Kahoot!
Kahoot! is a Norway-based game-based learning platform serving K-12 schools, higher education institutions, enterprises, and consumers via web and mobile. It monetizes through Kahoot!+, Kahoot! One, Kahoot! 360 enterprise subscriptions, and a verified creator marketplace.
- Company typePublic
- Founded2012
- HeadquartersOslo, Norway
- Headcount501–1,000
- GTM typeB2B and B2C
- OfferingSoftware
What Kahoot! does
Kahoot! is a Norway-headquartered (Oslo), publicly traded company that builds a cloud-based game-based learning platform used by K-12 schools, higher education institutions, enterprises, and consumer households. Its core product is a real-time quiz-and-trivia engine accessible via web, iOS, and Android, where hosts create 'kahoots' and players join with a frictionless PIN code, requiring no account on the player side. The platform runs on multi-tenant SaaS infrastructure with enterprise-grade security (SOC 2 Type 2, ISO 27001, SAML 2.0/OpenID Connect SSO), integrates deeply with Microsoft and Google for Education, and uses Apple Foundation Models for AI-driven content generation.
The company monetizes through a freemium base that funnels users into three paid tiers: Kahoot!+ (from $3/month, educators and individuals), Kahoot! One (from $19/month, all-in-one consumer bundle), and Kahoot! 360 (per-seat, annual enterprise contracts with SSO, roster sync, admin controls, and reporting for workforce engagement, training, onboarding, and townhalls). A secondary revenue stream comes from a marketplace where verified creators sell courses and subscriptions on a commission basis. Kahoot! has expanded through acquisition: Clever ($500M, K-12 SSO/roster sync), Motimate ($27M, employee engagement), DragonBox (math), Drops (language), Poio (reading), and Whiteboard.fi (virtual whiteboard) are now wholly-owned product lines within the Kahoot! group. The platform sits on a 60M+ public kahoots content library and a verified creator community.
The business serves a diversified customer base spanning global Fortune 500 enterprises (Amazon, Meta, Salesforce, HP, Scotiabank, Capgemini, Kempinski), universities (Winston Salem State, University of Tennessee Knoxville, College of Southern Idaho, Esade), and a long tail of educators and consumers reached through self-serve channels. Recent strategic activity includes a September 2025 launch of AI-powered Kahoot! Study tools, MENA expansion via a Spacetoon partnership (February 2026), and India enterprise expansion through CIEL HR's Courseplay (November 2025). A $1.72 billion take-private offer from a Goldman Sachs/General Atlantic/LEGO consortium was made in 2023.
Kahoot! firmographics
Firmographics- Name
- Kahoot!
- Legal name
- Kahoot! AS
- Website
- https://kahoot.com
- Company type
- Public
- Founded year
- 2012
- Operating status
- Operating
- Headcount range
- 501–1,000 employees
- Short description
- Kahoot! is a Norway-based game-based learning platform serving K-12 schools, higher education institutions, enterprises, and consumers via web and mobile. It monetizes through Kahoot!+, Kahoot! One, Kahoot! 360 enterprise subscriptions, and a verified creator marketplace.
- Ownership category
- akta.pro rank
Kahoot! industry classification
Industry- Product category
- Game-Based Learning Platforms
- NAICS
- Software Publishers (5132)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
Keywords
Where Kahoot! is headquartered
LocationHeadquarters
- HQ city
- Oslo
- HQ country
- Norway
- HQ region
- Europe
Offices2 records
Markets served
Kahoot! business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Revenue model
- Subscription Revenue (Kahoot!+): Premium subscription tier for educators, students, and personal users offering AI tools, offline study, advanced features, and ad-free experience. Priced from $3/month with annual discounts.
- Subscription Revenue (Kahoot! One): All-inclusive premium tier combining all Kahoot! features, apps, and premium content for comprehensive learning experience. Priced from $19/month.
- Enterprise Subscription (Kahoot! 360): Workforce engagement platform for businesses with enterprise features including SSO, admin controls, reporting, and team management. Priced with annual contracts and volume-based licensing.
- Marketplace Commission: Verified creators can sell courses and content subscriptions through Kahoot! marketplace, with Kahoot! taking a commission on transactions.
