Soft Rains
Soft Rains is an independent Toronto-based game studio founded in 2022 that develops narrative-driven immersive sims, with its debut title Ambrosia Sky sold on Steam and Epic Game Store and a secondary professional services arm serving external studios.
- Company typePrivate
- Founded2022
- HeadquartersToronto, Canada
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Soft Rains does
Soft Rains is an independent game development studio founded in 2022 and headquartered in Toronto, Ontario, operating as a fully remote distributed team of 11-50 people. The studio is led by veterans of Bethesda, Ubisoft, and other major publishers, with team credited experience on AAA titles including Skyrim, Fallout 3/4, Watch Dogs Legion, Valorant, Left 4 Dead, and Grindstone. Its single commercial product is Ambrosia Sky, a first-person sci-fi immersive sim that combines exploration, zero-G traversal via tether mechanics, a stylized alien fungus ecosystem simulation, and meditative cleaning/decontamination gameplay, layered with narrative themes of grief and acceptance.
The studio's core technology comprises a first-person immersive sim engine featuring integrated zero-G traversal systems, an alien ecosystem with multiple fungus strains exhibiting distinct behavioral patterns (burning, electrocuting, trapping), a chemical sprayer-based cleansing system, and DNA harvesting/ritual mechanics tied to narrative progression. Crafting systems allow harvested materials to be converted into upgrades such as electrical foam for rerouting power. Distribution is through digital storefronts only, with the title available via Steam (with free demo) and the Epic Game Store on a one-time purchase basis.
Soft Rains monetizes primarily through unit sales of Ambrosia Sky to PC gamers, supplemented by a professional services arm offering co-development, work-for-hire, learning/skills development, and coaching/consultation engagements to external studios. The primary customer segment is narrative-driven PC gamers seeking atmospheric, meditative experiences as an alternative to combat-focused shooters, with positioning against comparators such as PowerWash Simulator and Metroid Prime. Marketing is community-led via Discord, TikTok, Bluesky, Instagram, LinkedIn, and Medium, augmented by earned media from PC Gamer, Polygon, IGN, GamesRadar+, Windows Central, and Destructoid. The company is incorporated as Soft Rains Ltd in Ontario, Canada, and operates as a privately held entity with no disclosed institutional investment.
Soft Rains firmographics
Firmographics- Name
- Soft Rains
- Legal name
- Soft Rains Ltd
- Website
- https://softrains.games
- Company type
- Private
- Founded year
- 2022
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Soft Rains is an independent Toronto-based game studio founded in 2022 that develops narrative-driven immersive sims, with its debut title Ambrosia Sky sold on Steam and Epic Game Store and a secondary professional services arm serving external studios.
- Ownership category
- akta.pro rank
Soft Rains industry classification
Industry- Product category
- Indie Game Development
- NAICS
- Software Publishers (5132)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Indie Game Studios (MPAFAAAC)
- akta.pro secondary industry
- Narrative/Adventure & RPG Game Studios (MPAFAAAL)
Keywords
Where Soft Rains is headquartered
LocationHeadquarters
- HQ city
- Toronto
- HQ country
- Canada
- HQ region
- North America
Offices1 record
Markets served
Soft Rains business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales (Ambrosia Sky): One-time purchase revenue from selling Ambrosia Sky as a complete game on digital storefronts (Steam, Epic Game Store). No subscription or free-to-play model indicated. Players can download a free demo before purchasing.
- Professional Services & Consulting: Soft Rains offers game development co-creation, learning & skills development, strategic support/work-for-hire, and coaching & consultation services to other studios. Revenue generated through project-based engagements.
Go-to-market motion1 record
Distribution channels2 records
Marketing channels5 records
Soft Rains product offering
Product offeringCore offering
Soft Rains develops and publishes indie video games, with its flagship debut title Ambrosia Sky being a first-person sci-fi immersive sim that combines exploration, puzzle-solving, and meditative cleaning/decontamination mechanics in a zero-G environment contaminated by alien fungus. Alongside self-published game development, the studio offers professional game development services to other studios, including co-development, work-for-hire, skills development, and coaching/consulting engagements.
Product overview
Soft Rains is a single-product game studio. The company has one flagship product: Ambrosia Sky, a first-person sci-fi immersive sim. Beyond game development, the studio also offers professional services including game creation, co-development, strategic work-for-hire, and coaching/consultation to other teams.
Differentiator
Problem solved
Functional benefit
Brands
- Ambrosia Sky: A sci-fi immersive sim about death, cleaning, and acceptance. It is a first-person game featuring zero-G anomalies, alien fungus, exploration, and narrative elements about grief and acceptance.
Products and services
- Ambrosia Sky A first-person sci-fi immersive sim about death, cleaning, and acceptance. Players explore a space station contaminated with deadly alien fungus, using a chemical sprayer to cleanse contamination while uncovering the mystery of the Cluster and performing rituals on deceased victims as part of an enigmatic order pursuing human immortality. Targeted at PC gamers who appreciate narrative-driven immersive sims, atmospheric storytelling, and unique meditative gameplay.
