Vi Electronic Entertianment
- Company typePrivate
- Founded2010
- HeadquartersSan Francisco, United States
- Headcount51–100
- GTM typeB2C
- OfferingSoftware
What Vi Electronic Entertianment does
Vi Electronic Entertainment (also operating as Vie2) is a founder-led, private electronic entertainment and software development company that creates original multimedia content and operates a small-scale eSports platform. Its primary creative property is the LightShock serialized science fiction novel series, distributed in 25+ acts as free PDF and online editions, and its primary interactive property is the Blinter eSports Center, which combines tournaments, gaming content, and community features and is broadcast on Twitch. The company organizes itself into multiple internal divisions covering software (Vi Systems), audiovisual content (Vi Creative), networks (Vi Networks), social/cultural development (Vi Ubuntu), administration (Vi Central), and logistics, suggesting an intentionally diversified operating model despite its small footprint.
The underlying technology is modest: a Yola-hosted public website, a separate Blinter Universe site, cloud- and Torrent-based software distribution via the Vi Store, Twitch for tournament broadcasting, and Facebook plus a forum for community engagement. There is no disclosed infrastructure investment, no APIs, no integrations, and no patents. The target audience is a horizontal segment of young Spanish-speaking consumers interested in gaming, eSports, and digital entertainment, primarily in Latin America (with Colombian domicile inferred from the founder and language).
The business model is freemium: products are offered as free downloads with no publicly disclosed pricing, revenue mechanics appear to be one-time licensing for software and transactional fees for eSports tournament participation. No revenue, funding, awards, or named customers are disclosed, and website activity effectively ceased by early 2015 following an April 2014 'Cese De Actividades' notice, indicating the operation is closer to a hobbyist creative venture than a commercial enterprise at any meaningful scale.
Vi Electronic Entertianment firmographics
Firmographics- Name
- Vi Electronic Entertianment
- Legal name
- Vi Electronic Entertainment
- Website
- https://viee.yolasite.com
- Company type
- Private
- Founded year
- 2010
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Ownership category
- akta.pro rank
Vi Electronic Entertianment industry classification
Industry- Product category
- Gaming & Digital Entertainment Software
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (5162)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Game Video Distribution & Syndication (Clipping, Highlights, Cross-Posting, RSS/Feeds) (MPAFAEAG)
- akta.pro secondary industries
- Gaming & Virtual World Social Platforms (MPACAJAG), Cloud/Streaming Distribution Channels (Instant Play, Streaming-first Catalogs) (MPAFABAJ)
Keywords
Where Vi Electronic Entertianment is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Markets served
Vi Electronic Entertianment business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Revenue model
- Software Product Sales: Direct software downloads and online access to proprietary products including the LightShock novel series. Products are distributed via cloud and Torrent technology with varying download options.
- eSports Tournament Operations: Blinter project generates revenue through eSports tournament organization, featuring competitions with participating teams like Fox Gaming, Crop Circles Team, Royal Xtreme, and Bronces de Guerrero.
- Vi Store Platform: Online store offering software products developed by Vie2, including the LightShock saga in multiple formats (full version, simplified version).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | LightShock: Indeleble [ONSET] - Recommended Download |
| Freemium | Pay-as-you-go | LightShock: Indeleble [ONSET] - Simplified Version |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels5 records
Vi Electronic Entertianment product offering
Product offeringCore offering
Vi Electronic Entertainment develops and distributes digital entertainment products for consumers, including the LightShock science-fiction novel series delivered in digital (PDF/online) format, the Blinter eSports platform for hosting competitive gaming tournaments and leagues, and the Vi Store proprietary software distribution channel. The company's portfolio spans original intellectual property creation, competitive gaming infrastructure, and direct-to-consumer digital content delivery.
Product overview
Vi Electronic Entertainment (Vie2) operates a web-based entertainment platform hosting creative content. The company offers LightShock Online, a web-accessible science fiction novel series available in PDF and online reading formats, and Blinter, an eSports center and tournament platform. Vi Store serves as their software distribution channel. The company is organized into multiple divisions: Vi Systems (software development), Vi Creative (audiovisual design), Vi Networks (network management), Vi Ubuntu (social/cultural development), and Vi Central (administrative operations).
Differentiator
Problem solved
Functional benefit
Brands
- LightShock: Science fiction multimedia novel project about LightShock system and characters Adarath, Ritz, Nolan, Zeth, and various factions.
- Blinter
- Vi Creative Division
- Vi Systems Division
- Vi Networks Division
- Vi Ubuntu Division
- Vi Central Division
Products and services
- Blinter eSports Platform Blinter is Vi Electronic Entertainment's eSports division, offering a competitive gaming platform that hosts video game tournaments, leagues, and related entertainment for individual gamers and amateur eSports participants.
- LightShock Indeleble [ONSET] Digital Novel LightShock Indeleble [ONSET] is an original serialized science-fiction digital novel produced by Vi Electronic Entertainment and delivered to readers as a PDF and via online distribution channels for individual digital readers.
- Vi Store Digital Distribution Platform Vi Store is Vi Electronic Entertainment's proprietary digital distribution platform that enables the company to publish and distribute its own software products and multimedia content directly to end users without relying on third-party app marketplaces.
