Tursiops Truncatus Studios
Tursiops Truncatus Studios is a two-person, women-led indie game studio based in Madison, Wisconsin that develops and self-publishes original games including The Day We Fought Space and Primrows across iOS, Android, Steam, and itch.io, targeting gamers seeking thoughtfully designed, LGBTQIA+ inclusive action and puzzle experiences.
- Company typePrivate
- Founded1990
- HeadquartersMadison, United States
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Tursiops Truncatus Studios does
Tursiops Truncatus Studios is a privately held, two-person independent game studio based in Madison, Wisconsin, that develops and self-publishes original indie games across mobile and PC platforms. Founded by Cathy (programmer, designer, and Gamewright-In-Chief) with artist Susan joining in 2012, the studio operates a custom native iOS game engine with Box2D physics integration and several proprietary systems, including a Custom Particle Animator, custom animation and motion systems, and a novel 4x4 matrix color transformation pipeline that uses linear algebra to apply palette swaps to neutral-color artwork, enabling rapid generation of color variants for enemy ships and UI elements without authoring multiple sprite sets. The studio has shipped The Day We Fought Space (a physics-based shoot-em-up) in May 2022 on iOS, a Comet expansion in April 2023, the Engineering Pack v1.2 update in September 2022, the reimagined Primrows puzzle game in April 2025 across iOS, Android, Steam, and itch.io, and maintains a back catalog of classic titles (Drops of Light, I Can't See A Thing) on itch.io.
The studio is women-led, majority LGBT-owned, and bootstrapped with no external institutional funding, parent company, or acquisitions disclosed. Revenue is generated through one-time game purchases for The Day We Fought Space, a freemium model with a single-purchase unlock for Primrows, and pay-what-you-want pricing for legacy itch.io titles. Go-to-market is community-led, with active Discord servers, Twitter/X and TikTok accounts, an in-depth dev blog, organic press coverage from Touch Arcade and Pocket Gamer, and a physical convention presence at PAX East, PAX South, PAX West, GDEX, and the Midwest Gaming Classic. Customer segmentation is horizontal and includes mobile/tablet action gamers, casual puzzle players, LGBTQIA+ and inclusive game enthusiasts, and accessibility-conscious players, with explicit attention to color-blindness and low-vision accommodations across the product line.
Tursiops Truncatus Studios firmographics
Firmographics- Name
- Tursiops Truncatus Studios
- Legal name
- Tursiops Truncatus Studios, LLC
- Website
- https://tursiopsstudios.com
- Company type
- Private
- Founded year
- 1990
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Tursiops Truncatus Studios is a two-person, women-led indie game studio based in Madison, Wisconsin that develops and self-publishes original games including The Day We Fought Space and Primrows across iOS, Android, Steam, and itch.io, targeting gamers seeking thoughtfully designed, LGBTQIA+ inclusive action and puzzle experiences.
- Ownership category
- akta.pro rank
Tursiops Truncatus Studios industry classification
Industry- Product category
- Indie Video Games
- NAICS
- Software Publishers (513210)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Casual/Hypercasual Game Studios (MPAFAAAG)
Keywords
Where Tursiops Truncatus Studios is headquartered
LocationHeadquarters
- HQ city
- Madison
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Tursiops Truncatus Studios business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Game Sales (The Day We Fought Space): One-time purchase price for The Day We Fought Space on iOS App Store, including complete game and expansions.
- Freemium Model (Primrows): Free-to-play on mobile with optional single purchase to unlock all features and modes. Cross-platform availability on Steam, App Store, Google Play, and itch.io.
- Pay-What-You-Want (Classic Games): Classic vault games (Drops of Light, I Can't See A Thing) available on itch.io with name-your-own-price model.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Primrows Free Tier |
| One time/ perpetual license | Pay-as-you-go | Primrows Premium Unlock |
| Other | Pay-as-you-go | Drops of Light |
| Other | Pay-as-you-go | I Can't See A Thing |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels7 records
Tursiops Truncatus Studios product offering
Product offeringCore offering
Tursiops Truncatus Studios is an independent game studio that designs, develops, and self-publishes a small catalog of indie video games for mobile and tablet platforms. Its released titles include physics-based shoot-em-ups (The Day We Fought Space), puzzle games (Primrows), lighting-based puzzle experiences (Drops of Light), and audio-driven games (I Can't See A Thing), all built on a proprietary custom game engine.
Differentiator
Problem solved
Functional benefit
Products and services
- The Day We Fought Space Physics-based shoot-em-up game built on the studio's custom engine and released to players via mobile/tablet and indie storefronts.
