Real Time Gaming Network
Real Time Gaming Network was a Toledo, Ohio-based e-sport broadcasting network founded in 2014, intending to deliver 24-hour e-sports content to gaming audiences. No active operations, products, or revenue model are documented; its website is currently parked.
- Company typePrivate
- Founded2014
- HeadquartersToledo, United States
- Headcount1–10
- GTM typeB2C
- OfferingDigital Commerce or Content
Real Time Gaming Network firmographics
Firmographics- Name
- Real Time Gaming Network
- Website
- https://rtgn.tv
- Company type
- Private
- Founded year
- 2014
- Headcount range
- 1–10 employees
- Short description
- Real Time Gaming Network was a Toledo, Ohio-based e-sport broadcasting network founded in 2014, intending to deliver 24-hour e-sports content to gaming audiences. No active operations, products, or revenue model are documented; its website is currently parked.
- Ownership category
- akta.pro rank
Real Time Gaming Network industry classification
Industry- Product category
- Esports Broadcasting
- SIC
- Television Broadcasting Stations (4833), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Game Streaming & Spectatorship Platforms (BPAMAKAI)
Keywords
Where Real Time Gaming Network is headquartered
LocationHeadquarters
- HQ city
- Toledo
- HQ country
- United States
- HQ region
- North America
Markets served
Real Time Gaming Network business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Operations, Technology or R&D, Personnel, Marketing or Sales
Real Time Gaming Network product offering
Product offeringCore offering
Real Time Gaming Network is a 24-hour e-sport broadcasting network based in Toledo, Ohio, United States. The company focuses on continuous, around-the-clock coverage of competitive gaming content for viewers. As a for-profit private entity founded in 2014 with 1-10 employees, it operates within the niche of dedicated esports media programming.
Differentiator
Problem solved
Functional benefit
Products and services
- 24-Hour Esports Broadcasting Network Continuous, around-the-clock broadcasting network dedicated to e-sports and competitive gaming coverage, targeted at esports viewers and gaming enthusiasts.
Companies that use Real Time Gaming Network
Customer profileIdeal customer profiles1 record
Real Time Gaming Network technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Real Time Gaming Network competitors and assessment
Company assessmentBroad incumbents
- Twitch: Twitch (owned by Amazon) is the dominant live streaming platform for gaming and esports content. It is directly comparable to RTGN as a destination for live esports broadcasting, but at vastly greater scale and with a much broader content mix.
- YouTube Gaming: YouTube Gaming is Google's dedicated gaming and esports live streaming destination. It competes in the same esports broadcasting category as RTGN but as part of the broader YouTube platform.
- Facebook Gaming: Facebook Gaming (Meta) is a live esports and game streaming destination comparable to RTGN's intended offering, but with the backing of Meta's distribution and capital base.
- ESPN Esports: ESPN's esports coverage is a broad media incumbent extending into 24-hour esports broadcasting. Comparable as a large-scale esports broadcasting property, though anchored in traditional sports media.
Direct peers
- Allied Esports: Allied Esports operates dedicated esports venues and produces esports content for broadcast. Comparable as an esports content and broadcasting operation, though focused on event production.
- Major League Gaming (MLG): MLG historically operated as a dedicated esports broadcasting network and tournament organizer, making it the closest direct historical peer to a 24-hour esports broadcasting network concept.
- ELEAGUE: ELEAGUE was a dedicated esports broadcasting and tournament property airing on traditional TV. Directly comparable to RTGN's positioning as a 24-hour esports broadcasting network.
Emerging players
- Trovo: Trovo is Tencent's live game and esports streaming platform. Directly comparable as a streaming destination for esports content, though better capitalized.
- Hitbox (Smashcast): Hitbox/Smashcast was a live game streaming platform focused on esports, comparable to RTGN as a dedicated esports broadcasting destination but which itself struggled to scale.
- Skillshot Media: Skillshot Media focuses on esports media production and collegiate esports broadcasting. Comparable as a smaller-scale esports broadcasting operation, though more operationally active than RTGN.
Market position
Customer concentration
Real Time Gaming Network financial estimates
Financial estimateRevenue estimate
Valuation estimate
Real Time Gaming Network leadership team
Management profileNumber of profiles
Real Time Gaming Network funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Real Time Gaming Network M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Real Time Gaming Network
What does Real Time Gaming Network do?
Real Time Gaming Network is a 24-hour e-sport broadcasting network based in Toledo, Ohio, United States. The company focuses on continuous, around-the-clock coverage of competitive gaming content for viewers. As a for-profit private entity founded in 2014 with 1-10 employees, it operates within the niche of dedicated esports media programming.
When was Real Time Gaming Network founded?
Real Time Gaming Network was founded in 2014. It employs 1 to 10 people.
Where is Real Time Gaming Network based?
Real Time Gaming Network is headquartered in Toledo, United States, in the North America region.
Who are Real Time Gaming Network's main competitors?
Broad incumbents on record are Twitch, YouTube Gaming, Facebook Gaming and ESPN Esports. Direct peers are Allied Esports, Major League Gaming (MLG) and ELEAGUE. Emerging players are Trovo, Hitbox (Smashcast) and Skillshot Media.
Does Real Time Gaming Network have an API?
No public API is recorded for Real Time Gaming Network.
What industry is Real Time Gaming Network in?
Real Time Gaming Network's product category is Esports Broadcasting. Its primary akta.pro industry code is BPAMAKAI, Game Streaming & Spectatorship Platforms. Its SIC code is 4833.