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Squid Academy

Full company profile

uuid003kjtt

Namestring
Squid Academy
Legal namestring
Squid Academy Ltd
Websiteurl
squid.academy
Company typeenum
Private
Founded yearint
2022
Descriptiontext

Squid Academy Ltd is a London-based private company that provides a turnkey esports education ecosystem comprising a cloud-based Learning Management System (LMS), internationally accredited curriculum modules, and competition infrastructure (tournament brackets, scheduling, results tracking). Its content library spans 50+ modules across four accredited programs — Modern Sport Pathways for K-12 schools, The Business of Esports for universities (delivered as credit-bearing electives, e.g., at Assumption University), Play the Game for esports centers, and Mind Your Game for wellness — certified by Education Alliance Finland with a 92% pedagogy score.

The business model is exclusively channel-mediated: Squid Academy does not sell directly to schools. Instead, it recruits partner organizations into a two-tier program — non-exclusive resellers for open markets and exclusive territory partners granted sole rights per country, reserved for partners with proven education-sector distribution (e.g., Squid Esports in Thailand, Damascus Gaming in Texas, Zenfluencers in India, and the XCL Education network across Southeast Asia). Partners deploy the platform into schools, universities, and training centers and earn recurring subscription revenue via per-student licensing and multi-year institutional contracts; Squid Academy supplies the platform, curriculum, training, and sales/marketing support.

Operating geographies at the time of the input data span Southeast Asia (Thailand, India, Philippines, Malaysia, Indonesia, Vietnam, Singapore), North America (USA), and the Middle East (UAE, Saudi Arabia, Qatar). The company is privately held, founder-owned, and bootstrapped, with no disclosed external funding, headcount, or revenue figures. Reported scale includes 18+ schools using the program, 875+ students participating (one source cites 5,000+ students via regional reference deployments), and 9+ curriculum modules in active deployment.

Short descriptiontext

Squid Academy is a London-based private company that delivers a turnkey esports education ecosystem — LMS, internationally accredited curriculum, and competition infrastructure — to schools, universities, and esports centers worldwide through a global network of resellers and exclusive territory partners.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
esports education programs, learning management system, accredited curriculum modules, tournament management platform, education partner network
Industry4 codes
1Esports & Competitive Gaming Programs
CodeEDALAIAOPrimaryYes
2Collegiate/Scholastic Esports Programs & Leagues
CodeMPAFADAKPrimaryNo
3Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders)
CodeMPAFADAFPrimaryNo
4Online Learning Content & Course Publishing Platforms
CodeBPAMAJALPrimaryNo
NAICS code3 codes
  • Educational Support Services611710
  • All Other Schools and Instruction61169
  • Sports and Recreation Instruction611620
SIC code1 code
  • Services-Educational Services8200
Product category
Esports Education Platform (EdTech / Learning Management)
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Per-Student Licensing
TypeSubscription Recurring
Description

Partners earn recurring subscription revenue from every school and institution they onboard, with students enrolling in structured esports education programs through the platform.

squid.academy
2Institutional Contracts
TypeLicensing Royalties
Description

Multi-year contracts with schools, universities, and training centers for program deployment, covering platform access, curriculum licenses, and competition infrastructure.

squid.academy
3Competition & Event Revenue
TypeProfessional Services
Description

Partners run regional esports competitions and events, generating additional revenue streams through program delivery services.

squid.academy
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details2 tiers
1Reseller Partner - Non-exclusive market access
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Join the partner network to sell Squid Academy programs into schools. Multiple reseller partners may operate in the same territory. Access to platform, curriculum, and competition infrastructure with sales and marketing support.

squid.academy
2Exclusive Territory Partner - Sole rights per country/region
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Reserved for partners with proven distribution, education-sector reach, and capacity for market-wide rollout. Protected territory rights with priority access to new features and dedicated launch support.

squid.academy
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Squid Academy provides a cloud-based Learning Management System (LMS), internationally accredited esports education curriculum, and tournament competition infrastructure as an integrated platform for schools, universities, and esports centers. The offering is sold exclusively through a global network of reseller and exclusive territory partners who deploy esports programs in their local markets and earn recurring per-student and institutional licensing revenue.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 4.49/5 student satisfaction at Assumption University with 100+ signups for 30 available seats.
+3 more records
Product overview1 text field

Squid Academy is an esports education platform company that offers a unified ecosystem comprising three core pillars: a learning management system (LMS) platform, internationally accredited curriculum modules, and competition infrastructure. The platform enables regional partners to deploy esports education programs in schools and universities. The product portfolio includes the core Platform for student management and course delivery, Curriculum with accredited modules, and Competition Infrastructure for tournament management. Four named educational programs build on this foundation: Modern Sport Pathways & Competition for K-12 schools, The Business of Esports for universities, Play the Game for esports centers, and Mind Your Game for wellness. The system is delivered exclusively through a global partner network of resellers and exclusive territory partners.

