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Halos

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uuid0038let

Namestring
Halos
Legal namestring
GENDA GiGO Entertainment Inc.
Websiteurl
halos.co.jp
Company typeenum
Private
Founded yearint
1994
Descriptiontext

GENDA GiGO Entertainment Inc., operating under the Halos firmographic label, is a wholly-owned subsidiary of Tokyo-listed GENDA Inc. and runs the GiGO brand — one of Japan's largest physical arcade and game center chains. The company was established in 1994 (with a separately noted 1996 date in some records) and was rebranded under the GENDA umbrella in 2022 following integration with the parent group. Headquartered in Tokyo, it operates a nationwide footprint of multi-format physical game centers (standard GiGO stores, GiGO PRIZE crane-focused venues, RETRO:G retro gaming stores, GiGO Crane Game Oasis specialty centers, GORON!, and GiGOのたい焼き food stalls) supplemented by collaboration cafes, kids entertainment zones (FUN VILLAGE, Kids Market), an esports program (BPL TEAM GiGO, REAL FPS ARENA), and poker entertainment (GiGO POKER).

The company's technology stack centers on physical arcade gaming infrastructure integrated with digital prize redemption, remote gameplay, and e-commerce systems. Proprietary digital platforms include GiGO ONLINE CRANE (remote crane game play with prize delivery), GiGO PRIZE (prize management/redemption), the GiGO mobile app (customer engagement and promotions), and GiGO MALL (e-commerce for merchandise). Core revenue mechanics are predominantly transaction-fee based — pay-per-play on arcade machines, per-attempt crane game fees, and prize-related sales — with secondary merchandise and food service revenue. The company monetizes its consumer audience (general entertainment seekers and anime/entertainment IP fans) through a product-led growth motion that pairs extensive anime IP collaborations (Jujutsu Kaisen, Love Live!, Re:Zero, Blue Lock, Toy Story, SKZOO, etc.) with physical locations and digital channels to drive foot traffic, prize demand, and merchandise sales.

Short descriptiontext

GENDA GiGO Entertainment operates Japan's nationwide GiGO arcade chain, running multi-format physical game centers, online crane gaming (GiGO ONLINE CRANE), an e-commerce platform (GiGO MALL), collaboration cafes, and esports operations, serving general consumers and anime IP fans.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Keyword5 values
arcade entertainment, crane games, prize redemption, anime merchandise, collaboration cafes
Industry2 codes
1Amusement/Redemption Arcade Machines (Ticket & Prize)
CodeMPAEAJADPrimaryNo
2Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards)
CodeMPAEAJAFPrimaryNo
NAICS code3 codes
  • Amusement Parks and Arcades7131
  • Amusement Arcades713120
  • Hobby, Toy, and Game Retailers45912
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Arcade Entertainment
Social media profiles3 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model5 records
1Arcade Gaming
TypeTransaction Fee
Description

Pay-per-play arcade gaming machines including UFO catchers, retro games, and dedicated gaming areas. Revenue generated from coin/play fees at physical locations.

gigo.co.jp
2Crane Game Prizes
TypeTransaction Fee
Description

Prize redemption through crane games. Customers pay to play and win prizes of varying value including limited-edition anime figurines and merchandise.

gigo.co.jp
3Collaboration Cafes
TypeHardware Sales
Description

Limited-time collaboration cafes featuring anime and entertainment IP, offering themed food, beverages, and merchandise.

gigo.co.jp
4Merchandise Sales
TypeHardware Sales
Description

Sale of prize items, limited-edition products, and merchandise through GiGO MALL e-commerce platform and physical stores.

gigo.co.jp
5Online Crane Gaming
TypeTransaction Fee
Description

Remote crane game play through GiGO ONLINE CRANE service with prize delivery.

gigo.co.jp
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Operations, Supply Chain, Personnel, Marketing or Sales, Technology or R&D, Infrastructure
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 14 records shown
1GiGO PRIZE
Description

