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The Fullbright Company

Full company profile

uuid00329fn

Namestring
The Fullbright Company
Legal namestring
The Fullbright Company LLC
Company typeenum
Private
Founded yearint
2012
Descriptiontext

The Fullbright Company is an independent, privately-held video game studio founded in 2012 in Portland, Oregon, that develops and publishes nonviolent, narrative-driven exploration games. The studio's catalog is built around two core titles: Gone Home (2013), a story-exploration game set in a 1995 house, and Tacoma, a sci-fi narrative exploration title set aboard a space station. Both products are built on the Unity engine and are designed around environmental storytelling and voice-acted narrative delivery rather than combat mechanics, positioning the studio as a recognized pioneer of the 'walking simulator' category.

Fullbright generates revenue primarily through one-time-purchase digital game sales distributed across Steam, Humble Bundle, Xbox One, PlayStation 4, Nintendo Switch, and iOS, with console publishing handled through a partnership with Midnight City (Majesco's indie label). Supplementary revenue streams include physical merchandise and special retail editions via TopatoCo, Merge Games, Headup, and iam8bit; the original Gone Home soundtrack (GH:OST) by Chris Remo on Bandcamp; and music bundle offerings such as the Record Collection. Pricing is a flat one-time perpetual license ($19.99 for console editions; $25 for the Record Collection bundle), with periodic promotional discounting on PC.

The studio operates as a founder-owned entity with a sub-10-person core team, no external institutional investment, and no parent company. It has earned critical and commercial recognition including BAFTA Best Debut, Game Developers Choice Best Debut, two Spike VGX awards, and the IndieCade Audio Award. Distribution reach spans North America, Europe, the UK, Australia, Brazil, and Russia.

Short descriptiontext

The Fullbright Company is an independent Portland, Oregon video game studio that develops nonviolent, narrative-driven exploration games, primarily Gone Home and Tacoma, distributed digitally and on consoles to individual gamers worldwide.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersPortland, United States
HQ citystring
Portland
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
indie video games, narrative exploration games, walking simulator, story-driven games, game development studio
Industry2 codes
1Indie Game Studios
CodeMPAFAAACPrimaryYes
2Publisher-Owned Direct-to-Consumer Stores
CodeMPAFACAKPrimaryNo
NAICS code2 codes
  • Software Publishers5132
  • Software Publishers513210
SIC code2 codes
  • Retail-Computer & Computer Software Stores5734
  • Retail-Hobby, Toy & Game Shops5945
Product category
Independent Video Games
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Game Sales
TypeOne Time License
Description

One-time purchase revenue from selling video games directly to consumers through digital distribution platforms (Steam, Humble Bundle, own website) and console digital stores (Xbox One, PS4, Switch, iOS).

fullbright.company
2Physical Merchandise
TypeHardware Sales
Description

Sales of physical merchandise including Gone Home shirts, pins, prints, mugs, and special retail editions with extras like soundtracks, designer notebooks, and posters through TopatoCo.

fullbright.company
3Music Licensing and Soundtrack Sales
TypeLicensing Royalties
Description

Original score (GH:OST) sold through Bandcamp. Record Collection bundle includes Gone Home plus four full albums of licensed music from Heavens to Betsy, Bratmobile, and The Youngins.

fullbright.company
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details3 tiers
1Gone Home Console Edition
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$19.99 USD for console versions (Xbox One, PS4)

fullbright.company
2Gone Home + Record Collection Bundle
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$25 for Gone Home plus four full albums (Calculated by Heavens to Betsy, Pottymouth by Bratmobile, GH:OST by Chris Remo, The Youngins are Hardcore by The Youngins)

fullbright.company
3Record Collection Albums Only
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$15 for the four full albums without the game

fullbright.company
GTM typeB2C
B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Core offering1 text field

The Fullbright Company is an independent video game studio that develops and sells nonviolent, story-exploration video games. Its flagship products are Gone Home, a 1995-set house-exploration narrative game, and Tacoma, a sci-fi space-station narrative-exploration title, sold as one-time digital purchases across PC, Mac, Linux, Xbox One, PS4, Nintendo Switch, and iOS, with physical retail editions and original soundtrack releases as secondary offerings.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 235,000+ copies sold in first 5 months
+1 more record
Product overview1 text field

