C&T : Computers & Theatre
C&T is a Worcester-based participatory arts and creative-technology organisation that designs bespoke "Story Systems" — combining theatre, facilitation and its proprietary Prospero digital platform — for schools, universities, cultural institutions, heritage bodies and community groups across the UK and internationally.
- Company typePrivate
- Founded1988
- HeadquartersWorcester, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingServices
What C&T : Computers & Theatre does
C&T (legally Collar and TIE Theatre-in-Education Company, founded 1988) is a Worcester, UK-based participatory arts and creative-technology organisation operating at the intersection of applied theatre, digital storytelling, and community engagement. With a core team of approximately 10 employees, the company designs and delivers "Story Systems" — bespoke participatory experiences that combine theatre, facilitation, and digital technology — for schools, universities, cultural institutions, heritage organisations, community groups, and local authorities. The customer base is unusually cross-sector: documented engagements include 350+ immersive performances with the New York City Department of Education, research and creative partnerships with Imperial College London, the University of Kent, the Royal Central School of Speech and Drama, Carnegie Hall, the National Trust (Croome Court, Elgar Birthplace Museum), and Worcester-based learning-disability arts organisation Monday Night Club. C&T holds Arts Council England National Portfolio Organisation status and has operated continuously for nearly four decades, evolving from a Theatre-in-Education company into a Createch-positioned operator.
The company's core technology asset is Prospero, a proprietary award-winning digital participation platform that powers GPS-triggered narrative experiences, multi-user interactive environments, motion-tracked performance, and integrated Theory of Change research/evaluation tooling. The Story Systems methodology is delivered through five codified sub-frameworks (Signal Stories for media literacy and docudrama, Place Stories for location-based narratives, Civic Games for consultation, Collective Mythologies for community co-creation, and Motion Stories for movement-led interaction), plus flagship programmes including ACTsmart (creative-technology and future-skills for young people, launched 2025), Smart Plays (immersive participatory theatre), and the in-development Prospero Commons initiative aimed at building a shared participation infrastructure. No public pricing is disclosed; all engagements are bespoke and project-scoped, and the platform is made available to trained delivery partners for independent authoring.
C&T's revenue mechanics blend three streams: (1) project-based commissioned creative services with schools, universities, cultural organisations and community partners; (2) emerging platform licensing and support via Prospero to partner organisations that independently author and deliver programmes; and (3) research and knowledge-exchange contracts with universities. The most material funding backbone is public-sector: Arts Council England NPO status anchors recurring baseline support, with additional project grants from The National Lottery Heritage Fund (Elgar at the Asylum), The National Lottery Community Fund (Take Control), and the UK Department for Science, Innovation and Technology (Power Up digital inclusion). Distribution combines direct enterprise-style engagement with anchor institutions, a self-serve channel via Prospero for partner organisations, and an international channel leveraging local partners in New York, Vienna, Nairobi, Sydney and Auckland.
C&T : Computers & Theatre firmographics
Firmographics- Name
- C&T : Computers & Theatre
- Legal name
- Collar and TIE Theatre-in-Education Company
- Website
- https://candt.org
- Company type
- Private
- Founded year
- 1988
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- C&T is a Worcester-based participatory arts and creative-technology organisation that designs bespoke "Story Systems" — combining theatre, facilitation and its proprietary Prospero digital platform — for schools, universities, cultural institutions, heritage bodies and community groups across the UK and internationally.
- Ownership category
- akta.pro rank
C&T : Computers & Theatre industry classification
Industry- Product category
- Applied Theatre & Participatory Arts
- NAICS
- Other Performing Arts Companies (711190), Postproduction Services and Other Motion Picture and Video Industries (51219), Research and Development in the Social Sciences and Humanities (54172)
- SIC
- Services-Allied To Motion Picture Production (7819), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Children’s & Youth Theatre (MPAGABAE)
- akta.pro secondary industries
- Event Production & Technical Services (AV/Lighting/Staging) (MPAAAGAB), Digital Creative & Experience Design Agencies (Web/App/UX) (MPAAAAAD)
Keywords
Where C&T : Computers & Theatre is headquartered
LocationHeadquarters
- HQ city
- Worcester
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
C&T : Computers & Theatre business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Project-based creative services: C&T designs and delivers bespoke participatory projects for schools, universities, cultural organisations, community partners, and public sector bodies. Projects are commissioned and funded on a per-engagement basis, typically with defined outputs, timelines, and partnership agreements.