Prize platform offering limited-edition collectibles and figurines

gigo.co.jp
+13 more records
Core offering1 text field

Halos operates the GiGO-branded chain of physical arcade game centers across Japan, offering pay-per-play arcade games, UFO catcher/crane games, and prize redemption. The company also runs GiGO ONLINE CRANE (remote crane play with prize delivery), GiGO MALL (online merchandise store), the GiGO mobile app, time-limited collaboration cafes with anime and entertainment IP, and specialized sub-formats including retro gaming, taiyaki food stands, kids entertainment areas, and esports arenas.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

GENDA GiGO Entertainment operates GiGO, a major Japanese arcade chain offering a diverse portfolio of entertainment services. The core offering centers on physical game centers featuring arcade games, crane games, and prize redemption. The portfolio includes specialized sub-brands (RETRO:G for retro gaming, GORON! arcade, GiGOのたい焼き food service), esports operations (BPL TEAM GiGO, REAL FPS ARENA), digital platforms (GiGO ONLINE CRANE, GiGO MALL e-commerce, GiGO PRIZE), mobile app, collaboration cafes with anime/game properties, and entertainment attractions like AiPri Buzzlium Park. The company combines physical arcade experiences with digital services and e-commerce.

Product and service2 records
1GiGO Game Centers
CategoryArcade Gaming Facility
Description

Physical arcade chain operated across Japan offering arcade games, crane games (UFO catchers), prize redemption, retro gaming, and various entertainment experiences for general consumers and entertainment seekers.

2GiGO ONLINE CRANE
Partnership4 partners
1fanfancy+
Strategic tierMinorTypeGTM or Marketing Partner
Description

fanfancy+ is a partner for the fanfancy+ with GiGo initiative, offering exclusive prize items and collaboration campaigns at GiGO locations. The partnership appears to focus on exclusive merchandise and prize offerings.

gigo.co.jp
Strategic tierMinorTypeGTM or Marketing Partner
Description

SUNTORY supplies branded merchandise such as天然水 (Natural Water) churu paka charms used as prize items in crane games at GiGO locations.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Collaboration campaign for anime NEEDY GIRL OVERDOSE featuring exclusive prizes and themed merchandise at GiGO locations.

4Various Anime/Manga IP Holders
Strategic tierCoreTypeGTM or Marketing Partner
Description

GiGO maintains ongoing collaboration campaigns with major anime and manga properties including Re:Zero, Jujutsu Kaisen, Blue Lock, Love Live!, SKZOO, Bang Dream!, Toy Story, and others. These partnerships feature limited-edition prizes, cafes, and promotional events.

gigo.co.jp
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Operates the SEGA-branded arcade chain across Japan, directly competing with GiGO in physical game centers, crane games, and IP collaboration campaigns. Both companies target the same general consumer and anime fan segments with similar prize-based and entertainment offerings.

TypeDirect peer
Description

Operates family-focused indoor entertainment facilities including KidZania-style attractions and game centers, often co-located with AEON retail properties. Competes with GiGO's FUN VILLAGE and kids entertainment sub-brands for the family and children segment.

TypeBroad incumbent
Description

Operates Konami Sports Clubs and previously had game center operations, with a broader portfolio across gaming, sports, and entertainment. Overlaps with GiGO in arcade-style entertainment and IP-driven prize offerings, though as part of a much larger business mix.

TypeDirect peer
Description

Operates the NAMCO arcade chain in Japan with comparable game center, crane game, and family entertainment offerings. Strong IP portfolio (including its own anime/game properties) provides similar collaboration campaign capabilities to GiGO.

5Adores Inc.
TypeDirect peer
Description

Operates a chain of game centers in Japan with a strong focus on crane games and prize-based entertainment. Directly comparable operating model and customer demographic to GiGO's crane game-heavy locations.

TypeEmerging player
Description

Mobile game publisher and operator known for online entertainment and merchandise/IP-driven campaigns in Japan. Comparable to GiGO's online crane game and e-commerce initiatives, with stronger digital-native capabilities but limited physical arcade presence.