- Game Creation & Co-Development Collaborative game development service where Soft Rains integrates within a client's team across various disciplines to build or co-build games. Targeted at other game studios requiring external development capacity or specialized expertise.
- Learning & Skills Development Training and skills development service offered by Soft Rains to other game teams, focused on building team capabilities across game development disciplines. Targeted at studios seeking to upskill their development teams.
- Strategic Support & Work-for-Hire Project-based work-for-hire and strategic support service where Soft Rains' team contributes to client projects on a contracted basis. Targeted at studios needing flexible capacity or specific expertise for project deliverables.
- Coaching & Consultation Coaching and consultation service in key focus areas of game development, offered by Soft Rains' experienced team to other studios. Engagements begin with a free initial assessment call. Targeted at studios seeking advisory or coaching support from AAA/indie veteran developers.
Quantifiable outcome
- Strong press coverage from major gaming outlets including PC Gamer, Polygon, IGN, GamesRadar+, Windows Central, and Destructoid, indicating industry recognition and visibility
Companies that use Soft Rains
Customer profileSegments1 record
Ideal customer profiles2 records
Soft Rains technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Soft Rains partnerships and signals
Strategic signalScale indicators2 records
Recent moves5 records
Expansion highlights4 records
Soft Rains competitors and assessment
Company assessmentDirect peers
- A44 Games: Developer of Ashen — a small indie studio combining action, exploration, and atmospheric storytelling, comparable in scope and team size to Soft Rains.
- Heart Machine: Developer of Hyper Light Drifter and Solar Ash, a small indie studio with comparable narrative-action ambitions, stylized art direction, and PC-led distribution.
- FuturLab: Developer of PowerWash Simulator, the closest mechanical analogue to Ambrosia Sky's cleaning/decontamination core loop. Comparable indie studio leveraging a novel cleaning mechanic into breakout commercial success.
- Supergiant Games: Small narrative-driven indie studio behind Hades, Bastion, and Pyre — directly comparable as a small team building premium narrative experiences with strong critical reception and a defined studio identity.
- Question Games: Developer of The Magic Circle, an indie studio with immersive sim lineage and narrative-mechanic experimentation, thematically aligned with Soft Rains' approach.
- The Chinese Room: Developer of Dear Esther and Everybody's Gone to the Rapture — comparable narrative first-person studio blending emotional storytelling with unconventional mechanics.
Broad incumbents
- Arkane Studios: Creators of Dishonored, Prey, and Deathloop — the established reference point for immersive sims. Soft Rains' ex-Bethesda pedigree places them in direct stylistic lineage to Arkane's design philosophy.
- Annapurna Interactive: Premier indie publisher behind narrative-forward games (Stray, What Remains of Edith Finch). Comparable as a destination for narrative indie experiences on PC and console storefronts.
- Devolver Digital: Major indie publisher and label behind Hotline Miami, Cult of the Lamb, and many narrative/quirky indie titles — comparable distribution, positioning, and indie-publisher economics.
- Fellow Traveller: Indie publisher specializing in narrative games (Citizen Sleeper, Paradise Killer). Comparable as a curator and distributor of emotionally driven, mechanically distinct indie experiences.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat2 records
Key risks6 records
Key highlights6 records
Customer concentration
Soft Rains social profiles
Digital presenceSoft Rains financial estimates
Financial estimateRevenue estimate
Valuation estimate
Soft Rains leadership team
Management profileNumber of profiles
Soft Rains funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Soft Rains M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Soft Rains
What does Soft Rains do?
Soft Rains develops and publishes indie video games, with its flagship debut title Ambrosia Sky being a first-person sci-fi immersive sim that combines exploration, puzzle-solving, and meditative cleaning/decontamination mechanics in a zero-G environment contaminated by alien fungus. Alongside self-published game development, the studio offers professional game development services to other studios, including co-development, work-for-hire, skills development, and coaching/consulting engagements.
Is Soft Rains a public or private company?
Soft Rains is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Soft Rains founded?
Soft Rains was founded in 2022. It employs 11 to 50 people.
Where is Soft Rains based?
Soft Rains is headquartered in Toronto, Canada, in the North America region.
How does Soft Rains make money?
Two revenue lines are on record. Game Sales (Ambrosia Sky) is the primary driver. The others are professional Services & Consulting.
Who are Soft Rains's main competitors?
Direct peers on record are A44 Games, Heart Machine, FuturLab, Supergiant Games, Question Games and The Chinese Room. Broad incumbents are Arkane Studios, Annapurna Interactive, Devolver Digital and Fellow Traveller.
Does Soft Rains have an API?
No public API is recorded for Soft Rains.
What industry is Soft Rains in?
Soft Rains's product category is Indie Game Development. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAAAL, Narrative/Adventure & RPG Game Studios. Its NAICS code is 5132 and its SIC code is 7372.