EVE Online
EVE Online is a free-to-play persistent-world space MMORPG operated by Fenris Creations (Iceland), serving a global player base across 8 languages. It monetizes via Omega subscriptions and PLEX in-game currency, and is one of the longest-running MMOs in operation since 2003.
- Company typePrivate
- Founded2003
- HeadquartersSt. Petersburg, United States
- Headcount51–100
- GTM typeB2C
- OfferingSoftware
What EVE Online does
EVE Online is a free-to-play persistent-world space MMORPG developed and published by Fenris Creations (formerly CCP Games), an Icelandic company headquartered in Reykjavik. Launched in 2003, the game operates on a single-shard server where thousands of players interact simultaneously across the New Eden star cluster, engaging in combat, mining, trading, exploration, and industry within a fully player-driven economy with no NPC-controlled markets. The core technology stack supports a persistent universe with real-time fleet combat, complex skill training mechanics that operate on real-world time, and player-built structures that control space. The platform supports 8 languages and serves a global player base.
The product portfolio centers on three monetization layers: a free Alpha clone state, a premium Omega subscription tier (priced at approximately $16.99/month with multi-year discounts reaching $206/month equivalent), and PLEX — an in-game currency purchased with real money and used to extend Omega time or buy SKINs, Skill Injectors, and other items. Recent releases include the Cradle of War expansion (June 2026) introducing Military Campaigns with permanent universe consequences, four new Command Carriers, four Navy Destroyers, the Exordium non-PvP starter region, and a Titles and Achievements system. Supporting offerings include the official Microsoft Excel Add-in, Project Discovery citizen science program, and the EVE Partners content creator program.
Go-to-market is community-led and freemium-based, leveraging Twitch streaming partnerships, Discord community infrastructure, the annual Fanfest event, and a network of third-party tools (zkillboard, dotlan, pyfa) maintained by the player community. Distribution is purely digital through the official eveonline.com store and direct download. Beyond gaming, Fenris Creations operates the PLEX for Good charitable initiative, which has raised over $1.25 million for humanitarian causes since 2005, and recently announced a partnership with Google DeepMind to use the EVE universe as a test environment for AI model research.
EVE Online firmographics
Firmographics- Name
- EVE Online
- Legal name
- Fenris Creations
- Website
- https://eveonline.com
- Company type
- Private
- Founded year
- 2003
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- EVE Online is a free-to-play persistent-world space MMORPG operated by Fenris Creations (Iceland), serving a global player base across 8 languages. It monetizes via Omega subscriptions and PLEX in-game currency, and is one of the longest-running MMOs in operation since 2003.
- Ownership category
- akta.pro rank
EVE Online industry classification
Industry- Product category
- Online Gaming / Space MMORPG
- NAICS
- Software Publishers (513210), Software Publishers (5132)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Mobile & F2P Game Studios (MPAFAAAB)
- akta.pro secondary industry
- Game Subscription & Membership Services (BPAMAKAD)
Keywords
Where EVE Online is headquartered
LocationHeadquarters
- HQ city
- St. Petersburg
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
EVE Online business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Infrastructure, Operations, Marketing or Sales
Revenue model
- PLEX (Pilot's License Extension) Sales: PLEX is the primary in-game currency purchased with real money. Players buy PLEX to extend Omega subscription time, purchase in-game items, SKINs, Skill Injectors, and other items from the New Eden Store. This is the main revenue driver.
- Omega Premium Subscription: Premium subscription providing double skill training speed, access to advanced skills and ships, full contracts system access, and additional benefits. Available as 1, 3, 6, 12, or 24 month bundles with discounts for longer terms.
- SKIN Sales: Cosmetic ship skins sold through the New Eden Store, including Empire-themed SKINs designed by community creators like T'Amber. Includes one-time purchase items and limited-time offers.
- Skill Boost Bundles: Pre-packaged bundles offering instant Skill Points and Cerebral Accelerators for accelerated character progression. Multiple tiers targeting new players through veterans.
