Electronic Soul
Electronic Soul (Hangzhou Dianhun, SSE:603258) develops and publishes PC, mobile, HTML5, console, and VR games anchored by the Dream Three Kingdoms MOBA franchise, monetizing via freemium in-game purchases, international licensing, and esports events for a long-tail consumer base across 25+ countries.
- Company typePublic
- Founded2008
- HeadquartersHangzhou, China
- Headcount501–1,000
- GTM typeB2C
- OfferingSoftware
What Electronic Soul does
Electronic Soul (杭州电魂网络科技股份有限公司) is a Hangzhou-based developer and publisher of online and mobile games, publicly listed on the Shanghai Stock Exchange (603258) since October 2016 as the first A-share main board IPO-listed game company in China. The company was founded in 2008 by Chairman Hu Jianping and operates across PC, mobile, HTML5, console, and VR formats, anchored by the long-running Dream Three Kingdoms (梦三国) MOBA franchise and its successor Dream Three Kingdoms 2, alongside Dream Tower Defense (梦塔防), Barbarian Battle (野蛮人大作战), and roguelike title Yuaneng Out of Control (元能失控). The portfolio extends into VR via subsidiary Spoon Network, console gaming with Genesis, and more recently into AIGC-produced animated content such as《寻梦泰顺》.
The technical foundation centers on proprietary game engines for competitive MOBA and real-time strategy gameplay, with the company's own platform infrastructure handling publishing, payments, VIP services, and security (pay.17m3.com, vip.m3guo.com, service.17m3.com, aq.m3guo.com). Distribution combines self-operated platforms, third-party app stores, and the Tencent WeGame channel domestically, with international reach across 25+ countries via licensing partners such as VGG Entertainment in Vietnam. The business model is freemium: free-to-play titles monetized through in-game virtual goods, currency, and VIP subscriptions, supplemented by licensing royalties and esports event revenue (tickets, sponsorship, broadcasting) generated through the annual Electronic Soul Entertainment Star Season (EESC) and the Dream Three Kingdoms 2 Professional League (MPL) co-run with Aoyi Esports.
Customer concentration sits with a long-tail base of PC and mobile gamers, plus esports enthusiasts participating in professional leagues; 280 million+ registered users and 550,000+ peak concurrent users support the fragmented consumer profile, while government recognition as a National Cultural Export Key Enterprise underpins the international licensing motion. The company also operates an intelligent creative incubator in Hangzhou Binjiang covering gaming, esports, entertainment, and AI startups, signaling intent to build an adjacent innovation ecosystem around its core publishing platform.
Electronic Soul firmographics
Firmographics- Name
- Electronic Soul
- Legal name
- 杭州电魂网络科技股份有限公司
- Website
- https://dianhun.cn
- Company type
- Public
- Founded year
- 2008
- Operating status
- Operating
- Headcount range
- 501–1,000 employees
- Short description
- Electronic Soul (Hangzhou Dianhun, SSE:603258) develops and publishes PC, mobile, HTML5, console, and VR games anchored by the Dream Three Kingdoms MOBA franchise, monetizing via freemium in-game purchases, international licensing, and esports events for a long-tail consumer base across 25+ countries.
- Ownership category
- akta.pro rank
Electronic Soul industry classification
Industry- Product category
- Online Game Development
- akta.pro primary industry
- Mobile & F2P Game Studios (MPAFAAAB)
- akta.pro secondary industries
- Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG), Gaming & Virtual World Social Platforms (MPACAJAG)
Keywords
Where Electronic Soul is headquartered
LocationHeadquarters
- HQ city
- Hangzhou
- HQ country
- China
- HQ region
- Asia
Offices2 records
Markets served
Electronic Soul business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Game Operations (In-game Purchases): Free-to-play model with virtual goods and currency purchases within games. Players purchase game coins, VIP memberships, and in-game items. This is the primary revenue stream.
- Game Licensing: Licensing of self-developed games to international publishers and operators. Games are licensed to partners in Southeast Asia (Vietnam, Thailand, etc.) and other regions.
- Esports Events: Revenue from esports tournaments and events including ticket sales, sponsorship, and broadcasting rights for the Entertainment Star Season (EESC) competitions.