Product and service7 records
1Squid Academy Platform
CategoryCore platform
Description

Cloud-based Learning Management System (LMS) that manages students, tracks progress, and delivers structured esports education courses across schools and institutions. Sold to and operated by channel partners for end-customer deployment.

2Squid Academy Curriculum
CategoryCore curriculum
Description

Internationally accredited esports education modules covering professional esports roles, game strategy, teamwork, digital literacy, and career readiness, certified by Education Alliance Finland and ready to deploy in schools and institutions.

3Squid Academy Competition Infrastructure
CategoryCore competition infrastructure
Description

Tournament platform providing built-in brackets, scheduling, and results tracking for running regional and national school esports competitions.

4Modern Sport Pathways & Competition
CategoryEducational program (K-12)
Description

Structured esports education program designed for high school environments, teaching teamwork, digital skills, strategy, and game performance.

5The Business of Esports
CategoryEducational program (Higher Education)
Description

University-level accredited esports course covering the esports value chain, organizations, content, broadcast, and event operations, delivered as credit-bearing electives.

6Play the Game
CategoryEducational program (Esports centers)
Description

Esports education program designed for esports centers and training facilities.

7Mind Your Game
CategoryEducational program (Wellness)
Description

Wellness-focused esports education program covering mental health, wellbeing, and sustainable gaming practices.

Scale indicator10 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
1Squid Esports Co., Ltd
Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Exclusive territory partner for Thailand, responsible for deploying Squid Academy programs across schools, universities, and esports organizations. Leads market-wide rollout of esports education in Thailand's fastest-growing esports market.

squid.academy
2Damascus Gaming
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Active reseller partner in Texas, USA, working with schools, universities, and esports facilities to introduce structured esports education programs. Additional reseller partners welcome.

squid.academy
3Zenfluencers
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Active reseller partner in India, introducing esports education programs to schools, universities, and esports communities through Outfox Gaming platform.

squid.academy
Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Singapore-headquartered education group operating 19 international schools across Southeast Asia with approximately 21,000 students. MIS Pattaya, part of XCL, deployed Squid Academy programs as full curriculum offering, not extracurricular.

Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Regional reference deployment in Malaysia where students engage with 12-module curriculum across event management, content creation, community management, broadcasting, and graphic design.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Indonesia's national esports federation. Esports officially recognized through PB ESI, creating regulatory alignment for esports education programs.

7VIRESA (Vietnam Esports Federation)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Vietnam's recognized esports sector body. Growing institutional support for esports creates partnership opportunities for education deployment.

squid.academy
8UAE Esports Federation
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Federation-backed UAE esports market with government investment in gaming and creator economies. Creates institutional appetite for esports education.

squid.academy
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeRegional player
Description

Large private K-12 school operator headquartered in the UAE with extensive MENA footprint and active esports/STEM programs. Comparable as a regional school-network customer and potential channel partner across the same geographies Squid Academy targets.

TypeEmerging player
Description

Esports organisation running Gen.G Global Academy, structured esports education programs for students. Overlaps on esports-as-education positioning but lacks a full LMS + competition infrastructure stack like Squid Academy.

TypeOthers
Description

UK-based national federation promoting esports education pathways and accreditation for schools. Comparable as a UK-domestic ecosystem shaper influencing school esports adoption, but is a non-profit body rather than a platform competitor.

TypeDirect peer
Description

Provides collegiate esports curriculum, bootcamps and credentialing programs for universities. Closest direct peer to Squid Academy's 'Business of Esports' credit-bearing university track and higher-ed accreditation angle.

TypeBroad incumbent
Description

Game publisher operating League of Legends, Valorant and other titles with embedded education and scholarship initiatives. A broad incumbent adjacent to scholastic esports rather than a direct LMS/platform competitor.