- Freemium Base: Free tier providing core quiz/game creation and participation features, driving user acquisition and conversion to premium subscriptions.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Kahoot!+ for educators, students, friends, and families |
| Subscription | Monthly | Kahoot! One - complete all-in-one solution |
| Per seat | Annual | Kahoot! 360 for enterprise workforce engagement |
| Freemium | Pay-as-you-go | Free tier for basic access |
Go-to-market motion3 records
Distribution channels6 records
Marketing channels8 records
Kahoot! product offering
Product offeringCore offering
Kahoot! operates a cloud-based game-based learning platform that lets users create, host, and play interactive quiz games (kahoots) in real time across web and mobile. It sells tiered subscriptions (Kahoot!+, Kahoot! One) to individuals, educators, and students, and an enterprise workforce engagement product (Kahoot! 360) to businesses, alongside acquired branded apps (DragonBox, Drops, Poio, Clever, Whiteboard.fi, Motimate) covering math, language, reading, identity management, and training.
Product overview
Kahoot! operates a comprehensive game-based learning platform ecosystem with multiple branded products targeting distinct market segments. The core Kahoot! platform provides interactive quiz game creation and hosting, available through various solutions: Kahoot! at School and Kahoot! for Higher Education for educational institutions, Kahoot! 360 for enterprise workforce engagement, and Kahoot! at Home for families and individuals. The company has expanded through acquisitions including Clever (identity management for schools), DragonBox (math learning), Drops (language learning), and Poio (reading). Recent additions include Kahoot! Study with AI-powered self-study tools, and Kahoot!+, Kahoot! One subscription plans offering premium AI content generation, offline study, and advanced features. Kahoot! EDU provides site-wide institutional licensing, while the Marketplace enables verified creators to sell educational content. The platform is accessible via web, mobile apps, and integrations with educational partners.
Differentiator
Problem solved
Functional benefit
Brands
- Whiteboard.fi: Interactive whiteboard tool for classroom collaboration
- Clever
- Drops
- Poio
- DragonBox
- Motimate
Products and services
- Kahoot! Core Platform
- Kahoot! at School
- Kahoot! for Higher Education
- Kahoot! 360
- Kahoot! at Home
- Kahoot! Study
- Kahoot!+
- Kahoot! One
- Kahoot! EDU
- Clever
- DragonBox
- Drops
- Poio
- Whiteboard.fi
- Kahoot! Mobile App
- Kahoot! Marketplace (Verified Creator Content)
Quantifiable outcome
- Studying with Kahoot! can improve exam performance by an average of a full letter grade
- +2 more outcomes
Companies that use Kahoot!
Customer profileNamed customers10 records
Segments5 records
Ideal customer profiles4 records
Kahoot! technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration11 records
AI capability8 records
Feature5 records
Kahoot! partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered strategic, regional, flagship and core.
- SpacetoonstrategicPartnership to deliver interactive Arabic learning experiences featuring Spacetoon characters across the Middle East and North Africa (MENA) region. Creates ready-to-play kahoots covering health, social studies, visual arts, emotional literacy, and Arabic language learning.
- CIEL HR's CourseplayregionalStrategic partnership to deliver AI-driven gamified learning solutions for Indian enterprises. Combines Courseplay's AI-powered learning platform with Kahoot!'s gamification tools to help organizations create engaging, measurable learning pathways.
- DisneyflagshipContent partnership providing Disney-branded educational content and experiences on the Kahoot! platform.
- SanrioflagshipContent partnership featuring Sanrio characters (Hello Kitty, etc.) for educational content on the platform.
- TEDflagshipPartnership to deliver TED-branded educational content and ideas through gamified learning experiences.
- MicrosoftcoreMicrosoft for Education partner providing integration with Microsoft products and services.
- GooglecoreGoogle for Education partner with Google Workspace integration capabilities, including SSO and Google Classroom connectivity.
- ClevercoreKahoot! acquired Clever for $500 million in 2023, providing single sign-on and roster sync integration for education platforms.
- MotimatecoreKahoot! acquired Motimate for enterprise value of $27 million, providing employee onboarding and training capabilities.
- ApplestrategicIntegration with Apple Foundation Models for iOS 26's Quiz Starter feature, enabling students to generate quizzes by scanning notes.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
Kahoot! competitors and assessment
Company assessmentDirect peers
- Socrative: Classroom assessment and formative quiz tool used by teachers for quick formative checks. Direct competitor in the K-12 teacher workflow and assessment use case.
