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Unboring

Full company profile

uuid003f6r9

Namestring
Unboring
Legal namestring
Unboring SLU
Websiteurl
unboring.net
Company typeenum
Private
Founded yearint
2014
Descriptiontext

Unboring is a solo creative technology studio founded and operated by Arturo Paracuellos from Zaragoza, Spain, operating through the legal entity Unboring SLU (Sociedad Limitada Unipersonal). The studio builds interactive 3D web experiences—WebXR, WebGL, and WebVR content—that run across desktop browsers, mobile devices, and VR headsets from a single codebase using progressive enhancement. Its work spans two parallel lines: bespoke brand experiences for enterprise clients such as Iberia Airlines, The Weather Channel, MozillaVR, and Fundación Universidad Empresa, and a self-initiated portfolio of 26 experimental AI and immersive projects hosted on its own site and Google AI Studio.

The studio's technical foundation is Three.js with WebGPU and WebXR, paired with a Blender-to-glTF 2.0 pipeline for PBR (physically based rendering) assets that deploy to AR on Android (ARCore) and iOS (ARKit via USDZ). Since 2025 the company has built a second product axis around Google's generative AI stack—Gemini API, Veo 3.1, Lyria 3, and Nano Banana—producing node-based creative tools (The Workshop), autonomous multi-agent simulations (The Delegation), a TTS podcast generator, and an AI agent that automates four-step generative workflows (News Blaster). Notable projects include an immersive ~5MB web film (Into The Lighthouse), a multi-user WebRTC WebVR experience with animated glTF avatars (share/two/talk), a MozillaVR game for HTC Vive (Puzzle Rain), and a real-time WebGL flight experience for Iberia. Proprietary techniques include texture-atlas-driven facial animation, spatial audio with occlusion simulation, and a "spatial prompting" pattern that anchors AI conversation context to nodes on an infinite canvas.

Unboring monetizes through custom client development (professional services) for brand WebXR projects and through consumer sales of The Dreamsons family apps and interactive ebooks on iOS App Store, Google Play, and iBooks Store. Pricing is not publicly disclosed; client projects are custom engagements with no listed rates. The company has no external funding, no employees beyond the founder, and relies on portfolio-driven inbound demand, open-source contributions on GitHub, and earned media (FWA Site of the Day awards, Chrome Experiments selection, MozillaVR featured projects) for client acquisition rather than paid marketing.

Short descriptiontext

Solo creative technology studio building cross-device WebXR and 3D web experiences plus AI-powered creative tools, founded by Arturo Paracuellos in Zaragoza, Spain; serves enterprise brand clients and publishes experimental projects via its portfolio and Google AI Studio.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersZaragoza, Spain
HQ citystring
Zaragoza
HQ countrystring
Spain
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
WebXR development, interactive 3D experiences, creative technology services, WebGL consulting, AI creative tools
Industry3 codes
1Cloud & Distributed Real-Time Production (Remote ICVFX, Multi-site)
CodeMPAHADAJPrimaryYes
2Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio)
CodeMPAFAEACPrimaryNo
3Rendering, Graphics & Simulation Middleware
CodeMPAFAFABPrimaryNo
NAICS code2 codes
  • Custom Computer Programming Services541511
  • Software Publishers5132
SIC code1 code
  • Services-Computer Programming, Data Processing, Etc.7370
Product category
Interactive 3D / WebXR Experiences
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Client Projects / Custom Development
TypeProfessional Services
Description

Custom WebXR, WebGL, and 3D interactive experiences developed for brands and organizations. Examples include Iberia Airlines, The Weather Channel, MozillaVR, and FUE Foundation projects.

unboring.net
2Mobile Applications (The Dreamsons)
TypeHardware Sales
Description

Family-oriented digital experiences including apps (The Newborn, Moving Day) and interactive ebooks available on iOS App Store and Google Play.

unboring.net
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 record
1The Dreamsons
Description

A family of digital apps, storybooks, and activities designed to help parents share family experiences with children through interactive games and stories.