TypeBroad incumbent
Description

Publicly listed EdTech platform for in-class engagement and curriculum delivery. Competes for the same school wallet but lacks esports-specific accreditation, curriculum depth and competition infrastructure.

TypeOthers
Description

Global education and language-learning provider with established K-12 channel partnerships and accredited curricula. Comparable as a large-scale partner-channel education distributor, useful proxy for understanding the partner economics Squid Academy is replicating in esports.

TypeRegional player
Description

Premium international school group operating across Southeast Asia, Middle East and beyond. Like XCL Education, represents both a comparable school-group deployment target and an institutional customer with curriculum-buying scale.

TypeBroad incumbent
Description

Global education publisher and assessment company with credentials and curriculum programs. Comparable as a scale accreditation/content gatekeeper that could enter the esports curriculum category directly.

TypeDirect peer
Description

U.S.-based scholastic esports platform operating high school esports leagues with curriculum and competition infrastructure. Directly comparable as a K-12 esports education and competition bundle, though focused on North America.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Squid Academy

Esports Education Platform (EdTech / Learning Management)squid.academy

Squid Academy is a London-based private company that delivers a turnkey esports education ecosystem — LMS, internationally accredited curriculum, and competition infrastructure — to schools, universities, and esports centers worldwide through a global network of resellers and exclusive territory partners.

What Squid Academy does

Squid Academy Ltd is a London-based private company that provides a turnkey esports education ecosystem comprising a cloud-based Learning Management System (LMS), internationally accredited curriculum modules, and competition infrastructure (tournament brackets, scheduling, results tracking). Its content library spans 50+ modules across four accredited programs — Modern Sport Pathways for K-12 schools, The Business of Esports for universities (delivered as credit-bearing electives, e.g., at Assumption University), Play the Game for esports centers, and Mind Your Game for wellness — certified by Education Alliance Finland with a 92% pedagogy score.

The business model is exclusively channel-mediated: Squid Academy does not sell directly to schools. Instead, it recruits partner organizations into a two-tier program — non-exclusive resellers for open markets and exclusive territory partners granted sole rights per country, reserved for partners with proven education-sector distribution (e.g., Squid Esports in Thailand, Damascus Gaming in Texas, Zenfluencers in India, and the XCL Education network across Southeast Asia). Partners deploy the platform into schools, universities, and training centers and earn recurring subscription revenue via per-student licensing and multi-year institutional contracts; Squid Academy supplies the platform, curriculum, training, and sales/marketing support.

Operating geographies at the time of the input data span Southeast Asia (Thailand, India, Philippines, Malaysia, Indonesia, Vietnam, Singapore), North America (USA), and the Middle East (UAE, Saudi Arabia, Qatar). The company is privately held, founder-owned, and bootstrapped, with no disclosed external funding, headcount, or revenue figures. Reported scale includes 18+ schools using the program, 875+ students participating (one source cites 5,000+ students via regional reference deployments), and 9+ curriculum modules in active deployment.

Squid Academy firmographics

Firmographics
Name
Squid Academy
Legal name
Squid Academy Ltd
Website
https://squid.academy
Company type
Private
Founded year
2022
Operating status
Operating
Headcount range
11–50 employees
Short description
Squid Academy is a London-based private company that delivers a turnkey esports education ecosystem — LMS, internationally accredited curriculum, and competition infrastructure — to schools, universities, and esports centers worldwide through a global network of resellers and exclusive territory partners.
Ownership category
akta.pro rank

Squid Academy industry classification

Industry
Product category
Esports Education Platform (EdTech / Learning Management)
NAICS
Educational Support Services (611710), All Other Schools and Instruction (61169), Sports and Recreation Instruction (611620)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Esports & Competitive Gaming Programs (EDALAIAO)
akta.pro secondary industries
Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK), Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders) (MPAFADAF), Online Learning Content & Course Publishing Platforms (BPAMAJAL)

Keywords

  • Esports education programs
  • Learning management system
  • Accredited curriculum modules
  • Tournament management platform
  • Education partner network

Where Squid Academy is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

Squid Academy business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Per-Student Licensing: Partners earn recurring subscription revenue from every school and institution they onboard, with students enrolling in structured esports education programs through the platform.
  2. Institutional Contracts: Multi-year contracts with schools, universities, and training centers for program deployment, covering platform access, curriculum licenses, and competition infrastructure.
  3. Competition & Event Revenue: Partners run regional esports competitions and events, generating additional revenue streams through program delivery services.