- Quizizz: Closest direct competitor offering game-based learning quizzes for K-12 and higher education with similar real-time multiplayer mechanics, AI features, and teacher dashboard. Competes head-to-head in the same classroom use cases.
- Quizlet: Major study-tools platform with flashcards, practice tests, and AI-powered learning modes (Q-Chat). Targets the same student/learner segment with adjacent — and increasingly overlapping — self-study functionality.
- Gimkit: Game-based classroom learning platform founded by a high school student; offers live and asynchronous quiz games. Direct competitor for teacher adoption and student engagement minutes in K-12.
- Blooket: Game-based learning platform with multiple game modes for classroom review and practice. Competes directly for teacher workflows, classroom engagement time, and student usage minutes.
- Slido (Cisco): Audience interaction platform for meetings and events, owned by Cisco/Webex. Competes with Kahoot! 360 in the corporate presentations, townhalls, and hybrid meeting engagement use case.
- Mentimeter: Interactive presentation tool with live polling, quizzes, and Q&A. Overlaps directly with Kahoot! 360 for corporate meetings, training, and presentations in the enterprise segment.
- Poll Everywhere: Live audience response system used in classrooms and corporate training. Comparable enterprise sales motion and similar feature overlap with Kahoot!'s polling and formative assessment tools.
Emerging players
- Wooclap: Interactive learning and polling platform with growing presence in European higher education and corporate training. Niche overlap with Kahoot! 360 and classroom engagement use cases, focused on interactive learning rather than full game mechanics.
Broad incumbents
- Duolingo: Larger gamified learning platform in language learning, with a freemium consumer model and growing education/enterprise tier. Comparable gamified learning mechanics and AI-driven personalization, but broader consumer brand.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat7 records
Key risks6 records
Key highlights7 records
Customer concentration
Kahoot! social profiles
Digital presenceKahoot! compliance and trust
Trust signalCompliance10 records
Kahoot! financial estimates
Financial estimateRevenue estimate
Valuation estimate
Kahoot! leadership team
Management profileNumber of profiles
Profiles20 records
Kahoot! subsidiaries and ownership
Company hierarchySubsidiaries10 records
Kahoot! funding detail
Funding detailFunding overview
Funding rounds9 records
Investors8 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Kahoot! M&A and investment
M&A and investmentM&A8 records
Investments2 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Kahoot!
What does Kahoot! do?
Kahoot! operates a cloud-based game-based learning platform that lets users create, host, and play interactive quiz games (kahoots) in real time across web and mobile. It sells tiered subscriptions (Kahoot!+, Kahoot! One) to individuals, educators, and students, and an enterprise workforce engagement product (Kahoot! 360) to businesses, alongside acquired branded apps (DragonBox, Drops, Poio, Clever, Whiteboard.fi, Motimate) covering math, language, reading, identity management, and training.
Is Kahoot! a public or private company?
Kahoot! is a public company. It is classified as public and is currently operating.
When was Kahoot! founded?
Kahoot! was founded in 2012. It employs 501 to 1,000 people.
Where is Kahoot! based?
Kahoot! is headquartered in Oslo, Norway, in the Europe region.
How does Kahoot! make money?
Five revenue lines are on record. Subscription Revenue (Kahoot!+) is the primary driver. The others are subscription Revenue (Kahoot! One), enterprise Subscription (Kahoot! 360), marketplace Commission and freemium Base.
Who are Kahoot!'s main competitors?
Direct peers on record are Socrative, Quizizz, Quizlet, Gimkit, Blooket, Slido (Cisco), Mentimeter and Poll Everywhere. Wooclap is listed as an emerging player. Duolingo is listed as a broad incumbent.
Does Kahoot! have an API?
Yes. Kahoot! offers OAuth 2.0 and API key authentication for integrations. The platform supports third-party application integrations including YouTube API for video embedding and Google integration (Google Sheets, Google Contacts, Google Drive). Users can connect Google accounts to their Kahoot! accounts. Kahoot! also integrates with Apple Foundation Models for iOS 26's Quiz Starter feature, enabling students to generate quizzes by scanning notes or materials offline. However, no public developer portal or API documentation URL is available in the source material.
What industry is Kahoot! in?
Kahoot!'s product category is Game-Based Learning Platforms. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise). Its NAICS code is 5132 and its SIC code is 7372.