPASS: COMPASS developed Qubena, an AI-powered adaptive learning platform used in Japanese K-12 schools. It shares LearnMore's core motion of selling AI-driven learning tools to municipal schools and education boards in Japan.
- Studyplus: Studyplus is a Japanese consumer learning app that combines study tracking with social motivation. It is comparable to かんじぃPT as a consumer-facing Japanese learning app targeting students and parents via subscription.
- Classi: Classi is a Japanese K-12 EdTech platform that sells learning management and communication tools directly to high schools and education boards. Like LearnMore, it pursues B2B/B2G sales into Japanese public schools and competes for similar school-DX budgets.
- Atama Plus: Atama Plus operates an AI-driven adaptive tutoring platform serving Japanese K-12 students and cram schools. It is a direct competitor in the AI-learning-for-students category and overlaps with かんじぃPT's AI personalization approach.
- Sulara (Surala Net): Surala Net provides adaptive e-learning content for Japanese elementary and junior-high students. It is comparable to かんじぃPT as a consumer/student-facing digital learning product in the Japanese kanji and math markets.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
LearnMore financial estimates
Financial estimateRevenue estimate
Valuation estimate
LearnMore leadership team
Management profileNumber of profiles
Profiles1 record
LearnMore funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
LearnMore M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about LearnMore
What does LearnMore do?
LearnMore develops and delivers an AI-powered kanji learning application (かんじぃPT) for elementary school students, a 2D metaverse virtual classroom (バーチャル教室) used by schools and municipalities, and teacher support services (先生のミカタ) designed to reduce educator administrative workload. The company also offers DX consulting, 3D learning video content, online career experience programs, and event/design services.
Is LearnMore a public or private company?
LearnMore is a private company. It is classified as venture growth investor backed and is currently operating.
When was LearnMore founded?
LearnMore was founded in 2020.
Where is LearnMore based?
LearnMore is headquartered in Osaka, Japan, in the Asia region.
How does LearnMore make money?
Four revenue lines are on record. SaaS Subscriptions - Virtual Classroom is the primary driver. The others are saaS Subscriptions - AI Learning App (かんじぃPT), DX Consulting Services and video Content Production (Commissioned).
Who are LearnMore's main competitors?
ovice is listed as an others. Broad incumbents are Google Classroom, Benesse, Z-kai and Microsoft Teams for Education. Direct peers are COMPASS, Studyplus, Classi, Atama Plus and Sulara (Surala Net).
Does LearnMore have an API?
No public API is recorded for LearnMore.
What industry is LearnMore in?
LearnMore's product category is Educational Technology Software. Its primary akta.pro industry code is EDAFABAA, Virtual Classroom Platforms (Synchronous Teaching Environments), with a secondary code of EDAJAMAA, Learning Management Systems (LMS) & Digital Classrooms. Its NAICS code is 611710 and its SIC code is 8200.