The Fullbright Company
The Fullbright Company is an independent Portland, Oregon video game studio that develops nonviolent, narrative-driven exploration games, primarily Gone Home and Tacoma, distributed digitally and on consoles to individual gamers worldwide.
- Company typePrivate
- Founded2012
- HeadquartersPortland, United States
- Headcount1–10
- GTM typeB2C
- OfferingDigital Commerce or Content
What The Fullbright Company does
The Fullbright Company is an independent, privately-held video game studio founded in 2012 in Portland, Oregon, that develops and publishes nonviolent, narrative-driven exploration games. The studio's catalog is built around two core titles: Gone Home (2013), a story-exploration game set in a 1995 house, and Tacoma, a sci-fi narrative exploration title set aboard a space station. Both products are built on the Unity engine and are designed around environmental storytelling and voice-acted narrative delivery rather than combat mechanics, positioning the studio as a recognized pioneer of the 'walking simulator' category.
Fullbright generates revenue primarily through one-time-purchase digital game sales distributed across Steam, Humble Bundle, Xbox One, PlayStation 4, Nintendo Switch, and iOS, with console publishing handled through a partnership with Midnight City (Majesco's indie label). Supplementary revenue streams include physical merchandise and special retail editions via TopatoCo, Merge Games, Headup, and iam8bit; the original Gone Home soundtrack (GH:OST) by Chris Remo on Bandcamp; and music bundle offerings such as the Record Collection. Pricing is a flat one-time perpetual license ($19.99 for console editions; $25 for the Record Collection bundle), with periodic promotional discounting on PC.
The studio operates as a founder-owned entity with a sub-10-person core team, no external institutional investment, and no parent company. It has earned critical and commercial recognition including BAFTA Best Debut, Game Developers Choice Best Debut, two Spike VGX awards, and the IndieCade Audio Award. Distribution reach spans North America, Europe, the UK, Australia, Brazil, and Russia.
The Fullbright Company firmographics
Firmographics- Name
- The Fullbright Company
- Legal name
- The Fullbright Company LLC
- Website
- https://fullbright.company
- Company type
- Private
- Founded year
- 2012
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- The Fullbright Company is an independent Portland, Oregon video game studio that develops nonviolent, narrative-driven exploration games, primarily Gone Home and Tacoma, distributed digitally and on consoles to individual gamers worldwide.
- Ownership category
- akta.pro rank
The Fullbright Company industry classification
Industry- Product category
- Independent Video Games
- NAICS
- Software Publishers (5132), Software Publishers (513210)
- SIC
- Retail-Computer & Computer Software Stores (5734), Retail-Hobby, Toy & Game Shops (5945)
- akta.pro primary industry
- Indie Game Studios (MPAFAAAC)
- akta.pro secondary industry
- Publisher-Owned Direct-to-Consumer Stores (MPAFACAK)
Keywords
Where The Fullbright Company is headquartered
LocationHeadquarters
- HQ city
- Portland
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
The Fullbright Company business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales: One-time purchase revenue from selling video games directly to consumers through digital distribution platforms (Steam, Humble Bundle, own website) and console digital stores (Xbox One, PS4, Switch, iOS).
- Physical Merchandise: Sales of physical merchandise including Gone Home shirts, pins, prints, mugs, and special retail editions with extras like soundtracks, designer notebooks, and posters through TopatoCo.
- Music Licensing and Soundtrack Sales: Original score (GH:OST) sold through Bandcamp. Record Collection bundle includes Gone Home plus four full albums of licensed music from Heavens to Betsy, Bratmobile, and The Youngins.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Gone Home Console Edition |
| One time/ perpetual license | Pay-as-you-go | Gone Home + Record Collection Bundle |
| One time/ perpetual license | Pay-as-you-go | Record Collection Albums Only |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels6 records
The Fullbright Company product offering
Product offeringCore offering
The Fullbright Company is an independent video game studio that develops and sells nonviolent, story-exploration video games. Its flagship products are Gone Home, a 1995-set house-exploration narrative game, and Tacoma, a sci-fi space-station narrative-exploration title, sold as one-time digital purchases across PC, Mac, Linux, Xbox One, PS4, Nintendo Switch, and iOS, with physical retail editions and original soundtrack releases as secondary offerings.