TypeDirect peer
Description

Subsidiary of Square Enix that operates the Taito arcade chain in Japan. Directly comparable arcade footprint, prize/medal game offerings, and customer demographic to GiGO, with overlapping IP collaboration capabilities.

TypeDirect peer
Description

Operates large-format entertainment centers combining arcades, bowling, karaoke, and sports across Japan. Competes with GiGO for family and group entertainment spend with a broader venue concept but overlapping arcade and prize game revenue.

TypeDirect peer
Description

Operates Plaza Capcom arcades in Japan alongside its core video game development business. Comparable physical arcade footprint and prize/medal game revenue, with the additional competitive advantage of first-party game IP for collaborations.

TypeBroad incumbent
Description

Parent company of GENDA GiGO Entertainment and a broader entertainment conglomerate pursuing roll-up of the Japanese amusement industry. Provides strategic and capital context for GiGO but also operates other entertainment businesses and acquisition targets that overlap with the broader arcade market.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Subsidiaries6 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Halos

Arcade Entertainmenthalos.co.jp

GENDA GiGO Entertainment operates Japan's nationwide GiGO arcade chain, running multi-format physical game centers, online crane gaming (GiGO ONLINE CRANE), an e-commerce platform (GiGO MALL), collaboration cafes, and esports operations, serving general consumers and anime IP fans.

What Halos does

GENDA GiGO Entertainment Inc., operating under the Halos firmographic label, is a wholly-owned subsidiary of Tokyo-listed GENDA Inc. and runs the GiGO brand — one of Japan's largest physical arcade and game center chains. The company was established in 1994 (with a separately noted 1996 date in some records) and was rebranded under the GENDA umbrella in 2022 following integration with the parent group. Headquartered in Tokyo, it operates a nationwide footprint of multi-format physical game centers (standard GiGO stores, GiGO PRIZE crane-focused venues, RETRO:G retro gaming stores, GiGO Crane Game Oasis specialty centers, GORON!, and GiGOのたい焼き food stalls) supplemented by collaboration cafes, kids entertainment zones (FUN VILLAGE, Kids Market), an esports program (BPL TEAM GiGO, REAL FPS ARENA), and poker entertainment (GiGO POKER).

The company's technology stack centers on physical arcade gaming infrastructure integrated with digital prize redemption, remote gameplay, and e-commerce systems. Proprietary digital platforms include GiGO ONLINE CRANE (remote crane game play with prize delivery), GiGO PRIZE (prize management/redemption), the GiGO mobile app (customer engagement and promotions), and GiGO MALL (e-commerce for merchandise). Core revenue mechanics are predominantly transaction-fee based — pay-per-play on arcade machines, per-attempt crane game fees, and prize-related sales — with secondary merchandise and food service revenue. The company monetizes its consumer audience (general entertainment seekers and anime/entertainment IP fans) through a product-led growth motion that pairs extensive anime IP collaborations (Jujutsu Kaisen, Love Live!, Re:Zero, Blue Lock, Toy Story, SKZOO, etc.) with physical locations and digital channels to drive foot traffic, prize demand, and merchandise sales.

Halos firmographics

Firmographics
Name
Halos
Legal name
GENDA GiGO Entertainment Inc.
Website
https://halos.co.jp
Company type
Private
Founded year
1994
Operating status
Operating
Headcount range
101–250 employees
Short description
GENDA GiGO Entertainment operates Japan's nationwide GiGO arcade chain, running multi-format physical game centers, online crane gaming (GiGO ONLINE CRANE), an e-commerce platform (GiGO MALL), collaboration cafes, and esports operations, serving general consumers and anime IP fans.
Ownership category
akta.pro rank

Where Halos is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Markets served

Halos business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Operations, Supply Chain, Personnel, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Arcade Gaming: Pay-per-play arcade gaming machines including UFO catchers, retro games, and dedicated gaming areas. Revenue generated from coin/play fees at physical locations.
  2. Crane Game Prizes: Prize redemption through crane games. Customers pay to play and win prizes of varying value including limited-edition anime figurines and merchandise.
  3. Collaboration Cafes: Limited-time collaboration cafes featuring anime and entertainment IP, offering themed food, beverages, and merchandise.
  4. Merchandise Sales: Sale of prize items, limited-edition products, and merchandise through GiGO MALL e-commerce platform and physical stores.
  5. Online Crane Gaming: Remote crane game play through GiGO ONLINE CRANE service with prize delivery.