unboring.net
Core offering1 text field

Unboring is a creative technology studio that designs, develops, and ships interactive WebXR, WebGL, and 3D web experiences for browsers, mobile devices, and VR headsets, using Three.js, Blender, WebGPU, and Gemini-powered AI tooling. Its deliverables range from bespoke brand experiences for enterprise clients (Iberia, The Weather Channel, MozillaVR, FUE Foundation) to self-published experimental AI projects and The Dreamsons, a family digital entertainment brand with mobile apps, ebooks, and activities.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Unboring.net is a creative technology studio by Arturo Paracuellos that specializes in interactive 3D experiences, WebXR/VR development, and AI experiments. The studio creates projects using Three.js, Blender, WebGPU, and generative AI technologies (Gemini API, Veo, Lyria). The core offering is creative technology services for interactive experiences, supplemented by a portfolio of experimental AI projects (News Blaster, TTS Podcast Studio, The Workshop, Chatbot but unboring) and immersive experiences (Into The Lighthouse). A separate branded product, The Dreamsons, provides family-focused digital experiences including apps, iBooks, and activities.

Product and service2 records
1Unboring Creative Technology Services
CategoryCreative Technology Services / WebXR Development
Description

Bespoke WebXR, WebGL, and 3D web experiences — plus newer AI-augmented experiences — built for brand, media, and education clients using Three.js, Blender, WebGPU, and generative AI. Delivered as progressive-enhancement single-codebase builds that run across desktop, mobile, and VR headsets.

2The Dreamsons
CategoryFamily Entertainment / Children's Digital Content
Description

Family-focused digital entertainment brand offering shared parent-child experiences through mobile apps (The Newborn, Moving Day on iOS App Store and Google Play), iBooks storybooks, printable PDF activities, and physical toys (Happy Oniro, Hungry Nightmare, No Fear Hat).

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
Strategic tierNotableTypeTechnology or Integration
Description

Collaboration with Takahiro on WebVR avatar projects, utilizing his ThreeNetwork library for real-time network synchronization and glTF2.0 animated avatars. Takahiro contributed to share/two/talk project enabling cross-country WebVR conversations between Japan and Spain.

Strategic tierEnablingTypeTechnology or Integration
Description

Firebase used for WebRTC signaling and network infrastructure in multiuser WebVR projects like share/two/talk.

Strategic tierCoreTypeTechnology or Integration
Description

Projects built on Google technologies including WebXR API, model-viewer web component, Google AI Studio deployment, and Gemini API integration for AI-powered projects.

Strategic tierPrimary ClientTypeStrategic or Co-development Partner
Description

Creative agency partner for Iberia Airlines projects including Virtual Flight and Flying the world. Tinkle managed client relationship while Unboring provided technical development.

5Don McCurdy (Google)
Strategic tierInfluentialTypeTechnology or Integration
Description

Assistance from Don McCurdy on glTF2.0 workflow from Blender to Three.js, enabling morph animation support for WebVR avatars.

unboring.net
6Pedro Santero
Strategic tierProjectTypeStrategic or Co-development Partner
Description

3D artist collaboration for Iberia Virtual Flight project, providing Maya models of airports and aircraft.

unboring.net
7Guillermo Laporta
Strategic tierProjectTypeStrategic or Co-development Partner
Description

Music composer and sound designer for multiple projects including Puzzle Rain, I N S P I R I T, Iberia Virtual Flight, and Into the Lighthouse ambient soundtrack.

unboring.net
8Miguel Ángel García (Tribadelics)
Strategic tierTechnicalTypeTechnology or Integration
Description

Porting of GPU-based particle systems from Greggman's library to three.js, used across multiple WebVR projects for visual effects.

unboring.net
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Toronto-based digital creative studio specializing in interactive, immersive, and WebGL experiences. Comparable target market (brand marketers) and overlapping delivery of award-winning interactive web work with progressive enhancement.

TypeDirect peer
Description

Los Angeles-based immersive web agency building large-scale WebGL and real-time 3D brand experiences. Most direct comparable: same technology stack (Three.js / WebGL), same target customer (enterprise brand marketers), same delivery model (custom immersive experiences).

TypeDirect peer
Description

Globally distributed creative technology studio building interactive digital experiences, AR/VR, and brand storytelling. Comparable in combining creative direction with deep technical implementation for enterprise brand clients.

TypeDirect peer
Description

New Zealand creative technology studio renowned for award-winning interactive web experiences. Highly comparable as a boutique creative-tech shop with strong WebGL/3D focus and similar Awwwards/FWA recognition profile.

TypeBroad incumbent
Description

Large global digital agency with a dedicated creative technology and immersive experience practice. Comparable on enterprise immersive-web delivery for major brands but at scale and with full-stack agency capabilities.

