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BGCM Community Centre and Sportsplex

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uuid003zbe3

Namestring
BGCM Community Centre and Sportsplex
Legal namestring
Because God Chose Me Community Center & Sportsplex
Websiteurl
bgcme.org
Company typeenum
Private
Founded yearint
2003
Descriptiontext

BGCM Community Centre and Sportsplex (legally "Because God Chose Me Community Center & Sportsplex") is a 501c3 nonprofit organization founded circa 2003 in Marlboro, New Jersey, by Wolde Simon (CFO/CEO) and Asaiki Simon (CEO). It delivers STEAM-focused youth development programs — including tutoring, summer camps, Girls Who Code, College Prep, Interview Preparation, Young Entrepreneurship Academy, KiDz HuB Media Camp, and International Immersion Camp — to school-age youth and families, with explicit focus on underrepresented and underprivileged communities. The organization operates across three New Jersey sites (Marlboro Township headquarters, Jackson mailing office, Lawrence Township summer camp location) and reaches students in 13 US states plus international participants from China, Spain, and France via virtual video-conferencing delivery.

The underlying technology stack is modest: a video-conferencing-based virtual learning platform used to deliver the 5-week STEAM Summer Camp and year-round virtual check-ins, plus Google Forms for program registration. The curriculum library spans 40+ subjects (coding, robotics, engineering, game design, aerospace, chemistry, arts, financial literacy) and is taught by instructors recruited from MIT, Rutgers, Stevens Institute of Technology, NJIT, Monmouth University, and Worcester Polytechnic Institute, with a maintained 10:1 student-to-instructor ratio. No proprietary software, AI/ML capabilities, mobile apps, or APIs are disclosed.

The business model combines program tuition and fees with donations and minor affiliate-revenue streams. Pricing is unit-based: summer camp at $550/week or ~$2,750 for a 5-week session (2023), tutoring starting at $20/hour with minimum session commitments, and Girls Who Code offered free after a $30 refundable deposit. Need-based scholarships (over $100,000 cumulative) and Amazon Smile (0.5% of eligible purchases) round out revenue. Distribution is direct-to-consumer via online registration, phone, and email; go-to-market is community-led and event-driven, leveraging partnerships with schools, faith organizations, Girls Who Code, KiDz HuB Media Network, and A Better Chance, supported by organic social media and a weekly email newsletter.

Short descriptiontext

BGCM Community Centre and Sportsplex is a 501c3 nonprofit founded circa 2003 in Marlboro, New Jersey, delivering STEAM tutoring, summer camps, coding, and college-prep programs to K-12 youth and families across 13 US states and internationally.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersMarlboro Township, United States
HQ citystring
Marlboro Township
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
youth education, STEAM learning, tutoring services, summer camp programs, college preparation
NAICS code2 codes
  • All Other Schools and Instruction61169
  • Fitness and Recreational Sports Centers713940
SIC code2 codes
  • Services-Educational Services8200
  • Services-Membership Sports & Recreation Clubs7997
Product category
Youth Education Services
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Program Tuition and Fees
TypeSubscription Recurring
Description

Revenue from summer camp registrations, tutoring sessions, and enrichment program fees charged to families

bgcme.org
2Donations and Contributions
TypeAffiliate Referral
Description

Tax-deductible donations from individuals and corporations to support scholarships and operational costs. As a 501c3 nonprofit, 100% of donations are redirected to the organization.

bgcme.org
3Amazon Smile Program
TypeAffiliate Referral
Description

Amazon donates 0.5% of eligible purchases when customers select BGCM as their charity through Amazon Smile

bgcme.org
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Marketing or Sales, Technology or R&D
Pricing details6 tiers
12020 Summer Camp - Full 5 Weeks
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$2,490 regular ($1,245 sale) + $100 registration

bgcme.org
22020 Summer Camp - 4 Weeks
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$2,192 regular ($1,096 sale) + $100 registration

bgcme.org
32020 Summer Camp - Individual Weeks
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$638 regular ($319 sale) + $25 registration per week

bgcme.org
42023 Summer Camp - 5 Weeks
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$550 per week, All 5 weeks = $2,750 + $100 registration

bgcme.org
5Virtual Tutoring - Per Hour
ModelUsage-basedBilling cadencePay-as-you-go
Notes

Starts at $20/Hour depending on tutor experience. Minimum 5 one-hour sessions or 3 two-hour sessions.

bgcme.org
6Girls Who Code Program
ModelFreemiumBilling cadencePay-as-you-go
Notes

