Multimedia Laboratory
Multimedia Laboratory (MulmedLab) is a non-commercial student laboratory at Telkom University's Faculty of Informatics in Bandung, Indonesia, offering co-curricular training across Programming (Computer Vision/Machine Learning), Cinematography, and Game Development to Telkom University undergraduates.
- Company typePrivate
- Founded2011
- HeadquartersBandung, Indonesia
- Headcount51–100
- GTM typeB2C
- OfferingServices
What Multimedia Laboratory does
Multimedia Laboratory (operating as 'MulmedLab') is an academic, non-commercial laboratory within Telkom University's Faculty of Informatics (Fakultas Informatika), located at the Landmark Tower campus in Bandung, Indonesia. Founded in 2011, the lab is a student-run extracurricular unit organized around three divisions: Programming (focused on Computer Vision, including image classification and object detection, with a Machine Learning study-group track), Cinematography (photography, videography, and end-to-end film production), and Game Development (educational, experimental, and commercial games). Day-to-day operations are managed by a student assistant team (ASLAB) led by a coordinator, vice-coordinator, secretary, treasurer, and division-specific assistants, under faculty oversight headed by Dr. Edward Ferdian as Kepala Urusan Laboratorium Multimedia. The lab does not operate a commercial revenue model: programs are co-curricular and free to participants, funded through institutional university resources rather than external customers, pricing, or contracts. Its go-to-market is event- and community-led, anchored by an annual open recruitment cycle (e.g., December 9–22, 2024 for the 2025 cohort), an introductory Open Mind session, campus-orientation touchpoints (PKKMB, HELLO WORLD), and a 2024 Study Group cohort of 23 participants delivered online via Microsoft Teams. The lab's reach to date is single-geography (Java, Indonesia), it has produced competition placements such as the GEMASTIK 2024 Smart City Division runner-up, and it has no disclosed funding rounds, M&A activity, or commercial distribution channels.
Multimedia Laboratory firmographics
Firmographics- Name
- Multimedia Laboratory
- Legal name
- Multimedia Laboratory
- Website
- https://multimedia-laboratory.vercel.app
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Multimedia Laboratory (MulmedLab) is a non-commercial student laboratory at Telkom University's Faculty of Informatics in Bandung, Indonesia, offering co-curricular training across Programming (Computer Vision/Machine Learning), Cinematography, and Game Development to Telkom University undergraduates.
- Ownership category
- akta.pro rank
Multimedia Laboratory industry classification
Industry- Product category
- University Laboratory / Educational Training Programs
- SIC
- Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons) (EDAFACAG)
- akta.pro secondary industries
- Multimedia Learning Production (Video, Animation, Interactive) (EDAGAKAG), Scholarly & Academic Multimedia (Research Videos, Interactive Figures) (EDAGALAJ)
Keywords
Where Multimedia Laboratory is headquartered
LocationHeadquarters
- HQ city
- Bandung
- HQ country
- Indonesia
- HQ region
- Asia
Offices1 record
Markets served
Multimedia Laboratory business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure, Others
Revenue model
- Non-commercial academic laboratory: Multimedia Laboratory is a university-affiliated laboratory at Telkom University. It does not operate a commercial revenue model; its activities are academic and co-curricular, funded through institutional university resources and student participation.
Go-to-market motion2 records
Distribution channels2 records
Marketing channels4 records
Multimedia Laboratory product offering
Product offeringCore offering
Multimedia Laboratory is a university laboratory at Telkom University's Faculty of Informatics that runs structured co-curricular study programs across three divisions: Programming (Computer Vision, image classification, object detection), Cinematography (photography, videography, film production), and Game Development (educational, experimental, and commercial games). It offers annual study groups, faculty mentorship, competition preparation, and portfolio development for enrolled student members at no cost.
Product overview
Multimedia Laboratory is a university laboratory at Telkom University offering structured training programs across three main divisions: Programming (focusing on Computer Vision, image classification, and object detection), Cinematography (covering photography, videography, and film production), and Game Development (creating educational, experimental, and commercial games). The laboratory organizes study groups and activities, with specialized tracks for Cinematography (Photography/Videography) and Programming (Machine Learning). PIXIE the Golden Fox serves as the lab's mascot, embodying the spirit of creativity and digital innovation.
Differentiator
Problem solved
Functional benefit
Products and services
- Programming Division Program Structured co-curricular study program for Telkom University students focused on Computer Vision, including image classification and object detection, delivered through study groups supervised by faculty and student assistants.
- Cinematography Division Program Structured co-curricular study program for Telkom University students covering cinematography skills from shooting techniques and photography to videography and full film production pipeline.
