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Tale of Tales

Full company profile

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Namestring
Tale of Tales
Legal namestring
Tale of Tales
Company typeenum
Private
Founded yearint
2005
Descriptiontext

Tale of Tales is an independent interactive-art studio co-founded by Auriea Harvey and Michaël Samyn, operating since 2003 as a two-person core team augmented by freelance collaborators across animation, music and sound design. Originally based in Ghent, Belgium and relocated to Rome, Italy in 2010, the studio develops what it calls "notgames" — atmospheric, experimental interactive works that prioritize mood, narrative and emotional engagement over conventional gameplay mechanics. Its released catalog spans The Endless Forest (2005, a free persistent multiplayer screensaver), The Graveyard (2008), The Path (2009), Fatale (2009), Vanitas (2010), Bientôt l'été (2012), Luxuria Superbia (2013), 8 (2014) and Sunset (2015).

The studio's technical stack combines the proprietary "Drama Princess Engine" (a character behavior management system) with a "Realtime Art Approach" emphasizing immersive environmental design over visual realism, built on Quest3D for larger projects and Unity for smaller initiatives, with Blender used for 3D modeling. Distribution has historically been direct-to-consumer via the studio's own website alongside Steam, Direct2Drive and itch.io, employing symbolic low pricing (e.g., The Graveyard at $5) as part of an artistic statement.

The business model layered one-time game sales with arts and public-sector grants (Creative Capital, Flanders Audiovisual Fund/VAF, Design Flanders) and a 90,000 EUR loan from CultuurInvest in 2007. The studio ceased commercial game releases in 2015 and now sustains operations primarily through Patreon patronage while continuing development of The Endless Forest remake (Beta 5 in 2024) and the Cathedral-in-the-Clouds project.

Short descriptiontext

Tale of Tales is an independent two-person interactive-art studio that creates atmospheric "notgames" prioritizing emotional narrative over conventional gameplay. Founded in 2003 and now based in Rome, it halted commercial releases in 2015 and operates via Patreon support and grant funding.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersGent, Belgium
HQ citystring
Gent
HQ countrystring
Belgium
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
indie game development, art games, experimental video games, interactive storytelling, narrative games
Industry1 code
1Narrative/Adventure & RPG Game Studios
CodeMPAFAAALPrimaryYes
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Indie Video Games
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Game Sales
TypeOne Time License
Description

One-time purchase sales of indie art games through their website store and platforms like Steam, Direct2Drive, and itch.io. They stopped releasing commercial games in 2015.

tale-of-tales.com
2Patreon Support
TypeSubscription Recurring
Description

Monthly recurring support from patrons through Michael Samyn's Patreon, providing behind-the-scenes content to supporters.

tale-of-tales.com
3Arts Funding/Grants
TypeProfessional Services
Description

Non-commercial arts funding from organizations like Flanders Audiovisual Fund, Creative Capital, and Design Flanders to support experimental game development.

tale-of-tales.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Pricing details2 tiers
1The Graveyard - Trial version free, Full version $5
ModelFreemiumBilling cadencePay-as-you-go
Notes

The Graveyard trial was free to download. The full version added only one feature: the possibility of death. Priced at $5 USD (approximately 3 Euros). This was an artistic statement about the value of experience.

tale-of-tales.com
2Bientôt l'été - Available for Mac OS X and Windows PC
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Available as a digital download for Mac and Windows computers.

tale-of-tales.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Tale of Tales is an independent video game development studio that creates artistic, experimental games emphasizing emotional experience, atmosphere, and narrative over traditional gameplay mechanics. The studio develops and sells downloadable games through its own website and third-party digital platforms, with a portfolio spanning online multiplayer experiences, short atmospheric pieces, and full-length narrative games.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • The Graveyard received coverage from approximately 200 articles published across the internet, with major coverage from Wired (12,000 hits), Apple downloads (6,000 hits), and Boing Boing (6,000 hits).
+1 more record
Product overview1 text field

Tale of Tales is the videogame development studio of Auriea Harvey and Michael Samyn. The company developed a portfolio of artistic, experimental games including The Endless Forest (free multiplayer screensaver), The Graveyard (cemetery vignette), The Path (Little Red Ridinghood horror game), Bientôt l'été (orbital station simulation), Luxuria Superbia (sensual musical game), Vanitas (memento mori meditation), Fatale (Salome narrative tableau), 8 (sleeping palace adventure), and Sunset (housekeeper drama). The studio stopped releasing commercial games in 2015 but continues to support existing work and develop new artistic projects including The Endless Forest remake and the Cathedral-in-the-Clouds project.

Product and service10 records
1The Endless Forest
CategoryOnline multiplayer game
Description

Online multiplayer game in which players embody deer in an endless forest, emphasizing social play and exploration over goals or combat.