Product overview
The Fullbright Company is an independent video game studio in Portland, OR, focused on creating immersive, story-exploration video games. Its core product portfolio consists of Gone Home (a narrative-driven house exploration game set in 1995) and Tacoma (a sci-fi story exploration title set aboard a space station). Gone Home has been expanded across multiple platforms and formats: it launched on PC/Mac/Linux in 2013, was ported to Xbox One and PlayStation 4 as 'Gone Home: Console Edition' via Midnight City in 2016, and subsequently released on Nintendo Switch and iOS. Supplementary offerings include a Retail Special Edition (physical DVD with bonus soundtrack, designer's notebook, and poster), the Gone Home Original Soundtrack (GH:OST) by Chris Remo, the Gone Home Record Collection Bundle (bundling the game with four full music albums including Heavens to Betsy, Bratmobile, and The Youngins), and the Commentary Mode free update. The studio also hosts fan localization resources and technical support documentation. The company's games are known for environmental storytelling and narrative exploration without combat mechanics.
Differentiator
Problem solved
Functional benefit
Products and services
- Gone Home A story-exploration video game set in 1995 in which the player explores an empty house to uncover the story of their family. Widely recognized as a defining title in the 'walking simulator' genre, known for narrative-driven exploration and environmental storytelling. Available across PC, Mac, Linux, PS4, Xbox One, Nintendo Switch, and iOS.
- Tacoma Fullbright's second game, a sci-fi story-exploration title set aboard a space station. Available on PC, Mac, Linux, PS4, and Xbox One.
- Gone Home: Console Edition The console-adapted version of Gone Home, released on Xbox One and PlayStation 4 via a partnership with Midnight City. Priced at $19.99 USD for console versions.
- Gone Home Retail Special Edition Physical retail edition of Gone Home distributed through TopatoCo and Merge Games. Includes the game on DVD with a free Steam key, the original soundtrack (GH:OST) by Chris Remo, audio diaries in MP3 format, a cassette tape logo sticker, a 40-page Designer's Notebook of development sketches, and a fold-out poster.
- Gone Home Original Soundtrack (GH:OST) The original musical score composed by Chris Remo for Gone Home, featuring ambient exploration music and custom tracks for each audio diary. Sold for purchase via Chris Remo's Bandcamp page; over 30 minutes of original music.
- Gone Home Record Collection Bundle A digital bundle offering Gone Home plus four full albums of licensed and original music from the game: Calculated by Heavens to Betsy, Pottymouth by Bratmobile, GH:OST by Chris Remo, and The Youngins are Hardcore by The Youngins. Available for $25 (a $5 premium over the base game price) or the four-album bundle separately for $15.
Quantifiable outcome
- 235,000+ copies sold in first 5 months
- +1 more outcomes
Companies that use The Fullbright Company
Customer profileNamed customers3 records
Segments1 record
Ideal customer profiles2 records
The Fullbright Company technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
The Fullbright Company partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered core and minor.
- Midnight CitycoreMidnight City, Majesco's indie publishing label, partnered with Fullbright to bring Gone Home to consoles. The partnership allowed Fullbright to maintain IP ownership while Midnight City handled logistics, certification, and marketing for console versions.
- TopatoCominorPartnership to sell Gone Home merchandise including shirts, pins, prints, mugs, and the special retail edition through their online store.
- Merge GamesminorDistribution partner for physical retail editions of Gone Home in UK and Europe.
- HeadupminorPublisher partner for Gone Home physical retail special edition.
- Interactive Sound & Fury (Patrick Balthrop)corePatrick Balthrop, former sound designer on BioShock and audio director of BioShock Infinite, worked with Fullbright on sound design for Gone Home.
- Campo Santo (Chris Remo)coreChris Remo composed the original score for Gone Home (GH:OST) and created audio diary-specific music. He also set up the Fullbright website.
