COLOPL
- Company typePublic
- Founded2008
- HeadquartersAkasaka, Japan
- Headcount1,001–5,000
- GTM typeB2C
- OfferingSoftware
COLOPL firmographics
Firmographics- Name
- COLOPL
- Legal name
- 株式会社コロプラ
- Website
- http://colopl.co.jp/
- Company type
- Public
- Founded year
- 2008
- Operating status
- Operating
- Headcount range
- 1,001–5,000 employees
- Ownership category
- akta.pro rank
COLOPL industry classification
Industry- Product category
- Mobile Gaming
- NAICS
- Software Publishers (5132), Software Publishers (513210), Custom Computer Programming Services (541511)
- SIC
- Services-Prepackaged Software (7372), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Mobile Game Publishing & App Game Stores (BPAMAKAB)
Keywords
Where COLOPL is headquartered
LocationHeadquarters
- HQ city
- Akasaka
- HQ country
- Japan
- HQ region
- Asia
Offices3 records
Markets served
COLOPL business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Mobile Game Item Sales: Free-to-play mobile games monetized through in-game item purchases and gacha (random item provision) mechanics. Revenue generated from virtual currency (ジュエル, クリスタリン) and character/weapon draws.
- PC/Console Game Sales: One-time purchase model for console and PC games including DLC expansions. KAZUMA KANEKO'S ツクヨミ sold at 3,960 yen (standard) and 5,960 yen (digital deluxe edition).
- Merchandise and Real Events: Physical goods sales through official shops and pop-up stores, concert events, and branded merchandise. Revenue from goods priced 550-15,000 yen.
- Investment Returns (COLOPL NEXT): Investment in startups and entertainment companies through venture capital funds under COLOPL NEXT, generating returns through fund operations and equity appreciation.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Transaction based/ take rate | Pay-as-you-go | Premium Jewel Pack - 10,000 yen tier |
| Transaction based/ take rate | Pay-as-you-go | 前夜祭記念ジュエルパック - 6,000 yen tier |
| Transaction based/ take rate | Pay-as-you-go | BIGスタンプ付きジュエルパック - 3,600 yen |
| One time/ perpetual license | Pay-as-you-go | KAZUMA KANEKO'S ツクヨミ Standard - 3,960 yen |
| One time/ perpetual license | Pay-as-you-go | Special Digital Deluxe Edition - 5,960 yen |
| One time/ perpetual license | Pay-as-you-go | DLC - 1,320 yen each |
| Unit Pricing | Pay-as-you-go | Merchandise - Various price points |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels5 records
COLOPL product offering
Product offeringCore offering
COLOPL develops, publishes, and monetizes smartphone games (free-to-play titles with in-app virtual currency purchases such as ジュエル and クリスタリン, gacha draws, and merchandise tie-ins), co-develops location-based mobile games such as Dragon Quest Walk with Square Enix, publishes PC and console games through group studios MAGES., 8ing and Pyramid (e.g., KAZUMA KANEKO'S ツクヨミ), operates the blockchain Play-to-Earn title Brilliantcrypto with the BRIL token, runs XR spatial experiences under 360Channel (360maps, WEBmetaverse), and runs a venture investment arm through COLOPL NEXT. The company targets individual consumers globally with mobile-first entertainment blending digital gameplay and real-world location services.
Product overview
COLOPL operates a multi-platform entertainment business consisting of: Mobile Games division offering flagship titles like '白猫プロジェクト NEW WORLD'S' (3D action RPG with one-finger controls), 'クイズRPG 魔法使いと黒猫のウィズ' (quiz RPG celebrating 13 years), '神魔狩りのツクヨミ' (generative AI-powered card roguelike), and location-based games like 'ドラゴンクエストウォーク' (with Square Enix); PC/Console Games through group companies MAGES., エイティング, and ピラミッド featuring 'KAZUMA KANEKO'S ツクヨミ' (deck-building dungeon crawler); Web3 through Brilliantcrypto implementing blockchain-based Play to Earn; XR/Meta verse via 360Channel with products like 360maps and WEBmetaverse; Real Entertainment services including コロカ and official merchandise shop; and Investment operations through コロプラネクスト managing venture funds. The company leverages cutting-edge technologies including generative AI in game content creation, location-based gaming, and blockchain/NFT integration.
Differentiator
Problem solved
Functional benefit
Brands
- Kuma the Bear (クマザベア): Mobile game brand for casual and hyper-casual games
- COLOPL Creators
- COLOPL NEXT
- Brilliantcrypto
Products and services
- 白猫プロジェクト NEW WORLD'S (Shironeko Project NEW WORLD'S) A flagship mobile 3D action RPG with one-finger controls, real-time multiplayer PVP battles, and a skill-combination battle system; celebrating its 12th anniversary in July 2026. For casual and mid-core smartphone gamers in Japan and globally.
