Campo Santo
Campo Santo is a San Francisco-based independent narrative video game studio behind Firewatch (1.5M+ copies sold) and In the Valley of Gods; following an April 2018 acquisition the twelve-person team now operates as a development unit within Valve, distributing direct-to-consumer via Steam, console stores, merchandise, and a companion literary journal.
- Company typePrivate
- Founded2013
- HeadquartersSan Francisco, United States
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Campo Santo does
Campo Santo is a San Francisco-based independent video game studio founded by former Telltale Games staff (Jake Rodkin, Sean Vanaman, Jane Ng, Chris Remo, among others) that develops narrative-driven single-player adventure games. Its commercial foundation is Firewatch, a first-person mystery set in the Wyoming wilderness released February 9, 2016 at $19.99 across Steam (Windows/Mac/Linux), PlayStation 4, GOG.com (April 2016), Xbox One (September 2016), and Nintendo Switch (December 2018), with over 1.5 million copies sold and follow-on free content updates including a Free-Roam Mode and an Audio Tour.
The studio builds on the Unity engine with custom in-house rendering, simulation, and shader pipelines — including a stylized Type 4 hair rendering system for character Zora and a GPU-based shallow-water simulation with SDF and capsule collision — and shipped a companion VR adaptation (Lookout Tower) via Valve's Steam Destinations platform. A second title, In the Valley of Gods, a 1920s Egypt-set narrative adventure, was announced in December 2017. Beyond core games, Campo Santo operates a direct-to-consumer ecosystem comprising the Quarterly Review literary journal, a branded merchandise store (including the Firewatch vinyl soundtrack), and a co-produced Firewatch film adaptation with Good Universe.
The business model is direct-to-consumer retail sales through major digital storefronts, supplemented by merchandise and physical-media revenue, with a 2017 Tencent partnership adding a localized Chinese voiceover (看火人) for China market access. On April 21, 2018, the entire twelve-person team joined Valve, with In the Valley of Gods continuing as a Valve-published title; the studio now operates as a development team within Valve rather than as an independent commercial entity.
Campo Santo firmographics
Firmographics- Name
- Campo Santo
- Legal name
- Campo Santo
- Website
- https://camposanto.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Acquired
- Headcount range
- 1–10 employees
- Short description
- Campo Santo is a San Francisco-based independent narrative video game studio behind Firewatch (1.5M+ copies sold) and In the Valley of Gods; following an April 2018 acquisition the twelve-person team now operates as a development unit within Valve, distributing direct-to-consumer via Steam, console stores, merchandise, and a companion literary journal.
- Ownership category
- akta.pro rank
Where Campo Santo is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Markets served
Campo Santo business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Go-to-market motion1 record
Campo Santo product offering
Product offeringCore offering
Campo Santo is a small independent video game studio that develops and publishes narrative-driven first-person games, most notably Firewatch (debut title, 2016) and In the Valley of Gods (announced 2017). The studio also publishes a literary journal (Quarterly Review), sells branded merchandise and vinyl soundtracks, and co-produces a film adaptation of Firewatch with Good Universe. Following an April 2018 agreement, the team joined Valve while continuing game production and Firewatch support.
Product overview
Campo Santo is a small but scrappy independent video game studio based in San Francisco, CA. The company's product portfolio is centered on its debut narrative title Firewatch (a first-person mystery game released in 2016 across PC, PS4, Xbox One, and Nintendo Switch, with over 1.5 million copies sold) and its second in-development title In the Valley of Gods (a first-person narrative adventure set in 1920s Egypt). Surrounding these core games is a portfolio of companion works and services: the Firewatch Free-Roam Mode and Firewatch Audio Tour post-launch feature updates, a Firewatch Lookout Tower VR experience on Steam Destinations, the Campo Santo Quarterly Review literary journal, a branded merchandise and vinyl soundtrack line sold through the Campo Santo store, and a co-produced Firewatch film adaptation with Good Universe. After the team joined Valve in April 2018, In the Valley of Gods continued as a Valve-published title, while ongoing Firewatch support continued.
Differentiator
Problem solved
Functional benefit
Brands
- Firewatch: Campo Santo's debut video game, a single-player first-person mystery set in the Wyoming wilderness, released February 9, 2016 across PC, PlayStation 4, Xbox One, and Nintendo Switch; the brand has its own dedicated site at firewatchgame.com and merchandise line.
- In the Valley of Gods
- Campo Santo Quarterly Review
Products and services
- Firewatch First-person narrative mystery game set in the Wyoming wilderness. Players play Henry, a fire lookout in the Shoshone National Forest, communicating with a supervisor named Delilah via walkie-talkie. The game has sold over 1.5 million copies.
- In the Valley of Gods Single-player first-person narrative adventure set in 1920s Egypt. Players control Rashida, a disgraced former filmmaker and explorer, reunited with former partner Zora to pursue fame and fortune in a sprawling adventure.