- Expansion Packs and Content: Major expansion content including new ships, features, and gameplay systems delivered through free updates, with associated cosmetic and convenience items sold separately.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Free Alpha Clone - Basic free access with limited skills and ships |
| One time/ perpetual license | Others | Undock (New Player) Boost Bundle - $32 for 1,944,000 SP and 3 Cerebral Accelerators |
| One time/ perpetual license | Others | Afterburn (Recruit) Boost Bundle - $96 for 5,832,000 SP and 6 Cerebral Accelerators |
| One time/ perpetual license | Others | Warp (Intermediate) Boost Bundle - $192 for 11,664,000 SP and 6 Cerebral Accelerators |
| One time/ perpetual license | Others | Jump (Veteran) Boost Bundle - $384 for 23,328,000 SP and 6 Cerebral Accelerators |
| Subscription | Pay-as-you-go | 25 PLEX for 7 days Omega (promotional) |
| Subscription | Pay-as-you-go | 1,000 PLEX Bundle - $45 ($33.75 with 25% off) + Hecate Presidential Agent SKIN |
| Subscription | Pay-as-you-go | 1,500 PLEX Bundle - $65 ($48.75) + 2 SKINs |
| Subscription | Pay-as-you-go | 3,000 PLEX Bundle - $125 ($93.75) + 3 SKINs |
| Subscription | Pay-as-you-go | 6,000 PLEX Bundle - $240 ($180) + 4 SKINs |
| Subscription | Pay-as-you-go | 12,000 PLEX Bundle - $420 ($315) + 5 SKINs |
| Subscription | Pay-as-you-go | 20,000 PLEX Bundle - $650 ($487.50) + 6 SKINs |
| Subscription | Monthly | Omega 1 Month - 500 PLEX (~$16.99) |
| Subscription | Annual | Omega 3 Months - 1,200 PLEX |
| Subscription | Annual | Omega 6 Months - 2,100 PLEX |
| Subscription | Annual | Omega 12 Months - 3,600 PLEX |
| Subscription | Multi-year contract | Omega 24 Months - 6,600 PLEX |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels8 records
EVE Online product offering
Product offeringCore offering
EVE Online is a free-to-play, persistent-world space massively multiplayer online role-playing game (MMORPG) set in the New Eden star cluster, run on a single-shard server. Players pilot spacecraft in a fully player-driven economy, engaging in combat, exploration, mining, trading, and industry, with optional upgrades via the Omega premium subscription and PLEX (Pilot's License Extension) in-game currency. Revenue is generated primarily from Omega subscriptions and PLEX bundle purchases, supported by regular expansion packs such as the Cradle of War expansion.
Product overview
EVE Online is a free-to-play persistent-world space MMORPG centered on player-driven conflict, economy, and exploration across the New Eden star cluster. The core product is supplemented by a premium subscription (Omega Clone State), premium in-game currency (PLEX), and a deep catalog of expansions and features. Recent offerings include the Cradle of War Expansion (June 2026), which introduces Military Campaigns, Titles and Achievements, the Exordium non-PvP Starter Space, the Visions of Greatness Epic Arc, four Command Carriers, and four Navy Destroyers. Supporting offerings include the EVE Online Excel Add-in for data analysis, the Partnership Program for content creators, PLEX for Good charitable initiative, EVE Fanfest, Project Discovery citizen science, and the New Eden Store for PLEX, subscriptions, and cosmetics.
Differentiator
Problem solved
Functional benefit
Products and services
- EVE Online A free-to-play, persistent-world space MMORPG set in the New Eden star cluster where players pilot spacecraft, engage in combat, mining, trading, and industry, and participate in large-scale alliance warfare within a single shared universe.
- Omega Clone State Premium Subscription Premium subscription providing double skill training speed, access to advanced skills and the largest ships, full contracts trading system access, and additional in-game benefits. Available as 1-, 3-, 6-, 12-, and 24-month bundles with volume discounts.