Pricing tiers

ModelBillingPrice
SubscriptionMulti-year contractReseller Partner - Non-exclusive market access
SubscriptionMulti-year contractExclusive Territory Partner - Sole rights per country/region

Go-to-market motion2 records

Distribution channels2 records

Marketing channels6 records

Squid Academy product offering

Product offering

Core offering

Squid Academy provides a cloud-based Learning Management System (LMS), internationally accredited esports education curriculum, and tournament competition infrastructure as an integrated platform for schools, universities, and esports centers. The offering is sold exclusively through a global network of reseller and exclusive territory partners who deploy esports programs in their local markets and earn recurring per-student and institutional licensing revenue.

Product overview

Squid Academy is an esports education platform company that offers a unified ecosystem comprising three core pillars: a learning management system (LMS) platform, internationally accredited curriculum modules, and competition infrastructure. The platform enables regional partners to deploy esports education programs in schools and universities. The product portfolio includes the core Platform for student management and course delivery, Curriculum with accredited modules, and Competition Infrastructure for tournament management. Four named educational programs build on this foundation: Modern Sport Pathways & Competition for K-12 schools, The Business of Esports for universities, Play the Game for esports centers, and Mind Your Game for wellness. The system is delivered exclusively through a global partner network of resellers and exclusive territory partners.

Differentiator

Problem solved

Functional benefit

Products and services

  • Squid Academy Platform Cloud-based Learning Management System (LMS) that manages students, tracks progress, and delivers structured esports education courses across schools and institutions. Sold to and operated by channel partners for end-customer deployment.
  • Squid Academy Curriculum Internationally accredited esports education modules covering professional esports roles, game strategy, teamwork, digital literacy, and career readiness, certified by Education Alliance Finland and ready to deploy in schools and institutions.
  • Squid Academy Competition Infrastructure Tournament platform providing built-in brackets, scheduling, and results tracking for running regional and national school esports competitions.
  • Modern Sport Pathways & Competition Structured esports education program designed for high school environments, teaching teamwork, digital skills, strategy, and game performance.
  • The Business of Esports University-level accredited esports course covering the esports value chain, organizations, content, broadcast, and event operations, delivered as credit-bearing electives.
  • Play the Game Esports education program designed for esports centers and training facilities.
  • Mind Your Game Wellness-focused esports education program covering mental health, wellbeing, and sustainable gaming practices.

Quantifiable outcome

  • 4.49/5 student satisfaction at Assumption University with 100+ signups for 30 available seats.
  • +3 more outcomes

Companies that use Squid Academy

Customer profile

Named customers3 records

Segments6 records

Ideal customer profiles3 records

Squid Academy technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Squid Academy partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered flagship, core and minor.

  • Squid Esports Co., LtdflagshipChannel Partner/ Reseller/ DistributorExclusive territory partner for Thailand, responsible for deploying Squid Academy programs across schools, universities, and esports organizations. Leads market-wide rollout of esports education in Thailand's fastest-growing esports market.
  • Damascus GamingcoreChannel Partner/ Reseller/ DistributorActive reseller partner in Texas, USA, working with schools, universities, and esports facilities to introduce structured esports education programs. Additional reseller partners welcome.
  • ZenfluencerscoreChannel Partner/ Reseller/ DistributorActive reseller partner in India, introducing esports education programs to schools, universities, and esports communities through Outfox Gaming platform.
  • XCL EducationflagshipChannel Partner/ Reseller/ DistributorSingapore-headquartered education group operating 19 international schools across Southeast Asia with approximately 21,000 students. MIS Pattaya, part of XCL, deployed Squid Academy programs as full curriculum offering, not extracurricular.
  • Ace Edventure School GroupflagshipChannel Partner/ Reseller/ DistributorRegional reference deployment in Malaysia where students engage with 12-module curriculum across event management, content creation, community management, broadcasting, and graphic design.
  • PB ESI (Indonesia Esports Federation)minorStrategic or Co-development PartnerIndonesia's national esports federation. Esports officially recognized through PB ESI, creating regulatory alignment for esports education programs.
  • VIRESA (Vietnam Esports Federation)minorStrategic or Co-development PartnerVietnam's recognized esports sector body. Growing institutional support for esports creates partnership opportunities for education deployment.
  • UAE Esports FederationminorStrategic or Co-development PartnerFederation-backed UAE esports market with government investment in gaming and creator economies. Creates institutional appetite for esports education.