- Game Development Division Program Structured co-curricular program for Telkom University students combining creativity and technology to design and develop educational, experimental, and commercial games for learning, research, and portfolio purposes.
- Annual Study Group Program Recurring annual study group program delivered online via Microsoft Teams, with cohorts spanning the Programming, Cinematography, and Game Development divisions.
Quantifiable outcome
- 23 student participants completed the 2024 study group program across Programming, Animation, and Cinematography tracks.
- +1 more outcomes
Companies that use Multimedia Laboratory
Customer profileSegments1 record
Ideal customer profiles1 record
Multimedia Laboratory technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability2 records
Feature3 records
Multimedia Laboratory partnerships and signals
Strategic signalScale indicators2 records
Recent moves5 records
Expansion highlights4 records
Multimedia Laboratory competitors and assessment
Company assessmentDirect peers
- Dicoding: Indonesian developer education platform offering structured learning paths in programming, machine learning, and game development. Comparable as a domestic provider of multimedia/AI learning content targeting Indonesian students and developers.
- Skilvul: Indonesian tech education platform offering coding and digital skills curricula, often partnered with universities and corporate sponsors. Comparable in distributing structured multimedia/tech learning content to Indonesian university students.
- Revou: Indonesian tech education platform offering structured curricula in software engineering, data, and digital marketing with cohort-based learning. Comparable in delivering cohort-based, project-oriented digital learning to Indonesian learners.
- Hacktiv8: Indonesia-based coding and data science bootcamp offering intensive full-stack and machine learning programs. Comparable in delivering structured, cohort-based technical training to Indonesian learners, with overlapping CV/ML curriculum focus.
- BINAR: Indonesian digital skills school offering bootcamps in product, design, and engineering. Comparable in providing structured, cohort-based digital skills education to Indonesian students and career-changers.
- Google Developer Student Clubs: Google-sponsored student tech community chapters operating at universities worldwide, including Telkom University. Closely comparable operating model: student-led technical community with faculty support, study groups, and project-based learning.
Emerging players
- CodePolitan: Indonesian developer community and learning platform offering tutorials, articles, and courses on web, mobile, and game development. Comparable as a domestic community for Indonesian multimedia/developer skill-building.
- AI4Indonesia: Indonesian AI community and training initiative focused on building AI literacy and talent. Comparable in targeting Indonesian learners with AI/ML education, partially overlapping the lab's Computer Vision focus.
Broad incumbents
- Zenius: Established Indonesian EdTech platform offering multimedia-based learning content across academic and technology subjects. Comparable as a large-scale Indonesian multimedia learning provider operating in adjacent student segments.
- Ruangguru: Indonesia's largest K-12 and lifelong learning EdTech platform with broad multimedia and STEM content. Comparable as a major Indonesian incumbent in the broader digital learning market where the lab competes for student attention.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Multimedia Laboratory social profiles
Digital presenceMultimedia Laboratory financial estimates
Financial estimateRevenue estimate
Valuation estimate
Multimedia Laboratory leadership team
Management profileNumber of profiles
Profiles7 records
Multimedia Laboratory funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Multimedia Laboratory M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Multimedia Laboratory
What does Multimedia Laboratory do?
Multimedia Laboratory is a university laboratory at Telkom University's Faculty of Informatics that runs structured co-curricular study programs across three divisions: Programming (Computer Vision, image classification, object detection), Cinematography (photography, videography, film production), and Game Development (educational, experimental, and commercial games). It offers annual study groups, faculty mentorship, competition preparation, and portfolio development for enrolled student members at no cost.
Is Multimedia Laboratory a public or private company?
Multimedia Laboratory is a private company. It is classified as corporate owned and is currently operating.
When was Multimedia Laboratory founded?
Multimedia Laboratory was founded in 2011. It employs 51 to 100 people.
Where is Multimedia Laboratory based?
Multimedia Laboratory is headquartered in Bandung, Indonesia, in the Asia region.
How does Multimedia Laboratory make money?
One revenue line is on record: non-commercial academic laboratory.
Who are Multimedia Laboratory's main competitors?
Direct peers on record are Dicoding, Skilvul, Revou, Hacktiv8, BINAR and Google Developer Student Clubs. Emerging players are CodePolitan and AI4Indonesia. Broad incumbents are Zenius and Ruangguru.
Does Multimedia Laboratory have an API?
No public API is recorded for Multimedia Laboratory.
What industry is Multimedia Laboratory in?
Multimedia Laboratory's product category is University Laboratory / Educational Training Programs. Its primary akta.pro industry code is EDAFACAG, Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons), with a secondary code of EDAGAKAG, Multimedia Learning Production (Video, Animation, Interactive). Its SIC code is 7812.