- クイズRPG 魔法使いと黒猫のウィズ (Quiz RPG Mahoutsukai to Kuroneko no Wiz) A long-running mobile quiz RPG combining trivia questions with quest progression and card battles; celebrating 13 years in March 2026 with regular collaborations including Detective Conan and Fate/Stay Night. For smartphone gamers seeking social, content-rich long-tail mobile RPGs.
- 神魔狩りのツクヨミ (Jintsukuri no Tsukuyomi) A generative-AI-powered card creation roguelike game featuring a 創成札 system where player choices generate unique card types and abilities; winner of the Japan Generative AI Award 2025 Grand Prix. Aimed at mobile gamers.
- ドラゴンクエストウォーク (Dragon Quest Walk) A GPS-based location RPG co-developed with Square Enix that leverages COLOPL's location-gaming technology with the Dragon Quest IP. For smartphone gamers who want real-world exploration combined with RPG progression.
- フェスバ+ (Fesba+) A large-scale party royale mobile battle game where players compete as heroes across multiple themed festivals. For casual to mid-core mobile gamers.
- 白猫GOLF (Shironeko GOLF) A mobile sports game applying the Shironeko Project IP to golf gameplay. For Shironeko franchise fans and casual sports-game players on smartphones.
- アリス・ギア・アイギス (Alice Gear Aegis) A 3D mobile action shooting game featuring character customization where players guide Actresses to battle mechanical lifeforms called Weiss. Developed by Pyramid Inc. (subsidiary); for mid-core mobile action-game fans.
- KAZUMA KANEKO'S ツクヨミ (KAZUMA KANEKO'S Tsukuyomi) A deck-building tower-dungeon game created by renowned game designer Kazuma Kaneko, featuring strategic 3-card battles, character-specific combat styles, and a unique 創成札 card-generation system; available on Nintendo Switch and Steam. For core console/PC game players.
- 360maps A spatial experience product by subsidiary 360Channel that combines XR technology and location-based gaming expertise to transform travel time into entertainment through 2D maps, AR navigation, stamp rallies, and IP-integrated experiences; integrates with LINE for CRM-driven commerce. For consumers and partner venues/brands.
- WEBmetaverse A metaverse service by 360Channel accessible via web browser that lets users experience virtual spaces without specialized VR hardware. For general consumers seeking browser-based virtual experiences.
- Brilliantcrypto A blockchain game by Brilliantcrypto Inc. implementing sustainable "Play-to-Earn" mechanics through a "Proof-of-Gaming" algorithm, enabling users to mine digital gems during gameplay that are convertible into wearable digital jewelry; BRIL token listed on Coincheck and Nami Exchange. For crypto-enthusiast gamers.
- COLOPL Contents Protector An app designed to protect creator content from unauthorized AI learning and use, with enhanced protection features creating a safe publishing environment for creators. For digital content creators.
- PRINCIPLES An app developed under the COLOPL Creators technical brand and the first app released under that initiative. Targeted at users of COLOPL's COLOPL Creators technology showcase.
- コロプラ公式ショップ (COLOPL Official Shop) Official online shop and eeo Store retail channel for COLOPL game merchandise and goods from various game titles (badges, acrylic stands, clear cases, concert tickets). For COLOPL IP fans and event attendees in Japan.
- コロカ (Coloka) A real-life linkage service integrating mobile gaming with physical locations via promotional cards and experiences at partnered venues. For consumers shopping at or visiting partner retail and transport locations.
Quantifiable outcome
- 白猫プロジェクト NEW WORLD'S - 12th anniversary milestone (2026)
- +4 more outcomes
Companies that use COLOPL
Customer profileNamed customers3 records
Segments3 records
Ideal customer profiles3 records
COLOPL technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
AI capability5 records
Feature5 records
COLOPL partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core and minor.
- A3 Inc. (株式会社A3)coreOperates eeo Store retail locations for COLOPL merchandise sales. Multiple pop-up shop collaborations at physical locations.
- LINE Corporationcore360maps LINE official account integration and LINE mini-app support. Enables AR experiences within LINE app, CRM data integration, and commerce capabilities through LINE platform.
- Japan Generative AI AwardminorCOLOPL's AI-powered game won the Japan Generative AI Award 2025 for innovative applications of generative AI in entertainment.
- Pixel CanvascoreMetaverse developer partnership for Brilliantcrypto digital jewelry integration across virtual platforms. Summer 2025 runway showcases at Digital Fashion Week 2025 in London and New York.
- Nami ExchangeminorVietnamese cryptocurrency exchange partnership for Brilliantcrypto (BRIL token) listing. Second international exchange listing following Coincheck.
- CoincheckcoreJapanese cryptocurrency exchange listing BRIL token. First major exchange listing, achieved IEO (Initial Exchange Offering) as first listed company subsidiary.
- Japanese Crypto Asset Business Association (JCBA)minorCOLOPL participates in the Blockchain Gaming Committee to address industry-wide challenges and promote sustainable blockchain gaming.
- MAGES. Inc. (株式会社MAGES.)coreSubsidiary game studio specializing in science adventure games. Develops titles including Chaos;Head, Steins;Gate, Robotics;Notes series.