- Platform licensing and support: Prospero platform is made available to partner organisations to independently author and deliver participatory experiences. C&T provides the digital infrastructure, training, and ongoing support. Model under development through Prospero Commons initiative.
- Research and knowledge exchange: C&T generates revenue through research partnerships with universities and cultural organisations, including collaborative research projects, evaluation commissions, teaching partnerships, and knowledge exchange activities underpinned by academic rigour and doctoral expertise.
Go-to-market motion3 records
Distribution channels6 records
Marketing channels7 records
C&T : Computers & Theatre product offering
Product offeringCore offering
C&T designs and delivers bespoke participatory Story Systems that combine applied theatre, facilitation, and digital technology to transform audiences into active participants. Services include commissioned participatory projects, creative learning programmes, research collaborations, and access to the proprietary Prospero digital participation platform for schools, universities, cultural organisations, and community partners.
Product overview
C&T operates a platform-plus-modules architecture centered on two core offerings: Prospero (an award-winning digital participation platform) and Story Systems (a participatory creative methodology combining drama, storytelling, and digital technology). Story Systems encompass five distinct sub-products—Signal Stories, Place Stories, Civic Games, Collective Mythologies, and Motion Stories—each addressing different participatory goals through specific combinations of theatre, technology, and creative practice. These are delivered through programmes including ACTsmart (creative technology and future skills for young people) and Smart Plays (immersive theatre and participatory performance). Prospero Commons represents a strategic initiative toward a shared participation infrastructure. All products interrelate through the common Prospero digital platform and Story Systems methodology.
Differentiator
Problem solved
Functional benefit
Brands
- Prospero: C&T's award-winning digital platform for participatory storytelling, creative learning, audience engagement and research. Powers Story Systems across live, digital and hybrid environments.
Products and services
- Story Systems Proprietary participatory creative experience framework that combines drama, storytelling, digital technology, and facilitation to enable audiences, learners, and communities to actively shape narratives through performance, interaction, and digital collaboration. The methodology underpins virtually all of C&T's work across education, arts, culture, and community contexts.
- Prospero Award-winning proprietary digital participation platform that enables organisations to create interactive storytelling, learning, research, and audience engagement experiences. Supports immersive storytelling, interactive performances, workshops, digital learning, GPS experiences, research tools, and co-creative participation across live, digital, and hybrid environments.
- ACTsmart Innovative creative technology and future skills programme for young people combining storytelling, drama, digital media, game design, and creative problem-solving to develop skills valued by employers, educators, and the creative industries.
- Smart Plays C&T's approach to immersive theatre and participatory performance for the digital age, combining live performance, storytelling, mobile technology, game mechanics, and audience interaction. Built using the Story Systems methodology and powered by the Prospero platform.
- Prospero Commons Shared participation infrastructure enabling organisations, educators, artists, researchers, and communities to create, share, and learn from participatory experiences, building on the Prospero platform and Story Systems methodology.
Quantifiable outcome
- 95% of Power Up participants reported feeling more digitally included after the programme; 93% said they would recommend it to others.
- +8 more outcomes
Companies that use C&T : Computers & Theatre
Customer profileNamed customers19 records
Segments5 records
Ideal customer profiles4 records
C&T : Computers & Theatre technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
C&T : Computers & Theatre partnerships and signals
Strategic signalPartnerships
29 partnerships are on record, tiered core, notable and minor.
- The Kiln (Worcester)coreSince 2024, C&T has been based at The Kiln in Worcester — a co-working space sharing C&T's values and commitment to developing the Createch sector. C&T and The Kiln are working in partnership to develop new projects and opportunities for creativity, skills development, and media production.
- New York City Department of EducationcoreOngoing partnership with NYCDOE, one of the world's largest school systems. C&T delivers creative learning programmes, professional development for teachers, and supports the creation of interactive learning resources using Prospero. Over 350 immersive performances delivered. Teachers are empowered to become creators of interactive experiences rather than just consumers of content.
- Imperial College LondoncorePartnership developing Mission Control — an immersive STEM learning experience combining drama, space science, and digital simulation. Imperial College provides scientific expertise and contemporary research; C&T provides the Story Systems methodology and Prospero platform. Draws young people into contact with real-world scientific careers.
- University of KentnotableCollaborative research using the Prospero platform for drama-based work with autistic girls. University of Kent researchers and students created resources on Prospero following research exploring drama work with this audience.
