Squid Academy
Squid Academy is a London-based private company that delivers a turnkey esports education ecosystem — LMS, internationally accredited curriculum, and competition infrastructure — to schools, universities, and esports centers worldwide through a global network of resellers and exclusive territory partners.
- Company typePrivate
- Founded2022
- HeadquartersLondon, United Kingdom
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Squid Academy does
Squid Academy Ltd is a London-based private company that provides a turnkey esports education ecosystem comprising a cloud-based Learning Management System (LMS), internationally accredited curriculum modules, and competition infrastructure (tournament brackets, scheduling, results tracking). Its content library spans 50+ modules across four accredited programs — Modern Sport Pathways for K-12 schools, The Business of Esports for universities (delivered as credit-bearing electives, e.g., at Assumption University), Play the Game for esports centers, and Mind Your Game for wellness — certified by Education Alliance Finland with a 92% pedagogy score.
The business model is exclusively channel-mediated: Squid Academy does not sell directly to schools. Instead, it recruits partner organizations into a two-tier program — non-exclusive resellers for open markets and exclusive territory partners granted sole rights per country, reserved for partners with proven education-sector distribution (e.g., Squid Esports in Thailand, Damascus Gaming in Texas, Zenfluencers in India, and the XCL Education network across Southeast Asia). Partners deploy the platform into schools, universities, and training centers and earn recurring subscription revenue via per-student licensing and multi-year institutional contracts; Squid Academy supplies the platform, curriculum, training, and sales/marketing support.
Operating geographies at the time of the input data span Southeast Asia (Thailand, India, Philippines, Malaysia, Indonesia, Vietnam, Singapore), North America (USA), and the Middle East (UAE, Saudi Arabia, Qatar). The company is privately held, founder-owned, and bootstrapped, with no disclosed external funding, headcount, or revenue figures. Reported scale includes 18+ schools using the program, 875+ students participating (one source cites 5,000+ students via regional reference deployments), and 9+ curriculum modules in active deployment.
Squid Academy firmographics
Firmographics- Name
- Squid Academy
- Legal name
- Squid Academy Ltd
- Website
- https://squid.academy
- Company type
- Private
- Founded year
- 2022
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Squid Academy is a London-based private company that delivers a turnkey esports education ecosystem — LMS, internationally accredited curriculum, and competition infrastructure — to schools, universities, and esports centers worldwide through a global network of resellers and exclusive territory partners.
- Ownership category
- akta.pro rank
Squid Academy industry classification
Industry- Product category
- Esports Education Platform (EdTech / Learning Management)
- NAICS
- Educational Support Services (611710), All Other Schools and Instruction (61169), Sports and Recreation Instruction (611620)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Esports & Competitive Gaming Programs (EDALAIAO)
- akta.pro secondary industries
- Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK), Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders) (MPAFADAF), Online Learning Content & Course Publishing Platforms (BPAMAJAL)
Keywords
Where Squid Academy is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Squid Academy business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Per-Student Licensing: Partners earn recurring subscription revenue from every school and institution they onboard, with students enrolling in structured esports education programs through the platform.
- Institutional Contracts: Multi-year contracts with schools, universities, and training centers for program deployment, covering platform access, curriculum licenses, and competition infrastructure.
- Competition & Event Revenue: Partners run regional esports competitions and events, generating additional revenue streams through program delivery services.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | Reseller Partner - Non-exclusive market access |
| Subscription | Multi-year contract | Exclusive Territory Partner - Sole rights per country/region |
Go-to-market motion2 records
Distribution channels2 records
Marketing channels6 records
Squid Academy product offering
Product offeringCore offering
Squid Academy provides a cloud-based Learning Management System (LMS), internationally accredited esports education curriculum, and tournament competition infrastructure as an integrated platform for schools, universities, and esports centers. The offering is sold exclusively through a global network of reseller and exclusive territory partners who deploy esports programs in their local markets and earn recurring per-student and institutional licensing revenue.
Product overview
Squid Academy is an esports education platform company that offers a unified ecosystem comprising three core pillars: a learning management system (LMS) platform, internationally accredited curriculum modules, and competition infrastructure. The platform enables regional partners to deploy esports education programs in schools and universities. The product portfolio includes the core Platform for student management and course delivery, Curriculum with accredited modules, and Competition Infrastructure for tournament management. Four named educational programs build on this foundation: Modern Sport Pathways & Competition for K-12 schools, The Business of Esports for universities, Play the Game for esports centers, and Mind Your Game for wellness. The system is delivered exclusively through a global partner network of resellers and exclusive territory partners.
Differentiator
Problem solved
Functional benefit
Products and services
- Squid Academy Platform Cloud-based Learning Management System (LMS) that manages students, tracks progress, and delivers structured esports education courses across schools and institutions. Sold to and operated by channel partners for end-customer deployment.
- Squid Academy Curriculum Internationally accredited esports education modules covering professional esports roles, game strategy, teamwork, digital literacy, and career readiness, certified by Education Alliance Finland and ready to deploy in schools and institutions.
- Squid Academy Competition Infrastructure Tournament platform providing built-in brackets, scheduling, and results tracking for running regional and national school esports competitions.
- Modern Sport Pathways & Competition Structured esports education program designed for high school environments, teaching teamwork, digital skills, strategy, and game performance.
- The Business of Esports University-level accredited esports course covering the esports value chain, organizations, content, broadcast, and event operations, delivered as credit-bearing electives.
- Play the Game Esports education program designed for esports centers and training facilities.
- Mind Your Game Wellness-focused esports education program covering mental health, wellbeing, and sustainable gaming practices.