Scale indicators10 records

Recent moves6 records

Expansion highlights5 records

Squid Academy competitors and assessment

Company assessment

Regional players

  • GEMS Education: Large private K-12 school operator headquartered in the UAE with extensive MENA footprint and active esports/STEM programs. Comparable as a regional school-network customer and potential channel partner across the same geographies Squid Academy targets.
  • Nord Anglia Education: Premium international school group operating across Southeast Asia, Middle East and beyond. Like XCL Education, represents both a comparable school-group deployment target and an institutional customer with curriculum-buying scale.

Emerging players

  • Gen.G Global Academy: Esports organisation running Gen.G Global Academy, structured esports education programs for students. Overlaps on esports-as-education positioning but lacks a full LMS + competition infrastructure stack like Squid Academy.

Others

  • British Esports Federation: UK-based national federation promoting esports education pathways and accreditation for schools. Comparable as a UK-domestic ecosystem shaper influencing school esports adoption, but is a non-profit body rather than a platform competitor.
  • EF Education First: Global education and language-learning provider with established K-12 channel partnerships and accredited curricula. Comparable as a large-scale partner-channel education distributor, useful proxy for understanding the partner economics Squid Academy is replicating in esports.

Direct peers

  • Connected Academe: Provides collegiate esports curriculum, bootcamps and credentialing programs for universities. Closest direct peer to Squid Academy's 'Business of Esports' credit-bearing university track and higher-ed accreditation angle.
  • PlayVS: U.S.-based scholastic esports platform operating high school esports leagues with curriculum and competition infrastructure. Directly comparable as a K-12 esports education and competition bundle, though focused on North America.

Broad incumbents

  • Riot Games: Game publisher operating League of Legends, Valorant and other titles with embedded education and scholarship initiatives. A broad incumbent adjacent to scholastic esports rather than a direct LMS/platform competitor.
  • Kahoot!: Publicly listed EdTech platform for in-class engagement and curriculum delivery. Competes for the same school wallet but lacks esports-specific accreditation, curriculum depth and competition infrastructure.
  • Pearson plc: Global education publisher and assessment company with credentials and curriculum programs. Comparable as a scale accreditation/content gatekeeper that could enter the esports curriculum category directly.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks7 records

Key highlights7 records

Customer concentration

Squid Academy social profiles

Digital presence

Squid Academy compliance and trust

Trust signal

Compliance1 record

Squid Academy financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Squid Academy leadership team

Management profile

Number of profiles

Squid Academy funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Squid Academy M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Squid Academy

What does Squid Academy do?

Squid Academy provides a cloud-based Learning Management System (LMS), internationally accredited esports education curriculum, and tournament competition infrastructure as an integrated platform for schools, universities, and esports centers. The offering is sold exclusively through a global network of reseller and exclusive territory partners who deploy esports programs in their local markets and earn recurring per-student and institutional licensing revenue.

Is Squid Academy a public or private company?

Squid Academy is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Squid Academy founded?

Squid Academy was founded in 2022. It employs 11 to 50 people.

Where is Squid Academy based?

Squid Academy is headquartered in London, United Kingdom, in the Europe region.

How does Squid Academy make money?

Three revenue lines are on record. Per-Student Licensing is the primary driver. The others are institutional Contracts and competition & Event Revenue.

Who are Squid Academy's main competitors?

Regional players on record are GEMS Education and Nord Anglia Education. Gen.G Global Academy is listed as an emerging player. Others are British Esports Federation and EF Education First. Direct peers are Connected Academe and PlayVS. Broad incumbents are Riot Games, Kahoot! and Pearson plc.

Does Squid Academy have an API?

No public API is recorded for Squid Academy.

What industry is Squid Academy in?

Squid Academy's product category is Esports Education Platform (EdTech / Learning Management). Its primary akta.pro industry code is EDALAIAO, Esports & Competitive Gaming Programs, with a secondary code of MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues. Its NAICS code is 611710 and its SIC code is 8200.

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