- Firewatch Lookout Tower VR Experience VR adaptation of Henry's lookout tower released for HTC Vive and Oculus Rift via Valve's Steam Destinations platform, rebuilt by the team in the Source engine.
- Campo Santo Quarterly Review A literary journal published by Campo Santo that publishes long-form essays, articles, and behind-the-scenes writing about games and culture.
- Campo Santo Store / Merchandise High-quality merchandise designed by Campo Santo including shirts, totes, screen prints, notebooks (e.g., Crime by the Numbers Notebook Pack), and physical media like the Firewatch vinyl soundtrack.
- Discharge (Train Jam 2016 game) A short narrative first-person puzzle game developed by Campo Santo's Ben Burbank and Sean Vanaman during Train Jam 2016 (Chicago to San Francisco). Built in Unity with a Twine narrative layer.
- Firewatch Original Soundtrack (vinyl) Physical vinyl release of the Firewatch original score, designed and sold by Campo Santo through its store and Bandcamp page.
Companies that use Campo Santo
Customer profileIdeal customer profiles1 record
Campo Santo technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration8 records
Feature4 records
Campo Santo partnerships and signals
Strategic signalRecent moves6 records
Expansion highlights5 records
Campo Santo competitors and assessment
Company assessmentBroad incumbents
- Valve: Acquirer and now parent operating environment for the Campo Santo team. Relevant as the Steam-platform incumbent and as the parent whose strategic priorities shape the studio's project slate going forward.
- Annapurna Interactive: Publisher of critically acclaimed narrative indie titles (What Remains of Edith Finch, Outer Wilds, Stray). Comparable from a competitive/distribution standpoint as the leading third-party publisher specializing in narrative indie games.
Direct peers
- thatgamecompany: Independent narrative-aesthetic studio behind Journey and Sky. Comparable as a small team shipping emotionally driven, single-player, art-led games with critical acclaim and broad reach.
- InXile Entertainment: Independent narrative-RPG studio (Wasteland, Torment) owned by Microsoft. Comparable as a small-team, story-first, single-player-focused developer — though at a larger scope than Campo Santo.
- Supergiant Games: Small San Francisco Bay Area narrative indie studio shipping stylized single-player titles (Bastion, Transistor, Hades). Closely comparable in team size, narrative-first design, and Unity-based proprietary pipelines.
- Fullbright: Tiny indie studio behind Gone Home (2013) and Open Roads (2024). Directly comparable first-person narrative-walking-sim product category; Chris Remo's soundtracks include Gone Home, making the team overlap even tighter.
- Giant Sparrow: Small indie studio behind What Remains of Edith Finch. Closely comparable first-person narrative-adventure format, similar team size, and similar critical-acclaim-to-unit-sales indie economics.
- Double Fine Productions: Multiple Campo Santo team members (Jane Ng, Ben Burbank, Pete Demoreuille) are ex-Double Fine; comparable as a narrative-leaning, art-driven, Unity/Unreal-based indie studio shipping single-player adventure games.
- Telltale Games: Founded by former Telltale alumni (Rodkin, Vanaman, Tjosvold), Campo Santo explicitly inherits Telltale's narrative-adventure DNA — episodic choice-driven storytelling, walking-sim sensibility, and voice-actor-heavy casts (Erin Yvette's Walking Dead credits are direct).
Emerging players
- Cardboard Computer: Tiny narrative-first studio behind Kentucky Route Zero, a long-form episodic first-person adventure. Directly comparable product category at even smaller scale, often cited alongside Firewatch as defining narrative-walking-sim.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks5 records
Key highlights6 records
Customer concentration
Campo Santo social profiles
Digital presenceCampo Santo financial estimates
Financial estimateRevenue estimate
Valuation estimate
Campo Santo leadership team
Management profileNumber of profiles
Profiles13 records
Campo Santo funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Campo Santo M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Campo Santo
What does Campo Santo do?
Campo Santo is a small independent video game studio that develops and publishes narrative-driven first-person games, most notably Firewatch (debut title, 2016) and In the Valley of Gods (announced 2017). The studio also publishes a literary journal (Quarterly Review), sells branded merchandise and vinyl soundtracks, and co-produces a film adaptation of Firewatch with Good Universe. Following an April 2018 agreement, the team joined Valve while continuing game production and Firewatch support.
Is Campo Santo a public or private company?
Campo Santo is a private company. It is classified as corporate owned and is currently acquired.
When was Campo Santo founded?
Campo Santo was founded in 2013. It employs 1 to 10 people.
Where is Campo Santo based?
Campo Santo is headquartered in San Francisco, United States, in the North America region.
Who are Campo Santo's main competitors?
Broad incumbents on record are Valve and Annapurna Interactive. Direct peers are thatgamecompany, InXile Entertainment, Supergiant Games, Fullbright, Giant Sparrow, Double Fine Productions and Telltale Games. Cardboard Computer is listed as an emerging player.
Does Campo Santo have an API?
No public API is recorded for Campo Santo.