- Royal Central School of Speech and DramanotableCollaboration creating an interactive heritage tour of National Trust's Croome Court using the Prospero Place Story methodology. Students from the school developed the Place Story in collaboration with C&T, combining academic training with real-world heritage engagement.
- University of SydneynotableInternational research and creative collaboration with the University of Sydney, contributing to C&T's global network of academic partnerships and knowledge exchange in applied theatre and digital participation.
- University of AucklandnotableInternational academic partnership with the University of Auckland contributing to C&T's international research collaboration and knowledge exchange in applied theatre and creative technology.
- King's College LondonnotableAcademic partnership contributing to C&T's research network and collaborative projects at the intersection of drama, learning, participation, and digital technology.
- University College LondonnotableAcademic partnership contributing to C&T's research network and collaborative projects exploring participation, digital culture, and creative learning.
- Child Peace KenyanotablePartnership with Child Peace Kenya as part of C&T's international work in Korogocho, Nairobi, enabling storytelling and digital technology projects that connect social justice concerns with cultural heritage and ancient rock art.
- Trust for African Rock ArtnotablePartnership contributing to the Nairobi project that uses VR to uncover Kenya's hidden history of rock art and share it with children in informal settlements. Collaborates with archaeologists from Nairobi National Museum.
- National Museum of KenyanotableArchaeologists from Nairobi National Museum collaborated with C&T to use VR technology to uncover Kenya's hidden history of rock art and share it with children in the city's informal settlements.
- Monday Night ClubcoreWorcester's longest-running learning disability arts organisation. Over a decade-long partnership with C&T, including co-production of Take Control and Elgar at the Asylum. Monday Night Club members lead the creative process, not merely participate in it.
- DancefestnotableCreative partner for Elgar at the Asylum, contributing dance and movement expertise to the immersive performance. One of multiple specialist arts organisations in the Elgar at the Asylum partnership.
- Shadowlight ArtistsnotableCreative partner for Elgar at the Asylum, contributing film and visual art expertise to the immersive performance. Specialises in work created alongside learning-disabled artists.
- Vamos TheatrenotableCreative partner for Elgar at the Asylum, contributing mask and physical theatre expertise to the immersive performance.
- Jason Wilsher-MillsnotableInternationally acclaimed visual artist and creative partner for Elgar at the Asylum, contributing to the interdisciplinary artistic team exploring heritage through contemporary art practice.
- Worcestershire ArchivescoreHeritage partner for Elgar at the Asylum, providing archival expertise and research materials on Powick Asylum, Edward Elgar, and connected histories. Contributes specialist knowledge to the project's historical accuracy and depth.
- Elgar Birthplace Museum (National Trust)coreHeritage partner for Elgar at the Asylum, contributing expertise on Sir Edward Elgar's life, music, and legacy. Supports the project's exploration of Elgar's association with Powick Asylum.
- George Marshall Medical MuseumcoreHeritage partner for Elgar at the Asylum, contributing specialist expertise on medical history and institutional life at Powick Asylum, enriching the project's historical and cultural context.
- Malvern TheatresnotableVenue partner for Elgar at the Asylum immersive performance, presenting the production on 26-27 September 2026. Provides the performance venue for the culmination of the year-long project.
- The Inclusion Network (Bootle)notableDelivery partner for the Power Up digital inclusion programme in Bootle, Merseyside. Independently delivered the Prospero-authored programme to young people facing digital exclusion, with C&T providing the creative framework and digital infrastructure.
- Strike A Light (Gloucester)notableDelivery partner for Power Up creative digital inclusion programme in Gloucestershire. Independently delivered workshops using C&T's Prospero-authored resources, reaching young people in the local community.
- Re-Imagine RedditchnotableCommunity partner for Power Up digital inclusion programme in Redditch. Contributed local community knowledge and engagement infrastructure to support programme delivery.
- Redditch United Football ClubminorLocal delivery partner for Power Up programme in the Redditch/Worcestershire area, providing community venue and engagement reach.
- Shape ArtsnotableCreative partner for Elgar at the Asylum, contributing expertise in disability arts and inclusive practice to the project.
- Kim PiffyminorVisual artist contributing to the Elgar at the Asylum project as part of the interdisciplinary creative team.
- Paul Carroll (Sound Designer)minorSound designer contributing to the Elgar at the Asylum immersive performance.