TypeDirect peer
Description

Global creative production studio with deep immersive, WebGL, AR/VR, and interactive experience capabilities. Comparable in delivering brand-side immersive experiences for enterprise clients (similar to Unboring's Iberia / Weather Channel work) but at significantly larger scale.

TypeDirect peer
Description

Boutique creative technology studio specializing in interactive web experiences, WebGL, and Three.js-driven brand work. Closely comparable technology stack and boutique-studio operating model.

TypeDirect peer
Description

Creative production company with a strong portfolio in interactive, AR/VR, and real-time 3D brand experiences. Overlaps directly on the brand-experience, immersive-web niche and similar use of Three.js-class technology.

TypeEmerging player
Description

AI-driven 3D content generation platform (Genie, Dream Machine) with overlap on Unboring's Gaussian Splatting and 3D reconstruction work. Comparable on the AI + 3D intersection but operates as a model platform rather than a creative studio.

TypeBroad incumbent
Description

Well-funded AI creative tooling platform spanning video, image, and multimodal generation. Comparable as a creator-facing AI tool builder (overlaps with Unboring's The Workshop, News Blaster) but at venture-scale and with much broader distribution.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability12 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Unboring

Interactive 3D / WebXR Experiencesunboring.net

Solo creative technology studio building cross-device WebXR and 3D web experiences plus AI-powered creative tools, founded by Arturo Paracuellos in Zaragoza, Spain; serves enterprise brand clients and publishes experimental projects via its portfolio and Google AI Studio.

What Unboring does

Unboring is a solo creative technology studio founded and operated by Arturo Paracuellos from Zaragoza, Spain, operating through the legal entity Unboring SLU (Sociedad Limitada Unipersonal). The studio builds interactive 3D web experiences—WebXR, WebGL, and WebVR content—that run across desktop browsers, mobile devices, and VR headsets from a single codebase using progressive enhancement. Its work spans two parallel lines: bespoke brand experiences for enterprise clients such as Iberia Airlines, The Weather Channel, MozillaVR, and Fundación Universidad Empresa, and a self-initiated portfolio of 26 experimental AI and immersive projects hosted on its own site and Google AI Studio.

The studio's technical foundation is Three.js with WebGPU and WebXR, paired with a Blender-to-glTF 2.0 pipeline for PBR (physically based rendering) assets that deploy to AR on Android (ARCore) and iOS (ARKit via USDZ). Since 2025 the company has built a second product axis around Google's generative AI stack—Gemini API, Veo 3.1, Lyria 3, and Nano Banana—producing node-based creative tools (The Workshop), autonomous multi-agent simulations (The Delegation), a TTS podcast generator, and an AI agent that automates four-step generative workflows (News Blaster). Notable projects include an immersive ~5MB web film (Into The Lighthouse), a multi-user WebRTC WebVR experience with animated glTF avatars (share/two/talk), a MozillaVR game for HTC Vive (Puzzle Rain), and a real-time WebGL flight experience for Iberia. Proprietary techniques include texture-atlas-driven facial animation, spatial audio with occlusion simulation, and a "spatial prompting" pattern that anchors AI conversation context to nodes on an infinite canvas.

Unboring monetizes through custom client development (professional services) for brand WebXR projects and through consumer sales of The Dreamsons family apps and interactive ebooks on iOS App Store, Google Play, and iBooks Store. Pricing is not publicly disclosed; client projects are custom engagements with no listed rates. The company has no external funding, no employees beyond the founder, and relies on portfolio-driven inbound demand, open-source contributions on GitHub, and earned media (FWA Site of the Day awards, Chrome Experiments selection, MozillaVR featured projects) for client acquisition rather than paid marketing.

Unboring firmographics

Firmographics
Name
Unboring
Legal name
Unboring SLU
Website
https://unboring.net
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
1–10 employees
Short description
Solo creative technology studio building cross-device WebXR and 3D web experiences plus AI-powered creative tools, founded by Arturo Paracuellos in Zaragoza, Spain; serves enterprise brand clients and publishes experimental projects via its portfolio and Google AI Studio.
Ownership category
akta.pro rank

Unboring industry classification

Industry
Product category
Interactive 3D / WebXR Experiences
NAICS
Custom Computer Programming Services (541511), Software Publishers (5132)
SIC
Services-Computer Programming, Data Processing, Etc. (7370)
akta.pro primary industry
Cloud & Distributed Real-Time Production (Remote ICVFX, Multi-site) (MPAHADAJ)
akta.pro secondary industries
Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio) (MPAFAEAC), Rendering, Graphics & Simulation Middleware (MPAFAFAB)

