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Reach the World

Full company profile

uuid002w3dx

Namestring
Reach the World
Legal namestring
Reach the World
Company typeenum
Private
Founded yearint
1998
Descriptiontext

Reach the World is a 501(c)(3) nonprofit organization headquartered in Washington, DC, with an additional office in New York. Founded in 1998, the organization runs virtual exchange programs that connect K-12 classrooms in the United States with volunteer travelers based abroad. Its core offerings are the Traveler Program, a 1:1 classroom-to-traveler pairing model, and the Explorer Program, a 1:Many broadcast format. Content is delivered through a combination of live video sessions (Zoom, Streamyard), recorded media (YouTube), and lesson-plan integration via Google Classroom. Reach the World is COPPA-compliant for K-12 student data and offers its programs free of charge to schools.

The organization supplements its classroom programs with GeoGames, a gamified geography application co-developed with the National Geographic Society Education Foundation and distributed through mobile app stores on iOS and Android. It has also produced expedition-themed educational content, most prominently the Endurance22 Expedition in partnership with the Falklands Maritime Heritage Trust, and operates a Travel Club offering that extends the product surface toward consumer-facing community and expedition content. The website is localized into French, German, Hindi, Portuguese, Spanish, and Turkish, supporting international traveler recruitment.

Reach the World's business model is donation-driven as a nonprofit, with no transactional pricing on classroom services and only nominal pricing on GeoGames mobile downloads. Go-to-market relies on a network of institutional partnerships — including the National Geographic Society Education Foundation, Peace Corps, Fulbright, the Gilman Scholarship program, the Explorers Club, the Royal Geographical Society, and Teachers College Columbia — which serve as low-cost distribution channels for both travelers and educator adoption. Pat Hedley chairs the board. Employee headcount is reported at 51–100.

Short descriptiontext

Reach the World is a Washington, DC-based nonprofit, founded in 1998, that runs virtual exchange programs connecting US K-12 classrooms with volunteer travelers abroad via live sessions, expedition content, and the GeoGames mobile app, operating through institutional and educational partnerships.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual exchange education, k12 global learning, educational nonprofit services, classroom travel program, geography learning games
Industry1 code
1Virtual World Language & Electives Providers (K–12)
CodeEDAJADAKPrimaryYes
NAICS code2 codes
  • Educational Support Services611710
  • Educational Services611
SIC code1 code
  • Services-Educational Services8200
Product category
Educational Services / Virtual Exchange
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Donations and Fundraising
TypeGrants Donations
Description

Reach the World operates as a nonprofit organization relying primarily on donations from individuals and organizations. The website prominently features a donation button and states 'Every dollar pledged helps students connect with travelers who will inspire them to become curious, confident global citizens.'

reachtheworld.org
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Others
Pricing details2 tiers
1GeoGames Free Version
ModelFreemiumBilling cadenceOthers
Notes

Free version available for Android (Google Play) and iOS (App Store). Web Flash version is free.

reachtheworld.org
2GeoGames Paid Version
ModelOne time/ perpetual licenseBilling cadenceOthers
Notes

$0.99 version available for Android and iOS with additional features.

reachtheworld.org
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1GeoGames
Description

Interactive geography education game created in partnership with National Geographic Society Education Foundation, designed to teach geography through drag-and-drop gameplay on Planet Earth.

reachtheworld.org
Core offering1 text field

Reach the World runs curriculum-aligned virtual exchange programs that connect K-12 classrooms with volunteer travelers around the world via online journaling and live video interactions. It complements these programs with the GeoGames educational app and livestreamed global expeditions, giving teachers and students standards-based access to international perspectives and cultures.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • GeoGames used by hundreds of schools and home users across the nation
Product overview1 text field

Reach the World is a global education nonprofit offering virtual exchange programs that connect K-12 classrooms with travelers and explorers around the world. The core offerings include the Traveler Program (1:1) for personalized matching between individual travelers and classrooms, and the Explorer Program (1:Many) for broadcast-style expeditions to larger audiences. Key featured expeditions include the Endurance22 Antarctic expedition, Madagascar wildlife research, and South African elephant ecology studies. Supporting these programs are GeoGames (an interactive geography education game), Teacher Resources (curated classroom materials), and Itineraries (structured learning paths). The organization also operates volunteer programs including the Volunteer Editor Program and Local Hosts Program. All content is delivered through the reachtheworld.org platform via articles, livestreams, and video conferences.