2The Graveyard
CategoryIndie video game
Description

A short, atmospheric game in which an elderly woman visits a graveyard; released in a free demo version and a paid full version.

3The Path
CategoryIndie video game
Description

A short horror game that is a re-interpretation of Little Red Riding Hood, intended for an adult audience.

4Fatale
CategoryIndie video game
Description

An interactive digital painting of the biblical Salome, described as the studio's first commercial game.

5Vanitas
CategoryIndie video game
Description

A short game designed for the iPad and PC, focused on aesthetic experience and built on the proprietary Drama Princess Engine.

6Luxuria Superbia
CategoryIndie video game
Description

An interactive exploration of light, color, movement and sensuality.

7Bientôt l'été
CategoryIndie video game
Description

A full-length commercial narrative game by the studio, with downloadable editions.

8Sunset
CategoryIndie video game
Description

A game from the studio's catalog of commercial releases.

98
CategoryIndie video game
Description

A game from the studio's catalog of commercial releases.

10The Endless Forest Remake
CategoryOnline multiplayer game
Description

A remake of the studio's original multiplayer forest game, currently in public beta.

Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Media arts collective in Brussels with whom Tale of Tales conducted research into different types of programming.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Co-producer of The Path project.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeRegional player
Description

Italian independent studio behind Saturnalia, Mother Russia Bleeds, and other experimental titles. Operates out of Milan with a similar small-team, art-forward, narrative-driven approach, and is the most regionally proximate peer to Tale of Tales' Italian base.

TypeDirect peer
Description

Danish indie studio behind Limbo and Inside — small team building critically acclaimed, atmospheric, narrative-forward 2D/3D platformers. Highly comparable as a small European indie focused on minimalist, atmospheric interactive experiences with strong critical reception.

TypeDirect peer
Description

Swedish two-person indie studio behind Year Walk, Device 6, and Sayonara Wild Hearts. Directly comparable in scale (tiny team), artistic intent (narrative-first, atmospheric), and commercial positioning (premium indie rather than blockbuster).

4Polytron Corporation
TypeDirect peer
Description

Phil Fish's studio behind Fez — a long-running, single-creator-led indie that has championed avant-garde 2D/3D platformers. Directly comparable as a small-team auteur art-game developer with a similar slow, intentional output cadence.

TypeDirect peer
Description

Czech studio behind Machinarium, Botanicula, and Creaks — long-running indie art-game maker producing hand-crafted, non-violent, exploratory experiences with the same anti-mainstream-mechanics philosophy as Tale of Tales.

TypeDirect peer
Description

Independent studio behind Flower, Journey, and Sky, founded on the same "games as emotional experience" philosophy. Closest cousin to Tale of Tales in the art-game space, with similar emphasis on atmosphere over mechanics and a track record of global commercial success in the niche.

TypeDirect peer
Description

Studio behind Monument Valley and Assemble with Care — small team producing short, artistic, emotionally resonant interactive experiences with non-traditional mechanics. Operates within a broader design consultancy (ustwo) similar to how Tale of Tales sits alongside the founders' individual art practice.

TypeDirect peer
Description

Danish/American studio behind Mutazione and Where Cards Fall — small-team indie producing art-led, non-traditional, narrative-driven experiences. Similar boutique indie art-game positioning, though with stronger commercial success and publisher backing.

TypeDirect peer
Description

Fumito Ueda's studio behind Ico, Shadow of the Colossus, and The Last Guardian. Shares the artistic, experience-first philosophy and rejection of conventional game mechanics; functions as the canonical "auteur" art-game studio similar to how Tale of Tales is the studio for Harvey and Samyn's vision.

TypeEmerging player
Description

Studio behind Hyper Light Drifter and Solar Ash — small-team indie producing atmospheric, stylistically distinctive action-experience games with strong critical reception. Less narratively focused than Tale of Tales but operating in the same small-team art-indie category.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Tale of Tales

Indie Video Gamestale-of-tales.com

Tale of Tales is an independent two-person interactive-art studio that creates atmospheric "notgames" prioritizing emotional narrative over conventional gameplay. Founded in 2003 and now based in Rome, it halted commercial releases in 2015 and operates via Patreon support and grant funding.

What Tale of Tales does

Tale of Tales is an independent interactive-art studio co-founded by Auriea Harvey and Michaël Samyn, operating since 2003 as a two-person core team augmented by freelance collaborators across animation, music and sound design. Originally based in Ghent, Belgium and relocated to Rome, Italy in 2010, the studio develops what it calls "notgames" — atmospheric, experimental interactive works that prioritize mood, narrative and emotional engagement over conventional gameplay mechanics. Its released catalog spans The Endless Forest (2005, a free persistent multiplayer screensaver), The Graveyard (2008), The Path (2009), Fatale (2009), Vanitas (2010), Bientôt l'été (2012), Luxuria Superbia (2013), 8 (2014) and Sunset (2015).