- Pyramid Inc. (株式会社ピラミッド)coreSubsidiary game development studio. Develops Alice Gear Aegis and other consumer games.
- Eiting (エイティング)coreSubsidiary game developer. Multi-platform game development across various hardware.
- 360Channel Inc. (株式会社360Channel)coreSubsidiary XR services company. Develops 360maps spatial experience product, WEBmetaverse browser platform, VR content.
- Square Enix (株式会社スクウェア・エニックス)coreCo-development partnership for ドラゴンクエストウォーク (Dragon Quest Walk). COLOPL provides location-based gaming technology while Square Enix provides the IP. Long-running successful collaboration.
Scale indicators6 records
Recent moves6 records
Expansion highlights6 records
COLOPL competitors and assessment
Company assessmentDirect peers
- GungHo Online Entertainment: Japanese mobile game developer behind Puzzle & Dragons, with similar business model of free-to-play mobile games with in-app purchases. Comparable in size, listing status (TSE Prime), and target market of Japanese mobile gamers.
- Square Enix: Major Japanese game publisher and IP holder (Dragon Quest, Final Fantasy). Both competitor and strategic partner through Dragon Quest Walk collaboration, providing direct comparison in mobile gaming capabilities.
- Nexon: Major mobile and online game developer with strong presence in Asia. Comparable in mobile/PC game publishing, F2P model, and cross-platform IP development.
- mixi: Japanese mobile game company behind Monster Strike, one of the highest-grossing mobile games in Japan. Direct competitor in the Japanese F2P mobile gaming market with similar IP-driven approach and similar scale.
- DeNA: Established Japanese mobile game developer and operator of Mobage platform. Direct competitor in Japanese mobile gaming with similar product lifecycle and monetization approaches.
- Gree: Japanese mobile and social game developer originally known for social games. Comparable in business model, target market, and evolution from social to mobile gaming.
- KLab: Japanese mobile game developer known for Love Live! School Idol Festival and other anime IP-based games. Direct peer in mobile F2P gaming with similar scale and anime collaboration strategy.
Broad incumbents
- CyberAgent: Parent company of Cygames (Granblue Fantasy, Uma Musume) and major internet advertising business. Larger and more diversified incumbent operating broadly in mobile gaming with substantial development resources.
Emerging players
- Animoca Brands: Leading Web3/blockchain gaming company with investments in over 400 NFT/gaming projects. Comparable through Brilliantcrypto subsidiary's blockchain gaming focus and Proof-of-Gaming model.
Regional players
- LINE Games: Korean mobile game publisher and subsidiary of LINE Corporation (LY Corporation). Relevant comparison as a regional player with LINE platform integration potential similar to COLOPL's 360maps LINE partnership.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
COLOPL social profiles
Digital presenceCOLOPL compliance and trust
Trust signalCompliance1 record
COLOPL financial estimates
Financial estimateRevenue estimate
Valuation estimate
COLOPL leadership team
Management profileNumber of profiles
Profiles14 records
COLOPL subsidiaries and ownership
Company hierarchySubsidiaries7 records
COLOPL funding detail
Funding detailFunding overview
Funding rounds4 records
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
COLOPL M&A and investment
M&A and investmentM&A2 records
Investments8 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about COLOPL
What does COLOPL do?
COLOPL develops, publishes, and monetizes smartphone games (free-to-play titles with in-app virtual currency purchases such as ジュエル and クリスタリン, gacha draws, and merchandise tie-ins), co-develops location-based mobile games such as Dragon Quest Walk with Square Enix, publishes PC and console games through group studios MAGES., 8ing and Pyramid (e.g., KAZUMA KANEKO'S ツクヨミ), operates the blockchain Play-to-Earn title Brilliantcrypto with the BRIL token, runs XR spatial experiences under 360Channel (360maps, WEBmetaverse), and runs a venture investment arm through COLOPL NEXT. The company targets individual consumers globally with mobile-first entertainment blending digital gameplay and real-world location services.
Is COLOPL a public or private company?
COLOPL is a public company. It is classified as public and is currently operating.
When was COLOPL founded?
COLOPL was founded in 2008. It employs 1,001 to 5,000 people.
Where is COLOPL based?
COLOPL is headquartered in Akasaka, Japan, in the Asia region.
How does COLOPL make money?
Four revenue lines are on record. Mobile Game Item Sales are the primary driver. The others are PC/Console Game Sales, merchandise and Real Events and investment Returns (COLOPL NEXT).
Who are COLOPL's main competitors?
Direct peers on record are GungHo Online Entertainment, Square Enix, Nexon, mixi, DeNA, Gree and KLab. CyberAgent is listed as a broad incumbent. Animoca Brands is listed as an emerging player. LINE Games is listed as a regional player.
Does COLOPL have an API?
No public API is recorded for COLOPL.
What industry is COLOPL in?
COLOPL's product category is Mobile Gaming. Its primary akta.pro industry code is BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 5132 and its SIC code is 7372.