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Invisible Cities

Full company profile

uuid002tyfl

Namestring
Invisible Cities
Legal namestring
Invisible Cities srl
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Invisible Cities srl is an Italian innovative startup founded in 2020 and headquartered in Ferentino, Italy, operating in the VR/AR experience technology space. The company develops and deploys immersive tourism and cultural-heritage experiences for tourism boards, municipalities, and cultural institutions, with named projects including VR Bus (operational in Rome), VR Boat (in development), and AR Pavilion (transparent-monitor structure). Its core technology is Mov-X (Movement Extended Reality), a granted European patent (No. 102021000007463) that converts physical vehicle movements into identical virtual environment movements via a central processing unit compatible with major VR/AR display devices and graphics engines. The Mov-X Ecosystem bundles three components: Mov-X (movement processing), Media-X (multi-format display compatibility including VR, mixed reality, OLED, and holographic), and Tour-X (content creation platform for bespoke historical and futuristic journeys).

The business model rests on three revenue streams: hardware sales/deployment of VR Bus electric vehicles and AR Pavilion structures to institutional buyers, licensing of the patented Mov-X system to third parties, and professional services for custom content creation through Tour-X. All engagements are quote-based with no public pricing. Go-to-market is sales-led and partnership-driven, evidenced by the Forever Edinburgh 'Stay Like a Local' tourism campaign (UK Shared Prosperity Fund, February 2026) and the standalone VR Bus Rome consumer channel (vrbusroma.it). The company has drawn only €59,265 of an approved €587,328 Smart&Start Italia government grant, has no disclosed institutional VC backing, and operates with an 8-person named team. Geographic reach is Italy-domiciled with active projects in Rome and a new UK entry point via Edinburgh.

Short descriptiontext

Invisible Cities is an Italian VR/AR startup that builds immersive tourism and cultural-heritage experiences around its patented Mov-X movement-to-virtual conversion system, deploying VR Bus vehicles and AR Pavilion structures to municipalities, tourism boards, and cultural institutions across Italy and the UK.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersFerentino, Italy
HQ citystring
Ferentino
HQ countrystring
Italy
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive VR experiences, augmented reality systems, cultural heritage tourism, motion tracking technology, VR content platforms
Industry1 code
1AR/VR & Spatial Computing (SLAM, 3D vision)
CodeHDAAAEAJPrimaryYes
NAICS code2 codes
  • All Other Amusement and Recreation Industries71399
  • Scenic and Sightseeing Transportation, Other487990
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Virtual Reality Tourism Technology
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1VR/AR Experience Delivery (VR Bus & AR Pavilion)
TypeHardware Sales
Description

Sale or deployment of equipped electric vehicles (VR Bus) and AR Pavilion structures to tourism boards, municipalities, and cultural institutions for multisensory virtual experience tours. Revenue is generated through one-time deployment contracts or managed service arrangements.

invisiblecities.it
2Mov-X Licensing
TypeLicensing Royalties
Description

Licensing of the patented Mov-X technology (European patent No. 102021000007463) to third parties for integration into their own vehicles and VR/AR systems, enabling conversion of real-world movement into virtual experiences.

invisiblecities.it
3Content Creation (Tour-X)
TypeProfessional Services
Description

Custom content creation for VR experiences, crafting stories and settings for immersive virtual journeys through historical epochs and future scenarios.

invisiblecities.it
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Supply Chain, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 4 records shown
1MOV-X
Description

Patented technology that converts physical vehicle movements into identical virtual experiences (Movement Extended Reality).

invisiblecities.it
+3 more records
Core offering1 text field

Invisible Cities is an Italian innovative startup that develops and deploys VR and AR technology for immersive live experiences. Its core offering is the patented Mov-X system that converts physical vehicle movements into identical virtual environments, delivered through electric VR Bus vehicles, AR Pavilion structures, and proprietary Media-X display and Tour-X content creation platforms for tourism boards, municipalities, and cultural institutions.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Invisible Cities is an Italian innovative startup specializing in VR and AR technology. The core offering is the MOV-X patented system (European Patent No. 102021000007463), which transforms physical vehicle movements into identical virtual experiences. The MOV-X Ecosystem consists of three components: Mov-X (the patented movement conversion technology), Media-X (advanced display system for VR/mixed reality/OLED/holographic displays), and Tour-X (content creation platform). The company delivers VR experiences through two main products: VR Bus (an electric vehicle with OLED screens and immersive audio for multisensory experiences) and VR Boat (water-based VR experience in development), as well as AR Pavilion (transparent monitor structure for AR time travel).

