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Multimedia Laboratory

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uuid003bsg4

Namestring
Multimedia Laboratory
Legal namestring
Multimedia Laboratory
Company typeenum
Private
Founded yearint
2011
Descriptiontext

Multimedia Laboratory (operating as 'MulmedLab') is an academic, non-commercial laboratory within Telkom University's Faculty of Informatics (Fakultas Informatika), located at the Landmark Tower campus in Bandung, Indonesia. Founded in 2011, the lab is a student-run extracurricular unit organized around three divisions: Programming (focused on Computer Vision, including image classification and object detection, with a Machine Learning study-group track), Cinematography (photography, videography, and end-to-end film production), and Game Development (educational, experimental, and commercial games). Day-to-day operations are managed by a student assistant team (ASLAB) led by a coordinator, vice-coordinator, secretary, treasurer, and division-specific assistants, under faculty oversight headed by Dr. Edward Ferdian as Kepala Urusan Laboratorium Multimedia. The lab does not operate a commercial revenue model: programs are co-curricular and free to participants, funded through institutional university resources rather than external customers, pricing, or contracts. Its go-to-market is event- and community-led, anchored by an annual open recruitment cycle (e.g., December 9–22, 2024 for the 2025 cohort), an introductory Open Mind session, campus-orientation touchpoints (PKKMB, HELLO WORLD), and a 2024 Study Group cohort of 23 participants delivered online via Microsoft Teams. The lab's reach to date is single-geography (Java, Indonesia), it has produced competition placements such as the GEMASTIK 2024 Smart City Division runner-up, and it has no disclosed funding rounds, M&A activity, or commercial distribution channels.

Short descriptiontext

Multimedia Laboratory (MulmedLab) is a non-commercial student laboratory at Telkom University's Faculty of Informatics in Bandung, Indonesia, offering co-curricular training across Programming (Computer Vision/Machine Learning), Cinematography, and Game Development to Telkom University undergraduates.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersBandung, Indonesia
HQ citystring
Bandung
HQ countrystring
Indonesia
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
computer vision education, game development training, film production training, student multimedia programs, university laboratory research
Industry3 codes
1Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons)
CodeEDAFACAGPrimaryYes
2Multimedia Learning Production (Video, Animation, Interactive)
CodeEDAGAKAGPrimaryNo
3Scholarly & Academic Multimedia (Research Videos, Interactive Figures)
CodeEDAGALAJPrimaryNo
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
University Laboratory / Educational Training Programs
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Non-commercial academic laboratory
TypeProfessional Services
Description

Multimedia Laboratory is a university-affiliated laboratory at Telkom University. It does not operate a commercial revenue model; its activities are academic and co-curricular, funded through institutional university resources and student participation.

multimedia-laboratory.vercel.app
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure, Others
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Multimedia Laboratory is a university laboratory at Telkom University's Faculty of Informatics that runs structured co-curricular study programs across three divisions: Programming (Computer Vision, image classification, object detection), Cinematography (photography, videography, film production), and Game Development (educational, experimental, and commercial games). It offers annual study groups, faculty mentorship, competition preparation, and portfolio development for enrolled student members at no cost.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 23 student participants completed the 2024 study group program across Programming, Animation, and Cinematography tracks.
+1 more record
Product overview1 text field

Multimedia Laboratory is a university laboratory at Telkom University offering structured training programs across three main divisions: Programming (focusing on Computer Vision, image classification, and object detection), Cinematography (covering photography, videography, and film production), and Game Development (creating educational, experimental, and commercial games). The laboratory organizes study groups and activities, with specialized tracks for Cinematography (Photography/Videography) and Programming (Machine Learning). PIXIE the Golden Fox serves as the lab's mascot, embodying the spirit of creativity and digital innovation.

Product and service4 records
1Programming Division Program
CategoryEducational Training Program
Description

Structured co-curricular study program for Telkom University students focused on Computer Vision, including image classification and object detection, delivered through study groups supervised by faculty and student assistants.