Quantifiable outcome
- 4.49/5 student satisfaction at Assumption University with 100+ signups for 30 available seats.
- +3 more outcomes
Companies that use Squid Academy
Customer profileNamed customers3 records
Segments6 records
Ideal customer profiles3 records
Squid Academy technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Squid Academy partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered flagship, core and minor.
- Squid Esports Co., LtdflagshipExclusive territory partner for Thailand, responsible for deploying Squid Academy programs across schools, universities, and esports organizations. Leads market-wide rollout of esports education in Thailand's fastest-growing esports market.
- Damascus GamingcoreActive reseller partner in Texas, USA, working with schools, universities, and esports facilities to introduce structured esports education programs. Additional reseller partners welcome.
- ZenfluencerscoreActive reseller partner in India, introducing esports education programs to schools, universities, and esports communities through Outfox Gaming platform.
- XCL EducationflagshipSingapore-headquartered education group operating 19 international schools across Southeast Asia with approximately 21,000 students. MIS Pattaya, part of XCL, deployed Squid Academy programs as full curriculum offering, not extracurricular.
- Ace Edventure School GroupflagshipRegional reference deployment in Malaysia where students engage with 12-module curriculum across event management, content creation, community management, broadcasting, and graphic design.
- PB ESI (Indonesia Esports Federation)minorIndonesia's national esports federation. Esports officially recognized through PB ESI, creating regulatory alignment for esports education programs.
- VIRESA (Vietnam Esports Federation)minorVietnam's recognized esports sector body. Growing institutional support for esports creates partnership opportunities for education deployment.
- UAE Esports FederationminorFederation-backed UAE esports market with government investment in gaming and creator economies. Creates institutional appetite for esports education.
Scale indicators10 records
Recent moves6 records
Expansion highlights5 records
Squid Academy competitors and assessment
Company assessmentRegional players
- GEMS Education: Large private K-12 school operator headquartered in the UAE with extensive MENA footprint and active esports/STEM programs. Comparable as a regional school-network customer and potential channel partner across the same geographies Squid Academy targets.
- Nord Anglia Education: Premium international school group operating across Southeast Asia, Middle East and beyond. Like XCL Education, represents both a comparable school-group deployment target and an institutional customer with curriculum-buying scale.
Emerging players
- Gen.G Global Academy: Esports organisation running Gen.G Global Academy, structured esports education programs for students. Overlaps on esports-as-education positioning but lacks a full LMS + competition infrastructure stack like Squid Academy.
Others
- British Esports Federation: UK-based national federation promoting esports education pathways and accreditation for schools. Comparable as a UK-domestic ecosystem shaper influencing school esports adoption, but is a non-profit body rather than a platform competitor.
- EF Education First: Global education and language-learning provider with established K-12 channel partnerships and accredited curricula. Comparable as a large-scale partner-channel education distributor, useful proxy for understanding the partner economics Squid Academy is replicating in esports.
Direct peers
- Connected Academe: Provides collegiate esports curriculum, bootcamps and credentialing programs for universities. Closest direct peer to Squid Academy's 'Business of Esports' credit-bearing university track and higher-ed accreditation angle.
- PlayVS: U.S.-based scholastic esports platform operating high school esports leagues with curriculum and competition infrastructure. Directly comparable as a K-12 esports education and competition bundle, though focused on North America.
Broad incumbents
- Riot Games: Game publisher operating League of Legends, Valorant and other titles with embedded education and scholarship initiatives. A broad incumbent adjacent to scholastic esports rather than a direct LMS/platform competitor.
- Kahoot!: Publicly listed EdTech platform for in-class engagement and curriculum delivery. Competes for the same school wallet but lacks esports-specific accreditation, curriculum depth and competition infrastructure.
- Pearson plc: Global education publisher and assessment company with credentials and curriculum programs. Comparable as a scale accreditation/content gatekeeper that could enter the esports curriculum category directly.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
Squid Academy social profiles
Digital presenceSquid Academy compliance and trust
Trust signalCompliance1 record
Squid Academy financial estimates
Financial estimateRevenue estimate
Valuation estimate
Squid Academy leadership team
Management profileNumber of profiles
Squid Academy funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Squid Academy M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Squid Academy
What does Squid Academy do?
Squid Academy provides a cloud-based Learning Management System (LMS), internationally accredited esports education curriculum, and tournament competition infrastructure as an integrated platform for schools, universities, and esports centers. The offering is sold exclusively through a global network of reseller and exclusive territory partners who deploy esports programs in their local markets and earn recurring per-student and institutional licensing revenue.
Is Squid Academy a public or private company?
Squid Academy is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Squid Academy founded?
Squid Academy was founded in 2022. It employs 11 to 50 people.
Where is Squid Academy based?
Squid Academy is headquartered in London, United Kingdom, in the Europe region.
How does Squid Academy make money?
Three revenue lines are on record. Per-Student Licensing is the primary driver. The others are institutional Contracts and competition & Event Revenue.
Who are Squid Academy's main competitors?
Regional players on record are GEMS Education and Nord Anglia Education. Gen.G Global Academy is listed as an emerging player. Others are British Esports Federation and EF Education First. Direct peers are Connected Academe and PlayVS. Broad incumbents are Riot Games, Kahoot! and Pearson plc.
Does Squid Academy have an API?
No public API is recorded for Squid Academy.
What industry is Squid Academy in?
Squid Academy's product category is Esports Education Platform (EdTech / Learning Management). Its primary akta.pro industry code is EDALAIAO, Esports & Competitive Gaming Programs, with a secondary code of MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues. Its NAICS code is 611710 and its SIC code is 8200.