Sengoku Gaming
QT DIG∞ (formerly Sengoku Gaming) is a Fukuoka, Japan-based professional esports organization operating competitive teams across multiple game titles, serving corporate sponsors and the Kyushu gaming community through tournaments, branded merchandise, and esports education academies.
- Company typePrivate
- Founded2019
- HeadquartersFukuoka, Japan
- Headcount—
- GTM typeB2B
- OfferingServices
What Sengoku Gaming does
QT DIG∞ (formerly Sengoku Gaming) is a professional esports organization headquartered in Fukuoka, Japan, in the Kyushu region, founded in 2019 and currently operating as an absorbed subsidiary of the regional telecom QTnet following a February–April 2026 merger. The organization fields competitive rosters across seven game titles — VALORANT, Fortnite, Pokemon UNITE, Identity V (established May 2025), Racing (Gran Turismo), eFootball, and previously League of Legends (suspended January 2026) — competing in Japanese domestic leagues and international circuits including VALORANT Challengers Japan, FNCS, the AUTOBACS JEGT Grand Prix, the GT World Series, and the Esports World Cup. The Racing division is the most decorated, having captured 4 consecutive AUTOBACS JEGT championships and back-to-back GT World Series Manufacturers Cup world titles in 2024 and 2025.
Beyond team operations, QT DIG∞ runs a vertically integrated community ecosystem: a home stadium called Challenger's Park used for events and tournaments, the GGSPACE esports education academy operated inside Aeon retail locations in Kanoya, Miyazaki, and Mirai Cocolo Walk Nagasaki, and a direct-to-consumer branded merchandise storefront at shop.qtdig.com. The company distributes content across an official website, X (Twitter), YouTube, Instagram, and TikTok, and has activated 22+ corporate sponsorship partnerships (including QTnet, BBIQ, NEC, HPE, Sharp, Casio, Sumitomo Electric, Furukawa Electric, Oki Electric, Belc System 24, Sojitz Tech Innovation, Logitech, AOC, and Kyuden Drone Service).
The business model relies on four revenue streams: corporate sponsorship (primary), tournament prize money, merchandise sales, and academy/education service fees. There is no publicly disclosed pricing for sponsorship tiers, tournament prize pools, or academy tuition. The customer base splits between B2B corporate sponsors (primary segment) and B2C fans, students, and families served through the academy and events. Distribution is direct to corporate buyers for sponsorship, direct-to-consumer online for merchandise, and channel-reseller via Aeon for academy programs.
Sengoku Gaming firmographics
Firmographics- Name
- Sengoku Gaming
- Legal name
- QT DIG∞
- Website
- https://sengokugaming.com
- Company type
- Private
- Founded year
- 2019
- Operating status
- Operating
- Short description
- QT DIG∞ (formerly Sengoku Gaming) is a Fukuoka, Japan-based professional esports organization operating competitive teams across multiple game titles, serving corporate sponsors and the Kyushu gaming community through tournaments, branded merchandise, and esports education academies.
- Ownership category
- akta.pro rank
Sengoku Gaming industry classification
Industry- Product category
- Professional Esports Services
- NAICS
- Sports Teams and Clubs (711211), Spectator Sports (71121)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders) (MPAFADAF)
- akta.pro secondary industry
- Online-Only Esports Competitions (Remote Play) (MPAKANAM)
Keywords
Where Sengoku Gaming is headquartered
LocationHeadquarters
- HQ city
- Fukuoka
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Sengoku Gaming business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Corporate Sponsorship: Primary revenue stream from corporate sponsors including technology companies (HPE, NEC, Sharp, Casio), telecom providers (QTnet, BBIQ, QTmobile), and industrial partners. Multiple tiers of sponsorship with brand visibility across team assets and events.
- Merchandise and Online Store: The company operates its own e-commerce storefront (shop.qtdig.com) selling branded merchandise to fans and supporters.
- Tournament Prize Money: Revenue generated through competitive performance at international and domestic esports and racing tournaments. Notable wins include Esports World Cup qualification, GT World Series championships, and multiple domestic league titles.
- Academy and Education Services: Revenue from GGSPACE esports education schools operated in partnership with retail locations (Aeon Kanoya, Aeon Miyazaki). Programs offer esports-based learning for youth.
