Taipei Game Show
Taipei Game Show is an annual four-day gaming exhibition organized by Taipei Computer Association, serving game developers, publishers, service providers, and consumers across Asia-Pacific through B2B matchmaking, consumer showcase zones, and the Asia Pacific Game Summit conference.
- Company typePrivate
- Founded2003
- HeadquartersTaipei, Taiwan
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What Taipei Game Show does
Taipei Game Show is an annual four-day gaming exhibition held each January at the Taipei Nangang Exhibition Center, Hall 1, organized by Taipei Computer Association (TCA), a Taiwanese non-profit trade association. Founded in 2003 and now in its 24th edition, it operates as an integrated B2B/B2C platform combining a professional B2B Zone with a Biz-Matching System for scheduled meetings, a public-facing B2C Player Zone, Indie House for independent developers, Board Game Wonderland for tabletop titles, the co-located Asia Pacific Game Summit (APGS) conference, and the Indie Game Award (IGA) competition. The event does not develop its own technology products; its proprietary platform components are operational — the Biz-Matching System for online appointment scheduling and a multi-zone exhibitor management framework. The 2026 edition drew nearly 400,000 visits, 399 exhibitors, 500+ games, and 2,100+ B2B professionals from 43 countries with approximately 2,500 matchmaking sessions.
Taipei Game Show firmographics
Firmographics- Name
- Taipei Game Show
- Legal name
- Taipei Computer Association (台北市電腦商業同業公會)
- Website
- https://tgs.tca.org.tw
- Company type
- Private
- Founded year
- 2003
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Taipei Game Show is an annual four-day gaming exhibition organized by Taipei Computer Association, serving game developers, publishers, service providers, and consumers across Asia-Pacific through B2B matchmaking, consumer showcase zones, and the Asia Pacific Game Summit conference.
- Ownership category
- akta.pro rank
Taipei Game Show industry classification
Industry- Product category
- Gaming Trade Show and Exhibition Services
- NAICS
- Convention and Trade Show Organizers (56192)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- General Consumer Expos & Trade Shows (MPAGAFAA)
- akta.pro secondary industries
- Consumer & Public Shows (B2C) Organizers (THAHABAC), Industry Trade Shows & Expos (MPAGAGAA), Collectibles & Hobby Shows (MPAGAFAN)
Keywords
Where Taipei Game Show is headquartered
LocationHeadquarters
- HQ city
- Taipei
- HQ country
- Taiwan
- HQ region
- Asia
Offices1 record
Markets served
Taipei Game Show business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Operations, Personnel, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Exhibition Booth Rentals: Revenue generated from renting exhibition booths to game companies, publishers, developers, and related businesses across B2B Zone, B2C Zone, Indie House, and Board Game Wonderland areas. Pricing varies by booth type, size, and early-bird status.
- Sponsorship Packages: Premium sponsorship opportunities including Diamond Sponsorship (lanyard, visitor bag, networking party, indie area branding), Gold Sponsorship (café lounge, networking area), and forum sponsorship (ad placements, speech slots, dedicated sessions).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Multi-year contract | B2C Player Zone Standard Booth - 9 sqm shell scheme booth |
| One time/ perpetual license | Multi-year contract | B2B Zone Booth Packages |
| Subscription | Annual | B2B Zone Sponsorship Packages |
| One time/ perpetual license | Multi-year contract | Board Game Wonderland - Enterprise Package |
| One time/ perpetual license | Multi-year contract | Board Game Wonderland - Studio Package |
| One time/ perpetual license | Multi-year contract | Board Game Wonderland - New Star Incentive Package |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels10 records
Taipei Game Show product offering
Product offeringCore offering
Taipei Game Show is an annual gaming exhibition held every January at Taipei Nangang Exhibition Center, organized by the Taipei Computer Association. It sells exhibition booth rentals, sponsorship packages, and conference passes across four integrated zones: a B2B Zone for industry matchmaking, a B2C Zone for consumer game demos, Indie House for independent developers, and Board Game Wonderland for tabletop publishers. The event is co-located with the Asia Pacific Game Summit (APGS) industry conference and the Indie Game Award (IGA) competition.
Product overview
Taipei Game Show is an annual gaming exhibition organized by the Taipei Computer Association. The event encompasses multiple integrated zones and programs: the B2B Zone for industry professional networking and business matchmaking (including a dedicated AI FOR GAMES showcase), the B2C Zone for consumer-facing game exhibitions, Indie House for independent game developers (sponsored by Smilegate STOVE), and Board Game Wonderland for tabletop gaming. The event is co-located with the Asia Pacific Game Summit (APGS) conference featuring MAIN STAGE and AI STAGE forums, and hosts the Indie Game Award (IGA) competition for indie developers across 8+ award categories. Supporting programs include GAME LINKER developer networking events and TGS STAGE esports activities. The Biz-Matching System facilitates online appointment scheduling between exhibitors and business visitors.