The Fullbright Company is an independent video game studio in Portland, OR, focused on creating immersive, story-exploration video games. Its core product portfolio consists of Gone Home (a narrative-driven house exploration game set in 1995) and Tacoma (a sci-fi story exploration title set aboard a space station). Gone Home has been expanded across multiple platforms and formats: it launched on PC/Mac/Linux in 2013, was ported to Xbox One and PlayStation 4 as 'Gone Home: Console Edition' via Midnight City in 2016, and subsequently released on Nintendo Switch and iOS. Supplementary offerings include a Retail Special Edition (physical DVD with bonus soundtrack, designer's notebook, and poster), the Gone Home Original Soundtrack (GH:OST) by Chris Remo, the Gone Home Record Collection Bundle (bundling the game with four full music albums including Heavens to Betsy, Bratmobile, and The Youngins), and the Commentary Mode free update. The studio also hosts fan localization resources and technical support documentation. The company's games are known for environmental storytelling and narrative exploration without combat mechanics.

Product and service6 records
1Gone Home
CategoryIndie video game
Description

A story-exploration video game set in 1995 in which the player explores an empty house to uncover the story of their family. Widely recognized as a defining title in the 'walking simulator' genre, known for narrative-driven exploration and environmental storytelling. Available across PC, Mac, Linux, PS4, Xbox One, Nintendo Switch, and iOS.

2Tacoma
CategoryIndie video game
Description

Fullbright's second game, a sci-fi story-exploration title set aboard a space station. Available on PC, Mac, Linux, PS4, and Xbox One.

3Gone Home: Console Edition
CategoryIndie video game
Description

The console-adapted version of Gone Home, released on Xbox One and PlayStation 4 via a partnership with Midnight City. Priced at $19.99 USD for console versions.

4Gone Home Retail Special Edition
CategoryPhysical retail edition
Description

Physical retail edition of Gone Home distributed through TopatoCo and Merge Games. Includes the game on DVD with a free Steam key, the original soundtrack (GH:OST) by Chris Remo, audio diaries in MP3 format, a cassette tape logo sticker, a 40-page Designer's Notebook of development sketches, and a fold-out poster.

5Gone Home Original Soundtrack (GH:OST)
CategoryOriginal game soundtrack
Description

The original musical score composed by Chris Remo for Gone Home, featuring ambient exploration music and custom tracks for each audio diary. Sold for purchase via Chris Remo's Bandcamp page; over 30 minutes of original music.

6Gone Home Record Collection Bundle
CategoryBundled game + music package
Description

A digital bundle offering Gone Home plus four full albums of licensed and original music from the game: Calculated by Heavens to Betsy, Pottymouth by Bratmobile, GH:OST by Chris Remo, and The Youngins are Hardcore by The Youngins. Available for $25 (a $5 premium over the base game price) or the four-album bundle separately for $15.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2014-03-10
Description

Midnight City, Majesco's indie publishing label, partnered with Fullbright to bring Gone Home to consoles. The partnership allowed Fullbright to maintain IP ownership while Midnight City handled logistics, certification, and marketing for console versions.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Partnership to sell Gone Home merchandise including shirts, pins, prints, mugs, and the special retail edition through their online store.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Distribution partner for physical retail editions of Gone Home in UK and Europe.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Publisher partner for Gone Home physical retail special edition.

5Interactive Sound & Fury (Patrick Balthrop)
Strategic tierCoreTypeTechnology or Integration
Description

Patrick Balthrop, former sound designer on BioShock and audio director of BioShock Infinite, worked with Fullbright on sound design for Gone Home.

fullbright.company
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Chris Remo composed the original score for Gone Home (GH:OST) and created audio diary-specific music. He also set up the Fullbright website.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Retail distribution partner for physical Gone Home editions on Nintendo Switch and official vinyl soundtrack.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Game studio that allowed Fullbright to use their office space in San Francisco for a press preview event for Gone Home.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Swedish two-person studio behind Year Walk, Device 6, and Sayonara Wild Hearts — comparable boutique scale and aesthetic-driven, narrative-leaning interactive experiences.

TypeDirect peer
Description

Independent narrative-focused game studio best known for Firewatch, with close creative ties to Fullbright (Chris Remo composed the Gone Home score while at Campo Santo). Comparable size, indie ethos, and focus on story-driven single-player experiences.

TypeDirect peer
Description

UK-based studio behind Dear Esther and Everybody's Gone to the Rapture — direct narrative-exploration / 'walking simulator' peers with comparable scope, team size, and storytelling-first design philosophy.

TypeBroad incumbent
Description

Larger indie publisher specializing in narrative-driven and artistic games (e.g., What Remains of Edith Finch, Kentucky Route Zero). Comparable in genre focus but operates as a publisher across many studios rather than a single development house.