Go-to-market motion2 records
Distribution channels3 records
Marketing channels7 records
Sengoku Gaming product offering
Product offeringCore offering
Sengoku Gaming (now operating as QT DIG∞ after the April 2026 absorption merger with QTnet) is a Fukuoka-based professional esports organization that fields competitive teams across seven game titles (VALORANT, League of Legends, Fortnite, Pokémon UNITE, Identity V, Gran Turismo Racing, and eFootball) in Japanese domestic leagues and international tournaments. Beyond team operations, the company runs the GGSPACE esports education academy at Aeon retail locations in Kyushu, operates a home stadium (Challenge Park) for community events, and sells branded merchandise through its shop.qtdig.com storefront. The core revenue driver is multi-tier corporate sponsorship by technology, telecom, and industrial brands seeking brand exposure to the Japanese gaming demographic.
Product overview
QT DIG∞ (formerly Sengoku Gaming) is a professional esports organization based in Fukuoka, Japan. The organization operates multiple competitive esports divisions including VALORANT, League of Legends, Fortnite, Pokémon UNITE, Identity V, Racing, and eFootball. The company also runs GG SPACE, an esports education academy program, and maintains an online merchandise shop. QT DIG∞ serves as the esports brand under QTnet following the merger with Sengoku Gaming (株式会社戦国) in 2026. The organization competes in both Japanese domestic leagues and international tournaments, with notable achievements including world championship qualifications and multiple racing championships.
Differentiator
Problem solved
Functional benefit
Brands
- GGSPACE: E-sports education school project that offers fun learning through esports, operated at various locations including Ion Kanoya, Ion Miyazaki, and Mirai Cocolo Walk Nagasaki.
Products and services
- Professional Esports Team Operations Multi-title professional esports team operations fielding competitive rosters across VALORANT, League of Legends, Fortnite, Pokémon UNITE, Identity V, Racing (Gran Turismo), and eFootball. Teams compete in domestic Japanese leagues (VALORANT Challengers Japan, LJL) and international tournaments (Esports World Cup, FNCS, GT World Series, Pokémon World Championships, Esports Nations Cup). Targeted at corporate sponsors seeking brand exposure to the gaming demographic and fans who follow competitive results.
- GGSPACE Esports Academy Structured esports education and skill-development program for school-age children, delivered at Aeon retail-embedded locations in Kanoya, Miyazaki, and Mirai Cocolo Walk Nagasaki. Provides learning through competitive gaming in a structured, safe environment. Targeted at families and students in Kyushu seeking recreational and educational gaming pathways.
- QT DIG∞ Official Merchandise Store Direct-to-consumer e-commerce storefront at shop.qtdig.com selling branded apparel, accessories, and team merchandise to fans and supporters across Japan.
- Challenge Park (チャレパ) Home Stadium Physical esports home stadium in Fukuoka, Japan, used for live community events, tournaments, team activities, and fan engagement. Operates as a venue asset enabling in-person brand activations, CSR activities, and tournament hosting for sponsors and fans.
Quantifiable outcome
- 4 consecutive championships in AUTOBACS JEGT Supported by GRAN TURISMO (2025)
- +4 more outcomes
Companies that use Sengoku Gaming
Customer profileSegments3 records
Ideal customer profiles3 records
Sengoku Gaming technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Sengoku Gaming partnerships and signals
Strategic signalPartnerships
Nine partnerships are on record, tiered core and minor.
- ZETA DIVISIONcoreZETA DIVISION and QT DIG∞ competed together in the Passions for V VALORANT tournament series (Week 4, 2026), demonstrating a collaborative competitive relationship between two top Japanese esports organizations.
- IGZISTminorIGZIST and QT DIG∞ faced each other in VALORANT Challengers Japan 2026 Split 2 Main Stage competition, indicating a competitive peer relationship within the Japanese VALORANT ecosystem.
- 九電ドローンサービス株式会社 (Kyuden Drone Service)minorKyuden Drone Service signed a sponsorship contract with QT DIG∞. The drone service company provides support as a sponsor partner.
- 株式会社ネットワーク応用技術研究所 (Network Applied Technology Laboratory)minorSigned a supporter contract with QT DIG∞, providing sponsorship support to the esports team.
- 株式会社データリレーションマーケティング (Data Relation Marketing)minorSigned a sponsorship contract with QT DIG∞, becoming an official sponsor of the esports team.
- シャープ株式会社 (Sharp)coreSharp Corporation signed a sponsorship contract with QT DIG∞. Sharp provides technology products and brand visibility as an official sponsor.
- カシオ計算機株式会社 (Casio)coreCasio Computer Co., Ltd. signed a sponsorship contract with QT DIG∞, providing product sponsorship and brand association with the esports team.
- 大広九州・ショウイン・萩明倫館高等学校 (Daiko Kyushu / Showin / Hagi Meiringakuen High School)minorFour organizations including Sengoku Gaming/QT DIG∞ signed a business partnership for esports education initiatives, working with a high school to develop esports curriculum and career pathways.
