Studio Climb
Studio Climb is a Malaysia-based pre-production creative studio founded in 2002, providing storyboarding, character/environment design, matte painting, and visual development services for film, TV, animation, and game productions worldwide, with a prior client base including Disney, Ubisoft, Nintendo, and Sony.
- Company typePrivate
- Founded2002
- HeadquartersSelangor, Malaysia
- Headcount51–100
- GTM typeB2B
- OfferingServices
What Studio Climb does
Studio Climb is a Malaysia-based pre-production creative studio founded in 2002 by Spencer Ooi, providing visual development and design services to the international entertainment industry. Its core offering spans the full pre-production design pipeline for animated features, live-action film, television, and video games, including key scene illustration, character and creature design, environment and set design, matte painting, storyboarding, animation layout, props and weapons design, VFX design, color key, and art direction. The studio is positioned as a specialist services provider rather than a technology platform, with work performed using standard digital art tools such as Photoshop.
The company operates on a project-based professional services model with quote-based pricing tied to scope and complexity, and serves a mix of enterprise clients including Disney Japan, Konami, Ubisoft, From Software, Sony Computer Entertainment, and Nintendo Japan, alongside co-production partnerships with Malaysia's MDeC and Asian animation studios. Notable co-produced projects include GOLIATH (Best 3D Animated Feature at the Los Angeles 3D Film Festival, 2014), the Saladin 3D trailer, and the Buddha Project (2011). In 2013 the company established TRANS PICTURES, a China-incorporated subsidiary, to develop, produce, and commercialize animation and live-action projects including its owned IP Jing Ling Master, signaling a strategic move into IP ownership and licensing.
The studio is privately held and founder-led, with no disclosed external funding, no public revenue or headcount figures, and a single headquarters in Petaling Jaya, Selangor, Malaysia. Its go-to-market relies on project portfolio visibility, industry reputation from prior award-winning collaborations, and direct client engagement for international production work. The current cost base (Malaysia) and premium-tier client history suggest a cost-arbitrage positioning, while the absence of any disclosed AI/ML capability or proprietary technology assets frames the company primarily as a services business rather than a scaled technology platform.
Studio Climb firmographics
Firmographics- Name
- Studio Climb
- Legal name
- Studio Climb
- Website
- https://studioclimb.com
- Company type
- Private
- Founded year
- 2002
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Studio Climb is a Malaysia-based pre-production creative studio founded in 2002, providing storyboarding, character/environment design, matte painting, and visual development services for film, TV, animation, and game productions worldwide, with a prior client base including Disney, Ubisoft, Nintendo, and Sony.
- Ownership category
- akta.pro rank
Where Studio Climb is headquartered
LocationHeadquarters
- HQ city
- Selangor
- HQ country
- Malaysia
- HQ region
- Asia
Offices1 record
Markets served
Studio Climb business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Pre-production Design Services: Project-based creative design services for entertainment industry including conceptual illustration, storyboarding, character/environment design, matte painting, and visual development for film, animated features, games, and TV productions.
- Animation Production Services: Full-service animation production including directing, layout, art direction, production pipeline supervision and quality control for animated features.
- IP Development and Licensing: Development and commercialization of owned intellectual property including Jing Ling Master: The Secret Book of Dragon, with international marketing and merchandising partnerships.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels4 records
Studio Climb product offering
Product offeringCore offering
Studio Climb provides pre-production creative design services for the entertainment industry, delivering conceptual illustration, character and creature design, environment design, matte painting, storyboarding, animation layout, VFX design, and art direction for film, TV, animated features, and game productions. The studio also co-produces animated feature films and develops its own intellectual property through its China-based subsidiary TRANS PICTURES.
Product overview
Studio Climb is a pre-production studio offering a comprehensive suite of design services for the entertainment industry. The company provides visual development, conceptual design, and art direction services across multiple domains including character design, environment design, matte painting, storyboarding, and animation layout. The service portfolio includes Key Scene Illustration, Background Art, Character & Creature Design, Environment Design, Matte Painting, Storyboard Services, Animation Layout, Weapons/Props/Tech Design, VFX Design, Color Key, and Visual Development—all delivered as project-based professional services for Film, TV, Games, and other creative industries. Studio Climb also co-produces animated content (such as GOLIATH, Saladin, and Buddha Project) and develops its own intellectual property through subsidiary TRANS PICTURES (Jing Ling Master).
Differentiator
Problem solved
Functional benefit
Products and services
- Key Scene Illustration Creation of pivotal scene illustrations that capture dramatic story moments and visual keyframes for animated features and films.
- Character & Creature Design Design and development of characters, creatures, and beings including design packs, model turns, movement sheets, and pose sheets for animated features, games, and other media.
- Environment Design Design services for environments, settings, and locations including architectural and landscape visualization, layout, and technical feasibility consultation.
- Matte Painting Digital matte painting services for creating expansive environments and impossible vistas in film and animation.
- Storyboard Services Storyboarding and visual planning services including beat boards and continuity boards for film, animation, TV, and game cinematics.
- Animation Layout Layout services for animation sequences including staging, camera positioning, and shot composition.
- Weapons, Props & Tech Design Design of weapons, props, mechanical/vehicle/ship design, and technical elements for animated and live-action productions.
- VFX Design Visual effects design services including concept development and planning for VFX sequences in animated and live-action content.
- Color Key Services Color key and color script services for establishing visual tone and color palette throughout productions.
- Visual Development Visual development services including concept art, mood boards, and establishing the visual language for projects.
- Art Direction Creative direction and art direction services for film, animation, and game productions.
- Game Cinematic Services Pre-production and design services specifically for game cinematics, cutscenes, and in-game sequences including game UI art assets, menus, buttons, icons, and animation.
