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Funflex

Full company profile

uuid003pl61

Namestring
Funflex
Websiteurl
oratta.net
Company typeenum
Private
Founded yearint
2015
Short descriptiontext

Funflex is a privately held Tokyo-based company classified as a game management business, founded in 2015 with 1-10 employees. Its public web presence at oratta.net is a placeholder with no disclosed products, services, customers, or revenue mechanics.

Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Keyword5 values
game management, mobile gaming, game operations, game studio, interactive entertainment
Industry1 code
1Live Operations & Game Management (Events, Economy Tuning, Content Drops)
CodeMPAFAKACPrimaryYes
Product category
Game Management
No data
Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Funflex is described in the firmographic data as a "Game management business," operating with a 1–10 employee micro team out of Tokyo, Japan since 2015. No specific products, services, platforms, or game titles are documented in the available source material; the company's website at oratta.net is a blank landing page that does not describe its offerings.

Differentiator
Functional benefit
Problem solved
No data
Peers10 records
TypeBroad incumbent
Description

Microsoft's LiveOps and game-backend platform offering multiplayer servers, economy, leaderboards, matchmaking and live operations tooling. It is the closest platform incumbent to a 'game management business' and defines the competitive ceiling for boutique specialists.

TypeDirect peer
Description

Game analytics and live operations insights platform widely used by mobile and casual game studios. Comparable as a LiveOps-adjacent tooling peer feeding into economy tuning and event decisions.

TypeEmerging player
Description

Mobile measurement, attribution, and (via acquired SDKs) LiveOps-adjacent analytics for app and game publishers. Comparable as a data layer that informs LiveOps economy and event decisions.

TypeDirect peer
Description

Open-source game server and LiveOps backend stack used by indie and mid-tier studios for multiplayer, matchmaking, and live services. Comparable as an infrastructure-level LiveOps peer.

TypeDirect peer
Description

Real-time multiplayer and LiveOps backend provider powering matchmaking, networking, and live game services across thousands of titles. Comparable on the multiplayer/LiveOps tooling layer.

TypeDirect peer
Description

A LiveOps platform purpose-built for live, multiplayer, and economy-driven games, providing backend services and operations tooling. It is a directly comparable LiveOps specialist targeting the same publisher pain points.

TypeDirect peer
Description

Backend-as-a-service for game studios with LiveOps-adjacent APIs for player progression, economy, and content. Comparable as a developer-focused LiveOps infrastructure peer.

TypeEmerging player
Description

Backend-as-a-service platform with game and LiveOps-adjacent features (real-time database, cloud functions, push). Comparable as a smaller, lower-cost LiveOps backend alternative.

TypeBroad incumbent
Description

AWS-hosted game server orchestration and backend (GameSparks) services for live multiplayer and LiveOps workloads. Comparable as a hyperscaler-incumbent LiveOps platform.

TypeBroad incumbent
Description

Unity's suite of multiplayer hosting, voice, and live operations services bundled with its engine. Comparable as a broad incumbent in the LiveOps stack with embedded distribution via Unity's engine.

Market position
Customer concentration

Classification, Details

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Funflex

Game Managementoratta.net

Funflex is a privately held Tokyo-based company classified as a game management business, founded in 2015 with 1-10 employees. Its public web presence at oratta.net is a placeholder with no disclosed products, services, customers, or revenue mechanics.

Funflex firmographics

Firmographics
Name
Funflex
Website
https://oratta.net
Company type
Private
Founded year
2015
Headcount range
1–10 employees
Short description
Funflex is a privately held Tokyo-based company classified as a game management business, founded in 2015 with 1-10 employees. Its public web presence at oratta.net is a placeholder with no disclosed products, services, customers, or revenue mechanics.
Ownership category
akta.pro rank

Funflex industry classification

Industry
Product category
Game Management
akta.pro primary industry
Live Operations & Game Management (Events, Economy Tuning, Content Drops) (MPAFAKAC)

Keywords

  • Game management
  • Mobile gaming
  • Game operations
  • Game studio
  • Interactive entertainment

Where Funflex is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Markets served

Funflex business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Funflex product offering

Product offering

Core offering

Funflex is described in the firmographic data as a "Game management business," operating with a 1–10 employee micro team out of Tokyo, Japan since 2015. No specific products, services, platforms, or game titles are documented in the available source material; the company's website at oratta.net is a blank landing page that does not describe its offerings.