Product and service7 records
1Traveler Program (1:1)
CategoryVirtual exchange program
Description

A curriculum-aligned virtual exchange program that pairs a K-12 classroom with a single international traveler correspondent. The traveler posts regular online journals and engages with students and teachers over the course of a school year, bringing authentic global perspectives into the classroom. Designed for K-12 teachers and students.

2Explorer Program (1:Many)
CategoryVirtual exchange program
Description

A group-format virtual exchange offering that connects a K-12 classroom with multiple international travelers simultaneously, enabling broader global exposure and comparative cultural learning. Designed for K-12 classrooms.

3GeoGames
CategoryEducational mobile application
Description

Reach the World's proprietary geography learning game, free to download on iOS, Android, and Chromebook, with a $0.99 in-app purchase that unlocks all trivia questions. Targeted at students, parents, and general geography enthusiasts.

4Endurance22 Expedition
CategoryLivestreamed educational expedition
Description

A livestreamed Antarctic expedition program produced in connection with the Endurance22 expedition, broadcasting real-time scientific exploration to K-12 classrooms via YouTube, StreamYard, and Zoom.

5Madagascar Expedition
CategoryLivestreamed educational expedition
Description

A livestreamed educational expedition focused on the wildlife and ecosystems of Madagascar, delivered to K-12 classrooms through Reach the World's expedition programming.

6Elephant Expedition
CategoryLivestreamed educational expedition
Description

A livestreamed educational expedition focused on elephant conservation and field research, delivered as part of Reach the World's expedition programming for K-12 classrooms.

7Volunteer Editor Program
CategoryVolunteer contributor program
Description

A volunteer contributor program recruiting individuals, including current and aspiring world travelers, students, and retirees, to produce educational content for Reach the World's platform in exchange for international publishing experience.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership9 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2011-01-01
Description

National Geographic Society Education Foundation co-created GeoGames with Reach the World. National Geographic serves as the dissemination partner for Reach the World's interactive GeoGames educational tool. The partnership was established when GeoGames was created, and National Geographic continues as the official dissemination partner.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Peace Corps is featured as a partner organization on the Reach the World travelers page, suggesting collaboration in recruiting volunteer travelers for virtual exchange programs.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Fulbright program featured as a partner organization on the travelers page, suggesting collaboration in recruiting Fulbright scholars as volunteer travelers for virtual exchanges.

4Gilman Scholarship
Strategic tierMinorTypeGTM or Marketing Partner
Description

Gilman Scholarship program featured as a partner organization, suggesting collaboration in recruiting Gilman recipients as volunteer travelers.

about.reachtheworld.org
Strategic tierMinorTypeGTM or Marketing Partner
Description

The Explorers Club featured as a partner organization on the travelers page.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Royal Geographical Society is listed as a partner providing additional classroom resources for the Endurance22 Expedition program.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Falklands Maritime Heritage Trust partnered with Reach the World for the Endurance22 Expedition to Antarctica, which searched for Ernest Shackleton's sunken ship Endurance. RTW served as the educational partner, bringing the expedition to K-12 classrooms through virtual exchange content.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Researchers at Teachers College, Columbia University conducted studies validating GeoGames as a proven way to teach geography quickly and effectively, providing academic credibility to the educational tool.

9Exploring By The Seat Of Your Pants
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnered with Reach the World for video calls from the field, such as Mai's Expedition to Madagascar live video call from Ranomafana National Park.

about.reachtheworld.org
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

TakingITglobal operates global citizenship and virtual exchange programs for K-12 youth, historically partnering with schools and using web-based collaboration similar to RTW's platform approach.

TypeDirect peer
Description

Empatico (a program of the NEA Foundation) provides free K-12 virtual exchange tools that match classrooms across countries for live video interaction — directly overlapping Reach the World's core virtual exchange offering.

TypeEmerging player
Description

Nearpod delivers interactive K-12 virtual lessons including virtual-reality field trips that approximate RTW's global-exploration use case, targeting the same U.S. K-12 teacher buyer with a freemium SaaS model.

TypeDirect peer
Description

PenPal Schools runs project-based virtual exchange programs connecting K-12 classrooms globally — the same 1:many model and K-12 educator buyer that Reach the World targets.

TypeBroad incumbent
Description

Google for Education (Classroom, Meet, YouTube) dominates the K-12 EdTech stack and is integrated into Reach the World's product, representing a broad-incumbent peer with overlapping distribution and free K-12 offerings.