Differentiator
Problem solved
Functional benefit
Brands
- Indie Game Award (IGA): Asia's largest independent game competition hosted by Taipei Game Show, featuring awards for best narrative, audio, visual art, design, innovation, mobile game, student game, and Grand Prix
- APGS (Asia Pacific Game Summit)
- Indie House
- Board Game Wonderland (桌遊樂園)
- TGS STAGE
- GAME LINKER
- AI FOR GAMES
Products and services
- B2B Zone (商務區) Professional business-to-business exhibition area for game industry professionals, publishers, developers, and investors to conduct networking and business matchmaking. Features dedicated AI FOR GAMES showcase for AI technology providers. Supports booth rentals (Shell Scheme A/B, Meeting Room Booth, Raw Space, AI FOR GAMES Booth) and access to the Biz-Matching System for pre-scheduled meetings. Limited to industry professionals and media, ages 18+.
- B2C Zone (玩家區) Consumer-facing exhibition area open to the general public featuring game demos, exhibitor booths, stage events, and merchandise from major game publishers and brands. Includes 9 sqm shell scheme booths at NT$63,000 (standard) / NT$57,000 (early bird TCA members) per booth, with volume discounts for 12+ booth applications.
- Indie House (獨立遊戲專區) Dedicated exhibition area for independent game developers to showcase their titles, connect with publishers, and engage with players. Sponsored by Smilegate STOVE. Features Global Indie Game Pavilion with strategic partners from six countries. Indie Game Booth (A): NT$5,000; Indie Game Booth (B): NT$8,000.
- Board Game Wonderland (桌遊樂園) Unplugged gaming area featuring tabletop games, card games, trading card games, and family-friendly board games from publishers, distributors, and designers worldwide. Enterprise Package: NT$42,000 per booth (9 sqm); Studio Package: NT$10,000 per studio (1 table, 4 chairs); New Star Incentive Package: NT$5,000 for studios founded after 2024.
- Asia Pacific Game Summit (APGS)
Quantifiable outcome
- Nearly 400,000 visitor attendance over four days (2026)
- +3 more outcomes
Companies that use Taipei Game Show
Customer profileNamed customers11 records
Segments4 records
Ideal customer profiles4 records
Taipei Game Show technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Taipei Game Show partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered core and minor.
- AI FOR GAMES Special Zone PartnerscoreAI technology and solution providers invited to showcase applications in game development, publishing, marketing, and operations. Participants receive APGS AI Stage speaking session.
- BenQminorExclusive sponsor providing gaming monitors (MOBIUZ EX271Q) as prizes for VAMPIR: Blood Inheritance player event 'Blood Feast'.
- Smilegate STOVEcoreTitle sponsor of Indie House 2026. Supporting the global expansion of indie game ecosystem through financial sponsorship and platform promotion, including Steam Sale integration and STOVE platform online showcase.
- Seven Strategic Partner Countries/Regions (Global Indie Game Pavilion)corePartnership with seven strategic partners from six countries to launch Global Indie Game Pavilion, expanding international indie game representation and cross-border showcase opportunities.
- APGS (Asia Pacific Game Summit)coreCo-located conference featuring MAIN STAGE and AI STAGE with 26 sessions covering game development, indie games, operations, marketing, generative AI, payment solutions, and emerging technologies.
- CAPCOMminorCo-hosting Taiwan Championship for Monster Hunter Wilds with JUSTDAN, featuring game producer Ryozo Tsujimoto and director Yuya Tokuda.
- International Gaming Exhibition NetworkminorPartnership network with major gaming events including Tokyo Game Show, G-STAR, ChinaJoy, WePlay, Thailand Game Show, BitSummit, BIC Festival, gamescom asia, SXSW Sydney, and GameOn Lithuania for cross-promotion.
- Czech Game Developers AssociationminorDelegation organized through Czech Economic and Cultural Office to showcase Czech gaming industry and forge business partnerships in Asian markets.
- Korea Creative Content Agency (KOCCA)minorKorean government agency supporting Korean game companies' participation and showcasing at TGS national pavilion.
- Tokyo Game ShowminorCross-promotional partnership with Tokyo Game Show featuring booth presence and limited-edition merchandise at TGS.