Product and service5 records
1Mov-X
CategoryCore Technology Platform
Description

Patented Movement Extended Reality system applied to vehicles that transforms every real movement of the vehicle into an identical movement in the virtual environment, enabling VR experiences to extend across large areas and entire neighborhoods. Compatible with all VR and AR display devices and supports peripherals such as scent dispensers. Sold/licensed to tourism boards, municipalities, and cultural institutions.

2VR Bus
CategoryImmersive Experience Vehicle
Description

Electric vehicle equipped with OLED screens and immersive audio that delivers multisensory VR experiences, enabling users to take virtual journeys through time within a moving vehicle. Deployed for tourism boards and municipalities for city-wide virtual tours.

3AR Pavilion
CategoryImmersive Experience Structure
Description

Lightweight structure with transparent monitors designed for augmented reality time-travel experiences, offering an alternative to vehicle-based VR delivery for cultural heritage and tourism applications.

4Tour-X
CategoryContent Creation Platform
Description

Content creation platform where stories and settings are crafted to immerse users in engaging VR experiences, pushing the adventure beyond physical boundaries. Used to create custom virtual journeys through historical epochs and future scenarios.

5Media-X
CategoryDisplay System
Description

Advanced display system compatible with a wide range of devices, from VR and mixed reality headsets to OLED displays and holographic systems, ensuring visual output for immersive experiences.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-02-19
Description

Social enterprise partnership delivering the 'Stay Like a Local' tourism campaign in Edinburgh, funded by the UK Shared Prosperity Fund. Invisible Cities provides training for individuals who have experienced homelessness to become walking tour guides, enabling the initiative to promote responsible tourism that creates meaningful employment and benefits local communities and businesses.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Provides turnkey location-based VR entertainment systems to FECs, arcades, and attractions. Comparable to Invisible Cities as a B2B provider of immersive VR experience infrastructure to entertainment operators and tourism-adjacent venues.

TypeBroad incumbent
Description

Established provider of VR and AR knowledge transfer and training solutions across education, industry, and entertainment. Comparable as a broader AR/VR experience platform with institutional customers, though it operates at much larger scale across many verticals.

TypeEmerging player
Description

AR-powered platform for museums and cultural institutions, enabling visitors to access immersive content around artworks and exhibits. Comparable as a cultural-heritage-focused AR/VR experience provider targeting institutional tourism clients.

TypeEmerging player
Description

Provides AR-based historical and cultural heritage experiences for tourism destinations and museums. Comparable to Invisible Cities in using immersive tech for cultural heritage and tourism storytelling, though TimeLooper focuses on mobile AR rather than vehicle-based VR.

TypeDirect peer
Description

Designs and operates VR/AR experiences for aquariums, zoos, museums, and family entertainment centers. Comparable to Invisible Cities as a provider of premium immersive VR/AR attractions to institutional and tourism-driven venues, with a similar out-of-home entertainment go-to-market.

TypeDirect peer
Description

Operates location-based VR experience centers globally using VR headsets and motion tracking for group entertainment. Comparable to Invisible Cities as both deliver immersive VR experiences to consumers as the primary product, though Sandbox focuses on physical venues rather than vehicle-based deployment.

TypeDirect peer
Description

Free-roam, multi-player VR entertainment deployed in venues worldwide. Comparable as a location-based VR experience operator that uses proprietary technology to enable untethered movement within virtual environments, similar to Invisible Cities' Mov-X concept of extending VR beyond confined rooms.