TypeDirect peer
Description

Independent studio behind Journey, Flower, and Sky: Children of the Light — comparable focus on emotional, non-combat, exploration-led interactive experiences that prioritize narrative and atmosphere.

TypeDirect peer
Description

Danish indie studio behind Limbo and Inside — small, award-winning team producing atmospheric, narrative-forward single-player games on similar indie-publisher economics.

TypeDirect peer
Description

Los Angeles indie studio behind What Remains of Edith Finch, widely regarded as a successor to Gone Home's narrative-exploration legacy. Closest commercial and critical analog in the same category.

TypeDirect peer
Description

Copenhagen-based indie studio behind Mutazione — small narrative-focused team producing story-rich single-player games in a similar indie-publishing ecosystem.

TypeEmerging player
Description

Small studio behind Virginia — a narrative, exploration-led game with similar design DNA and indie scope, making it a closely comparable emerging peer in the 'walking simulator' genre.

TypeDirect peer
Description

UK indie studio known for narrative-driven titles such as 80 Days and Heaven's Vault — comparable team size, indie publishing model, and emphasis on player-driven story exploration.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Fullbright Company

Independent Video Gamesfullbright.company

The Fullbright Company is an independent Portland, Oregon video game studio that develops nonviolent, narrative-driven exploration games, primarily Gone Home and Tacoma, distributed digitally and on consoles to individual gamers worldwide.

What The Fullbright Company does

The Fullbright Company is an independent, privately-held video game studio founded in 2012 in Portland, Oregon, that develops and publishes nonviolent, narrative-driven exploration games. The studio's catalog is built around two core titles: Gone Home (2013), a story-exploration game set in a 1995 house, and Tacoma, a sci-fi narrative exploration title set aboard a space station. Both products are built on the Unity engine and are designed around environmental storytelling and voice-acted narrative delivery rather than combat mechanics, positioning the studio as a recognized pioneer of the 'walking simulator' category.

Fullbright generates revenue primarily through one-time-purchase digital game sales distributed across Steam, Humble Bundle, Xbox One, PlayStation 4, Nintendo Switch, and iOS, with console publishing handled through a partnership with Midnight City (Majesco's indie label). Supplementary revenue streams include physical merchandise and special retail editions via TopatoCo, Merge Games, Headup, and iam8bit; the original Gone Home soundtrack (GH:OST) by Chris Remo on Bandcamp; and music bundle offerings such as the Record Collection. Pricing is a flat one-time perpetual license ($19.99 for console editions; $25 for the Record Collection bundle), with periodic promotional discounting on PC.

The studio operates as a founder-owned entity with a sub-10-person core team, no external institutional investment, and no parent company. It has earned critical and commercial recognition including BAFTA Best Debut, Game Developers Choice Best Debut, two Spike VGX awards, and the IndieCade Audio Award. Distribution reach spans North America, Europe, the UK, Australia, Brazil, and Russia.

The Fullbright Company firmographics

Firmographics
Name
The Fullbright Company
Legal name
The Fullbright Company LLC
Website
https://fullbright.company
Company type
Private
Founded year
2012
Operating status
Operating
Headcount range
1–10 employees
Short description
The Fullbright Company is an independent Portland, Oregon video game studio that develops nonviolent, narrative-driven exploration games, primarily Gone Home and Tacoma, distributed digitally and on consoles to individual gamers worldwide.
Ownership category
akta.pro rank

The Fullbright Company industry classification

Industry
Product category
Independent Video Games
NAICS
Software Publishers (5132), Software Publishers (513210)
SIC
Retail-Computer & Computer Software Stores (5734), Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)
akta.pro secondary industry
Publisher-Owned Direct-to-Consumer Stores (MPAFACAK)

Keywords

  • Indie video games
  • Narrative exploration games
  • Walking simulator
  • Story-driven games
  • Game development studio

Where The Fullbright Company is headquartered

Location

Headquarters

HQ city
Portland
HQ country
United States
HQ region
North America

Offices1 record

Markets served

The Fullbright Company business model

Business model
GTM type
B2C
Offering type
Digital Commerce or Content
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Sales: One-time purchase revenue from selling video games directly to consumers through digital distribution platforms (Steam, Humble Bundle, own website) and console digital stores (Xbox One, PS4, Switch, iOS).
  2. Physical Merchandise: Sales of physical merchandise including Gone Home shirts, pins, prints, mugs, and special retail editions with extras like soundtracks, designer notebooks, and posters through TopatoCo.
  3. Music Licensing and Soundtrack Sales: Original score (GH:OST) sold through Bandcamp. Record Collection bundle includes Gone Home plus four full albums of licensed music from Heavens to Betsy, Bratmobile, and The Youngins.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goGone Home Console Edition
One time/ perpetual licensePay-as-you-goGone Home + Record Collection Bundle
One time/ perpetual licensePay-as-you-goRecord Collection Albums Only