Go-to-market motion2 records
Distribution channels4 records
Marketing channels6 records
Electronic Soul product offering
Product offeringCore offering
Electronic Soul (杭州电魂网络科技股份有限公司) develops and publishes self-developed online and mobile games, primarily MOBA and tower defense titles such as 梦三国2 (Dream Three Kingdoms 2) and 梦塔防 (Dream Tower Defense), using a free-to-play model monetized through in-game virtual goods and VIP memberships. The company also produces VR games, console games, HTML5/WeChat mini-games, and AI-generated animation content, distributing globally through proprietary platforms, third-party app stores, the Tencent WeGame platform, and licensing partners.
Product overview
Electronic Soul (杭州电魂网络科技股份有限公司) operates as a comprehensive digital entertainment company with a multi-platform portfolio of games and related content. The company develops and publishes PC games (端游) including flagship MOBA titles《梦三国2》and《梦塔防》; mobile games (手游) such as《野蛮人大作战》《光影对决》《梦三国手游》; HTML5 web games (闪电玩/微信小游戏); console games (Genesis); and VR games (瞳-祈愿/净界之涤). The product portfolio spans multiple gaming formats including MOBA, tower defense, roguelike, casual competitive, and VR experiences. The company also produces AI-generated content (AIGC) including animation series. Products are distributed across global markets including North America, Southeast Asia, Korea, Russia, Australia, and South America. The company is listed on the Shanghai Stock Exchange (603258) and operates an intelligent creative business incubator.
Differentiator
Problem solved
Functional benefit
Brands
- 梦三国 (Dream Three Kingdoms): Flagship MOBA game franchise with multiple titles including original, sequel, and mobile versions
- 梦塔防 (Dream Tower Defense)
- 野蛮人大作战 (Savage Man Battle)
- 元能失控 (Yuaneng Out of Control)
- 电魂智能创意孵化器
- 瞳-祈愿
- 净界之涤
- Genesis
- 电魂自在里文化空间
Products and services
- 梦三国2 (Dream Three Kingdoms 2) A MOBA (Multiplayer Online Battle Arena) game featuring a Three Kingdoms theme with 3D premium graphics and nine competitive game modes. It is the company's flagship competitive esports title.
- 梦塔防 (Dream Tower Defense) The world's first PC tower defense game featuring real-time strategy gameplay, home base building, hero garrison systems, and resource competition mechanics.
- 元能失控 (Yuaneng Out of Control) A roguelike co-op game developed by Spark Studio featuring multiplayer online adventure across dimensional spaces with love-hating trap mechanics.
- 野蛮人大作战 (Barbarian Battle) A casual competitive mobile game with simplified MOBA mechanics, featuring cute art style and fast-paced 3v3v3 battles.
- 光影对决 (Light and Shadow Showdown) A mobile MOBA game featuring dual-hero switching mechanics and unique tactical gameplay elements.
- 梦三国手游 (Dream Three Kingdoms Mobile) Mobile adaptation of the classic Dream Three Kingdoms MOBA, featuring dual-end synchronized gameplay with the PC version.
- 梦塔防手游 (Dream Tower Defense Mobile) Mobile version of the tower defense game with strategic base-building and hero deployment mechanics.
- Genesis Console game developed for gaming consoles, representing the company's expansion into the console gaming market segment.
- 瞳-祈愿 (Eye - Wish)
Quantifiable outcome
- 280 million+ registered users
- +2 more outcomes
Companies that use Electronic Soul
Customer profileSegments2 records
Ideal customer profiles2 records
Electronic Soul technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability4 records
Feature4 records
Electronic Soul partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- VGG Entertainment JSC (Vietnam)coreVGG operates 梦三国 and 梦塔防 in Vietnam under licensing agreement. Strategic partner for Southeast Asian market expansion.
- Tencent (WeGame)coreGames like 元能失控 distributed through Tencent's WeGame platform. Strategic platform partnership for PC game distribution in China.
- Aoyi Esports (奥义电竞)coreCo-organizer of the 梦三国2 Professional League (MPL), working together on esports tournament operations and professional league management.
- Spark Studio (火花工作室)minorDevelopment studio behind 元能失控, originally formed by members of the符文守护者 (Rune Guardian) development team.
Scale indicators4 records
Recent moves9 records
Expansion highlights6 records
Electronic Soul competitors and assessment
Company assessmentBroad incumbents
- Tencent Games: Tencent operates Honor of Kings (王者荣耀), the dominant Chinese MOBA, and runs the WeGame distribution platform that hosts Electronic Soul's titles. Comparable as the dominant incumbent in Chinese MOBA and competitive gaming, and a key platform partner for Electronic Soul's PC distribution.