TypeDirect peer
Description

Tony Blair Institute's Generation Global runs moderated virtual exchange programs for adolescents worldwide, addressing the same global citizenship / intercultural learning outcomes that Reach the World's Traveler and Explorer programs serve.

TypeEmerging player
Description

Outschool offers live online classes — including world cultures and languages — to K-12 learners, addressing parts of the same demand for global/cultural enrichment that Reach the World's Explorer and GeoGames programs serve.

TypeBroad incumbent
Description

National Geographic's Education division is RTW's dissemination partner on GeoGames and offers K-12 geography resources at scale — a broad incumbent and strategic partner with overlapping curriculum content.

TypeDirect peer
Description

iEARN facilitates K-12 virtual exchange projects across 140+ countries — a long-standing direct peer for global-education collaboration with similar teacher-recruitment and classroom-matching mechanics.

TypeBroad incumbent
Description

Microsoft Teams for Education provides virtual classroom infrastructure used by U.S. school districts — a broad incumbent whose capabilities overlap the live video conferencing layer of Reach the World's virtual exchange delivery.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Reach the World

Educational Services / Virtual Exchangereachtheworld.org

Reach the World is a Washington, DC-based nonprofit, founded in 1998, that runs virtual exchange programs connecting US K-12 classrooms with volunteer travelers abroad via live sessions, expedition content, and the GeoGames mobile app, operating through institutional and educational partnerships.

What Reach the World does

Reach the World is a 501(c)(3) nonprofit organization headquartered in Washington, DC, with an additional office in New York. Founded in 1998, the organization runs virtual exchange programs that connect K-12 classrooms in the United States with volunteer travelers based abroad. Its core offerings are the Traveler Program, a 1:1 classroom-to-traveler pairing model, and the Explorer Program, a 1:Many broadcast format. Content is delivered through a combination of live video sessions (Zoom, Streamyard), recorded media (YouTube), and lesson-plan integration via Google Classroom. Reach the World is COPPA-compliant for K-12 student data and offers its programs free of charge to schools.

The organization supplements its classroom programs with GeoGames, a gamified geography application co-developed with the National Geographic Society Education Foundation and distributed through mobile app stores on iOS and Android. It has also produced expedition-themed educational content, most prominently the Endurance22 Expedition in partnership with the Falklands Maritime Heritage Trust, and operates a Travel Club offering that extends the product surface toward consumer-facing community and expedition content. The website is localized into French, German, Hindi, Portuguese, Spanish, and Turkish, supporting international traveler recruitment.

Reach the World's business model is donation-driven as a nonprofit, with no transactional pricing on classroom services and only nominal pricing on GeoGames mobile downloads. Go-to-market relies on a network of institutional partnerships — including the National Geographic Society Education Foundation, Peace Corps, Fulbright, the Gilman Scholarship program, the Explorers Club, the Royal Geographical Society, and Teachers College Columbia — which serve as low-cost distribution channels for both travelers and educator adoption. Pat Hedley chairs the board. Employee headcount is reported at 51–100.

Reach the World firmographics

Firmographics
Name
Reach the World
Legal name
Reach the World
Website
https://reachtheworld.org
Company type
Private
Founded year
1998
Operating status
Operating
Headcount range
51–100 employees
Short description
Reach the World is a Washington, DC-based nonprofit, founded in 1998, that runs virtual exchange programs connecting US K-12 classrooms with volunteer travelers abroad via live sessions, expedition content, and the GeoGames mobile app, operating through institutional and educational partnerships.
Ownership category
akta.pro rank

Reach the World industry classification

Industry
Product category
Educational Services / Virtual Exchange
NAICS
Educational Support Services (611710), Educational Services (611)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Virtual World Language & Electives Providers (K–12) (EDAJADAK)

Keywords

  • Virtual exchange education
  • K12 global learning
  • Educational nonprofit services
  • Classroom travel program
  • Geography learning games

Where Reach the World is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Offices2 records

Markets served

Reach the World business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Others

Revenue model

  1. Donations and Fundraising: Reach the World operates as a nonprofit organization relying primarily on donations from individuals and organizations. The website prominently features a donation button and states 'Every dollar pledged helps students connect with travelers who will inspire them to become curious, confident global citizens.'