Keywords

  • WebXR development
  • Interactive 3D experiences
  • Creative technology services
  • WebGL consulting
  • AI creative tools

Where Unboring is headquartered

Location

Headquarters

HQ city
Zaragoza
HQ country
Spain
HQ region
Europe

Offices1 record

Markets served

Unboring business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Client Projects / Custom Development: Custom WebXR, WebGL, and 3D interactive experiences developed for brands and organizations. Examples include Iberia Airlines, The Weather Channel, MozillaVR, and FUE Foundation projects.
  2. Mobile Applications (The Dreamsons): Family-oriented digital experiences including apps (The Newborn, Moving Day) and interactive ebooks available on iOS App Store and Google Play.

Go-to-market motion2 records

Distribution channels4 records

Marketing channels5 records

Unboring product offering

Product offering

Core offering

Unboring is a creative technology studio that designs, develops, and ships interactive WebXR, WebGL, and 3D web experiences for browsers, mobile devices, and VR headsets, using Three.js, Blender, WebGPU, and Gemini-powered AI tooling. Its deliverables range from bespoke brand experiences for enterprise clients (Iberia, The Weather Channel, MozillaVR, FUE Foundation) to self-published experimental AI projects and The Dreamsons, a family digital entertainment brand with mobile apps, ebooks, and activities.

Product overview

Unboring.net is a creative technology studio by Arturo Paracuellos that specializes in interactive 3D experiences, WebXR/VR development, and AI experiments. The studio creates projects using Three.js, Blender, WebGPU, and generative AI technologies (Gemini API, Veo, Lyria). The core offering is creative technology services for interactive experiences, supplemented by a portfolio of experimental AI projects (News Blaster, TTS Podcast Studio, The Workshop, Chatbot but unboring) and immersive experiences (Into The Lighthouse). A separate branded product, The Dreamsons, provides family-focused digital experiences including apps, iBooks, and activities.

Differentiator

Problem solved

Functional benefit

Brands

  • The Dreamsons: A family of digital apps, storybooks, and activities designed to help parents share family experiences with children through interactive games and stories.

Products and services

  • Unboring Creative Technology Services Bespoke WebXR, WebGL, and 3D web experiences — plus newer AI-augmented experiences — built for brand, media, and education clients using Three.js, Blender, WebGPU, and generative AI. Delivered as progressive-enhancement single-codebase builds that run across desktop, mobile, and VR headsets.
  • The Dreamsons Family-focused digital entertainment brand offering shared parent-child experiences through mobile apps (The Newborn, Moving Day on iOS App Store and Google Play), iBooks storybooks, printable PDF activities, and physical toys (Happy Oniro, Hungry Nightmare, No Fear Hat).

Companies that use Unboring

Customer profile

Named customers4 records

Segments4 records

Ideal customer profiles3 records

Unboring technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability12 records

Feature8 records

Unboring partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered notable, enabling, core, primary client, influential, project and technical.

  • Takahiro (ThreeNetwork)notableTechnology or IntegrationCollaboration with Takahiro on WebVR avatar projects, utilizing his ThreeNetwork library for real-time network synchronization and glTF2.0 animated avatars. Takahiro contributed to share/two/talk project enabling cross-country WebVR conversations between Japan and Spain.
  • Google FirebaseenablingTechnology or IntegrationFirebase used for WebRTC signaling and network infrastructure in multiuser WebVR projects like share/two/talk.
  • GooglecoreTechnology or IntegrationProjects built on Google technologies including WebXR API, model-viewer web component, Google AI Studio deployment, and Gemini API integration for AI-powered projects.
  • Tinkle Spainprimary clientStrategic or Co-development PartnerCreative agency partner for Iberia Airlines projects including Virtual Flight and Flying the world. Tinkle managed client relationship while Unboring provided technical development.
  • Don McCurdy (Google)influentialTechnology or IntegrationAssistance from Don McCurdy on glTF2.0 workflow from Blender to Three.js, enabling morph animation support for WebVR avatars.
  • Pedro SanteroprojectStrategic or Co-development Partner3D artist collaboration for Iberia Virtual Flight project, providing Maya models of airports and aircraft.
  • Guillermo LaportaprojectStrategic or Co-development PartnerMusic composer and sound designer for multiple projects including Puzzle Rain, I N S P I R I T, Iberia Virtual Flight, and Into the Lighthouse ambient soundtrack.
  • Miguel Ángel García (Tribadelics)technicalTechnology or IntegrationPorting of GPU-based particle systems from Greggman's library to three.js, used across multiple WebVR projects for visual effects.