FREE after $30 refundable deposit for grades 6-12

bgcme.org
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

BGCM is a 501c3 nonprofit community center and sportsplex that delivers academic, arts, and athletic programs to youth and families. Core offerings include individual and group tutoring, STEAM-focused summer camps, a Girls Who Code partnership, college preparation programs, and an International Immersion Camp. Programs are delivered both in-person at New Jersey facilities and virtually via video conferencing to students from 13 U.S. states and international locations.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 99% of program participants become college graduates, enter college, or have full-time jobs
+2 more records
Product overview1 text field

BGCM Community Centre and Sportsplex operates as a 501c3 nonprofit educational organization offering a portfolio of interconnected STEAM-focused youth development programs. The core offerings include Tutoring Programs (individual and group), Summer Camp (STEAM-focused with robotics, coding, arts, financial literacy), and Girls Who Code partnership. Additional programs include International Immersion Camp, College Prep, Interview Preparation, Young Entrepreneurship Academy, and Media Camp. Programs are designed to serve underrepresented youth from Maine to North Carolina, with a focus on academic excellence, youth development, and community improvement through STEAM education.

Product and service6 records
1Tutoring Program
CategoryTutoring
Description

Comprehensive tutoring services offering individual one-on-one and group tutoring (2-5 students) in math, English, science, and homework help for school-aged youth. Provided virtually with flexible scheduling, starting at $20/hour.

2STEAM Summer Camp
CategorySummer Camp
Description

Annual summer program focusing on Science, Technology, Engineering, Arts and Math (STEAM) education. Includes robotics, coding, creative arts, financial literacy, entrepreneurship, and virtual tours. Available in-person and virtual formats for grades 1-12.

3Girls Who Code
CategoryComputer Science Education
Description

Partnership program with the national Girls Who Code organization providing computer science education to young women in grades 6-12. Classes teach Scratch, Python, HTML, CSS, JavaScript, and C for Robotics. Free to all participants after $30 refundable deposit.

4International Immersion Camp
CategoryCultural Immersion Program
Description

Cultural immersion program welcoming international students from China, Spain, France, and other countries to collaborate with local students through academics and extracurricular activities.

5Scholarships Program
CategoryFinancial Assistance
Description

Financial assistance program providing full and partial scholarships for summer camp and other programs based on family income, financial need, and student merit. Targets families in Monmouth and Ocean County meeting certain income guidelines.

6Fall/Spring Programs
CategoryYear-Round Enrichment
Description

Year-round virtual enrichment programs including the Virtual Check-In Program, Individual & Group Tutoring, College Prep Program, Virtual College Tours, Private & Independent School Interview Preparation, and Parent Workshops for grades 1-12.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

BGCM partnered with Girls Who Code national non-profit to provide computer science education and exposure to young women. Program offers instruction in robotics, web design, and mobile development with mentorship. Classes are FREE for grades 6-12. Languages taught include Scratch, Python, HTML, CSS, JavaScript, and C for Robotics.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Presented Broadcast Boot Kamp at BGCM - a 501c3 non-profit training and mentoring tweens and teens as junior broadcasters with various media platforms. Program includes writing, shooting, audio/video editing, live broadcasting, and media production skills.

Strategic tierMinorTypeGTM or Marketing Partner
Description

BGCM serves as a referral organization to A Better Chance, which opens doors to educational opportunities for young people of color through College Preparatory Schools Program at leading boarding, day, and public schools.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Amazon donates 0.5% of eligible purchases to BGCM when customers select them as their charity through Amazon Smile program.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Large provider of 1:1 and group tutoring, test prep, and enrichment classes with usage-based pricing starting around $20/hour. Closely comparable to BGCM's tutoring program in pricing (starts at $20/hour), minimum-session policy, and virtual delivery model.

TypeDirect peer
Description

Large supplemental education franchise focused on math/reading tutoring with a recurring, individually-priced model. Comparable to BGCM on the tutoring, K-12 supplemental education, and unit-priced pay-as-you-go revenue dimensions.

TypeDirect peer
Description

National franchise centered on K-12 tutoring, STEM/STEAM, and college prep with individually-priced programs. Closely comparable to BGCM's tutoring, STEM, and college-prep offerings, as well as its use of instructor-led small-group and 1:1 formats.

TypeBroad incumbent
Description

Largest national youth development nonprofit combining academic enrichment, athletics, and STEAM programs across a federated network of clubhouses. Comparable to BGCM in mission (underserved youth, character, college/workforce outcomes) and program mix (after-school, summer, sports), but at vastly larger scale and geographic reach.