Quantifiable outcome
- eSports industry growth evidenced by 47,500 estimated tournaments by end of 2014
Companies that use Vi Electronic Entertianment
Customer profileSegments1 record
Ideal customer profiles1 record
Vi Electronic Entertianment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Vi Electronic Entertianment partnerships and signals
Strategic signalScale indicators3 records
Recent moves5 records
Expansion highlights4 records
Vi Electronic Entertianment competitors and assessment
Company assessmentDirect peers
- Wattpad: Wattpad is the dominant serialized fiction platform, publishing free chapter-by-chapter novels in a wide range of genres including sci-fi — directly comparable to Vi's LightShock novel series, which was released as 25 sequential "Actos" in PDF and online formats, targeting the same free-to-read serialized content use case.
- Itch.io: Itch.io is a creator-driven indie game and digital content distribution platform offering free and pay-what-you-want downloads, a developer community, and forum features — closely matching Vi's combination of a free-to-download store (Vi Store), a creator community (Concilio Internacional De Developers), and a forum, all on a global self-serve basis.
- Game Jolt: Game Jolt is an indie game and content distribution platform with community features, free downloads, and creator pages — directly parallel to Vi Store's mix of free downloadable software and a creator/developer community program aimed at hobbyist audiences.
- ESL FACEIT Group: ESL FACEIT Group is the world's largest eSports tournament organizer, operating ESL and FACEIT platforms with competitive leagues, tournament brackets, and community features — directly paralleling what Blinter eSports Center attempted to do for the LATAM Spanish-speaking market at a much smaller scale.
- FaZe Clan: FaZe Clan built a content + competitive eSports brand combining tournament teams, streaming creators, and lifestyle merchandise — structurally similar to Vi's attempt to unify eSports teams (Fox Gaming, Crop Circles Team, etc.), Twitch streaming, and content under one brand.
- Webtoon Entertainment: Webtoon is a leading digital serialized content platform (originally webcomics, now expanding into novels) that monetizes free content via ad-share and fast-pass models — a more developed version of the same model Vi tried with freemium LightShock PDFs and a multi-act serialized universe.
Regional players
- LVP (Liga de Videojuegos Profesional): LVP is the largest Spanish-language eSports league organizer, running professional competitions across LATAM and Spain. It is the most direct regional peer to Blinter's tournament operations in the same Spanish-speaking LATAM market Vi was targeting.
Broad incumbents
- Enthusiast Gaming: Enthusiast Gaming operates a portfolio of gaming media, eSports teams, events, and creator networks across the Americas — a broader but more institutionalized version of the same gaming-content-plus-tournaments-plus-community business model Vi attempted with the Blinter and LightShock properties.
Emerging players
- Newgrounds: Newgrounds is a long-running creator-driven platform for amateur games, animations, audio, and serialized content with a built-in community and forum — a comparable reference for Vi's strategy of hosting free creator-built multimedia content with community discussion, though at meaningfully greater scale and longevity.
Others
- Twitch: Twitch is the streaming infrastructure that Vi used to broadcast Blinter tournaments (twitch.tv/blinteresports). It is not a direct competitor but a key distribution dependency and a relevant reference point for the creator-streaming-to-tournament pipeline Vi pursued.
Market position
Strengths3 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights5 records
Customer concentration
Vi Electronic Entertianment social profiles
Digital presenceVi Electronic Entertianment financial estimates
Financial estimateRevenue estimate
Valuation estimate
Vi Electronic Entertianment leadership team
Management profileNumber of profiles
Profiles1 record
Vi Electronic Entertianment funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Vi Electronic Entertianment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Vi Electronic Entertianment
What does Vi Electronic Entertianment do?
Vi Electronic Entertainment develops and distributes digital entertainment products for consumers, including the LightShock science-fiction novel series delivered in digital (PDF/online) format, the Blinter eSports platform for hosting competitive gaming tournaments and leagues, and the Vi Store proprietary software distribution channel. The company's portfolio spans original intellectual property creation, competitive gaming infrastructure, and direct-to-consumer digital content delivery.
Is Vi Electronic Entertianment a public or private company?
Vi Electronic Entertianment is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Vi Electronic Entertianment founded?
Vi Electronic Entertianment was founded in 2010. It employs 51 to 100 people.
Where is Vi Electronic Entertianment based?
Vi Electronic Entertianment is headquartered in San Francisco, United States, in the North America region.
How does Vi Electronic Entertianment make money?
Three revenue lines are on record. Software Product Sales are the primary driver. The others are eSports Tournament Operations and vi Store Platform.
Who are Vi Electronic Entertianment's main competitors?
Direct peers on record are Wattpad, Itch.io, Game Jolt, ESL FACEIT Group, FaZe Clan and Webtoon Entertainment. LVP (Liga de Videojuegos Profesional) is listed as a regional player. Enthusiast Gaming is listed as a broad incumbent. Newgrounds is listed as an emerging player. Twitch is listed as an others.
Does Vi Electronic Entertianment have an API?
No public API is recorded for Vi Electronic Entertianment.
What industry is Vi Electronic Entertianment in?
Vi Electronic Entertianment's product category is Gaming & Digital Entertainment Software. Its primary akta.pro industry code is MPAFAEAG, Game Video Distribution & Syndication (Clipping, Highlights, Cross-Posting, RSS/Feeds), with a secondary code of MPACAJAG, Gaming & Virtual World Social Platforms. Its NAICS code is 5162 and its SIC code is 7990.