- miHoYo / HoYoverse: miHoYo (Genshin Impact, Honkai) is a leading Chinese self-developed game studio with strong global F2P monetization and large headcount. Comparable as a self-developed Chinese game company with cultural IP and global F2P model, though Electronic Soul is sub-scale and focused on MOBA/tower defense rather than open-world action RPG.
- NetEase: NetEase is one of China's largest game developers/publishers (Onmyoji, Marvel Rivals, Naraka: Bladepoint). Comparable as a diversified Chinese game company with both self-developed and licensed titles, MOBA/competitive portfolio, and global distribution footprint—though materially larger and broader than Electronic Soul.
Direct peers
- Lilith Games: Lilith Games is a Shanghai-headquartered mobile game developer known for AFK Arena and Rise of Kingdoms. Comparable as a Chinese mobile-first F2P developer with global publishing and self-developed IP focus.
- FunPlus: FunPlus is a Chinese-founded global game developer/publisher with strategy and competitive titles (State of Survival, King of Avalon). Comparable as a Chinese game company focused on self-developed titles with global publishing footprint and F2P monetization.
- Yostar Limited: Yostar is a Shanghai-based global game publisher specializing in mobile F2P titles including Blue Archive and Azur Lane. Comparable as a Shanghai-based gaming company with global F2P publishing capabilities and China-Japan-Korea cultural IP positioning.
- 37Games (37互娱): 37Games is a major Chinese mobile and web game publisher with F2P and in-game purchase revenue model. Comparable as a Chinese-listed mobile and HTML5-focused publisher targeting similar domestic and pan-Asian markets.
- Giant Network (巨人网络): Giant Network is a Chinese A-share listed game developer known for ZT Online and mobile competitive titles. Comparable as a Chinese listed game studio with similar scale, self-developed IP focus, and esports-adjacent competitive portfolio.
- Perfect World Games: Perfect World is a major Chinese A-share listed game developer with self-developed MMOs, MOBAs, and competitive titles. Directly comparable as a publicly listed Chinese developer focused on self-developed quality games with esports components and PC + mobile publishing.
- Kingsoft (Seasun): Kingsoft's Seasun subsidiary operates the JX series of Chinese cultural-themed MMOs and competitive titles. Comparable as a long-running Chinese developer with cultural/historical IP, MOBA-adjacent gameplay, and Hong Kong-listed public status.
Market position
Strengths1 record
Weaknesses5 records
Competitive moat4 records
Key highlights7 records
Customer concentration
Electronic Soul compliance and trust
Trust signalCompliance8 records
Electronic Soul financial estimates
Financial estimateRevenue estimate
Valuation estimate
Electronic Soul leadership team
Management profileNumber of profiles
Profiles1 record
Electronic Soul subsidiaries and ownership
Company hierarchySubsidiaries5 records
Electronic Soul funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Electronic Soul M&A and investment
M&A and investmentM&A1 record
Investments5 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Electronic Soul
What does Electronic Soul do?
Electronic Soul (杭州电魂网络科技股份有限公司) develops and publishes self-developed online and mobile games, primarily MOBA and tower defense titles such as 梦三国2 (Dream Three Kingdoms 2) and 梦塔防 (Dream Tower Defense), using a free-to-play model monetized through in-game virtual goods and VIP memberships. The company also produces VR games, console games, HTML5/WeChat mini-games, and AI-generated animation content, distributing globally through proprietary platforms, third-party app stores, the Tencent WeGame platform, and licensing partners.
Is Electronic Soul a public or private company?
Electronic Soul is a public company. It is classified as public and is currently operating.
When was Electronic Soul founded?
Electronic Soul was founded in 2008. It employs 501 to 1,000 people.
Where is Electronic Soul based?
Electronic Soul is headquartered in Hangzhou, China, in the Asia region.
How does Electronic Soul make money?
Three revenue lines are on record. Game Operations (In-game Purchases) is the primary driver. The others are game Licensing and esports Events.
Who are Electronic Soul's main competitors?
Broad incumbents on record are Tencent Games, miHoYo / HoYoverse and NetEase. Direct peers are Lilith Games, FunPlus, Yostar Limited, 37Games (37互娱), Giant Network (巨人网络), Perfect World Games and Kingsoft (Seasun).
Does Electronic Soul have an API?
No public API is recorded for Electronic Soul.
What industry is Electronic Soul in?
Electronic Soul's product category is Online Game Development. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of MPAFAIAG, Virtual Worlds & Social Sandbox Experiences (persistent social spaces).