Evo
Evo (Evolution Championship Series) operates the world's largest fighting game tournament organization, producing open-format competitive events across 12 titles in Las Vegas, Tokyo, Nice, and planned Singapore, serving competitive players, fans, and publishers including Capcom and Bandai Namco.
- Company typePrivate
- Founded1996
- HeadquartersSan Jose, United States
- Headcount1–10
- GTM typeB2C
- OfferingServices
What Evo does
Evo (Evolution Championship Series), legally E-SPORTS EVOLUTION, LLC and headquartered at 9 E. Loockerman St., Suite 311, Dover, Delaware, operates the world's largest and longest-running fighting game tournament organization, founded in 1996 as BATTLE BY THE BAY and renamed in 2002. The company produces open-format competitive tournaments across 12 fighting game titles at Evo Las Vegas and runs regional editions including Evo Japan (Tokyo, established 2018), Evo France (Nice, debuted 2025/2026), and the planned Evo Singapore 2027, with future launches announced for Brazil, Morocco, Mexico, Saudi Arabia, and China. Its product portfolio extends beyond tournaments to the Evo Awards annual ceremony, the Evo Fantasy prediction game presented by AT&T, and the shop.evo.gg merchandise storefront.
The underlying technology stack is a tournament management and event organization platform built on the start.gg registration and bracket management system, augmented by Twitch and YouTube streaming infrastructure for global broadcast of live competition and Top 8 finals. Proprietary technology is not disclosed and no public API, SDK, or AI/ML capabilities are documented in available materials.
Evo is privately held and, as of February 2026, is fully owned by RTS, a subsidiary of Saudi Arabia's Qiddiya City (backed by the Public Investment Fund), completing its transition from prior Sony and NODWIN Gaming ownership stakes. Revenue is generated across four streams: tournament entry fees paid by competitors on start.gg, ticket sales for day passes ($80-$100 in 2026) and arena finals, merchandise sales via shop.evo.gg, and multi-year sponsorship deals including Visa (flagship through 2028) and Chipotle (presenting sponsor for Evo 2026). The company serves three primary segments: individual players (casual through professional competitors), fighting game fans and viewers, and publisher partners including Capcom, Bandai Namco, Arc System Works, SNK, Riot Games, and Cygames that use Evo as their premier competitive showcase.
Evo firmographics
Firmographics- Name
- Evo
- Legal name
- E-SPORTS EVOLUTION, LLC
- Website
- https://evo.gg
- Company type
- Private
- Founded year
- 1996
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Evo (Evolution Championship Series) operates the world's largest fighting game tournament organization, producing open-format competitive events across 12 titles in Las Vegas, Tokyo, Nice, and planned Singapore, serving competitive players, fans, and publishers including Capcom and Bandai Namco.
- Ownership category
- akta.pro rank
Evo industry classification
Industry- Product category
- Esports Tournament Events
- NAICS
- Spectator Sports (71121), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Console Esports Tournaments & Leagues (MPAKANAL)
- akta.pro secondary industries
- Professional Esports Leagues & Seasonal Competitions (MPAGANAC), Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing) (MPAGAOAH)
Keywords
Where Evo is headquartered
LocationHeadquarters
- HQ city
- San Jose
- HQ country
- United States
- HQ region
- North America
Offices5 records
Markets served
Evo business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure
Revenue model
- Tournament Entry Fees: Competitors pay registration fees to participate in Evo tournaments across multiple fighting game titles.
- Ticket Sales: Evo sells day passes and arena finals tickets to attendees, with 2026 pricing at $80-100 for day passes.
- Merchandise Sales: Evo operates an official merchandise store selling apparel, accessories, and exclusive items at events and online.
- Sponsorship: Multi-year partnerships with major brands like Visa and presenting sponsorships like Chipotle for Evo 2026 generate revenue through branded activations, flash tournaments, and merchandise discounts for cardholders.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Evo 2026 Day Passes |
Go-to-market motion1 record
Distribution channels7 records
Marketing channels6 records
Evo product offering
Product offeringCore offering
Evo (Evolution Championship Series) organizes and operates the world's largest and longest-running fighting game tournament series, hosting annual in-person competitive events (Evo Las Vegas, Evo Japan, Evo France, and planned Evo Singapore) where players compete in open-format brackets across multiple fighting game titles. The organization also runs the Evo Awards ceremony, sells branded merchandise through its online store, and operates supplementary community programs like Evo Fantasy.
Product overview
Evo (Evolution Championship Series) is the world's largest and longest-running fighting game tournament organization, hosting multiple annual events including Evo Japan (Tokyo), Evo Las Vegas, Evo France (Nice), and the planned Evo Singapore 2027. The organization runs open-format fighting game tournaments across featured titles including Street Fighter 6, Tekken 8, Guilty Gear -Strive-, 2XKO, Granblue Fantasy Versus: Rising, and others, with Evo 2026 featuring 12 game titles. Beyond competitive tournaments, Evo operates supplementary offerings including the Evo Awards (annual ceremony honoring FGC achievements and Hall of Fame inductees), Evo Fantasy (presented by AT&T, a prediction game for tournament outcomes), and the Evo Merch Store (shop.evo.gg) for branded merchandise. The organization has expanded globally with new events planned in Brazil, Morocco, Mexico, Saudi Arabia, and China under new Saudi ownership (Qiddiya City/RTS), and partners with major payment providers like Visa for fan experiences.
Differentiator
Problem solved
Functional benefit
Products and services
- Evo Las Vegas The flagship Evo tournament held annually in Las Vegas at the Las Vegas Convention Center, featuring the largest gathering of fighting game competitors globally across 12 titles with $500,000+ minimum guaranteed prize pools.