- Theatre Company Blah Blah BlahminorC&T created an interactive learning resource for the company's touring production of The Vultures' Song using Prospero, at Mind The Gap Studios in Bradford.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
C&T : Computers & Theatre competitors and assessment
Company assessmentDirect peers
- Punchdrunk: UK immersive theatre company pioneering audience-led, site-specific, technology-augmented experiences. Closest commercial analogue to C&T's Prospero-powered immersive work because of its emphasis on placing participants inside the story rather than spectators in front of it.
- Polka Theatre: London-based children's theatre producing and touring participatory productions and creative-learning programmes for 0–14s, with a strong digital strand. Comparable to C&T's primary-school-facing Story Systems and Mission Control-style curriculum-linked programmes.
- Fuel Theatre: Independent UK theatre producer creating bold, participant-engaging performances and digital companion experiences, often in partnership with festivals and broadcasters. Comparable to C&T in scale, indie-arts ethos and digital-plus-live production stack.
- Battersea Arts Centre: South London arts venue and developmental producer known for nurturing participatory, immersive and digitally-augmented work through programmes like Scratch and Collaborators. Comparable to C&T as a participatory-arts developer/infrastructure provider for emerging practice.
- The Spark Arts for Children: East Midlands children's arts organisation commissioning Theatre-in-Education, digital storytelling and creative learning for primary-aged audiences. Directly comparable to C&T's core education-sector and Theatre-in-Education work, including pupil-led GPS and place-based projects.
- Coney: UK-based interactive theatre-making charity producing participatory performances that transform audiences into active contributors. Highly comparable to C&T's Story Systems: both blend performance, facilitation and technology for civic, education and community impact.
Broad incumbents
- teamLab: Japan-founded interdisciplinary digital art collective producing immersive technology-driven exhibitions. Comparable to C&T only at the digital-experience-design layer; teamLab sits at much larger scale and is purely visitor-facing rather than participatory/co-creative.
- Meow Wolf: US-scale immersive arts and entertainment company combining storytelling, technology and physical set design into large interactive installations. Comparable to C&T's underlying model (story-driven, technology-augmented, visitor-as-participant), though at far greater scale and commercialisation.
Emerging players
- Curious Directive: Nottingham-based artist-led theatre company fusing interactive performance, multimedia and digital design. Closely comparable to C&T's Signal/Place/Civic Story Systems in scope and scale, with a similar tech-enabled, participatory theatre philosophy.
- Institute of Imagination (iOi): London-based charity creating participatory STEAM and creative-technology experiences for children and families. Overlaps with C&T's ACTsmart and Power Up programmes, especially around digital confidence, future skills and creative technology for young audiences.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
C&T : Computers & Theatre social profiles
Digital presenceC&T : Computers & Theatre financial estimates
Financial estimateRevenue estimate
Valuation estimate
C&T : Computers & Theatre leadership team
Management profileNumber of profiles
Profiles4 records
C&T : Computers & Theatre funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
C&T : Computers & Theatre M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about C&T : Computers & Theatre
What does C&T : Computers & Theatre do?
C&T designs and delivers bespoke participatory Story Systems that combine applied theatre, facilitation, and digital technology to transform audiences into active participants. Services include commissioned participatory projects, creative learning programmes, research collaborations, and access to the proprietary Prospero digital participation platform for schools, universities, cultural organisations, and community partners.
Is C&T : Computers & Theatre a public or private company?
C&T : Computers & Theatre is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was C&T : Computers & Theatre founded?
C&T : Computers & Theatre was founded in 1988. It employs 1 to 10 people.
Where is C&T : Computers & Theatre based?
C&T : Computers & Theatre is headquartered in Worcester, United Kingdom, in the Europe region.
How does C&T : Computers & Theatre make money?
Three revenue lines are on record. Project-based creative services are the primary driver. The others are platform licensing and support and research and knowledge exchange.
Who are C&T : Computers & Theatre's main competitors?
Direct peers on record are Punchdrunk, Polka Theatre, Fuel Theatre, Battersea Arts Centre, The Spark Arts for Children and Coney. Broad incumbents are teamLab and Meow Wolf. Emerging players are Curious Directive and Institute of Imagination (iOi).
Does C&T : Computers & Theatre have an API?
No public API is recorded for C&T : Computers & Theatre.
What industry is C&T : Computers & Theatre in?
C&T : Computers & Theatre's product category is Applied Theatre & Participatory Arts. Its primary akta.pro industry code is MPAGABAE, Children’s & Youth Theatre, with a secondary code of MPAAAGAB, Event Production & Technical Services (AV/Lighting/Staging). Its NAICS code is 711190 and its SIC code is 7819.