- iam8bitminorRetail distribution partner for physical Gone Home editions on Nintendo Switch and official vinyl soundtrack.
- Idle ThumbsminorGame studio that allowed Fullbright to use their office space in San Francisco for a press preview event for Gone Home.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
The Fullbright Company competitors and assessment
Company assessmentDirect peers
- Simogo: Swedish two-person studio behind Year Walk, Device 6, and Sayonara Wild Hearts — comparable boutique scale and aesthetic-driven, narrative-leaning interactive experiences.
- Campo Santo: Independent narrative-focused game studio best known for Firewatch, with close creative ties to Fullbright (Chris Remo composed the Gone Home score while at Campo Santo). Comparable size, indie ethos, and focus on story-driven single-player experiences.
- The Chinese Room: UK-based studio behind Dear Esther and Everybody's Gone to the Rapture — direct narrative-exploration / 'walking simulator' peers with comparable scope, team size, and storytelling-first design philosophy.
- thatgamecompany: Independent studio behind Journey, Flower, and Sky: Children of the Light — comparable focus on emotional, non-combat, exploration-led interactive experiences that prioritize narrative and atmosphere.
- Playdead: Danish indie studio behind Limbo and Inside — small, award-winning team producing atmospheric, narrative-forward single-player games on similar indie-publisher economics.
- Giant Sparrow: Los Angeles indie studio behind What Remains of Edith Finch, widely regarded as a successor to Gone Home's narrative-exploration legacy. Closest commercial and critical analog in the same category.
- Die Gute Fabrik: Copenhagen-based indie studio behind Mutazione — small narrative-focused team producing story-rich single-player games in a similar indie-publishing ecosystem.
- Inkle Studios: UK indie studio known for narrative-driven titles such as 80 Days and Heaven's Vault — comparable team size, indie publishing model, and emphasis on player-driven story exploration.
Broad incumbents
- Annapurna Interactive: Larger indie publisher specializing in narrative-driven and artistic games (e.g., What Remains of Edith Finch, Kentucky Route Zero). Comparable in genre focus but operates as a publisher across many studios rather than a single development house.
Emerging players
- Variable State: Small studio behind Virginia — a narrative, exploration-led game with similar design DNA and indie scope, making it a closely comparable emerging peer in the 'walking simulator' genre.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
The Fullbright Company social profiles
Digital presenceThe Fullbright Company financial estimates
Financial estimateRevenue estimate
Valuation estimate
The Fullbright Company leadership team
Management profileNumber of profiles
Profiles2 records
The Fullbright Company funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
The Fullbright Company M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about The Fullbright Company
What does The Fullbright Company do?
The Fullbright Company is an independent video game studio that develops and sells nonviolent, story-exploration video games. Its flagship products are Gone Home, a 1995-set house-exploration narrative game, and Tacoma, a sci-fi space-station narrative-exploration title, sold as one-time digital purchases across PC, Mac, Linux, Xbox One, PS4, Nintendo Switch, and iOS, with physical retail editions and original soundtrack releases as secondary offerings.
Is The Fullbright Company a public or private company?
The Fullbright Company is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was The Fullbright Company founded?
The Fullbright Company was founded in 2012. It employs 1 to 10 people.
Where is The Fullbright Company based?
The Fullbright Company is headquartered in Portland, United States, in the North America region.
How does The Fullbright Company make money?
Three revenue lines are on record. Game Sales are the primary driver. The others are physical Merchandise and music Licensing and Soundtrack Sales.
Who are The Fullbright Company's main competitors?
Direct peers on record are Simogo, Campo Santo, The Chinese Room, thatgamecompany, Playdead, Giant Sparrow, Die Gute Fabrik and Inkle Studios. Annapurna Interactive is listed as a broad incumbent. Variable State is listed as an emerging player.
Does The Fullbright Company have an API?
No public API is recorded for The Fullbright Company.
What industry is The Fullbright Company in?
The Fullbright Company's product category is Independent Video Games. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFACAK, Publisher-Owned Direct-to-Consumer Stores. Its NAICS code is 5132 and its SIC code is 5734.