TypeBroad incumbent
Description

Operates global theme parks and attractions that combine immersive storytelling, themed environments, and emerging technology. Comparable as a benchmark for the ultimate destination-experience business model Invisible Cities aspires to enable for tourism boards.

9ARVI Labs
TypeDirect peer
Description

Provides location-based VR arcade solutions and immersive entertainment systems for FECs and entertainment venues. Comparable as a B2B immersive VR experience infrastructure provider in the same out-of-home entertainment vertical.

TypeEmerging player
Description

Provides haptic motion systems integrated into vehicles and entertainment venues. Conceptually adjacent to Invisible Cities in that both enhance experiences by synchronizing physical motion with digital content, though D-BOX focuses on haptics rather than full VR environments.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Invisible Cities

Virtual Reality Tourism Technologyinvisiblecities.it

Invisible Cities is an Italian VR/AR startup that builds immersive tourism and cultural-heritage experiences around its patented Mov-X movement-to-virtual conversion system, deploying VR Bus vehicles and AR Pavilion structures to municipalities, tourism boards, and cultural institutions across Italy and the UK.

What Invisible Cities does

Invisible Cities srl is an Italian innovative startup founded in 2020 and headquartered in Ferentino, Italy, operating in the VR/AR experience technology space. The company develops and deploys immersive tourism and cultural-heritage experiences for tourism boards, municipalities, and cultural institutions, with named projects including VR Bus (operational in Rome), VR Boat (in development), and AR Pavilion (transparent-monitor structure). Its core technology is Mov-X (Movement Extended Reality), a granted European patent (No. 102021000007463) that converts physical vehicle movements into identical virtual environment movements via a central processing unit compatible with major VR/AR display devices and graphics engines. The Mov-X Ecosystem bundles three components: Mov-X (movement processing), Media-X (multi-format display compatibility including VR, mixed reality, OLED, and holographic), and Tour-X (content creation platform for bespoke historical and futuristic journeys).

The business model rests on three revenue streams: hardware sales/deployment of VR Bus electric vehicles and AR Pavilion structures to institutional buyers, licensing of the patented Mov-X system to third parties, and professional services for custom content creation through Tour-X. All engagements are quote-based with no public pricing. Go-to-market is sales-led and partnership-driven, evidenced by the Forever Edinburgh 'Stay Like a Local' tourism campaign (UK Shared Prosperity Fund, February 2026) and the standalone VR Bus Rome consumer channel (vrbusroma.it). The company has drawn only €59,265 of an approved €587,328 Smart&Start Italia government grant, has no disclosed institutional VC backing, and operates with an 8-person named team. Geographic reach is Italy-domiciled with active projects in Rome and a new UK entry point via Edinburgh.

Invisible Cities firmographics

Firmographics
Name
Invisible Cities
Legal name
Invisible Cities srl
Website
https://invisiblecities.it
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
1–10 employees
Short description
Invisible Cities is an Italian VR/AR startup that builds immersive tourism and cultural-heritage experiences around its patented Mov-X movement-to-virtual conversion system, deploying VR Bus vehicles and AR Pavilion structures to municipalities, tourism boards, and cultural institutions across Italy and the UK.
Ownership category
akta.pro rank

Invisible Cities industry classification

Industry
Product category
Virtual Reality Tourism Technology
NAICS
All Other Amusement and Recreation Industries (71399), Scenic and Sightseeing Transportation, Other (487990)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
AR/VR & Spatial Computing (SLAM, 3D vision) (HDAAAEAJ)

Keywords

  • Immersive VR experiences
  • Augmented reality systems
  • Cultural heritage tourism
  • Motion tracking technology
  • VR content platforms

Where Invisible Cities is headquartered

Location

Headquarters

HQ city
Ferentino
HQ country
Italy
HQ region
Europe

Offices1 record

Markets served

Invisible Cities business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Supply Chain, Operations, Marketing or Sales

Revenue model

  1. VR/AR Experience Delivery (VR Bus & AR Pavilion): Sale or deployment of equipped electric vehicles (VR Bus) and AR Pavilion structures to tourism boards, municipalities, and cultural institutions for multisensory virtual experience tours. Revenue is generated through one-time deployment contracts or managed service arrangements.
  2. Mov-X Licensing: Licensing of the patented Mov-X technology (European patent No. 102021000007463) to third parties for integration into their own vehicles and VR/AR systems, enabling conversion of real-world movement into virtual experiences.
  3. Content Creation (Tour-X): Custom content creation for VR experiences, crafting stories and settings for immersive virtual journeys through historical epochs and future scenarios.