- PLEX (Pilot's License Extension) Premium in-game currency purchasable with real money, used to extend Omega subscription time, purchase in-game items, SKINs, Skill Injectors, and other items from the New Eden Store. Available in bundles from 1,000 to 20,000 PLEX.
- Cradle of War Expansion Major expansion content for EVE Online introducing inter-empire Military Campaigns with permanent consequences for the New Eden universe, four new Tech II capital-scale Command Carriers, four faction Navy Destroyers, the Exordium starter region, and achievements/titles systems.
- EVE Online Excel Add-in Official add-in enabling players to manage and analyze EVE Online assets, industry jobs, and market activities directly within Microsoft Excel spreadsheets.
Quantifiable outcome
- 20+ years of continuous operation as a major MMO
- +1 more outcomes
Companies that use EVE Online
Customer profileSegments3 records
Ideal customer profiles3 records
EVE Online technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
Feature4 records
EVE Online partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered major, core and minor.
- Google DeepMindmajorGoogle DeepMind has partnered with EVE Online for AI model testing. EVE Online's complex player-driven universe with emergent gameplay provides a unique testing ground for training and evaluating AI models in complex strategic environments.
- Players vs. CancercoreLong-term charity partner for PLEX for Good initiative. Players vs. Cancer receives regular donations from the gaming community through the PLEX for Good program. Ongoing monthly partnership.
- ICE-SARcoreLong-term charity partner for PLEX for Good initiative. ICE-SAR (Icelandic Association for Search and Rescue) receives regular donations converted from player-contributed PLEX. Ongoing monthly partnership.
- Red Cross (Multiple National Chapters)coreHistorical PLEX for Good partner for disaster relief campaigns including Haiti ($49,401), Japan earthquake ($44,607), Pakistan floods ($38,900), Australia bushfires ($107,454), Philippines Typhoon ($190,890), Nepal earthquake ($103,650), Turkey/Syria earthquake ($26,140), Ukraine war ($501,652), COVID-19 ($135,550), and Southeast Asia tsunami ($25,326).
- AhbapcoreTurkish disaster relief organization that received equal share of Turkey/Syria earthquake donations ($26,140 total).
- Doctors Without Borders (Médecins Sans Frontières)coreInternational medical humanitarian organization that received equal share of Turkey/Syria earthquake donations ($26,140 total).
- World Health Organization / Johns Hopkins Center for Health SecuritycoreCOVID-19 solidarity fund recipients, receiving $135,550 in donations from the EVE Online community.
- Twitch Streaming PartnersminorNetwork of content creators and streamers who stream EVE Online gameplay, participate in Twitch Drops promotions, and promote the game to their audiences. Includes partnerships with notable creators like Erst, The Oz, CrashNaps, ThatGuyToxic, and Damian Warlock.
- T'Amber (Caldari Prime Pony Club)minorCommunity content creator specializing in ship skin (SKIN) design. Creates unique cosmetic items sold in the New Eden Store, including Empire-themed SKINs with special visual effects.
- EVE Partners ProgramminorOfficial partnership program for streamers, bloggers, and content creators providing support, promotion, and sometimes early access to game content in exchange for content creation.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
EVE Online competitors and assessment
Company assessmentDirect peers
- Grinding Gear Games (Path of Exile / Path of Exile 2): Hardcore PC online ARPG with deep economy, complex progression systems, and F2P monetization via cosmetics and stash tabs. Comparable to EVE in targeting veteran PC gamers with complex systems and a thriving community.
- ArenaNet (Guild Wars 2): Long-running PC MMO with persistent world, large-scale PvP, and ongoing expansion content. Comparable to EVE in targeting engaged PC MMO players with subscription-optional monetization and a sustained live-ops roadmap.
- Daybreak Game Company (EverQuest / EverQuest II): Veteran PC MMO developer with deep space and fantasy persistent worlds operating under subscription and F2P models. Comparable as a long-tail MMO operator serving hardcore, mature player bases.