Scale indicators2 records

Recent moves6 records

Expansion highlights5 records

Unboring competitors and assessment

Company assessment

Direct peers

  • Jam3: Toronto-based digital creative studio specializing in interactive, immersive, and WebGL experiences. Comparable target market (brand marketers) and overlapping delivery of award-winning interactive web work with progressive enhancement.
  • Active Theory: Los Angeles-based immersive web agency building large-scale WebGL and real-time 3D brand experiences. Most direct comparable: same technology stack (Three.js / WebGL), same target customer (enterprise brand marketers), same delivery model (custom immersive experiences).
  • B-Reel: Globally distributed creative technology studio building interactive digital experiences, AR/VR, and brand storytelling. Comparable in combining creative direction with deep technical implementation for enterprise brand clients.
  • Resn: New Zealand creative technology studio renowned for award-winning interactive web experiences. Highly comparable as a boutique creative-tech shop with strong WebGL/3D focus and similar Awwwards/FWA recognition profile.
  • UNIT9: Global creative production studio with deep immersive, WebGL, AR/VR, and interactive experience capabilities. Comparable in delivering brand-side immersive experiences for enterprise clients (similar to Unboring's Iberia / Weather Channel work) but at significantly larger scale.
  • Playbook Studios: Boutique creative technology studio specializing in interactive web experiences, WebGL, and Three.js-driven brand work. Closely comparable technology stack and boutique-studio operating model.
  • Tool of North America: Creative production company with a strong portfolio in interactive, AR/VR, and real-time 3D brand experiences. Overlaps directly on the brand-experience, immersive-web niche and similar use of Three.js-class technology.

Broad incumbents

  • DEPT®: Large global digital agency with a dedicated creative technology and immersive experience practice. Comparable on enterprise immersive-web delivery for major brands but at scale and with full-stack agency capabilities.
  • Runway: Well-funded AI creative tooling platform spanning video, image, and multimodal generation. Comparable as a creator-facing AI tool builder (overlaps with Unboring's The Workshop, News Blaster) but at venture-scale and with much broader distribution.

Emerging players

  • Luma AI: AI-driven 3D content generation platform (Genie, Dream Machine) with overlap on Unboring's Gaussian Splatting and 3D reconstruction work. Comparable on the AI + 3D intersection but operates as a model platform rather than a creative studio.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks5 records

Key highlights7 records

Customer concentration

Unboring social profiles

Digital presence

Unboring financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Unboring leadership team

Management profile

Number of profiles

Profiles1 record

Unboring funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Unboring M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Unboring

What does Unboring do?

Unboring is a creative technology studio that designs, develops, and ships interactive WebXR, WebGL, and 3D web experiences for browsers, mobile devices, and VR headsets, using Three.js, Blender, WebGPU, and Gemini-powered AI tooling. Its deliverables range from bespoke brand experiences for enterprise clients (Iberia, The Weather Channel, MozillaVR, FUE Foundation) to self-published experimental AI projects and The Dreamsons, a family digital entertainment brand with mobile apps, ebooks, and activities.

Is Unboring a public or private company?

Unboring is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Unboring founded?

Unboring was founded in 2014. It employs 1 to 10 people.

Where is Unboring based?

Unboring is headquartered in Zaragoza, Spain, in the Europe region.

How does Unboring make money?

Two revenue lines are on record. Client Projects / Custom Development is the primary driver. The others are mobile Applications (The Dreamsons).

Who are Unboring's main competitors?

Direct peers on record are Jam3, Active Theory, B-Reel, Resn, UNIT9, Playbook Studios and Tool of North America. Broad incumbents are DEPT® and Runway. Luma AI is listed as an emerging player.

Does Unboring have an API?

No public API is recorded for Unboring.

What industry is Unboring in?

Unboring's product category is Interactive 3D / WebXR Experiences. Its primary akta.pro industry code is MPAHADAJ, Cloud & Distributed Real-Time Production (Remote ICVFX, Multi-site), with a secondary code of MPAFAEAC, Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio). Its NAICS code is 541511 and its SIC code is 7370.

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