TypeDirect peer
Description

National STEM summer camp and online program operator with weekly tiered pricing similar to BGCM's summer camp. Overlaps directly on STEAM curriculum, summer-camp pricing structure, and a youth (grades 1-12) target segment.

TypeDirect peer
Description

National franchise teaching kids coding, robotics, and game design through after-school and summer programs. Closely comparable to BGCM's Girls Who Code, robotics, and game design offerings, with overlapping target customers (K-12) and after-school/summer delivery model.

TypeBroad incumbent
Description

National community organization offering youth development, youth sports, swim, and enrichment programs in a membership-club model. Direct overlap with BGCM's "community center + sportsplex + education" value proposition and its membership-fee + donation revenue model.

TypeBroad incumbent
Description

National youth development organization delivering STEM, civic, and leadership programs through community clubs and camps. Comparable to BGCM in mission, underserved-youth focus, and a community-based, multi-state program-delivery model.

TypeBroad incumbent
Description

National youth services organization providing athletic, educational, and cultural enrichment programs to underserved youth. Comparable to BGCM's combination of athletics, academics, and faith/values-based youth development.

TypeEmerging player
Description

National nonprofit running free coding clubs and summer programs for girls in grades 6-12. Direct overlap with BGCM's Girls Who Code partnership programming and freemium/free pricing model (BGCM charges only a $30 refundable deposit).

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

BGCM Community Centre and Sportsplex

Youth Education Servicesbgcme.org

BGCM Community Centre and Sportsplex is a 501c3 nonprofit founded circa 2003 in Marlboro, New Jersey, delivering STEAM tutoring, summer camps, coding, and college-prep programs to K-12 youth and families across 13 US states and internationally.

What BGCM Community Centre and Sportsplex does

BGCM Community Centre and Sportsplex (legally "Because God Chose Me Community Center & Sportsplex") is a 501c3 nonprofit organization founded circa 2003 in Marlboro, New Jersey, by Wolde Simon (CFO/CEO) and Asaiki Simon (CEO). It delivers STEAM-focused youth development programs — including tutoring, summer camps, Girls Who Code, College Prep, Interview Preparation, Young Entrepreneurship Academy, KiDz HuB Media Camp, and International Immersion Camp — to school-age youth and families, with explicit focus on underrepresented and underprivileged communities. The organization operates across three New Jersey sites (Marlboro Township headquarters, Jackson mailing office, Lawrence Township summer camp location) and reaches students in 13 US states plus international participants from China, Spain, and France via virtual video-conferencing delivery.

The underlying technology stack is modest: a video-conferencing-based virtual learning platform used to deliver the 5-week STEAM Summer Camp and year-round virtual check-ins, plus Google Forms for program registration. The curriculum library spans 40+ subjects (coding, robotics, engineering, game design, aerospace, chemistry, arts, financial literacy) and is taught by instructors recruited from MIT, Rutgers, Stevens Institute of Technology, NJIT, Monmouth University, and Worcester Polytechnic Institute, with a maintained 10:1 student-to-instructor ratio. No proprietary software, AI/ML capabilities, mobile apps, or APIs are disclosed.

The business model combines program tuition and fees with donations and minor affiliate-revenue streams. Pricing is unit-based: summer camp at $550/week or ~$2,750 for a 5-week session (2023), tutoring starting at $20/hour with minimum session commitments, and Girls Who Code offered free after a $30 refundable deposit. Need-based scholarships (over $100,000 cumulative) and Amazon Smile (0.5% of eligible purchases) round out revenue. Distribution is direct-to-consumer via online registration, phone, and email; go-to-market is community-led and event-driven, leveraging partnerships with schools, faith organizations, Girls Who Code, KiDz HuB Media Network, and A Better Chance, supported by organic social media and a weekly email newsletter.

BGCM Community Centre and Sportsplex firmographics

Firmographics
Name
BGCM Community Centre and Sportsplex
Legal name
Because God Chose Me Community Center & Sportsplex
Website
https://bgcme.org
Company type
Private
Founded year
2003
Operating status
Operating
Headcount range
1–10 employees
Short description
BGCM Community Centre and Sportsplex is a 501c3 nonprofit founded circa 2003 in Marlboro, New Jersey, delivering STEAM tutoring, summer camps, coding, and college-prep programs to K-12 youth and families across 13 US states and internationally.
Ownership category
akta.pro rank

Where BGCM Community Centre and Sportsplex is headquartered

Location

Headquarters

HQ city
Marlboro Township
HQ country
United States
HQ region
North America

Offices3 records

Markets served

BGCM Community Centre and Sportsplex business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D