- ZeniMax Online Studios (The Elder Scrolls Online): Subscription-optional PC and console MMORPG with persistent universe, alliance PvP, and ongoing expansions. Competes with EVE for mature MMO players willing to invest in long-form virtual worlds.
- Blizzard Entertainment (World of Warcraft): Long-running subscription-based PC MMO with a persistent universe, large-scale PvP, and player-driven guild structures. EVE and WoW compete directly for the limited pool of subscription MMO players willing to invest in a deep, long-term virtual world.
- Frontier Developments (Elite Dangerous): Space simulation game with persistent multiplayer universe, trading, combat, and exploration. Closest thematic competitor to EVE Online as a sci-fi space sim MMO targeting enthusiast PC players.
- Jagex (RuneScape / Old School RuneScape): Long-running subscription and F2P PC MMO with persistent world, deep skill progression, and a player-driven economy. Directly comparable to EVE in operating model, target audience, and longevity as a 20+ year PC MMO.
- Wargaming (World of Tanks / World of Warships): F2P online game publisher with complex progression, vehicle/loadout systems, and large-scale PvP battles. Comparable to EVE in monetization model (premium content + subscription) and persistent online gameplay.
- Square Enix (Final Fantasy XIV): Subscription-based PC and console MMORPG with persistent world, large-scale PvP, and ongoing expansion cadence. Closest mainstream subscription MMO peer to EVE in business model and live-ops structure.
Broad incumbents
- Bungie (Destiny 2): Large-scale persistent online shooter with MMO-like progression, expansions, and microtransaction monetization. Adjacent to EVE in persistent online gameplay and live-ops model, though focused on PvE/PvP shooters rather than space sim.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
EVE Online social profiles
Digital presenceEVE Online financial estimates
Financial estimateRevenue estimate
Valuation estimate
EVE Online leadership team
Management profileNumber of profiles
EVE Online funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
EVE Online M&A and investment
M&A and investmentM&A
Investments1 record
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about EVE Online
What does EVE Online do?
EVE Online is a free-to-play, persistent-world space massively multiplayer online role-playing game (MMORPG) set in the New Eden star cluster, run on a single-shard server. Players pilot spacecraft in a fully player-driven economy, engaging in combat, exploration, mining, trading, and industry, with optional upgrades via the Omega premium subscription and PLEX (Pilot's License Extension) in-game currency. Revenue is generated primarily from Omega subscriptions and PLEX bundle purchases, supported by regular expansion packs such as the Cradle of War expansion.
Is EVE Online a public or private company?
EVE Online is a private company. It is classified as unknown and is currently operating.
When was EVE Online founded?
EVE Online was founded in 2003. It employs 51 to 100 people.
Where is EVE Online based?
EVE Online is headquartered in St. Petersburg, United States, in the North America region.
How does EVE Online make money?
Five revenue lines are on record. PLEX (Pilot's License Extension) Sales are the primary driver. The others are omega Premium Subscription, SKIN Sales, skill Boost Bundles and expansion Packs and Content.
Who are EVE Online's main competitors?
Direct peers on record are Grinding Gear Games (Path of Exile / Path of Exile 2), ArenaNet (Guild Wars 2), Daybreak Game Company (EverQuest / EverQuest II), ZeniMax Online Studios (The Elder Scrolls Online), Blizzard Entertainment (World of Warcraft), Frontier Developments (Elite Dangerous), Jagex (RuneScape / Old School RuneScape), Wargaming (World of Tanks / World of Warships) and Square Enix (Final Fantasy XIV). Bungie (Destiny 2) is listed as a broad incumbent.
Does EVE Online have an API?
No public API is recorded for EVE Online.
What industry is EVE Online in?
EVE Online's product category is Online Gaming / Space MMORPG. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of BPAMAKAD, Game Subscription & Membership Services. Its NAICS code is 513210 and its SIC code is 7372.