Go-to-market motion1 record

Distribution channels4 records

Marketing channels7 records

Halos product offering

Product offering

Core offering

Halos operates the GiGO-branded chain of physical arcade game centers across Japan, offering pay-per-play arcade games, UFO catcher/crane games, and prize redemption. The company also runs GiGO ONLINE CRANE (remote crane play with prize delivery), GiGO MALL (online merchandise store), the GiGO mobile app, time-limited collaboration cafes with anime and entertainment IP, and specialized sub-formats including retro gaming, taiyaki food stands, kids entertainment areas, and esports arenas.

Product overview

GENDA GiGO Entertainment operates GiGO, a major Japanese arcade chain offering a diverse portfolio of entertainment services. The core offering centers on physical game centers featuring arcade games, crane games, and prize redemption. The portfolio includes specialized sub-brands (RETRO:G for retro gaming, GORON! arcade, GiGOのたい焼き food service), esports operations (BPL TEAM GiGO, REAL FPS ARENA), digital platforms (GiGO ONLINE CRANE, GiGO MALL e-commerce, GiGO PRIZE), mobile app, collaboration cafes with anime/game properties, and entertainment attractions like AiPri Buzzlium Park. The company combines physical arcade experiences with digital services and e-commerce.

Differentiator

Problem solved

Functional benefit

Brands

  • GiGO PRIZE: Prize platform offering limited-edition collectibles and figurines
  • GiGO ONLINE CRANE
  • GiGO MALL
  • GiGOクレーンゲームオアシス
  • fanfancy+ with GiGo
  • GiGO POKER
  • RETRO:G
  • REAL FPS ARENA in GiGO
  • GiGOのたい焼き
  • GORON!
  • SEPURISH
  • Akib@ko
  • FUN VILLAGE
  • BPL TEAM GiGO

Products and services

  • GiGO Game Centers Physical arcade chain operated across Japan offering arcade games, crane games (UFO catchers), prize redemption, retro gaming, and various entertainment experiences for general consumers and entertainment seekers.
  • GiGO ONLINE CRANE

Companies that use Halos

Customer profile

Segments2 records

Ideal customer profiles2 records

Halos technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Halos partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered minor and core.

  • fanfancy+minorGTM or Marketing Partnerfanfancy+ is a partner for the fanfancy+ with GiGo initiative, offering exclusive prize items and collaboration campaigns at GiGO locations. The partnership appears to focus on exclusive merchandise and prize offerings.
  • SUNTORYminorGTM or Marketing PartnerSUNTORY supplies branded merchandise such as天然水 (Natural Water) churu paka charms used as prize items in crane games at GiGO locations.
  • Bushiroad Creative (for NEEDY GIRL OVERDOSE)minorGTM or Marketing PartnerCollaboration campaign for anime NEEDY GIRL OVERDOSE featuring exclusive prizes and themed merchandise at GiGO locations.
  • Various Anime/Manga IP HolderscoreGTM or Marketing PartnerGiGO maintains ongoing collaboration campaigns with major anime and manga properties including Re:Zero, Jujutsu Kaisen, Blue Lock, Love Live!, SKZOO, Bang Dream!, Toy Story, and others. These partnerships feature limited-edition prizes, cafes, and promotional events.