Differentiator

Problem solved

Functional benefit

Companies that use Funflex

Customer profile

Ideal customer profiles1 record

Funflex technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Funflex competitors and assessment

Company assessment

Broad incumbents

  • Microsoft Azure PlayFab: Microsoft's LiveOps and game-backend platform offering multiplayer servers, economy, leaderboards, matchmaking and live operations tooling. It is the closest platform incumbent to a 'game management business' and defines the competitive ceiling for boutique specialists.
  • Amazon GameLift / GameSparks: AWS-hosted game server orchestration and backend (GameSparks) services for live multiplayer and LiveOps workloads. Comparable as a hyperscaler-incumbent LiveOps platform.
  • Unity Gaming Services (Multiplay, Vivox, UGS): Unity's suite of multiplayer hosting, voice, and live operations services bundled with its engine. Comparable as a broad incumbent in the LiveOps stack with embedded distribution via Unity's engine.

Direct peers

  • GameAnalytics: Game analytics and live operations insights platform widely used by mobile and casual game studios. Comparable as a LiveOps-adjacent tooling peer feeding into economy tuning and event decisions.
  • Heroic Labs (Nakama): Open-source game server and LiveOps backend stack used by indie and mid-tier studios for multiplayer, matchmaking, and live services. Comparable as an infrastructure-level LiveOps peer.
  • Photon Engine (Exit Games): Real-time multiplayer and LiveOps backend provider powering matchmaking, networking, and live game services across thousands of titles. Comparable on the multiplayer/LiveOps tooling layer.
  • Beamable: A LiveOps platform purpose-built for live, multiplayer, and economy-driven games, providing backend services and operations tooling. It is a directly comparable LiveOps specialist targeting the same publisher pain points.
  • Pragma: Backend-as-a-service for game studios with LiveOps-adjacent APIs for player progression, economy, and content. Comparable as a developer-focused LiveOps infrastructure peer.

Emerging players

  • Adjust: Mobile measurement, attribution, and (via acquired SDKs) LiveOps-adjacent analytics for app and game publishers. Comparable as a data layer that informs LiveOps economy and event decisions.
  • Back4App: Backend-as-a-service platform with game and LiveOps-adjacent features (real-time database, cloud functions, push). Comparable as a smaller, lower-cost LiveOps backend alternative.

Market position

Customer concentration

Funflex financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Funflex leadership team

Management profile

Number of profiles

Funflex funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Funflex M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Funflex

What does Funflex do?

Funflex is described in the firmographic data as a "Game management business," operating with a 1–10 employee micro team out of Tokyo, Japan since 2015. No specific products, services, platforms, or game titles are documented in the available source material; the company's website at oratta.net is a blank landing page that does not describe its offerings.

When was Funflex founded?

Funflex was founded in 2015. It employs 1 to 10 people.

Where is Funflex based?

Funflex is headquartered in Tokyo, Japan, in the Asia region.

Who are Funflex's main competitors?

Broad incumbents on record are Microsoft Azure PlayFab, Amazon GameLift / GameSparks and Unity Gaming Services (Multiplay, Vivox, UGS). Direct peers are GameAnalytics, Heroic Labs (Nakama), Photon Engine (Exit Games), Beamable and Pragma. Emerging players are Adjust and Back4App.

Does Funflex have an API?

No public API is recorded for Funflex.

What industry is Funflex in?

Funflex's product category is Game Management. Its primary akta.pro industry code is MPAFAKAC, Live Operations & Game Management (Events, Economy Tuning, Content Drops).

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