2Cinematography Division Program
CategoryEducational Training Program
Description

Structured co-curricular study program for Telkom University students covering cinematography skills from shooting techniques and photography to videography and full film production pipeline.

3Game Development Division Program
CategoryEducational Training Program
Description

Structured co-curricular program for Telkom University students combining creativity and technology to design and develop educational, experimental, and commercial games for learning, research, and portfolio purposes.

4Annual Study Group Program
CategoryEducational Training Program
Description

Recurring annual study group program delivered online via Microsoft Teams, with cohorts spanning the Programming, Cinematography, and Game Development divisions.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Indonesian developer education platform offering structured learning paths in programming, machine learning, and game development. Comparable as a domestic provider of multimedia/AI learning content targeting Indonesian students and developers.

TypeDirect peer
Description

Indonesian tech education platform offering coding and digital skills curricula, often partnered with universities and corporate sponsors. Comparable in distributing structured multimedia/tech learning content to Indonesian university students.

TypeEmerging player
Description

Indonesian developer community and learning platform offering tutorials, articles, and courses on web, mobile, and game development. Comparable as a domestic community for Indonesian multimedia/developer skill-building.

TypeDirect peer
Description

Indonesian tech education platform offering structured curricula in software engineering, data, and digital marketing with cohort-based learning. Comparable in delivering cohort-based, project-oriented digital learning to Indonesian learners.

TypeDirect peer
Description

Indonesia-based coding and data science bootcamp offering intensive full-stack and machine learning programs. Comparable in delivering structured, cohort-based technical training to Indonesian learners, with overlapping CV/ML curriculum focus.

6BINAR
TypeDirect peer
Description

Indonesian digital skills school offering bootcamps in product, design, and engineering. Comparable in providing structured, cohort-based digital skills education to Indonesian students and career-changers.

TypeDirect peer
Description

Google-sponsored student tech community chapters operating at universities worldwide, including Telkom University. Closely comparable operating model: student-led technical community with faculty support, study groups, and project-based learning.

TypeBroad incumbent
Description

Established Indonesian EdTech platform offering multimedia-based learning content across academic and technology subjects. Comparable as a large-scale Indonesian multimedia learning provider operating in adjacent student segments.

TypeBroad incumbent
Description

Indonesia's largest K-12 and lifelong learning EdTech platform with broad multimedia and STEM content. Comparable as a major Indonesian incumbent in the broader digital learning market where the lab competes for student attention.

10AI4Indonesia
TypeEmerging player
Description

Indonesian AI community and training initiative focused on building AI literacy and talent. Comparable in targeting Indonesian learners with AI/ML education, partially overlapping the lab's Computer Vision focus.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Multimedia Laboratory

University Laboratory / Educational Training Programsmultimedia-laboratory.vercel.app

Multimedia Laboratory (MulmedLab) is a non-commercial student laboratory at Telkom University's Faculty of Informatics in Bandung, Indonesia, offering co-curricular training across Programming (Computer Vision/Machine Learning), Cinematography, and Game Development to Telkom University undergraduates.

What Multimedia Laboratory does

Multimedia Laboratory (operating as 'MulmedLab') is an academic, non-commercial laboratory within Telkom University's Faculty of Informatics (Fakultas Informatika), located at the Landmark Tower campus in Bandung, Indonesia. Founded in 2011, the lab is a student-run extracurricular unit organized around three divisions: Programming (focused on Computer Vision, including image classification and object detection, with a Machine Learning study-group track), Cinematography (photography, videography, and end-to-end film production), and Game Development (educational, experimental, and commercial games). Day-to-day operations are managed by a student assistant team (ASLAB) led by a coordinator, vice-coordinator, secretary, treasurer, and division-specific assistants, under faculty oversight headed by Dr. Edward Ferdian as Kepala Urusan Laboratorium Multimedia. The lab does not operate a commercial revenue model: programs are co-curricular and free to participants, funded through institutional university resources rather than external customers, pricing, or contracts. Its go-to-market is event- and community-led, anchored by an annual open recruitment cycle (e.g., December 9–22, 2024 for the 2025 cohort), an introductory Open Mind session, campus-orientation touchpoints (PKKMB, HELLO WORLD), and a 2024 Study Group cohort of 23 participants delivered online via Microsoft Teams. The lab's reach to date is single-geography (Java, Indonesia), it has produced competition placements such as the GEMASTIK 2024 Smart City Division runner-up, and it has no disclosed funding rounds, M&A activity, or commercial distribution channels.