- Background Art Production of background artwork and environmental scenes for animation and film projects.
- Animation Production Services
Quantifiable outcome
- GOLIATH won 'Best 3D Animated Feature Film' at Los Angeles 3D Film Festival
- +2 more outcomes
Companies that use Studio Climb
Customer profileNamed customers10 records
Segments4 records
Ideal customer profiles3 records
Studio Climb technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Studio Climb partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered core and minor.
- China Media Industry PartnerscoreTRANS PICTURES, established by Studio Climb, partners with China media industry for developing, producing, and commercializing animation and live action movie projects. Also collaborates with international marketing and merchandising companies.
- Singapore Animation TeamscoreCollaborated with Singapore production teams on The Buddha Project animation, which was screened at Buddha Memorial Centre (Taiwan) in December 2011.
- Beijing Animation TeamscoreCollaborated with Beijing production teams on The Buddha Project animation, which was screened at Buddha Memorial Centre (Taiwan) in December 2011.
- TRIPOD EntertainmentcoreCollaborative partnership on GOLIATH 3D animated feature film production. TRIPOD Entertainment (Malaysia), Studio Climb, Imaginex, Sun Min Image Pictures (Korea), and Epoch Ink (US) worked together on this international co-production.
- ImaginexcoreCollaborative partnership on GOLIATH 3D animated feature film production. Malaysia-based creative studio partner in the international co-production team.
- Sun Min Image PicturescoreCollaborative partnership on GOLIATH 3D animated feature film production. Korean creative team partner in the international co-production.
- Epoch InkcoreCollaborative partnership on GOLIATH 3D animated feature film production. US-based creative partner in the international co-production team.
- Multimedia Development Corporation (MDeC)minorCommissioned by Malaysia-based MDeC as pre-production studio for Saladin 3D animated movie trailer and international collaborative project with China for The Swordedge pre-production art development.
Scale indicators3 records
Recent moves6 records
Expansion highlights4 records
Studio Climb competitors and assessment
Company assessmentBroad incumbents
- Framestore: UK-based global VFX, animation, and creative services studio serving film, episodic, and immersive content. Comparable to Studio Climb as a creative services provider for entertainment productions, though operating at significantly larger scale across broader service offerings.
- Sony Pictures Imageworks: Sony's VFX, animation, and pre-production studio delivering visual effects and animation for feature films, series, and games. Comparable to Studio Climb's pre-production design and visual development services, though part of a much larger vertically integrated studio.
- Industrial Light & Magic: Lucasfilm's VFX and pre-production division providing concept art, pre-visualization, animation, and VFX for film, television, and games. Comparable to Studio Climb as a pre-production design and visual development studio serving top-tier entertainment franchises.
- DNEG: Global VFX and animation services company serving feature films, episodic, and games. Comparable to Studio Climb in delivering visual development, VFX design, and pre-production services for major entertainment clients, though at a much larger enterprise scale.
- Pixar Animation Studios: Animation studio producing computer-animated feature films with extensive in-house pre-production, storyboarding, and visual development. Overlaps with Studio Climb's pre-production design expertise for animated features but operates at a vastly larger scale and on owned-IP theatrical releases.
Direct peers
- Assemblage Entertainment: Singapore-based animation production studio delivering CG animation and pre-production services for feature films, series, and games. Directly comparable given similar Asia-based delivery model and pre-production focus for international clients.
- Mikros Animation: Animation production services studio providing animation, character design, and CG services for feature films and games. Comparable to Studio Climb as a project-based animation and pre-production services provider for international entertainment clients.
- Weta Workshop: New Zealand-based creative studio offering concept design, pre-visualization, props, costumes, and VFX for film and entertainment clients. Directly comparable to Studio Climb as a specialized pre-production and design studio serving major global entertainment productions.
- Psyop: Creative studio specializing in design, animation, and VFX for film, games, and advertising. Comparable to Studio Climb as a project-based creative services studio combining concept design, character/environment work, and visual development.
- OLM Inc. Japanese animation and visual effects studio providing pre-production, animation, and VFX services for film, games, and television. Comparable to Studio Climb as an Asia-rooted animation services studio with a similar pre-production and project-based services model.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Studio Climb social profiles
Digital presenceStudio Climb financial estimates
Financial estimateRevenue estimate
Valuation estimate
Studio Climb leadership team
Management profileNumber of profiles
Profiles1 record
Studio Climb subsidiaries and ownership
Company hierarchySubsidiaries1 record
Studio Climb funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Studio Climb M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Studio Climb
What does Studio Climb do?
Studio Climb provides pre-production creative design services for the entertainment industry, delivering conceptual illustration, character and creature design, environment design, matte painting, storyboarding, animation layout, VFX design, and art direction for film, TV, animated features, and game productions. The studio also co-produces animated feature films and develops its own intellectual property through its China-based subsidiary TRANS PICTURES.
Is Studio Climb a public or private company?
Studio Climb is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Studio Climb founded?
Studio Climb was founded in 2002. It employs 51 to 100 people.
Where is Studio Climb based?
Studio Climb is headquartered in Selangor, Malaysia, in the Asia region.
How does Studio Climb make money?
Three revenue lines are on record. Pre-production Design Services are the primary driver. The others are animation Production Services and IP Development and Licensing.
Who are Studio Climb's main competitors?
Broad incumbents on record are Framestore, Sony Pictures Imageworks, Industrial Light & Magic, DNEG and Pixar Animation Studios. Direct peers are Assemblage Entertainment, Mikros Animation, Weta Workshop, Psyop and OLM Inc..
Does Studio Climb have an API?
No public API is recorded for Studio Climb.