Go-to-market motion1 record

Distribution channels5 records

Marketing channels6 records

The Fullbright Company product offering

Product offering

Core offering

The Fullbright Company is an independent video game studio that develops and sells nonviolent, story-exploration video games. Its flagship products are Gone Home, a 1995-set house-exploration narrative game, and Tacoma, a sci-fi space-station narrative-exploration title, sold as one-time digital purchases across PC, Mac, Linux, Xbox One, PS4, Nintendo Switch, and iOS, with physical retail editions and original soundtrack releases as secondary offerings.

Product overview

The Fullbright Company is an independent video game studio in Portland, OR, focused on creating immersive, story-exploration video games. Its core product portfolio consists of Gone Home (a narrative-driven house exploration game set in 1995) and Tacoma (a sci-fi story exploration title set aboard a space station). Gone Home has been expanded across multiple platforms and formats: it launched on PC/Mac/Linux in 2013, was ported to Xbox One and PlayStation 4 as 'Gone Home: Console Edition' via Midnight City in 2016, and subsequently released on Nintendo Switch and iOS. Supplementary offerings include a Retail Special Edition (physical DVD with bonus soundtrack, designer's notebook, and poster), the Gone Home Original Soundtrack (GH:OST) by Chris Remo, the Gone Home Record Collection Bundle (bundling the game with four full music albums including Heavens to Betsy, Bratmobile, and The Youngins), and the Commentary Mode free update. The studio also hosts fan localization resources and technical support documentation. The company's games are known for environmental storytelling and narrative exploration without combat mechanics.

Differentiator

Problem solved

Functional benefit

Products and services

  • Gone Home A story-exploration video game set in 1995 in which the player explores an empty house to uncover the story of their family. Widely recognized as a defining title in the 'walking simulator' genre, known for narrative-driven exploration and environmental storytelling. Available across PC, Mac, Linux, PS4, Xbox One, Nintendo Switch, and iOS.
  • Tacoma Fullbright's second game, a sci-fi story-exploration title set aboard a space station. Available on PC, Mac, Linux, PS4, and Xbox One.
  • Gone Home: Console Edition The console-adapted version of Gone Home, released on Xbox One and PlayStation 4 via a partnership with Midnight City. Priced at $19.99 USD for console versions.
  • Gone Home Retail Special Edition Physical retail edition of Gone Home distributed through TopatoCo and Merge Games. Includes the game on DVD with a free Steam key, the original soundtrack (GH:OST) by Chris Remo, audio diaries in MP3 format, a cassette tape logo sticker, a 40-page Designer's Notebook of development sketches, and a fold-out poster.
  • Gone Home Original Soundtrack (GH:OST) The original musical score composed by Chris Remo for Gone Home, featuring ambient exploration music and custom tracks for each audio diary. Sold for purchase via Chris Remo's Bandcamp page; over 30 minutes of original music.
  • Gone Home Record Collection Bundle A digital bundle offering Gone Home plus four full albums of licensed and original music from the game: Calculated by Heavens to Betsy, Pottymouth by Bratmobile, GH:OST by Chris Remo, and The Youngins are Hardcore by The Youngins. Available for $25 (a $5 premium over the base game price) or the four-album bundle separately for $15.

Quantifiable outcome

  • 235,000+ copies sold in first 5 months
  • +1 more outcomes

Companies that use The Fullbright Company

Customer profile

Named customers3 records

Segments1 record

Ideal customer profiles2 records

The Fullbright Company technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

The Fullbright Company partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered core and minor.

  • Midnight CitycoreChannel Partner/ Reseller/ Distributor · 10 March 2014Midnight City, Majesco's indie publishing label, partnered with Fullbright to bring Gone Home to consoles. The partnership allowed Fullbright to maintain IP ownership while Midnight City handled logistics, certification, and marketing for console versions.
  • TopatoCominorChannel Partner/ Reseller/ DistributorPartnership to sell Gone Home merchandise including shirts, pins, prints, mugs, and the special retail edition through their online store.
  • Merge GamesminorChannel Partner/ Reseller/ DistributorDistribution partner for physical retail editions of Gone Home in UK and Europe.
  • HeadupminorChannel Partner/ Reseller/ DistributorPublisher partner for Gone Home physical retail special edition.
  • Interactive Sound & Fury (Patrick Balthrop)coreTechnology or IntegrationPatrick Balthrop, former sound designer on BioShock and audio director of BioShock Infinite, worked with Fullbright on sound design for Gone Home.
  • Campo Santo (Chris Remo)coreStrategic or Co-development PartnerChris Remo composed the original score for Gone Home (GH:OST) and created audio diary-specific music. He also set up the Fullbright website.
  • iam8bitminorChannel Partner/ Reseller/ DistributorRetail distribution partner for physical Gone Home editions on Nintendo Switch and official vinyl soundtrack.
  • Idle ThumbsminorStrategic or Co-development PartnerGame studio that allowed Fullbright to use their office space in San Francisco for a press preview event for Gone Home.