Pricing tiers

ModelBillingPrice
FreemiumOthersGeoGames Free Version
One time/ perpetual licenseOthersGeoGames Paid Version

Go-to-market motion1 record

Distribution channels3 records

Marketing channels6 records

Reach the World product offering

Product offering

Core offering

Reach the World runs curriculum-aligned virtual exchange programs that connect K-12 classrooms with volunteer travelers around the world via online journaling and live video interactions. It complements these programs with the GeoGames educational app and livestreamed global expeditions, giving teachers and students standards-based access to international perspectives and cultures.

Product overview

Reach the World is a global education nonprofit offering virtual exchange programs that connect K-12 classrooms with travelers and explorers around the world. The core offerings include the Traveler Program (1:1) for personalized matching between individual travelers and classrooms, and the Explorer Program (1:Many) for broadcast-style expeditions to larger audiences. Key featured expeditions include the Endurance22 Antarctic expedition, Madagascar wildlife research, and South African elephant ecology studies. Supporting these programs are GeoGames (an interactive geography education game), Teacher Resources (curated classroom materials), and Itineraries (structured learning paths). The organization also operates volunteer programs including the Volunteer Editor Program and Local Hosts Program. All content is delivered through the reachtheworld.org platform via articles, livestreams, and video conferences.

Differentiator

Problem solved

Functional benefit

Brands

  • GeoGames: Interactive geography education game created in partnership with National Geographic Society Education Foundation, designed to teach geography through drag-and-drop gameplay on Planet Earth.

Products and services

  • Traveler Program (1:1) A curriculum-aligned virtual exchange program that pairs a K-12 classroom with a single international traveler correspondent. The traveler posts regular online journals and engages with students and teachers over the course of a school year, bringing authentic global perspectives into the classroom. Designed for K-12 teachers and students.
  • Explorer Program (1:Many) A group-format virtual exchange offering that connects a K-12 classroom with multiple international travelers simultaneously, enabling broader global exposure and comparative cultural learning. Designed for K-12 classrooms.
  • GeoGames Reach the World's proprietary geography learning game, free to download on iOS, Android, and Chromebook, with a $0.99 in-app purchase that unlocks all trivia questions. Targeted at students, parents, and general geography enthusiasts.
  • Endurance22 Expedition A livestreamed Antarctic expedition program produced in connection with the Endurance22 expedition, broadcasting real-time scientific exploration to K-12 classrooms via YouTube, StreamYard, and Zoom.
  • Madagascar Expedition A livestreamed educational expedition focused on the wildlife and ecosystems of Madagascar, delivered to K-12 classrooms through Reach the World's expedition programming.
  • Elephant Expedition A livestreamed educational expedition focused on elephant conservation and field research, delivered as part of Reach the World's expedition programming for K-12 classrooms.
  • Volunteer Editor Program A volunteer contributor program recruiting individuals, including current and aspiring world travelers, students, and retirees, to produce educational content for Reach the World's platform in exchange for international publishing experience.

Quantifiable outcome

  • GeoGames used by hundreds of schools and home users across the nation

Companies that use Reach the World

Customer profile

Named customers2 records

Segments4 records

Ideal customer profiles3 records

Reach the World technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

Feature3 records

Reach the World partnerships and signals

Strategic signal

Partnerships

Nine partnerships are on record, tiered core and minor.

  • National Geographic Society Education FoundationcoreStrategic or Co-development Partner · 1 January 2011National Geographic Society Education Foundation co-created GeoGames with Reach the World. National Geographic serves as the dissemination partner for Reach the World's interactive GeoGames educational tool. The partnership was established when GeoGames was created, and National Geographic continues as the official dissemination partner.
  • Peace CorpsminorGTM or Marketing PartnerPeace Corps is featured as a partner organization on the Reach the World travelers page, suggesting collaboration in recruiting volunteer travelers for virtual exchange programs.
  • Fulbright ProgramminorGTM or Marketing PartnerFulbright program featured as a partner organization on the travelers page, suggesting collaboration in recruiting Fulbright scholars as volunteer travelers for virtual exchanges.
  • Gilman ScholarshipminorGTM or Marketing PartnerGilman Scholarship program featured as a partner organization, suggesting collaboration in recruiting Gilman recipients as volunteer travelers.
  • The Explorers ClubminorGTM or Marketing PartnerThe Explorers Club featured as a partner organization on the travelers page.
  • Royal Geographical SocietyminorStrategic or Co-development PartnerRoyal Geographical Society is listed as a partner providing additional classroom resources for the Endurance22 Expedition program.
  • Falklands Maritime Heritage TrustcoreStrategic or Co-development PartnerFalklands Maritime Heritage Trust partnered with Reach the World for the Endurance22 Expedition to Antarctica, which searched for Ernest Shackleton's sunken ship Endurance. RTW served as the educational partner, bringing the expedition to K-12 classrooms through virtual exchange content.
  • Teachers College, Columbia UniversityminorStrategic or Co-development PartnerResearchers at Teachers College, Columbia University conducted studies validating GeoGames as a proven way to teach geography quickly and effectively, providing academic credibility to the educational tool.
  • Exploring By The Seat Of Your PantsminorStrategic or Co-development PartnerPartnered with Reach the World for video calls from the field, such as Mai's Expedition to Madagascar live video call from Ranomafana National Park.