- 双日テックイノベーション株式会社 (Sojitz Tech Innovation)minorSojitz Tech Innovation signed a sponsorship contract with QT DIG∞ as an official sponsor.
Scale indicators4 records
Recent moves7 records
Expansion highlights6 records
Sengoku Gaming competitors and assessment
Company assessmentDirect peers
- SCARZ: SCARZ is a Japanese esports organization competing across Identity V, VALORANT, and other major titles. Heads-up opponent to QT DIG∞ in Passions for V and a comparable multi-title domestic esports franchise.
- FENNEL: FENNEL is a Japanese esports organization that fields competitive rosters across Identity V and other titles. Direct opponent to QT DIG∞ in Passions for V and a like-sized Japanese challenger brand.
- AXIZ: AXIZ is a Japanese esports organization appearing in domestic competition such as Passions for V. Comparable domestic Japanese esports franchise competing across overlapping titles.
- REJECT: REJECT is a Japanese multi-title esports organization with active rosters in major domestic competitions including Identity V. Direct competitor to QT DIG∞ in head-to-head domestic matchups.
- IGZIST: IGZIST is a Japanese esports organization that competes in VALORANT Challengers Japan 2026 Split 2 Main Stage against QT DIG∞. Direct Japanese-headquartered peer competing in the same regional VALORANT ecosystem.
- DetonatioN FocusMe (DFM): DetonatioN FocusMe is one of Japan's longest-running multi-title esports organizations with rosters in League of Legends, VALORANT, and more. Highly comparable as a domestic Japanese multi-game franchise competing in similar leagues.
- ZETA DIVISION: ZETA DIVISION is a leading Japanese multi-title esports organization that competes across VALORANT, Identity V, and other major titles. Direct competitor to QT DIG∞ in VALORANT Challengers Japan and Passions for V, and explicitly listed as a competitive peer in the source data.
Broad incumbents
- Cloud9: Cloud9 is a major North American-based esports organization with rosters in VALORANT, League of Legends, and other titles. Comparable as a larger international incumbent competing in similar global esports competitions to QT DIG∞.
- FaZe Clan: FaZe Clan is a globally established multi-title esports and gaming lifestyle brand. Comparable as a much larger international incumbent in the esports organization space competing in many of the same titles that QT DIG∞ plays.
- Team Liquid: Team Liquid is a global multi-title esports organization with rosters across dozens of games including VALORANT and League of Legends. Comparable as a larger, internationally established incumbent competing with similar titles where QT DIG∞ plays internationally.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
Sengoku Gaming social profiles
Digital presenceSengoku Gaming financial estimates
Financial estimateRevenue estimate
Valuation estimate
Sengoku Gaming leadership team
Management profileNumber of profiles
Sengoku Gaming funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Sengoku Gaming M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Sengoku Gaming
What does Sengoku Gaming do?
Sengoku Gaming (now operating as QT DIG∞ after the April 2026 absorption merger with QTnet) is a Fukuoka-based professional esports organization that fields competitive teams across seven game titles (VALORANT, League of Legends, Fortnite, Pokémon UNITE, Identity V, Gran Turismo Racing, and eFootball) in Japanese domestic leagues and international tournaments. Beyond team operations, the company runs the GGSPACE esports education academy at Aeon retail locations in Kyushu, operates a home stadium (Challenge Park) for community events, and sells branded merchandise through its shop.qtdig.com storefront. The core revenue driver is multi-tier corporate sponsorship by technology, telecom, and industrial brands seeking brand exposure to the Japanese gaming demographic.
Is Sengoku Gaming a public or private company?
Sengoku Gaming is a private company. It is classified as corporate owned and is currently operating.
When was Sengoku Gaming founded?
Sengoku Gaming was founded in 2019.
Where is Sengoku Gaming based?
Sengoku Gaming is headquartered in Fukuoka, Japan, in the Asia region.
How does Sengoku Gaming make money?
Four revenue lines are on record. Corporate Sponsorship is the primary driver. The others are merchandise and Online Store, tournament Prize Money and academy and Education Services.
Who are Sengoku Gaming's main competitors?
Direct peers on record are SCARZ, FENNEL, AXIZ, REJECT, IGZIST, DetonatioN FocusMe (DFM) and ZETA DIVISION. Broad incumbents are Cloud9, FaZe Clan and Team Liquid.
Does Sengoku Gaming have an API?
No public API is recorded for Sengoku Gaming.
What industry is Sengoku Gaming in?
Sengoku Gaming's product category is Professional Esports Services. Its primary akta.pro industry code is MPAFADAF, Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders), with a secondary code of MPAKANAM, Online-Only Esports Competitions (Remote Play). Its NAICS code is 711211 and its SIC code is 7990.