Revenue model

  1. Program Tuition and Fees: Revenue from summer camp registrations, tutoring sessions, and enrichment program fees charged to families
  2. Donations and Contributions: Tax-deductible donations from individuals and corporations to support scholarships and operational costs. As a 501c3 nonprofit, 100% of donations are redirected to the organization.
  3. Amazon Smile Program: Amazon donates 0.5% of eligible purchases when customers select BGCM as their charity through Amazon Smile

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-go2020 Summer Camp - Full 5 Weeks
Unit PricingPay-as-you-go2020 Summer Camp - 4 Weeks
Unit PricingPay-as-you-go2020 Summer Camp - Individual Weeks
Unit PricingPay-as-you-go2023 Summer Camp - 5 Weeks
Usage-basedPay-as-you-goVirtual Tutoring - Per Hour
FreemiumPay-as-you-goGirls Who Code Program

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

BGCM Community Centre and Sportsplex product offering

Product offering

Core offering

BGCM is a 501c3 nonprofit community center and sportsplex that delivers academic, arts, and athletic programs to youth and families. Core offerings include individual and group tutoring, STEAM-focused summer camps, a Girls Who Code partnership, college preparation programs, and an International Immersion Camp. Programs are delivered both in-person at New Jersey facilities and virtually via video conferencing to students from 13 U.S. states and international locations.

Product overview

BGCM Community Centre and Sportsplex operates as a 501c3 nonprofit educational organization offering a portfolio of interconnected STEAM-focused youth development programs. The core offerings include Tutoring Programs (individual and group), Summer Camp (STEAM-focused with robotics, coding, arts, financial literacy), and Girls Who Code partnership. Additional programs include International Immersion Camp, College Prep, Interview Preparation, Young Entrepreneurship Academy, and Media Camp. Programs are designed to serve underrepresented youth from Maine to North Carolina, with a focus on academic excellence, youth development, and community improvement through STEAM education.

Differentiator

Problem solved

Functional benefit

Products and services

  • Tutoring Program Comprehensive tutoring services offering individual one-on-one and group tutoring (2-5 students) in math, English, science, and homework help for school-aged youth. Provided virtually with flexible scheduling, starting at $20/hour.
  • STEAM Summer Camp Annual summer program focusing on Science, Technology, Engineering, Arts and Math (STEAM) education. Includes robotics, coding, creative arts, financial literacy, entrepreneurship, and virtual tours. Available in-person and virtual formats for grades 1-12.
  • Girls Who Code Partnership program with the national Girls Who Code organization providing computer science education to young women in grades 6-12. Classes teach Scratch, Python, HTML, CSS, JavaScript, and C for Robotics. Free to all participants after $30 refundable deposit.
  • International Immersion Camp Cultural immersion program welcoming international students from China, Spain, France, and other countries to collaborate with local students through academics and extracurricular activities.
  • Scholarships Program Financial assistance program providing full and partial scholarships for summer camp and other programs based on family income, financial need, and student merit. Targets families in Monmouth and Ocean County meeting certain income guidelines.
  • Fall/Spring Programs Year-round virtual enrichment programs including the Virtual Check-In Program, Individual & Group Tutoring, College Prep Program, Virtual College Tours, Private & Independent School Interview Preparation, and Parent Workshops for grades 1-12.

Quantifiable outcome

  • 99% of program participants become college graduates, enter college, or have full-time jobs
  • +2 more outcomes

Companies that use BGCM Community Centre and Sportsplex

Customer profile

Named customers3 records

Segments3 records

Ideal customer profiles2 records

BGCM Community Centre and Sportsplex technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

BGCM Community Centre and Sportsplex partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • Girls Who CodecoreStrategic or Co-development PartnerBGCM partnered with Girls Who Code national non-profit to provide computer science education and exposure to young women. Program offers instruction in robotics, web design, and mobile development with mentorship. Classes are FREE for grades 6-12. Languages taught include Scratch, Python, HTML, CSS, JavaScript, and C for Robotics.
  • KiDz HuB Media NetworkcoreStrategic or Co-development PartnerPresented Broadcast Boot Kamp at BGCM - a 501c3 non-profit training and mentoring tweens and teens as junior broadcasters with various media platforms. Program includes writing, shooting, audio/video editing, live broadcasting, and media production skills.
  • A Better ChanceminorGTM or Marketing PartnerBGCM serves as a referral organization to A Better Chance, which opens doors to educational opportunities for young people of color through College Preparatory Schools Program at leading boarding, day, and public schools.
  • Amazon SmileminorGTM or Marketing PartnerAmazon donates 0.5% of eligible purchases to BGCM when customers select them as their charity through Amazon Smile program.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