Multimedia Laboratory firmographics

Firmographics
Name
Multimedia Laboratory
Legal name
Multimedia Laboratory
Website
https://multimedia-laboratory.vercel.app
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
51–100 employees
Short description
Multimedia Laboratory (MulmedLab) is a non-commercial student laboratory at Telkom University's Faculty of Informatics in Bandung, Indonesia, offering co-curricular training across Programming (Computer Vision/Machine Learning), Cinematography, and Game Development to Telkom University undergraduates.
Ownership category
akta.pro rank

Multimedia Laboratory industry classification

Industry
Product category
University Laboratory / Educational Training Programs
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons) (EDAFACAG)
akta.pro secondary industries
Multimedia Learning Production (Video, Animation, Interactive) (EDAGAKAG), Scholarly & Academic Multimedia (Research Videos, Interactive Figures) (EDAGALAJ)

Keywords

  • Computer vision education
  • Game development training
  • Film production training
  • Student multimedia programs
  • University laboratory research

Where Multimedia Laboratory is headquartered

Location

Headquarters

HQ city
Bandung
HQ country
Indonesia
HQ region
Asia

Offices1 record

Markets served

Multimedia Laboratory business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure, Others

Revenue model

  1. Non-commercial academic laboratory: Multimedia Laboratory is a university-affiliated laboratory at Telkom University. It does not operate a commercial revenue model; its activities are academic and co-curricular, funded through institutional university resources and student participation.

Go-to-market motion2 records

Distribution channels2 records

Marketing channels4 records

Multimedia Laboratory product offering

Product offering

Core offering

Multimedia Laboratory is a university laboratory at Telkom University's Faculty of Informatics that runs structured co-curricular study programs across three divisions: Programming (Computer Vision, image classification, object detection), Cinematography (photography, videography, film production), and Game Development (educational, experimental, and commercial games). It offers annual study groups, faculty mentorship, competition preparation, and portfolio development for enrolled student members at no cost.

Product overview

Multimedia Laboratory is a university laboratory at Telkom University offering structured training programs across three main divisions: Programming (focusing on Computer Vision, image classification, and object detection), Cinematography (covering photography, videography, and film production), and Game Development (creating educational, experimental, and commercial games). The laboratory organizes study groups and activities, with specialized tracks for Cinematography (Photography/Videography) and Programming (Machine Learning). PIXIE the Golden Fox serves as the lab's mascot, embodying the spirit of creativity and digital innovation.

Differentiator

Problem solved

Functional benefit

Products and services

  • Programming Division Program Structured co-curricular study program for Telkom University students focused on Computer Vision, including image classification and object detection, delivered through study groups supervised by faculty and student assistants.
  • Cinematography Division Program Structured co-curricular study program for Telkom University students covering cinematography skills from shooting techniques and photography to videography and full film production pipeline.
  • Game Development Division Program Structured co-curricular program for Telkom University students combining creativity and technology to design and develop educational, experimental, and commercial games for learning, research, and portfolio purposes.
  • Annual Study Group Program Recurring annual study group program delivered online via Microsoft Teams, with cohorts spanning the Programming, Cinematography, and Game Development divisions.