- Primrows Puzzle game developed and self-published by the studio, leveraging its custom engine and 4x4 matrix color transformation capabilities.
- Drops of Light Lighting- and color-based puzzle game that showcases the studio's proprietary color transformation and rendering capabilities.
- I Can't See A Thing Audio-driven game designed around non-visual gameplay, reflecting the studio's accessibility- and inclusion-aware design approach.
Quantifiable outcome
- Primrows developed over two years with weekly challenges and seasonal content
- +2 more outcomes
Companies that use Tursiops Truncatus Studios
Customer profileSegments4 records
Ideal customer profiles2 records
Tursiops Truncatus Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Tursiops Truncatus Studios partnerships and signals
Strategic signalScale indicators3 records
Recent moves5 records
Expansion highlights4 records
Tursiops Truncatus Studios competitors and assessment
Company assessmentBroad incumbents
- Panic Inc: Independent publisher/developer (Untitled Goose Game, Playdate, Firewatch). Comparable as a small-to-mid indie publisher with selective art-driven catalog.
- Finji: Indie publisher and developer (Overland, Night in the Woods). Comparable in indie co-development and publishing focus on distinctive smaller studios.
- Annapurna Interactive: Established indie game publisher behind titles like Stray and Cocoon. Relevant as a potential publishing/distribution partner given their track record with small art-driven indie studios.
- Fellow Traveller: Indie publisher focused on narrative games. Comparable in targeting story- and identity-driven indie titles and working with small development teams.
- Devolver Digital: Major indie publisher (Hotline Miami, Fall Guys, Cult of the Lamb). Comparable in targeting small/quirky indie developers for distribution, though operates at much larger scale.
Direct peers
- Playdead: Small Danish indie studio behind Limbo and Inside. Comparable in compact team size, distinctive artistic identity, and atmospheric indie game development.
- Team Cherry: Tiny three-person Australian indie studio behind Hollow Knight. Comparable in micro-team scale, handcrafted art style, and cross-platform indie distribution strategy.
- Yacht Club Games: Small independent studio famous for Shovel Knight. Similar in team size, indie action-game focus, and multi-platform distribution (console + PC + mobile).
- Supergiant Games: Small independent studio (~20 people) known for distinctive action games (Bastion, Hades, Transistor) with strong narrative and art identity. Closely comparable in studio size ethos, indie action-game pedigree, and commitment to thoughtful design over volume.
- Thunder Lotus Games: Mid-sized indie studio behind Sundered and Jotun. Comparable in independent production ethos, distinctive art direction, and multi-platform console/PC release strategy.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
Tursiops Truncatus Studios social profiles
Digital presenceTursiops Truncatus Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Tursiops Truncatus Studios leadership team
Management profileNumber of profiles
Profiles2 records
Tursiops Truncatus Studios funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Tursiops Truncatus Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Tursiops Truncatus Studios
What does Tursiops Truncatus Studios do?
Tursiops Truncatus Studios is an independent game studio that designs, develops, and self-publishes a small catalog of indie video games for mobile and tablet platforms. Its released titles include physics-based shoot-em-ups (The Day We Fought Space), puzzle games (Primrows), lighting-based puzzle experiences (Drops of Light), and audio-driven games (I Can't See A Thing), all built on a proprietary custom game engine.
Is Tursiops Truncatus Studios a public or private company?
Tursiops Truncatus Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Tursiops Truncatus Studios founded?
Tursiops Truncatus Studios was founded in 1990. It employs 1 to 10 people.
Where is Tursiops Truncatus Studios based?
Tursiops Truncatus Studios is headquartered in Madison, United States, in the North America region.
How does Tursiops Truncatus Studios make money?
Three revenue lines are on record. Game Sales (The Day We Fought Space) is the primary driver. The others are freemium Model (Primrows) and pay-What-You-Want (Classic Games).
Who are Tursiops Truncatus Studios's main competitors?
Broad incumbents on record are Panic Inc, Finji, Annapurna Interactive, Fellow Traveller and Devolver Digital. Direct peers are Playdead, Team Cherry, Yacht Club Games, Supergiant Games and Thunder Lotus Games.
Does Tursiops Truncatus Studios have an API?
No public API is recorded for Tursiops Truncatus Studios.
What industry is Tursiops Truncatus Studios in?
Tursiops Truncatus Studios's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAAAG, Casual/Hypercasual Game Studios. Its NAICS code is 513210 and its SIC code is 7900.