Scale indicators9 records
Recent moves6 records
Expansion highlights5 records
Taipei Game Show competitors and assessment
Company assessmentDirect peers
- G-STAR: South Korea's flagship annual gaming exhibition held in Busan, featuring B2B business matchmaking and B2C consumer zones. Directly comparable to TGS in combining trade show matchmaking with consumer gameplay, and serves a similar gateway role for Western publishers entering Korean and APAC markets.
- BitSummit: Japan's leading independent game festival held annually in Kyoto. Direct peer in the indie game exhibition subcategory, competing with TGS's Indie House for indie developer participation and indie-focused sponsorships.
- gamescom asia: The Asian edition of Europe's gamescom, held in Southeast Asia, combining B2B industry programming with consumer gaming experiences. Direct competitor for the same APAC B2B matchmaking and publisher marketing budgets that TGS targets.
- Tokyo Game Show: Japan's flagship annual gaming exhibition organized by CESA, combining B2B business matching with B2C consumer experiences. Closest direct peer to Taipei Game Show given shared APAC gateway positioning, dual B2B/B2C format, and overlapping exhibitor base of global game publishers and indie developers.
- BIC Festival: Annual indie gaming festival held in Southeast Asia with both exhibition and awards components. Peer of TGS in the indie gaming exhibition and awards space, with overlapping indie developer audiences and cross-promotional relationships already established via TGS's international exhibition network.
- ChinaJoy: China's largest annual gaming and digital entertainment exhibition, combining B2B trade show and B2C consumer expo formats. Direct peer as a major APAC gaming exhibition competing for the same global publisher sponsorship budgets and indie developer participation.
- WePlay Expo: China-based exhibition combining B2B industry programming with B2C cultural gaming experiences, with strong focus on indie titles and ACGN (anime, comics, games, novels) culture. Comparable to TGS in its dual B2B/B2C structure and indie ecosystem focus.
Broad incumbents
- PAX: Penny Arcade's series of major consumer-facing gaming festivals (PAX East, West, South, Unplugged) operating across North America. Broad incumbent in the gaming exhibition category, offering a comparable consumer-facing expo experience but focused on Western markets and tabletop-heavy content rather than APAC B2B matchmaking.
Emerging players
- IndieCade: US-based independent games festival and awards program. Adjacent comparable to TGS's Indie Game Award and Indie House in recognizing indie developers, though it operates as a curated showcase and awards body rather than a full-scale B2B/B2C exhibition.
Regional players
- Thailand Game Show: Southeast Asia's largest gaming expo held annually in Bangkok, combining trade and consumer zones. Operates in a related APAC gaming exhibition category but primarily serves the Thai and SE Asian markets rather than directly competing with TGS's Taipei gateway positioning.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Taipei Game Show social profiles
Digital presenceTaipei Game Show financial estimates
Financial estimateRevenue estimate
Valuation estimate
Taipei Game Show leadership team
Management profileNumber of profiles
Taipei Game Show funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Taipei Game Show M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Taipei Game Show
What does Taipei Game Show do?
Taipei Game Show is an annual gaming exhibition held every January at Taipei Nangang Exhibition Center, organized by the Taipei Computer Association. It sells exhibition booth rentals, sponsorship packages, and conference passes across four integrated zones: a B2B Zone for industry matchmaking, a B2C Zone for consumer game demos, Indie House for independent developers, and Board Game Wonderland for tabletop publishers. The event is co-located with the Asia Pacific Game Summit (APGS) industry conference and the Indie Game Award (IGA) competition.
Is Taipei Game Show a public or private company?
Taipei Game Show is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Taipei Game Show founded?
Taipei Game Show was founded in 2003. It employs 11 to 50 people.
Where is Taipei Game Show based?
Taipei Game Show is headquartered in Taipei, Taiwan, in the Asia region.
How does Taipei Game Show make money?
Two revenue lines are on record. Exhibition Booth Rentals are the primary driver. The others are sponsorship Packages.
Who are Taipei Game Show's main competitors?
Direct peers on record are G-STAR, BitSummit, gamescom asia, Tokyo Game Show, BIC Festival, ChinaJoy and WePlay Expo. PAX is listed as a broad incumbent. IndieCade is listed as an emerging player. Thailand Game Show is listed as a regional player.
Does Taipei Game Show have an API?
No public API is recorded for Taipei Game Show.
What industry is Taipei Game Show in?
Taipei Game Show's product category is Gaming Trade Show and Exhibition Services. Its primary akta.pro industry code is MPAGAFAA, General Consumer Expos & Trade Shows, with a secondary code of THAHABAC, Consumer & Public Shows (B2C) Organizers. Its NAICS code is 56192 and its SIC code is 7900.