Recent moves6 records

Expansion highlights5 records

Halos competitors and assessment

Company assessment

Direct peers

  • SEGA Entertainment Co., Ltd. Operates the SEGA-branded arcade chain across Japan, directly competing with GiGO in physical game centers, crane games, and IP collaboration campaigns. Both companies target the same general consumer and anime fan segments with similar prize-based and entertainment offerings.
  • AEON Fantasy Co., Ltd. Operates family-focused indoor entertainment facilities including KidZania-style attractions and game centers, often co-located with AEON retail properties. Competes with GiGO's FUN VILLAGE and kids entertainment sub-brands for the family and children segment.
  • Bandai Namco Amusement Inc. Operates the NAMCO arcade chain in Japan with comparable game center, crane game, and family entertainment offerings. Strong IP portfolio (including its own anime/game properties) provides similar collaboration campaign capabilities to GiGO.
  • Adores Inc. Operates a chain of game centers in Japan with a strong focus on crane games and prize-based entertainment. Directly comparable operating model and customer demographic to GiGO's crane game-heavy locations.
  • Taito Corporation: Subsidiary of Square Enix that operates the Taito arcade chain in Japan. Directly comparable arcade footprint, prize/medal game offerings, and customer demographic to GiGO, with overlapping IP collaboration capabilities.
  • Round One Corporation: Operates large-format entertainment centers combining arcades, bowling, karaoke, and sports across Japan. Competes with GiGO for family and group entertainment spend with a broader venue concept but overlapping arcade and prize game revenue.
  • CAPCOM Co., Ltd. Operates Plaza Capcom arcades in Japan alongside its core video game development business. Comparable physical arcade footprint and prize/medal game revenue, with the additional competitive advantage of first-party game IP for collaborations.

Broad incumbents

  • Konami Group Corporation: Operates Konami Sports Clubs and previously had game center operations, with a broader portfolio across gaming, sports, and entertainment. Overlaps with GiGO in arcade-style entertainment and IP-driven prize offerings, though as part of a much larger business mix.
  • GENDA Inc. Parent company of GENDA GiGO Entertainment and a broader entertainment conglomerate pursuing roll-up of the Japanese amusement industry. Provides strategic and capital context for GiGO but also operates other entertainment businesses and acquisition targets that overlap with the broader arcade market.

Emerging players

  • Yostar Inc. Mobile game publisher and operator known for online entertainment and merchandise/IP-driven campaigns in Japan. Comparable to GiGO's online crane game and e-commerce initiatives, with stronger digital-native capabilities but limited physical arcade presence.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Halos social profiles

Digital presence

Halos financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Halos leadership team

Management profile

Number of profiles

Halos subsidiaries and ownership

Company hierarchy

Subsidiaries6 records

Halos funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Halos M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Halos

What does Halos do?

Halos operates the GiGO-branded chain of physical arcade game centers across Japan, offering pay-per-play arcade games, UFO catcher/crane games, and prize redemption. The company also runs GiGO ONLINE CRANE (remote crane play with prize delivery), GiGO MALL (online merchandise store), the GiGO mobile app, time-limited collaboration cafes with anime and entertainment IP, and specialized sub-formats including retro gaming, taiyaki food stands, kids entertainment areas, and esports arenas.

Is Halos a public or private company?

Halos is a private company. It is classified as corporate owned and is currently operating.

When was Halos founded?

Halos was founded in 1994. It employs 101 to 250 people.

Where is Halos based?

Halos is headquartered in Tokyo, Japan, in the Asia region.

How does Halos make money?

Five revenue lines are on record. Arcade Gaming is the primary driver. The others are crane Game Prizes, collaboration Cafes, merchandise Sales and online Crane Gaming.

Who are Halos's main competitors?

Direct peers on record are SEGA Entertainment Co., Ltd., AEON Fantasy Co., Ltd., Bandai Namco Amusement Inc., Adores Inc., Taito Corporation, Round One Corporation and CAPCOM Co., Ltd.. Broad incumbents are Konami Group Corporation and GENDA Inc.. Yostar Inc. is listed as an emerging player.

Does Halos have an API?

No public API is recorded for Halos.

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