Scale indicators1 record

Recent moves6 records

Expansion highlights6 records

Reach the World competitors and assessment

Company assessment

Direct peers

  • TakingITglobal: TakingITglobal operates global citizenship and virtual exchange programs for K-12 youth, historically partnering with schools and using web-based collaboration similar to RTW's platform approach.
  • Empatico: Empatico (a program of the NEA Foundation) provides free K-12 virtual exchange tools that match classrooms across countries for live video interaction — directly overlapping Reach the World's core virtual exchange offering.
  • PenPal Schools: PenPal Schools runs project-based virtual exchange programs connecting K-12 classrooms globally — the same 1:many model and K-12 educator buyer that Reach the World targets.
  • Generation Global: Tony Blair Institute's Generation Global runs moderated virtual exchange programs for adolescents worldwide, addressing the same global citizenship / intercultural learning outcomes that Reach the World's Traveler and Explorer programs serve.
  • iEARN (International Education and Resource Network): iEARN facilitates K-12 virtual exchange projects across 140+ countries — a long-standing direct peer for global-education collaboration with similar teacher-recruitment and classroom-matching mechanics.

Emerging players

  • Nearpod: Nearpod delivers interactive K-12 virtual lessons including virtual-reality field trips that approximate RTW's global-exploration use case, targeting the same U.S. K-12 teacher buyer with a freemium SaaS model.
  • Outschool: Outschool offers live online classes — including world cultures and languages — to K-12 learners, addressing parts of the same demand for global/cultural enrichment that Reach the World's Explorer and GeoGames programs serve.

Broad incumbents

  • Google for Education: Google for Education (Classroom, Meet, YouTube) dominates the K-12 EdTech stack and is integrated into Reach the World's product, representing a broad-incumbent peer with overlapping distribution and free K-12 offerings.
  • National Geographic Society Education: National Geographic's Education division is RTW's dissemination partner on GeoGames and offers K-12 geography resources at scale — a broad incumbent and strategic partner with overlapping curriculum content.
  • Microsoft Education (Microsoft Teams for Education): Microsoft Teams for Education provides virtual classroom infrastructure used by U.S. school districts — a broad incumbent whose capabilities overlap the live video conferencing layer of Reach the World's virtual exchange delivery.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Reach the World social profiles

Digital presence

Reach the World compliance and trust

Trust signal

Compliance1 record

Reach the World financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Reach the World leadership team

Management profile

Number of profiles

Profiles1 record

Reach the World funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Reach the World M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Reach the World

What does Reach the World do?

Reach the World runs curriculum-aligned virtual exchange programs that connect K-12 classrooms with volunteer travelers around the world via online journaling and live video interactions. It complements these programs with the GeoGames educational app and livestreamed global expeditions, giving teachers and students standards-based access to international perspectives and cultures.

Is Reach the World a public or private company?

Reach the World is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Reach the World founded?

Reach the World was founded in 1998. It employs 51 to 100 people.

Where is Reach the World based?

Reach the World is headquartered in New York, United States, in the North America region.

How does Reach the World make money?

One revenue line is on record: donations and Fundraising.

Who are Reach the World's main competitors?

Direct peers on record are TakingITglobal, Empatico, PenPal Schools, Generation Global and iEARN (International Education and Resource Network). Emerging players are Nearpod and Outschool. Broad incumbents are Google for Education, National Geographic Society Education and Microsoft Education (Microsoft Teams for Education).

Does Reach the World have an API?

No public API is recorded for Reach the World.

What industry is Reach the World in?

Reach the World's product category is Educational Services / Virtual Exchange. Its primary akta.pro industry code is EDAJADAK, Virtual World Language & Electives Providers (K–12). Its NAICS code is 611710 and its SIC code is 8200.

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