BGCM Community Centre and Sportsplex competitors and assessment

Company assessment

Direct peers

  • Varsity Tutors: Large provider of 1:1 and group tutoring, test prep, and enrichment classes with usage-based pricing starting around $20/hour. Closely comparable to BGCM's tutoring program in pricing (starts at $20/hour), minimum-session policy, and virtual delivery model.
  • Kumon: Large supplemental education franchise focused on math/reading tutoring with a recurring, individually-priced model. Comparable to BGCM on the tutoring, K-12 supplemental education, and unit-priced pay-as-you-go revenue dimensions.
  • Sylvan Learning: National franchise centered on K-12 tutoring, STEM/STEAM, and college prep with individually-priced programs. Closely comparable to BGCM's tutoring, STEM, and college-prep offerings, as well as its use of instructor-led small-group and 1:1 formats.
  • iD Tech (iD Education): National STEM summer camp and online program operator with weekly tiered pricing similar to BGCM's summer camp. Overlaps directly on STEAM curriculum, summer-camp pricing structure, and a youth (grades 1-12) target segment.
  • Code Ninjas: National franchise teaching kids coding, robotics, and game design through after-school and summer programs. Closely comparable to BGCM's Girls Who Code, robotics, and game design offerings, with overlapping target customers (K-12) and after-school/summer delivery model.

Broad incumbents

  • Boys & Girls Clubs of America: Largest national youth development nonprofit combining academic enrichment, athletics, and STEAM programs across a federated network of clubhouses. Comparable to BGCM in mission (underserved youth, character, college/workforce outcomes) and program mix (after-school, summer, sports), but at vastly larger scale and geographic reach.
  • YMCA of the USA: National community organization offering youth development, youth sports, swim, and enrichment programs in a membership-club model. Direct overlap with BGCM's "community center + sportsplex + education" value proposition and its membership-fee + donation revenue model.
  • 4-H (National 4-H Council): National youth development organization delivering STEM, civic, and leadership programs through community clubs and camps. Comparable to BGCM in mission, underserved-youth focus, and a community-based, multi-state program-delivery model.
  • Police Athletic League (National PAL): National youth services organization providing athletic, educational, and cultural enrichment programs to underserved youth. Comparable to BGCM's combination of athletics, academics, and faith/values-based youth development.

Emerging players

  • Girls Who Code: National nonprofit running free coding clubs and summer programs for girls in grades 6-12. Direct overlap with BGCM's Girls Who Code partnership programming and freemium/free pricing model (BGCM charges only a $30 refundable deposit).

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks7 records

Key highlights7 records

Customer concentration

BGCM Community Centre and Sportsplex social profiles

Digital presence

BGCM Community Centre and Sportsplex financial estimates

Financial estimate

Revenue estimate

Valuation estimate

BGCM Community Centre and Sportsplex leadership team

Management profile

Number of profiles

Profiles2 records

BGCM Community Centre and Sportsplex funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

BGCM Community Centre and Sportsplex M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about BGCM Community Centre and Sportsplex

What does BGCM Community Centre and Sportsplex do?

BGCM is a 501c3 nonprofit community center and sportsplex that delivers academic, arts, and athletic programs to youth and families. Core offerings include individual and group tutoring, STEAM-focused summer camps, a Girls Who Code partnership, college preparation programs, and an International Immersion Camp. Programs are delivered both in-person at New Jersey facilities and virtually via video conferencing to students from 13 U.S. states and international locations.

Is BGCM Community Centre and Sportsplex a public or private company?

BGCM Community Centre and Sportsplex is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was BGCM Community Centre and Sportsplex founded?

BGCM Community Centre and Sportsplex was founded in 2003. It employs 1 to 10 people.

Where is BGCM Community Centre and Sportsplex based?

BGCM Community Centre and Sportsplex is headquartered in Marlboro Township, United States, in the North America region.

How does BGCM Community Centre and Sportsplex make money?

Three revenue lines are on record. Program Tuition and Fees are the primary driver. The others are donations and Contributions and amazon Smile Program.

Who are BGCM Community Centre and Sportsplex's main competitors?

Direct peers on record are Varsity Tutors, Kumon, Sylvan Learning, iD Tech (iD Education) and Code Ninjas. Broad incumbents are Boys & Girls Clubs of America, YMCA of the USA, 4-H (National 4-H Council) and Police Athletic League (National PAL). Girls Who Code is listed as an emerging player.

Does BGCM Community Centre and Sportsplex have an API?

No public API is recorded for BGCM Community Centre and Sportsplex.

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