Go-to-market motion2 records

Distribution channels2 records

Marketing channels5 records

Invisible Cities product offering

Product offering

Core offering

Invisible Cities is an Italian innovative startup that develops and deploys VR and AR technology for immersive live experiences. Its core offering is the patented Mov-X system that converts physical vehicle movements into identical virtual environments, delivered through electric VR Bus vehicles, AR Pavilion structures, and proprietary Media-X display and Tour-X content creation platforms for tourism boards, municipalities, and cultural institutions.

Product overview

Invisible Cities is an Italian innovative startup specializing in VR and AR technology. The core offering is the MOV-X patented system (European Patent No. 102021000007463), which transforms physical vehicle movements into identical virtual experiences. The MOV-X Ecosystem consists of three components: Mov-X (the patented movement conversion technology), Media-X (advanced display system for VR/mixed reality/OLED/holographic displays), and Tour-X (content creation platform). The company delivers VR experiences through two main products: VR Bus (an electric vehicle with OLED screens and immersive audio for multisensory experiences) and VR Boat (water-based VR experience in development), as well as AR Pavilion (transparent monitor structure for AR time travel).

Differentiator

Problem solved

Functional benefit

Brands

  • MOV-X: Patented technology that converts physical vehicle movements into identical virtual experiences (Movement Extended Reality).
  • VR BUS
  • AR PAVILLON
  • MOV-X ECOSYSTEM

Products and services

  • Mov-X Patented Movement Extended Reality system applied to vehicles that transforms every real movement of the vehicle into an identical movement in the virtual environment, enabling VR experiences to extend across large areas and entire neighborhoods. Compatible with all VR and AR display devices and supports peripherals such as scent dispensers. Sold/licensed to tourism boards, municipalities, and cultural institutions.
  • VR Bus Electric vehicle equipped with OLED screens and immersive audio that delivers multisensory VR experiences, enabling users to take virtual journeys through time within a moving vehicle. Deployed for tourism boards and municipalities for city-wide virtual tours.
  • AR Pavilion Lightweight structure with transparent monitors designed for augmented reality time-travel experiences, offering an alternative to vehicle-based VR delivery for cultural heritage and tourism applications.
  • Tour-X Content creation platform where stories and settings are crafted to immerse users in engaging VR experiences, pushing the adventure beyond physical boundaries. Used to create custom virtual journeys through historical epochs and future scenarios.
  • Media-X Advanced display system compatible with a wide range of devices, from VR and mixed reality headsets to OLED displays and holographic systems, ensuring visual output for immersive experiences.

Companies that use Invisible Cities

Customer profile

Named customers1 record

Segments2 records

Ideal customer profiles2 records

Invisible Cities technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Invisible Cities partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Forever EdinburghcoreStrategic or Co-development Partner · 19 February 2026Social enterprise partnership delivering the 'Stay Like a Local' tourism campaign in Edinburgh, funded by the UK Shared Prosperity Fund. Invisible Cities provides training for individuals who have experienced homelessness to become walking tour guides, enabling the initiative to promote responsible tourism that creates meaningful employment and benefits local communities and businesses.