Scale indicators4 records

Recent moves6 records

Expansion highlights5 records

The Fullbright Company competitors and assessment

Company assessment

Direct peers

  • Simogo: Swedish two-person studio behind Year Walk, Device 6, and Sayonara Wild Hearts — comparable boutique scale and aesthetic-driven, narrative-leaning interactive experiences.
  • Campo Santo: Independent narrative-focused game studio best known for Firewatch, with close creative ties to Fullbright (Chris Remo composed the Gone Home score while at Campo Santo). Comparable size, indie ethos, and focus on story-driven single-player experiences.
  • The Chinese Room: UK-based studio behind Dear Esther and Everybody's Gone to the Rapture — direct narrative-exploration / 'walking simulator' peers with comparable scope, team size, and storytelling-first design philosophy.
  • thatgamecompany: Independent studio behind Journey, Flower, and Sky: Children of the Light — comparable focus on emotional, non-combat, exploration-led interactive experiences that prioritize narrative and atmosphere.
  • Playdead: Danish indie studio behind Limbo and Inside — small, award-winning team producing atmospheric, narrative-forward single-player games on similar indie-publisher economics.
  • Giant Sparrow: Los Angeles indie studio behind What Remains of Edith Finch, widely regarded as a successor to Gone Home's narrative-exploration legacy. Closest commercial and critical analog in the same category.
  • Die Gute Fabrik: Copenhagen-based indie studio behind Mutazione — small narrative-focused team producing story-rich single-player games in a similar indie-publishing ecosystem.
  • Inkle Studios: UK indie studio known for narrative-driven titles such as 80 Days and Heaven's Vault — comparable team size, indie publishing model, and emphasis on player-driven story exploration.

Broad incumbents

  • Annapurna Interactive: Larger indie publisher specializing in narrative-driven and artistic games (e.g., What Remains of Edith Finch, Kentucky Route Zero). Comparable in genre focus but operates as a publisher across many studios rather than a single development house.

Emerging players

  • Variable State: Small studio behind Virginia — a narrative, exploration-led game with similar design DNA and indie scope, making it a closely comparable emerging peer in the 'walking simulator' genre.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

The Fullbright Company social profiles

Digital presence

The Fullbright Company financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Fullbright Company leadership team

Management profile

Number of profiles

Profiles2 records

The Fullbright Company funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Fullbright Company M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about The Fullbright Company

What does The Fullbright Company do?

The Fullbright Company is an independent video game studio that develops and sells nonviolent, story-exploration video games. Its flagship products are Gone Home, a 1995-set house-exploration narrative game, and Tacoma, a sci-fi space-station narrative-exploration title, sold as one-time digital purchases across PC, Mac, Linux, Xbox One, PS4, Nintendo Switch, and iOS, with physical retail editions and original soundtrack releases as secondary offerings.

Is The Fullbright Company a public or private company?

The Fullbright Company is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was The Fullbright Company founded?

The Fullbright Company was founded in 2012. It employs 1 to 10 people.

Where is The Fullbright Company based?

The Fullbright Company is headquartered in Portland, United States, in the North America region.

How does The Fullbright Company make money?

Three revenue lines are on record. Game Sales are the primary driver. The others are physical Merchandise and music Licensing and Soundtrack Sales.

Who are The Fullbright Company's main competitors?

Direct peers on record are Simogo, Campo Santo, The Chinese Room, thatgamecompany, Playdead, Giant Sparrow, Die Gute Fabrik and Inkle Studios. Annapurna Interactive is listed as a broad incumbent. Variable State is listed as an emerging player.

Does The Fullbright Company have an API?

No public API is recorded for The Fullbright Company.

What industry is The Fullbright Company in?

The Fullbright Company's product category is Independent Video Games. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFACAK, Publisher-Owned Direct-to-Consumer Stores. Its NAICS code is 5132 and its SIC code is 5734.

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