The studio's technical stack combines the proprietary "Drama Princess Engine" (a character behavior management system) with a "Realtime Art Approach" emphasizing immersive environmental design over visual realism, built on Quest3D for larger projects and Unity for smaller initiatives, with Blender used for 3D modeling. Distribution has historically been direct-to-consumer via the studio's own website alongside Steam, Direct2Drive and itch.io, employing symbolic low pricing (e.g., The Graveyard at $5) as part of an artistic statement.

The business model layered one-time game sales with arts and public-sector grants (Creative Capital, Flanders Audiovisual Fund/VAF, Design Flanders) and a 90,000 EUR loan from CultuurInvest in 2007. The studio ceased commercial game releases in 2015 and now sustains operations primarily through Patreon patronage while continuing development of The Endless Forest remake (Beta 5 in 2024) and the Cathedral-in-the-Clouds project.

Tale of Tales firmographics

Firmographics
Name
Tale of Tales
Legal name
Tale of Tales
Website
https://tale-of-tales.com
Company type
Private
Founded year
2005
Operating status
Operating
Headcount range
1–10 employees
Short description
Tale of Tales is an independent two-person interactive-art studio that creates atmospheric "notgames" prioritizing emotional narrative over conventional gameplay. Founded in 2003 and now based in Rome, it halted commercial releases in 2015 and operates via Patreon support and grant funding.
Ownership category
akta.pro rank

Tale of Tales industry classification

Industry
Product category
Indie Video Games
NAICS
Software Publishers (5132)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Narrative/Adventure & RPG Game Studios (MPAFAAAL)

Keywords

  • Indie game development
  • Art games
  • Experimental video games
  • Interactive storytelling
  • Narrative games

Where Tale of Tales is headquartered

Location

Headquarters

HQ city
Gent
HQ country
Belgium
HQ region
Europe

Offices1 record

Markets served

Tale of Tales business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Others

Revenue model

  1. Game Sales: One-time purchase sales of indie art games through their website store and platforms like Steam, Direct2Drive, and itch.io. They stopped releasing commercial games in 2015.
  2. Patreon Support: Monthly recurring support from patrons through Michael Samyn's Patreon, providing behind-the-scenes content to supporters.
  3. Arts Funding/Grants: Non-commercial arts funding from organizations like Flanders Audiovisual Fund, Creative Capital, and Design Flanders to support experimental game development.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goThe Graveyard - Trial version free, Full version $5
One time/ perpetual licensePay-as-you-goBientôt l'été - Available for Mac OS X and Windows PC

Go-to-market motion1 record

Distribution channels4 records

Marketing channels6 records

Tale of Tales product offering

Product offering

Core offering

Tale of Tales is an independent video game development studio that creates artistic, experimental games emphasizing emotional experience, atmosphere, and narrative over traditional gameplay mechanics. The studio develops and sells downloadable games through its own website and third-party digital platforms, with a portfolio spanning online multiplayer experiences, short atmospheric pieces, and full-length narrative games.

Product overview

Tale of Tales is the videogame development studio of Auriea Harvey and Michael Samyn. The company developed a portfolio of artistic, experimental games including The Endless Forest (free multiplayer screensaver), The Graveyard (cemetery vignette), The Path (Little Red Ridinghood horror game), Bientôt l'été (orbital station simulation), Luxuria Superbia (sensual musical game), Vanitas (memento mori meditation), Fatale (Salome narrative tableau), 8 (sleeping palace adventure), and Sunset (housekeeper drama). The studio stopped releasing commercial games in 2015 but continues to support existing work and develop new artistic projects including The Endless Forest remake and the Cathedral-in-the-Clouds project.

Differentiator

Problem solved

Functional benefit

Products and services

  • The Endless Forest Online multiplayer game in which players embody deer in an endless forest, emphasizing social play and exploration over goals or combat.
  • The Graveyard A short, atmospheric game in which an elderly woman visits a graveyard; released in a free demo version and a paid full version.
  • The Path A short horror game that is a re-interpretation of Little Red Riding Hood, intended for an adult audience.
  • Fatale An interactive digital painting of the biblical Salome, described as the studio's first commercial game.
  • Vanitas A short game designed for the iPad and PC, focused on aesthetic experience and built on the proprietary Drama Princess Engine.
  • Luxuria Superbia An interactive exploration of light, color, movement and sensuality.
  • Bientôt l'été A full-length commercial narrative game by the studio, with downloadable editions.
  • Sunset A game from the studio's catalog of commercial releases.
  • 8 A game from the studio's catalog of commercial releases.
  • The Endless Forest Remake A remake of the studio's original multiplayer forest game, currently in public beta.