Scale indicators3 records

Recent moves5 records

Expansion highlights5 records

Invisible Cities competitors and assessment

Company assessment

Direct peers

  • Hologate: Provides turnkey location-based VR entertainment systems to FECs, arcades, and attractions. Comparable to Invisible Cities as a B2B provider of immersive VR experience infrastructure to entertainment operators and tourism-adjacent venues.
  • Immotion Group: Designs and operates VR/AR experiences for aquariums, zoos, museums, and family entertainment centers. Comparable to Invisible Cities as a provider of premium immersive VR/AR attractions to institutional and tourism-driven venues, with a similar out-of-home entertainment go-to-market.
  • Sandbox VR: Operates location-based VR experience centers globally using VR headsets and motion tracking for group entertainment. Comparable to Invisible Cities as both deliver immersive VR experiences to consumers as the primary product, though Sandbox focuses on physical venues rather than vehicle-based deployment.
  • Zero Latency: Free-roam, multi-player VR entertainment deployed in venues worldwide. Comparable as a location-based VR experience operator that uses proprietary technology to enable untethered movement within virtual environments, similar to Invisible Cities' Mov-X concept of extending VR beyond confined rooms.
  • ARVI Labs: Provides location-based VR arcade solutions and immersive entertainment systems for FECs and entertainment venues. Comparable as a B2B immersive VR experience infrastructure provider in the same out-of-home entertainment vertical.

Broad incumbents

  • EON Reality: Established provider of VR and AR knowledge transfer and training solutions across education, industry, and entertainment. Comparable as a broader AR/VR experience platform with institutional customers, though it operates at much larger scale across many verticals.
  • Disney (Parks, Experiences and Products): Operates global theme parks and attractions that combine immersive storytelling, themed environments, and emerging technology. Comparable as a benchmark for the ultimate destination-experience business model Invisible Cities aspires to enable for tourism boards.

Emerging players

  • Smartify: AR-powered platform for museums and cultural institutions, enabling visitors to access immersive content around artworks and exhibits. Comparable as a cultural-heritage-focused AR/VR experience provider targeting institutional tourism clients.
  • TimeLooper: Provides AR-based historical and cultural heritage experiences for tourism destinations and museums. Comparable to Invisible Cities in using immersive tech for cultural heritage and tourism storytelling, though TimeLooper focuses on mobile AR rather than vehicle-based VR.
  • D-BOX Technologies: Provides haptic motion systems integrated into vehicles and entertainment venues. Conceptually adjacent to Invisible Cities in that both enhance experiences by synchronizing physical motion with digital content, though D-BOX focuses on haptics rather than full VR environments.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights5 records

Customer concentration

Invisible Cities social profiles

Digital presence

Invisible Cities financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Invisible Cities leadership team

Management profile

Number of profiles

Profiles1 record

Invisible Cities funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Invisible Cities M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Invisible Cities

What does Invisible Cities do?

Invisible Cities is an Italian innovative startup that develops and deploys VR and AR technology for immersive live experiences. Its core offering is the patented Mov-X system that converts physical vehicle movements into identical virtual environments, delivered through electric VR Bus vehicles, AR Pavilion structures, and proprietary Media-X display and Tour-X content creation platforms for tourism boards, municipalities, and cultural institutions.

Is Invisible Cities a public or private company?

Invisible Cities is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Invisible Cities founded?

Invisible Cities was founded in 2020. It employs 1 to 10 people.

Where is Invisible Cities based?

Invisible Cities is headquartered in Ferentino, Italy, in the Europe region.

How does Invisible Cities make money?

Three revenue lines are on record. VR/AR Experience Delivery (VR Bus & AR Pavilion) is the primary driver. The others are mov-X Licensing and content Creation (Tour-X).

Who are Invisible Cities's main competitors?

Direct peers on record are Hologate, Immotion Group, Sandbox VR, Zero Latency and ARVI Labs. Broad incumbents are EON Reality and Disney (Parks, Experiences and Products). Emerging players are Smartify, TimeLooper and D-BOX Technologies.

Does Invisible Cities have an API?

No public API is recorded for Invisible Cities.

What industry is Invisible Cities in?

Invisible Cities's product category is Virtual Reality Tourism Technology. Its primary akta.pro industry code is HDAAAEAJ, AR/VR & Spatial Computing (SLAM, 3D vision). Its NAICS code is 71399 and its SIC code is 7900.

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