- Evo Japan Annual Evo tournament event held in Tokyo, Japan featuring major fighting game competitions for the Asian regional fighting game community.
- Evo France Annual Evo tournament event held in Nice, France at the Palais des Expositions - Nice Acropolis, featuring seven featured fighting game titles for the European fighting game community.
- Evo Singapore Planned Evo tournament event scheduled for 2027 in Singapore, part of Evo's expansion to new host locations globally under new Saudi ownership.
- Evo Awards Annual awards ceremony celebrating achievements in the fighting game community, honoring players, commentators, content creators, and other community members with categories including Player of the Year, Match of the Year, and Hall of Fame inductions.
- Evo Fantasy Fantasy gaming feature presented by AT&T where fans can predict Top 8 placements and winners across Evo tournaments to win prizes.
- Evo Merch Store Official online merchandise store (shop.evo.gg) selling Evo-branded apparel, accessories, and exclusive event items to fans and attendees.
Quantifiable outcome
- 5,774 competitors from 50 countries participated in Evo 2026
- +2 more outcomes
Companies that use Evo
Customer profileNamed customers6 records
Segments3 records
Ideal customer profiles4 records
Evo technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Evo partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core, flagship and minor.
- ChipotlecorePresenting sponsor of Evo 2026. Chipotle branding featured at Las Vegas Convention Center event across three days of competition.
- VisaflagshipMulti-year partnership through early 2028 to enhance fan experiences and enable seamless cross-border commerce at global fighting game events. Includes Evo Flash Tournaments, merchandise discounts for Visa cardholders, and community-focused grassroots initiatives beginning in 2027.
- NODWIN GamingminorIndian gaming company sold its entire stake in EVO to RTS but continues to support EVO's expansion as a regional partner, contributing operational expertise and local insights to the fighting game esports platform.
Scale indicators7 records
Recent moves8 records
Expansion highlights5 records
Evo competitors and assessment
Company assessmentDirect peers
- Combo Breaker: Long-running U.S.-based fighting game tournament series focused on open-format competition across multiple titles (Street Fighter, Tekken, Guilty Gear, etc.) — directly comparable to Evo in format, community orientation, and audience.
- Tekken World Tour: Bandai Namco's official Tekken global circuit — operates as a publisher-run major tournament series with regional events and finals, directly comparable to Evo's Tekken 8 competition and a likely alternative for top Tekken players.
- Capcom Cup: Capcom's official global Street Fighter tournament circuit culminating in a world championship — directly comparable as a premier fighting game tournament series and increasingly a competitor for Evo's flagship SF6 audience.
- Red Bull Kumite: Red Bull's invitational Street Fighter tournament held in Paris — directly comparable as a high-profile, sponsor-backed fighting game event targeting the same global FGC audience and elite competitor pool.
- CEO (Community Effort Orlando): Major annual FGC tournament held in Orlando with multi-title open brackets — competes for the same competitor pool and sponsors as Evo and is one of the top U.S. fighting game majors.
Broad incumbents
- DreamHack: Major global esports festival and LAN event operator with multiple annual events across fighting games, FPS, and MOBAs — overlapping broad gaming/esports audience but a broader portfolio than Evo's fighting-game focus.
- WePlay Esports: Esports tournament and media company producing live events across multiple game titles — comparable as a tournament/event operator with international production capabilities, though broader in scope than Evo's fighting-game focus.
- ESL FACEIT Group: Largest esports tournament operator globally (ESL, FACEIT) — comparable as a tournament organizer with established production and sponsor pipelines, though focused on FPS/MOBA rather than fighting games.
- BLAST Premier: Global esports tournament operator for CS2 and other titles — comparable as a premium tier tournament organizer with global events and major sponsor relationships, though focused on FPS rather than fighting games.
Others
- NODWIN Gaming: Indian esports company that was previously a joint owner of Evo and continues as a regional operational partner — comparable as a regional tournament operator with international expansion experience and adjacent role in the FGC ecosystem.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
Evo social profiles
Digital presenceEvo financial estimates
Financial estimateRevenue estimate
Valuation estimate
Evo leadership team
Management profileNumber of profiles
Profiles1 record
Evo funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Evo M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Evo
What does Evo do?
Evo (Evolution Championship Series) organizes and operates the world's largest and longest-running fighting game tournament series, hosting annual in-person competitive events (Evo Las Vegas, Evo Japan, Evo France, and planned Evo Singapore) where players compete in open-format brackets across multiple fighting game titles. The organization also runs the Evo Awards ceremony, sells branded merchandise through its online store, and operates supplementary community programs like Evo Fantasy.
Is Evo a public or private company?
Evo is a private company. It is classified as state government owned and is currently operating.
When was Evo founded?
Evo was founded in 1996. It employs 1 to 10 people.
Where is Evo based?
Evo is headquartered in San Jose, United States, in the North America region.
How does Evo make money?
Four revenue lines are on record. Tournament Entry Fees are the primary driver. The others are ticket Sales, merchandise Sales and sponsorship.
Who are Evo's main competitors?
Direct peers on record are Combo Breaker, Tekken World Tour, Capcom Cup, Red Bull Kumite and CEO (Community Effort Orlando). Broad incumbents are DreamHack, WePlay Esports, ESL FACEIT Group and BLAST Premier. NODWIN Gaming is listed as an others.
Does Evo have an API?
No public API is recorded for Evo.
What industry is Evo in?
Evo's product category is Esports Tournament Events. Its primary akta.pro industry code is MPAKANAL, Console Esports Tournaments & Leagues, with a secondary code of MPAGANAC, Professional Esports Leagues & Seasonal Competitions. Its NAICS code is 71121 and its SIC code is 7900.