Quantifiable outcome

  • 23 student participants completed the 2024 study group program across Programming, Animation, and Cinematography tracks.
  • +1 more outcomes

Companies that use Multimedia Laboratory

Customer profile

Segments1 record

Ideal customer profiles1 record

Multimedia Laboratory technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability2 records

Feature3 records

Multimedia Laboratory partnerships and signals

Strategic signal

Scale indicators2 records

Recent moves5 records

Expansion highlights4 records

Multimedia Laboratory competitors and assessment

Company assessment

Direct peers

  • Dicoding: Indonesian developer education platform offering structured learning paths in programming, machine learning, and game development. Comparable as a domestic provider of multimedia/AI learning content targeting Indonesian students and developers.
  • Skilvul: Indonesian tech education platform offering coding and digital skills curricula, often partnered with universities and corporate sponsors. Comparable in distributing structured multimedia/tech learning content to Indonesian university students.
  • Revou: Indonesian tech education platform offering structured curricula in software engineering, data, and digital marketing with cohort-based learning. Comparable in delivering cohort-based, project-oriented digital learning to Indonesian learners.
  • Hacktiv8: Indonesia-based coding and data science bootcamp offering intensive full-stack and machine learning programs. Comparable in delivering structured, cohort-based technical training to Indonesian learners, with overlapping CV/ML curriculum focus.
  • BINAR: Indonesian digital skills school offering bootcamps in product, design, and engineering. Comparable in providing structured, cohort-based digital skills education to Indonesian students and career-changers.
  • Google Developer Student Clubs: Google-sponsored student tech community chapters operating at universities worldwide, including Telkom University. Closely comparable operating model: student-led technical community with faculty support, study groups, and project-based learning.

Emerging players

  • CodePolitan: Indonesian developer community and learning platform offering tutorials, articles, and courses on web, mobile, and game development. Comparable as a domestic community for Indonesian multimedia/developer skill-building.
  • AI4Indonesia: Indonesian AI community and training initiative focused on building AI literacy and talent. Comparable in targeting Indonesian learners with AI/ML education, partially overlapping the lab's Computer Vision focus.

Broad incumbents

  • Zenius: Established Indonesian EdTech platform offering multimedia-based learning content across academic and technology subjects. Comparable as a large-scale Indonesian multimedia learning provider operating in adjacent student segments.
  • Ruangguru: Indonesia's largest K-12 and lifelong learning EdTech platform with broad multimedia and STEM content. Comparable as a major Indonesian incumbent in the broader digital learning market where the lab competes for student attention.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

Multimedia Laboratory social profiles

Digital presence

Multimedia Laboratory financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Multimedia Laboratory leadership team

Management profile

Number of profiles

Profiles7 records

Multimedia Laboratory funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Multimedia Laboratory M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Multimedia Laboratory

What does Multimedia Laboratory do?

Multimedia Laboratory is a university laboratory at Telkom University's Faculty of Informatics that runs structured co-curricular study programs across three divisions: Programming (Computer Vision, image classification, object detection), Cinematography (photography, videography, film production), and Game Development (educational, experimental, and commercial games). It offers annual study groups, faculty mentorship, competition preparation, and portfolio development for enrolled student members at no cost.

Is Multimedia Laboratory a public or private company?

Multimedia Laboratory is a private company. It is classified as corporate owned and is currently operating.

When was Multimedia Laboratory founded?

Multimedia Laboratory was founded in 2011. It employs 51 to 100 people.

Where is Multimedia Laboratory based?

Multimedia Laboratory is headquartered in Bandung, Indonesia, in the Asia region.

How does Multimedia Laboratory make money?

One revenue line is on record: non-commercial academic laboratory.

Who are Multimedia Laboratory's main competitors?

Direct peers on record are Dicoding, Skilvul, Revou, Hacktiv8, BINAR and Google Developer Student Clubs. Emerging players are CodePolitan and AI4Indonesia. Broad incumbents are Zenius and Ruangguru.

Does Multimedia Laboratory have an API?

No public API is recorded for Multimedia Laboratory.

What industry is Multimedia Laboratory in?

Multimedia Laboratory's product category is University Laboratory / Educational Training Programs. Its primary akta.pro industry code is EDAFACAG, Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons), with a secondary code of EDAGAKAG, Multimedia Learning Production (Video, Animation, Interactive). Its SIC code is 7812.

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