Quantifiable outcome

  • The Graveyard received coverage from approximately 200 articles published across the internet, with major coverage from Wired (12,000 hits), Apple downloads (6,000 hits), and Boing Boing (6,000 hits).
  • +1 more outcomes

Companies that use Tale of Tales

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles2 records

Tale of Tales technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Tale of Tales partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered minor.

  • Foam (Brussels)minorStrategic or Co-development PartnerMedia arts collective in Brussels with whom Tale of Tales conducted research into different types of programming.
  • VillanellaminorStrategic or Co-development PartnerCo-producer of The Path project.

Scale indicators6 records

Recent moves6 records

Expansion highlights4 records

Tale of Tales competitors and assessment

Company assessment

Regional players

  • Santa Ragione: Italian independent studio behind Saturnalia, Mother Russia Bleeds, and other experimental titles. Operates out of Milan with a similar small-team, art-forward, narrative-driven approach, and is the most regionally proximate peer to Tale of Tales' Italian base.

Direct peers

  • Playdead: Danish indie studio behind Limbo and Inside — small team building critically acclaimed, atmospheric, narrative-forward 2D/3D platformers. Highly comparable as a small European indie focused on minimalist, atmospheric interactive experiences with strong critical reception.
  • Simogo: Swedish two-person indie studio behind Year Walk, Device 6, and Sayonara Wild Hearts. Directly comparable in scale (tiny team), artistic intent (narrative-first, atmospheric), and commercial positioning (premium indie rather than blockbuster).
  • Polytron Corporation: Phil Fish's studio behind Fez — a long-running, single-creator-led indie that has championed avant-garde 2D/3D platformers. Directly comparable as a small-team auteur art-game developer with a similar slow, intentional output cadence.
  • Amanita Design: Czech studio behind Machinarium, Botanicula, and Creaks — long-running indie art-game maker producing hand-crafted, non-violent, exploratory experiences with the same anti-mainstream-mechanics philosophy as Tale of Tales.
  • thatgamecompany: Independent studio behind Flower, Journey, and Sky, founded on the same "games as emotional experience" philosophy. Closest cousin to Tale of Tales in the art-game space, with similar emphasis on atmosphere over mechanics and a track record of global commercial success in the niche.
  • ustwo games: Studio behind Monument Valley and Assemble with Care — small team producing short, artistic, emotionally resonant interactive experiences with non-traditional mechanics. Operates within a broader design consultancy (ustwo) similar to how Tale of Tales sits alongside the founders' individual art practice.
  • Die Gute Fabrik: Danish/American studio behind Mutazione and Where Cards Fall — small-team indie producing art-led, non-traditional, narrative-driven experiences. Similar boutique indie art-game positioning, though with stronger commercial success and publisher backing.
  • genDESIGN: Fumito Ueda's studio behind Ico, Shadow of the Colossus, and The Last Guardian. Shares the artistic, experience-first philosophy and rejection of conventional game mechanics; functions as the canonical "auteur" art-game studio similar to how Tale of Tales is the studio for Harvey and Samyn's vision.

Emerging players

  • Heart Machine: Studio behind Hyper Light Drifter and Solar Ash — small-team indie producing atmospheric, stylistically distinctive action-experience games with strong critical reception. Less narratively focused than Tale of Tales but operating in the same small-team art-indie category.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

Tale of Tales social profiles

Digital presence

Tale of Tales financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Tale of Tales leadership team

Management profile

Number of profiles

Profiles2 records

Tale of Tales funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Tale of Tales M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Tale of Tales

What does Tale of Tales do?

Tale of Tales is an independent video game development studio that creates artistic, experimental games emphasizing emotional experience, atmosphere, and narrative over traditional gameplay mechanics. The studio develops and sells downloadable games through its own website and third-party digital platforms, with a portfolio spanning online multiplayer experiences, short atmospheric pieces, and full-length narrative games.

Is Tale of Tales a public or private company?

Tale of Tales is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Tale of Tales founded?

Tale of Tales was founded in 2005. It employs 1 to 10 people.

Where is Tale of Tales based?

Tale of Tales is headquartered in Gent, Belgium, in the Europe region.

How does Tale of Tales make money?

Three revenue lines are on record. Game Sales are the primary driver. The others are patreon Support and arts Funding/Grants.

Who are Tale of Tales's main competitors?

Santa Ragione is listed as a regional player. Direct peers are Playdead, Simogo, Polytron Corporation, Amanita Design, thatgamecompany, ustwo games, Die Gute Fabrik and genDESIGN. Heart Machine is listed as an emerging player.

Does Tale of Tales have an API?

No public API is recorded for Tale of Tales.

What industry is Tale of Tales in?

Tale of Tales's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAAAL, Narrative/Adventure & RPG Game Studios. Its NAICS code is 5132 and its SIC code is 7990.

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